374 lines
10 KiB
Go
374 lines
10 KiB
Go
package structs
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import (
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"bytes"
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"errors"
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"fmt"
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"reflect"
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"regexp"
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"strings"
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)
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const (
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// VariablesApplyRPCMethod is the RPC method for upserting or deleting a
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// variable by its namespace and path, with optional conflict detection.
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//
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// Args: VariablesApplyRequest
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// Reply: VariablesApplyResponse
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VariablesApplyRPCMethod = "Variables.Apply"
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// VariablesListRPCMethod is the RPC method for listing variables within
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// Nomad.
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//
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// Args: VariablesListRequest
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// Reply: VariablesListResponse
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VariablesListRPCMethod = "Variables.List"
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// VariablesReadRPCMethod is the RPC method for fetching a variable
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// according to its namepace and path.
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//
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// Args: VariablesByNameRequest
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// Reply: VariablesByNameResponse
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VariablesReadRPCMethod = "Variables.Read"
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// maxVariableSize is the maximum size of the unencrypted contents of a
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// variable. This size is deliberately set low and is not configurable, to
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// discourage DoS'ing the cluster
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maxVariableSize = 16384
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)
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// VariableMetadata is the metadata envelope for a Variable, it is the list
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// object and is shared data between an VariableEncrypted and a
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// VariableDecrypted object.
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type VariableMetadata struct {
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Namespace string
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Path string
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CreateIndex uint64
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CreateTime int64
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ModifyIndex uint64
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ModifyTime int64
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}
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// VariableEncrypted structs are returned from the Encrypter's encrypt
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// method. They are the only form that should ever be persisted to storage.
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type VariableEncrypted struct {
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VariableMetadata
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VariableData
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}
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// VariableData is the secret data for a Variable
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type VariableData struct {
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Data []byte // includes nonce
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KeyID string // ID of root key used to encrypt this entry
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}
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// VariableDecrypted structs are returned from the Encrypter's decrypt
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// method. Since they contains sensitive material, they should never be
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// persisted to disk.
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type VariableDecrypted struct {
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VariableMetadata
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Items VariableItems
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}
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// VariableItems are the actual secrets stored in a variable. They are always
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// encrypted and decrypted as a single unit.
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type VariableItems map[string]string
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func (svi VariableItems) Size() uint64 {
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var out uint64
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for k, v := range svi {
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out += uint64(len(k))
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out += uint64(len(v))
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}
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return out
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}
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// Equal checks both the metadata and items in a VariableDecrypted struct
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func (v1 VariableDecrypted) Equal(v2 VariableDecrypted) bool {
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return v1.VariableMetadata.Equal(v2.VariableMetadata) &&
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v1.Items.Equal(v2.Items)
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}
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// Equal is a convenience method to provide similar equality checking syntax
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// for metadata and the VariablesData or VariableItems struct
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func (sv VariableMetadata) Equal(sv2 VariableMetadata) bool {
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return sv == sv2
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}
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// Equal performs deep equality checking on the cleartext items of a
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// VariableDecrypted. Uses reflect.DeepEqual
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func (i1 VariableItems) Equal(i2 VariableItems) bool {
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return reflect.DeepEqual(i1, i2)
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}
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// Equal checks both the metadata and encrypted data for a VariableEncrypted
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// struct
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func (v1 VariableEncrypted) Equal(v2 VariableEncrypted) bool {
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return v1.VariableMetadata.Equal(v2.VariableMetadata) &&
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v1.VariableData.Equal(v2.VariableData)
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}
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// Equal performs deep equality checking on the encrypted data part of a
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// VariableEncrypted
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func (d1 VariableData) Equal(d2 VariableData) bool {
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return d1.KeyID == d2.KeyID &&
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bytes.Equal(d1.Data, d2.Data)
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}
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func (sv VariableDecrypted) Copy() VariableDecrypted {
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return VariableDecrypted{
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VariableMetadata: sv.VariableMetadata,
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Items: sv.Items.Copy(),
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}
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}
