200 lines
5.1 KiB
Go
200 lines
5.1 KiB
Go
package api
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import (
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"fmt"
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"net/url"
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)
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// Agent encapsulates an API client which talks to Nomad's
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// agent endpoints for a specific node.
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type Agent struct {
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client *Client
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// Cache static agent info
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nodeName string
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datacenter string
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region string
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}
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// Agent returns a new agent which can be used to query
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// the agent-specific endpoints.
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func (c *Client) Agent() *Agent {
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return &Agent{client: c}
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}
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// Self is used to query the /v1/agent/self endpoint and
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// returns information specific to the running agent.
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func (a *Agent) Self() (map[string]map[string]interface{}, error) {
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var out map[string]map[string]interface{}
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// Query the self endpoint on the agent
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_, err := a.client.query("/v1/agent/self", &out, nil)
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if err != nil {
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return nil, fmt.Errorf("failed querying self endpoint: %s", err)
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}
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// Populate the cache for faster queries
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a.populateCache(out)
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return out, nil
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}
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// populateCache is used to insert various pieces of static
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// data into the agent handle. This is used during subsequent
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// lookups for the same data later on to save the round trip.
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func (a *Agent) populateCache(info map[string]map[string]interface{}) {
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if a.nodeName == "" {
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a.nodeName, _ = info["member"]["Name"].(string)
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}
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if tags, ok := info["member"]["Tags"].(map[string]interface{}); ok {
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if a.datacenter == "" {
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a.datacenter, _ = tags["dc"].(string)
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}
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if a.region == "" {
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a.region, _ = tags["region"].(string)
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}
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}
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}
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// NodeName is used to query the Nomad agent for its node name.
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func (a *Agent) NodeName() (string, error) {
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// Return from cache if we have it
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if a.nodeName != "" {
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return a.nodeName, nil
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}
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// Query the node name
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_, err := a.Self()
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return a.nodeName, err
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}
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// Datacenter is used to return the name of the datacenter which
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// the agent is a member of.
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func (a *Agent) Datacenter() (string, error) {
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// Return from cache if we have it
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if a.datacenter != "" {
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return a.datacenter, nil
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}
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// Query the agent for the DC
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_, err := a.Self()
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return a.datacenter, err
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}
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// Region is used to look up the region the agent is in.
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func (a *Agent) Region() (string, error) {
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// Return from cache if we have it
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if a.region != "" {
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return a.region, nil
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}
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// Query the agent for the region
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_, err := a.Self()
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return a.region, err
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}
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// Join is used to instruct a server node to join another server
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// via the gossip protocol. Multiple addresses may be specified.
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// We attempt to join all of the hosts in the list. Returns the
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// number of nodes successfully joined and any error. If one or
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// more nodes have a successful result, no error is returned.
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func (a *Agent) Join(addrs ...string) (int, error) {
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// Accumulate the addresses
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v := url.Values{}
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for _, addr := range addrs {
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v.Add("address", addr)
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}
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// Send the join request
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var resp joinResponse
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_, err := a.client.write("/v1/agent/join?"+v.Encode(), nil, &resp, nil)
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if err != nil {
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return 0, fmt.Errorf("failed joining: %s", err)
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}
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if resp.Error != "" {
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return 0, fmt.Errorf("failed joining: %s", resp.Error)
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}
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return resp.NumJoined, nil
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}
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// Members is used to query all of the known server members
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func (a *Agent) Members() ([]*AgentMember, error) {
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var resp []*AgentMember
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// Query the known members
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_, err := a.client.query("/v1/agent/members", &resp, nil)
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if err != nil {
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return nil, err
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}
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return resp, nil
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}
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// ForceLeave is used to eject an existing node from the cluster.
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func (a *Agent) ForceLeave(node string) error {
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_, err := a.client.write("/v1/agent/force-leave?node="+node, nil, nil, nil)
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return err
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}
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// Servers is used to query the list of servers on a client node.
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func (a *Agent) Servers() ([]string, error) {
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var resp []string
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_, err := a.client.query("/v1/agent/servers", &resp, nil)
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if err != nil {
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return nil, err
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}
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return resp, nil
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}
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// SetServers is used to update the list of servers on a client node.
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func (a *Agent) SetServers(addrs []string) error {
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// Accumulate the addresses
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v := url.Values{}
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for _, addr := range addrs {
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v.Add("address", addr)
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}
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_, err := a.client.write("/v1/agent/servers?"+v.Encode(), nil, nil, nil)
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return err
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}
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// joinResponse is used to decode the response we get while
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// sending a member join request.
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type joinResponse struct {
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NumJoined int `json:"num_joined"`
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Error string `json:"error"`
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}
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// AgentMember represents a cluster member known to the agent
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type AgentMember struct {
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Name string
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Addr string
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Port uint16
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Tags map[string]string
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Status string
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ProtocolMin uint8
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ProtocolMax uint8
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ProtocolCur uint8
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DelegateMin uint8
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DelegateMax uint8
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DelegateCur uint8
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}
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// AgentMembersNameSort implements sort.Interface for []*AgentMembersNameSort
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// based on the Name, DC and Region
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type AgentMembersNameSort []*AgentMember
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func (a AgentMembersNameSort) Len() int { return len(a) }
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func (a AgentMembersNameSort) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
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func (a AgentMembersNameSort) Less(i, j int) bool {
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if a[i].Tags["region"] != a[j].Tags["region"] {
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return a[i].Tags["region"] < a[j].Tags["region"]
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}
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if a[i].Tags["dc"] != a[j].Tags["dc"] {
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return a[i].Tags["dc"] < a[j].Tags["dc"]
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}
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return a[i].Name < a[j].Name
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}
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