f5700611c0
Allocation requests should target servers, which then can forward the request to the appropriate clients. Contacting clients directly is fragile and prune to failures: e.g. clients maybe firewalled and not accessible from the API client, or have some internal certificates not trusted by the API client. FWIW, in contexts where we anticipate lots of traffic (e.g. logs, or exec), the api package attempts contacting the client directly but then fallsback to using the server. This approach seems excessive in these simple GET/PUT requests. Fixes #8894
630 lines
17 KiB
Go
630 lines
17 KiB
Go
package api
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"io"
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"sort"
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"strconv"
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"sync"
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"time"
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"github.com/gorilla/websocket"
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)
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var (
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// NodeDownErr marks an operation as not able to complete since the node is
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// down.
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NodeDownErr = fmt.Errorf("node down")
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)
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const (
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AllocDesiredStatusRun = "run" // Allocation should run
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AllocDesiredStatusStop = "stop" // Allocation should stop
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AllocDesiredStatusEvict = "evict" // Allocation should stop, and was evicted
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)
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const (
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AllocClientStatusPending = "pending"
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AllocClientStatusRunning = "running"
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AllocClientStatusComplete = "complete"
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AllocClientStatusFailed = "failed"
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AllocClientStatusLost = "lost"
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)
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// Allocations is used to query the alloc-related endpoints.
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type Allocations struct {
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client *Client
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}
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// Allocations returns a handle on the allocs endpoints.
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func (c *Client) Allocations() *Allocations {
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return &Allocations{client: c}
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}
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// List returns a list of all of the allocations.
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func (a *Allocations) List(q *QueryOptions) ([]*AllocationListStub, *QueryMeta, error) {
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var resp []*AllocationListStub
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qm, err := a.client.query("/v1/allocations", &resp, q)
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if err != nil {
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return nil, nil, err
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}
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sort.Sort(AllocIndexSort(resp))
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return resp, qm, nil
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}
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func (a *Allocations) PrefixList(prefix string) ([]*AllocationListStub, *QueryMeta, error) {
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return a.List(&QueryOptions{Prefix: prefix})
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}
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// Info is used to retrieve a single allocation.
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func (a *Allocations) Info(allocID string, q *QueryOptions) (*Allocation, *QueryMeta, error) {
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var resp Allocation
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qm, err := a.client.query("/v1/allocation/"+allocID, &resp, q)
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if err != nil {
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return nil, nil, err
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}
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return &resp, qm, nil
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}
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// Exec is used to execute a command inside a running task. The command is to run inside
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// the task environment.
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//
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// The parameters are:
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// * ctx: context to set deadlines or timeout
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// * allocation: the allocation to execute command inside
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// * task: the task's name to execute command in
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// * tty: indicates whether to start a pseudo-tty for the command
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// * stdin, stdout, stderr: the std io to pass to command.
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// If tty is true, then streams need to point to a tty that's alive for the whole process
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// * terminalSizeCh: A channel to send new tty terminal sizes
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//
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// The call blocks until command terminates (or an error occurs), and returns the exit code.
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func (a *Allocations) Exec(ctx context.Context,
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alloc *Allocation, task string, tty bool, command []string,
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stdin io.Reader, stdout, stderr io.Writer,
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terminalSizeCh <-chan TerminalSize, q *QueryOptions) (exitCode int, err error) {
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ctx, cancelFn := context.WithCancel(ctx)
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defer cancelFn()
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errCh := make(chan error, 4)
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sender, output := a.execFrames(ctx, alloc, task, tty, command, errCh, q)
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select {
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case err := <-errCh:
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return -2, err
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default:
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}
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// Errors resulting from sending input (in goroutines) are silently dropped.
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// To mitigate this, extra care is needed to distinguish between actual send errors
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// and from send errors due to command terminating and our race to detect failures.
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// If we have an actual network failure or send a bad input, we'd get an
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// error in the reading side of websocket.