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func (sv VariableItems) Copy() VariableItems {
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out := make(VariableItems, len(sv))
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for k, v := range sv {
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out[k] = v
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}
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return out
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}
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func (sv VariableEncrypted) Copy() VariableEncrypted {
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return VariableEncrypted{
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VariableMetadata: sv.VariableMetadata,
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VariableData: sv.VariableData.Copy(),
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}
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}
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func (sv VariableData) Copy() VariableData {
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out := make([]byte, len(sv.Data))
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copy(out, sv.Data)
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return VariableData{
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Data: out,
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KeyID: sv.KeyID,
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}
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}
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var (
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// validVariablePath is used to validate a variable path. We restrict to
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// RFC3986 URL-safe characters that don't conflict with the use of
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// characters "@" and "." in template blocks. We also restrict the length so
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// that a user can't make queries in the state store unusually expensive (as
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// they are O(k) on the key length)
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validVariablePath = regexp.MustCompile("^[a-zA-Z0-9-_~/]{1,128}$")
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)
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func (v VariableDecrypted) Validate() error {
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if len(v.Path) == 0 {
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return fmt.Errorf("variable requires path")
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}
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if !validVariablePath.MatchString(v.Path) {
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return fmt.Errorf("invalid path %q", v.Path)
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}
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parts := strings.Split(v.Path, "/")
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switch {
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case len(parts) == 1 && parts[0] == "nomad":
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return fmt.Errorf("\"nomad\" is a reserved top-level directory path, but you may write variables to \"nomad/jobs\" or below")
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case len(parts) >= 2 && parts[0] == "nomad" && parts[1] != "jobs":
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return fmt.Errorf("only paths at \"nomad/jobs\" or below are valid paths under the top-level \"nomad\" directory")
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}
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if len(v.Items) == 0 {
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return errors.New("empty variables are invalid")
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}
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if v.Items.Size() > maxVariableSize {
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return errors.New("variables are limited to 16KiB in total size")
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}
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if v.Namespace == AllNamespacesSentinel {
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return errors.New("can not target wildcard (\"*\")namespace")
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}
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return nil
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}
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func (sv *VariableDecrypted) Canonicalize() {
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if sv.Namespace == "" {
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sv.Namespace = DefaultNamespace
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}
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}
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// GetNamespace returns the variable's namespace. Used for pagination.
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func (sv *VariableMetadata) Copy() *VariableMetadata {
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var out VariableMetadata = *sv
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return &out
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}
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// GetNamespace returns the variable's namespace. Used for pagination.
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func (sv VariableMetadata) GetNamespace() string {
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return sv.Namespace
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}
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// GetID returns the variable's path. Used for pagination.
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func (sv VariableMetadata) GetID() string {
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return sv.Path
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}
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// GetCreateIndex returns the variable's create index. Used for pagination.
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func (sv VariableMetadata) GetCreateIndex() uint64 {
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return sv.CreateIndex
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}
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// VariablesQuota is used to track the total size of variables entries per
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// namespace. The total length of Variable.EncryptedData in bytes will be added
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// to the VariablesQuota table in the same transaction as a write, update, or
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// delete. This tracking effectively caps the maximum size of variables in a
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// given namespace to MaxInt64 bytes.
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type VariablesQuota struct {
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Namespace string
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Size int64
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CreateIndex uint64
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ModifyIndex uint64
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}
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func (svq *VariablesQuota) Copy() *VariablesQuota {
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if svq == nil {
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return nil
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}
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nq := new(VariablesQuota)
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*nq = *svq
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return nq
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}
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// ---------------------------------------
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// RPC and FSM request/response objects
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// VarOp constants give possible operations available in a transaction.
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type VarOp string
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const (
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VarOpSet VarOp = "set"
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VarOpDelete VarOp = "delete"
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VarOpDeleteCAS VarOp = "delete-cas"
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VarOpCAS VarOp = "cas"
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)
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// VarOpResult constants give possible operations results from a transaction.
