206 lines
4.6 KiB
Go
206 lines
4.6 KiB
Go
package structs
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import (
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crand "crypto/rand"
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"fmt"
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"math"
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)
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// RemoveAllocs is used to remove any allocs with the given IDs
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// from the list of allocations
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func RemoveAllocs(alloc []*Allocation, remove []*Allocation) []*Allocation {
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// Convert remove into a set
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removeSet := make(map[string]struct{})
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for _, remove := range remove {
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removeSet[remove.ID] = struct{}{}
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}
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n := len(alloc)
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for i := 0; i < n; i++ {
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if _, ok := removeSet[alloc[i].ID]; ok {
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alloc[i], alloc[n-1] = alloc[n-1], nil
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i--
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n--
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}
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}
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alloc = alloc[:n]
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return alloc
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}
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// FilterTerminalAllocs filters out all allocations in a terminal state
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func FilterTerminalAllocs(allocs []*Allocation) []*Allocation {
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n := len(allocs)
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for i := 0; i < n; i++ {
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if allocs[i].TerminalStatus() {
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allocs[i], allocs[n-1] = allocs[n-1], nil
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i--
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n--
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}
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}
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return allocs[:n]
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}
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// AllocsFit checks if a given set of allocations will fit on a node.
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// The netIdx can optionally be provided if its already been computed.
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// If the netIdx is provided, it is assumed that the client has already
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// ensured there are no collisions.
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func AllocsFit(node *Node, allocs []*Allocation, netIdx *NetworkIndex) (bool, string, *Resources, error) {
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// Compute the utilization from zero
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used := new(Resources)
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// Add the reserved resources of the node
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if node.Reserved != nil {
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if err := used.Add(node.Reserved); err != nil {
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return false, "", nil, err
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}
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}
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// For each alloc, add the resources
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for _, alloc := range allocs {
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if err := used.Add(alloc.Resources); err != nil {
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return false, "", nil, err
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}
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}
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// Check that the node resources are a super set of those
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// that are being allocated
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if superset, dimension := node.Resources.Superset(used); !superset {
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return false, dimension, used, nil
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}
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// Create the network index if missing
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if netIdx == nil {
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netIdx = NewNetworkIndex()
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if netIdx.SetNode(node) || netIdx.AddAllocs(allocs) {
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return false, "reserved port collision", used, nil
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}
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}
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// Check if the network is overcommitted
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if netIdx.Overcommitted() {
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return false, "bandwidth exceeded", used, nil
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}
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// Allocations fit!
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return true, "", used, nil
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}
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// ScoreFit is used to score the fit based on the Google work published here:
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// http://www.columbia.edu/~cs2035/courses/ieor4405.S13/datacenter_scheduling.ppt
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// This is equivalent to their BestFit v3
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func ScoreFit(node *Node, util *Resources) float64 {
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// Determine the node availability
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nodeCpu := float64(node.Resources.CPU)
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if node.Reserved != nil {
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nodeCpu -= float64(node.Reserved.CPU)
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}
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nodeMem := float64(node.Resources.MemoryMB)
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if node.Reserved != nil {
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nodeMem -= float64(node.Reserved.MemoryMB)
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}
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// Compute the free percentage
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freePctCpu := 1 - (float64(util.CPU) / nodeCpu)
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freePctRam := 1 - (float64(util.MemoryMB) / nodeMem)
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// Total will be "maximized" the smaller the value is.
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// At 100% utilization, the total is 2, while at 0% util it is 20.
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total := math.Pow(10, freePctCpu) + math.Pow(10, freePctRam)
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// Invert so that the "maximized" total represents a high-value
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// score. Because the floor is 20, we simply use that as an anchor.
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// This means at a perfect fit, we return 18 as the score.
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score := 20.0 - total
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// Bound the score, just in case
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// If the score is over 18, that means we've overfit the node.
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if score > 18.0 {
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score = 18.0
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} else if score < 0 {
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score = 0
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}
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return score
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}
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// GenerateUUID is used to generate a random UUID
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func GenerateUUID() string {
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buf := make([]byte, 16)
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if _, err := crand.Read(buf); err != nil {
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panic(fmt.Errorf("failed to read random bytes: %v", err))
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}
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return fmt.Sprintf("%08x-%04x-%04x-%04x-%12x",
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buf[0:4],
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buf[4:6],
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buf[6:8],
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buf[8:10],
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buf[10:16])
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}
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// Helpers for copying generic structures.
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func CopyMapStringString(m map[string]string) map[string]string {
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l := len(m)
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if l == 0 {
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return nil
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}
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c := make(map[string]string, l)
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for k, v := range m {
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c[k] = v
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}
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return c
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}
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func CopyMapStringInt(m map[string]int) map[string]int {
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l := len(m)
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if l == 0 {
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return nil
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}
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c := make(map[string]int, l)
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for k, v := range m {
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c[k] = v
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}
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return c
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}
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func CopyMapStringFloat64(m map[string]float64) map[string]float64 {
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l := len(m)
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if l == 0 {
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return nil
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}
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c := make(map[string]float64, l)
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for k, v := range m {
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c[k] = v
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}
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return c
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}
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func CopySliceString(s []string) []string {
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l := len(s)
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if l == 0 {
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return nil
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}
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c := make([]string, l)
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for i, v := range s {
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c[i] = v
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}
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return c
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}
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func CopySliceConstraints(s []*Constraint) []*Constraint {
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l := len(s)
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if l == 0 {
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return nil
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}
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c := make([]*Constraint, l)
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for i, v := range s {
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c[i] = v.Copy()
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}
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return c
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}
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