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go func() {
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bytes := make([]byte, 2048)
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for {
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if ctx.Err() != nil {
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return
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}
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input := ExecStreamingInput{Stdin: &ExecStreamingIOOperation{}}
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n, err := stdin.Read(bytes)
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// always send data if we read some
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if n != 0 {
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input.Stdin.Data = bytes[:n]
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sender(&input)
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}
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// then handle error
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if err == io.EOF {
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// if n != 0, send data and we'll get n = 0 on next read
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if n == 0 {
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input.Stdin.Close = true
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sender(&input)
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return
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}
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} else if err != nil {
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errCh <- err
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return
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}
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}
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}()
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// forwarding terminal size
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go func() {
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for {
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resizeInput := ExecStreamingInput{}
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select {
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case <-ctx.Done():
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return
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case size, ok := <-terminalSizeCh:
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if !ok {
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return
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}
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resizeInput.TTYSize = &size
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sender(&resizeInput)
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}
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}
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}()
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// send a heartbeat every 10 seconds
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go func() {
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for {
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select {
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case <-ctx.Done():
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return
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// heartbeat message
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case <-time.After(10 * time.Second):
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sender(&execStreamingInputHeartbeat)
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}
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}
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}()
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for {
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select {
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case err := <-errCh:
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// drop websocket code, not relevant to user
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if wsErr, ok := err.(*websocket.CloseError); ok && wsErr.Text != "" {
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return -2, errors.New(wsErr.Text)
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}
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return -2, err
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case <-ctx.Done():
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return -2, ctx.Err()
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case frame, ok := <-output:
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if !ok {
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return -2, errors.New("disconnected without receiving the exit code")
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}
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switch {
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case frame.Stdout != nil:
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if len(frame.Stdout.Data) != 0 {
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stdout.Write(frame.Stdout.Data)
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}
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// don't really do anything if stdout is closing
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case frame.Stderr != nil:
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if len(frame.Stderr.Data) != 0 {
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stderr.Write(frame.Stderr.Data)
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}
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// don't really do anything if stderr is closing
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case frame.Exited && frame.Result != nil:
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return frame.Result.ExitCode, nil
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default:
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// noop - heartbeat
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}
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}
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}
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}
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func (a *Allocations) execFrames(ctx context.Context, alloc *Allocation, task string, tty bool, command []string,
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errCh chan<- error, q *QueryOptions) (sendFn func(*ExecStreamingInput) error, output <-chan *ExecStreamingOutput) {
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nodeClient, _ := a.client.GetNodeClientWithTimeout(alloc.NodeID, ClientConnTimeout, q)
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if q == nil {
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q = &QueryOptions{}
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}
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if q.Params == nil {
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q.Params = make(map[string]string)
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}
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commandBytes, err := json.Marshal(command)
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if err != nil {
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errCh <- fmt.Errorf("failed to marshal command: %s", err)
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return nil, nil
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}
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q.Params["tty"] = strconv.FormatBool(tty)
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q.Params["task"] = task
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q.Params["command"] = string(commandBytes)
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reqPath := fmt.Sprintf("/v1/client/allocation/%s/exec", alloc.ID)
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var conn *websocket.Conn
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if nodeClient != nil {
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conn, _, _ = nodeClient.websocket(reqPath, q)
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}
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if conn == nil {
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conn, _, err = a.client.websocket(reqPath, q)