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type VarOpResult string
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const (
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VarOpResultOk VarOpResult = "ok"
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VarOpResultConflict VarOpResult = "conflict"
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VarOpResultRedacted VarOpResult = "conflict-redacted"
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VarOpResultError VarOpResult = "error"
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)
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// VariablesApplyRequest is used by users to operate on the variable store
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type VariablesApplyRequest struct {
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Op VarOp // Operation to be performed during apply
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Var *VariableDecrypted // Variable-shaped request data
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WriteRequest
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}
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// VariablesApplyResponse is sent back to the user to inform them of success or failure
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type VariablesApplyResponse struct {
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Op VarOp // Operation performed
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Input *VariableDecrypted // Input supplied
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Result VarOpResult // Return status from operation
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Error error // Error if any
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Conflict *VariableDecrypted // Conflicting value if applicable
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Output *VariableDecrypted // Operation Result if successful; nil for successful deletes
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WriteMeta
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}
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func (r *VariablesApplyResponse) IsOk() bool {
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return r.Result == VarOpResultOk
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}
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func (r *VariablesApplyResponse) IsConflict() bool {
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return r.Result == VarOpResultConflict || r.Result == VarOpResultRedacted
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}
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func (r *VariablesApplyResponse) IsError() bool {
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return r.Result == VarOpResultError
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}
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func (r *VariablesApplyResponse) IsRedacted() bool {
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return r.Result == VarOpResultRedacted
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}
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// VarApplyStateRequest is used by the FSM to modify the variable store
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type VarApplyStateRequest struct {
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Op VarOp // Which operation are we performing
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Var *VariableEncrypted // Which directory entry
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WriteRequest
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}
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// VarApplyStateResponse is used by the FSM to inform the RPC layer of success or failure
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type VarApplyStateResponse struct {
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Op VarOp // Which operation were we performing
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Result VarOpResult // What happened (ok, conflict, error)
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Error error // error if any
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Conflict *VariableEncrypted // conflicting variable if applies
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WrittenSVMeta *VariableMetadata // for making the VariablesApplyResponse
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WriteMeta
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}
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func (r *VarApplyStateRequest) ErrorResponse(raftIndex uint64, err error) *VarApplyStateResponse {
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return &VarApplyStateResponse{
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Op: r.Op,
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Result: VarOpResultError,
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Error: err,
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WriteMeta: WriteMeta{Index: raftIndex},
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}
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}
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func (r *VarApplyStateRequest) SuccessResponse(raftIndex uint64, meta *VariableMetadata) *VarApplyStateResponse {
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return &VarApplyStateResponse{
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Op: r.Op,
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Result: VarOpResultOk,
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WrittenSVMeta: meta,
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WriteMeta: WriteMeta{Index: raftIndex},
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}
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}
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func (r *VarApplyStateRequest) ConflictResponse(raftIndex uint64, cv *VariableEncrypted) *VarApplyStateResponse {
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var cvCopy VariableEncrypted
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if cv != nil {
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// make a copy so that we aren't sending
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// the live state store version
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cvCopy = cv.Copy()
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}
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return &VarApplyStateResponse{
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Op: r.Op,
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Result: VarOpResultConflict,
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Conflict: &cvCopy,
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WriteMeta: WriteMeta{Index: raftIndex},
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}
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}
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func (r *VarApplyStateResponse) IsOk() bool {
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return r.Result == VarOpResultOk
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}
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func (r *VarApplyStateResponse) IsConflict() bool {
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return r.Result == VarOpResultConflict
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}
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func (r *VarApplyStateResponse) IsError() bool {
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// FIXME: This is brittle and requires immense faith that
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// the response is properly managed.
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return r.Result == VarOpResultError
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}
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type VariablesListRequest struct {
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QueryOptions
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}
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type VariablesListResponse struct {
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Data []*VariableMetadata
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QueryMeta
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}
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type VariablesReadRequest struct {
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Path string
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QueryOptions
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}
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type VariablesReadResponse struct {
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Data *VariableDecrypted
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QueryMeta
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}
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