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if err != nil {
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errCh <- err
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return nil, nil
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}
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}
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// Create the output channel
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frames := make(chan *ExecStreamingOutput, 10)
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go func() {
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defer conn.Close()
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for ctx.Err() == nil {
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// Decode the next frame
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var frame ExecStreamingOutput
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err := conn.ReadJSON(&frame)
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if websocket.IsCloseError(err, websocket.CloseNormalClosure) {
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close(frames)
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return
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} else if err != nil {
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errCh <- err
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return
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}
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frames <- &frame
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}
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}()
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var sendLock sync.Mutex
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send := func(v *ExecStreamingInput) error {
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sendLock.Lock()
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defer sendLock.Unlock()
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return conn.WriteJSON(v)
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}
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return send, frames
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}
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func (a *Allocations) Stats(alloc *Allocation, q *QueryOptions) (*AllocResourceUsage, error) {
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var resp AllocResourceUsage
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path := fmt.Sprintf("/v1/client/allocation/%s/stats", alloc.ID)
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_, err := a.client.query(path, &resp, q)
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return &resp, err
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}
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func (a *Allocations) GC(alloc *Allocation, q *QueryOptions) error {
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var resp struct{}
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_, err := a.client.query("/v1/client/allocation/"+alloc.ID+"/gc", &resp, nil)
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return err
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}
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func (a *Allocations) Restart(alloc *Allocation, taskName string, q *QueryOptions) error {
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req := AllocationRestartRequest{
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TaskName: taskName,
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}
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var resp struct{}
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_, err := a.client.putQuery("/v1/client/allocation/"+alloc.ID+"/restart", &req, &resp, q)
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return err
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}
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func (a *Allocations) Stop(alloc *Allocation, q *QueryOptions) (*AllocStopResponse, error) {
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var resp AllocStopResponse
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_, err := a.client.putQuery("/v1/allocation/"+alloc.ID+"/stop", nil, &resp, q)
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return &resp, err
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}
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// AllocStopResponse is the response to an `AllocStopRequest`
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type AllocStopResponse struct {
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// EvalID is the id of the follow up evalution for the rescheduled alloc.
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EvalID string
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WriteMeta
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}
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func (a *Allocations) Signal(alloc *Allocation, q *QueryOptions, task, signal string) error {
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req := AllocSignalRequest{
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Signal: signal,
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Task: task,
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}
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var resp GenericResponse
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_, err := a.client.putQuery("/v1/client/allocation/"+alloc.ID+"/signal", &req, &resp, q)
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return err
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}
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// Allocation is used for serialization of allocations.
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type Allocation struct {
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ID string
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Namespace string
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EvalID string
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Name string
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NodeID string
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NodeName string
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JobID string
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Job *Job
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TaskGroup string
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Resources *Resources
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TaskResources map[string]*Resources
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AllocatedResources *AllocatedResources
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Services map[string]string
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Metrics *AllocationMetric
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DesiredStatus string
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DesiredDescription string
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DesiredTransition DesiredTransition
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ClientStatus string
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ClientDescription string
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TaskStates map[string]*TaskState
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DeploymentID string
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DeploymentStatus *AllocDeploymentStatus
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FollowupEvalID string
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PreviousAllocation string
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NextAllocation string
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RescheduleTracker *RescheduleTracker
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PreemptedAllocations []string
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PreemptedByAllocation string
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CreateIndex uint64
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ModifyIndex uint64
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AllocModifyIndex uint64
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CreateTime int64
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ModifyTime int64
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}
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// AllocationMetric is used to deserialize allocation metrics.
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type AllocationMetric struct {
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NodesEvaluated int
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NodesFiltered int
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NodesAvailable map[string]int
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ClassFiltered map[string]int
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ConstraintFiltered map[string]int
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NodesExhausted int
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ClassExhausted map[string]int
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DimensionExhausted map[string]int
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QuotaExhausted []string
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// Deprecated, replaced with ScoreMetaData
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Scores map[string]float64
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AllocationTime time.Duration
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CoalescedFailures int
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ScoreMetaData []*NodeScoreMeta
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}
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// NodeScoreMeta is used to serialize node scoring metadata
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// displayed in the CLI during verbose mode
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type NodeScoreMeta struct {
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NodeID string
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Scores map[string]float64
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NormScore float64
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}
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// Stub returns a list stub for the allocation
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func (a *Allocation) Stub() *AllocationListStub {
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return &AllocationListStub{
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ID: a.ID,
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EvalID: a.EvalID,
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Name: a.Name,
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Namespace: a.Namespace,
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NodeID: a.NodeID,
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NodeName: a.NodeName,
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JobID: a.JobID,
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JobType: *a.Job.Type,
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JobVersion: *a.Job.Version,
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TaskGroup: a.TaskGroup,
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DesiredStatus: a.DesiredStatus,
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DesiredDescription: a.DesiredDescription,
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ClientStatus: a.ClientStatus,
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ClientDescription: a.ClientDescription,
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TaskStates: a.TaskStates,
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DeploymentStatus: a.DeploymentStatus,
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FollowupEvalID: a.FollowupEvalID,
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RescheduleTracker: a.RescheduleTracker,
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PreemptedAllocations: a.PreemptedAllocations,
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PreemptedByAllocation: a.PreemptedByAllocation,
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CreateIndex: a.CreateIndex,
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ModifyIndex: a.ModifyIndex,
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CreateTime: a.CreateTime,
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ModifyTime: a.ModifyTime,
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}
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}
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// AllocationListStub is used to return a subset of an allocation
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// during list operations.
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type AllocationListStub struct {
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ID string
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EvalID string
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Name string
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Namespace string
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NodeID string
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NodeName string
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JobID string
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JobType string
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JobVersion uint64
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TaskGroup string
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DesiredStatus string
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DesiredDescription string
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ClientStatus string
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ClientDescription string
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TaskStates map[string]*TaskState
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DeploymentStatus *AllocDeploymentStatus
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FollowupEvalID string
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RescheduleTracker *RescheduleTracker
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PreemptedAllocations []string
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PreemptedByAllocation string
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CreateIndex uint64
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ModifyIndex uint64
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CreateTime int64
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ModifyTime int64
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}
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// AllocDeploymentStatus captures the status of the allocation as part of the
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// deployment. This can include things like if the allocation has been marked as
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// healthy.
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type AllocDeploymentStatus struct {
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Healthy *bool
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Timestamp time.Time
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Canary bool
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ModifyIndex uint64
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}
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type AllocatedResources struct {
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Tasks map[string]*AllocatedTaskResources
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Shared AllocatedSharedResources
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}
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type AllocatedTaskResources struct {
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Cpu AllocatedCpuResources
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Memory AllocatedMemoryResources
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Networks []*NetworkResource
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}
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type AllocatedSharedResources struct {
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DiskMB int64
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Networks []*NetworkResource
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Ports []PortMapping
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}
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type PortMapping struct {
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Label string
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Value int
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To int
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HostIP string
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}
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type AllocatedCpuResources struct {
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CpuShares int64
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}
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type AllocatedMemoryResources struct {
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MemoryMB int64
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}
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// AllocIndexSort reverse sorts allocs by CreateIndex.
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type AllocIndexSort []*AllocationListStub
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func (a AllocIndexSort) Len() int {
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return len(a)
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}
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func (a AllocIndexSort) Less(i, j int) bool {
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return a[i].CreateIndex > a[j].CreateIndex
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}
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func (a AllocIndexSort) Swap(i, j int) {
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a[i], a[j] = a[j], a[i]
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}
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func (a Allocation) GetTaskGroup() *TaskGroup {
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for _, tg := range a.Job.TaskGroups {
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if *tg.Name == a.TaskGroup {
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return tg
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}
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}
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return nil
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}
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// RescheduleInfo is used to calculate remaining reschedule attempts
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// according to the given time and the task groups reschedule policy
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func (a Allocation) RescheduleInfo(t time.Time) (int, int) {
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tg := a.GetTaskGroup()
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if tg == nil || tg.ReschedulePolicy == nil {
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return 0, 0
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}
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reschedulePolicy := tg.ReschedulePolicy
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availableAttempts := *reschedulePolicy.Attempts
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interval := *reschedulePolicy.Interval
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attempted := 0
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// Loop over reschedule tracker to find attempts within the restart policy's interval
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if a.RescheduleTracker != nil && availableAttempts > 0 && interval > 0 {
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for j := len(a.RescheduleTracker.Events) - 1; j >= 0; j-- {
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lastAttempt := a.RescheduleTracker.Events[j].RescheduleTime
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timeDiff := t.UTC().UnixNano() - lastAttempt
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if timeDiff < interval.Nanoseconds() {
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attempted += 1
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}
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}
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}
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return attempted, availableAttempts
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}
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type AllocationRestartRequest struct {
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TaskName string
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}
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type AllocSignalRequest struct {
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Task string
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Signal string
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}
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// GenericResponse is used to respond to a request where no
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// specific response information is needed.
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type GenericResponse struct {
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WriteMeta
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}
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// RescheduleTracker encapsulates previous reschedule events
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type RescheduleTracker struct {
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Events []*RescheduleEvent
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}
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// RescheduleEvent is used to keep track of previous attempts at rescheduling an allocation
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type RescheduleEvent struct {
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// RescheduleTime is the timestamp of a reschedule attempt
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RescheduleTime int64
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// PrevAllocID is the ID of the previous allocation being restarted
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PrevAllocID string
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// PrevNodeID is the node ID of the previous allocation
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PrevNodeID string
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}
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// DesiredTransition is used to mark an allocation as having a desired state
|
|
// transition. This information can be used by the scheduler to make the
|
|
// correct decision.
|
|
type DesiredTransition struct {
|
|
// Migrate is used to indicate that this allocation should be stopped and
|
|
// migrated to another node.
|
|
Migrate *bool
|
|
|
|
// Reschedule is used to indicate that this allocation is eligible to be
|
|
// rescheduled.
|
|
Reschedule *bool
|
|
}
|
|
|
|
// ShouldMigrate returns whether the transition object dictates a migration.
|
|
func (d DesiredTransition) ShouldMigrate() bool {
|
|
return d.Migrate != nil && *d.Migrate
|
|
}
|
|
|
|
// ExecStreamingIOOperation represents a stream write operation: either appending data or close (exclusively)
|
|
type ExecStreamingIOOperation struct {
|
|
Data []byte `json:"data,omitempty"`
|
|
Close bool `json:"close,omitempty"`
|
|
}
|
|
|
|
// TerminalSize represents the size of the terminal
|
|
type TerminalSize struct {
|
|
Height int `json:"height,omitempty"`
|
|
Width int `json:"width,omitempty"`
|
|
}
|
|
|
|
var execStreamingInputHeartbeat = ExecStreamingInput{}
|
|
|
|
// ExecStreamingInput represents user input to be sent to nomad exec handler.
|
|
//
|
|
// At most one field should be set.
|
|
type ExecStreamingInput struct {
|
|
Stdin *ExecStreamingIOOperation `json:"stdin,omitempty"`
|
|
TTYSize *TerminalSize `json:"tty_size,omitempty"`
|
|
}
|
|
|
|
// ExecStreamingExitResults captures the exit code of just completed nomad exec command
|
|
type ExecStreamingExitResult struct {
|
|
ExitCode int `json:"exit_code"`
|
|
}
|
|
|
|
// ExecStreamingInput represents an output streaming entity, e.g. stdout/stderr update or termination
|
|
//
|
|
// At most one of these fields should be set: `Stdout`, `Stderr`, or `Result`.
|
|
// If `Exited` is true, then `Result` is non-nil, and other fields are nil.
|
|
type ExecStreamingOutput struct {
|
|
Stdout *ExecStreamingIOOperation `json:"stdout,omitempty"`
|
|
Stderr *ExecStreamingIOOperation `json:"stderr,omitempty"`
|
|
|
|
Exited bool `json:"exited,omitempty"`
|
|
Result *ExecStreamingExitResult `json:"result,omitempty"`
|
|
}
|