520 lines
16 KiB
Go
520 lines
16 KiB
Go
package scheduler
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import (
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"fmt"
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"log"
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"github.com/hashicorp/go-multierror"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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const (
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// maxServiceScheduleAttempts is used to limit the number of times
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// we will attempt to schedule if we continue to hit conflicts for services.
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maxServiceScheduleAttempts = 5
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// maxBatchScheduleAttempts is used to limit the number of times
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// we will attempt to schedule if we continue to hit conflicts for batch.
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maxBatchScheduleAttempts = 2
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// allocNotNeeded is the status used when a job no longer requires an allocation
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allocNotNeeded = "alloc not needed due to job update"
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// allocMigrating is the status used when we must migrate an allocation
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allocMigrating = "alloc is being migrated"
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// allocUpdating is the status used when a job requires an update
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allocUpdating = "alloc is being updated due to job update"
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// allocLost is the status used when an allocation is lost
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allocLost = "alloc is lost since its node is down"
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// allocInPlace is the status used when speculating on an in-place update
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allocInPlace = "alloc updating in-place"
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// blockedEvalMaxPlanDesc is the description used for blocked evals that are
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// a result of hitting the max number of plan attempts
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blockedEvalMaxPlanDesc = "created due to placement conflicts"
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// blockedEvalFailedPlacements is the description used for blocked evals
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// that are a result of failing to place all allocations.
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blockedEvalFailedPlacements = "created to place remaining allocations"
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)
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// SetStatusError is used to set the status of the evaluation to the given error
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type SetStatusError struct {
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Err error
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EvalStatus string
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}
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func (s *SetStatusError) Error() string {
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return s.Err.Error()
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}
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// GenericScheduler is used for 'service' and 'batch' type jobs. This scheduler is
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// designed for long-lived services, and as such spends more time attemping
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// to make a high quality placement. This is the primary scheduler for
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// most workloads. It also supports a 'batch' mode to optimize for fast decision
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// making at the cost of quality.
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type GenericScheduler struct {
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logger *log.Logger
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state State
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planner Planner
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batch bool
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eval *structs.Evaluation
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job *structs.Job
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plan *structs.Plan
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planResult *structs.PlanResult
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ctx *EvalContext
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stack *GenericStack
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limitReached bool
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nextEval *structs.Evaluation
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blocked *structs.Evaluation
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failedTGAllocs map[string]*structs.AllocMetric
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queuedAllocs map[string]int
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}
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// NewServiceScheduler is a factory function to instantiate a new service scheduler
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func NewServiceScheduler(logger *log.Logger, state State, planner Planner) Scheduler {
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s := &GenericScheduler{
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logger: logger,
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state: state,
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planner: planner,
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batch: false,
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}
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return s
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}
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// NewBatchScheduler is a factory function to instantiate a new batch scheduler
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func NewBatchScheduler(logger *log.Logger, state State, planner Planner) Scheduler {
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s := &GenericScheduler{
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logger: logger,
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state: state,
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planner: planner,
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batch: true,
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}
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return s
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}
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// Process is used to handle a single evaluation
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func (s *GenericScheduler) Process(eval *structs.Evaluation) error {
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// Store the evaluation
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s.eval = eval
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// Verify the evaluation trigger reason is understood
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switch eval.TriggeredBy {
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case structs.EvalTriggerJobRegister, structs.EvalTriggerNodeUpdate,
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structs.EvalTriggerJobDeregister, structs.EvalTriggerRollingUpdate,
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structs.EvalTriggerPeriodicJob, structs.EvalTriggerMaxPlans:
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default:
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desc := fmt.Sprintf("scheduler cannot handle '%s' evaluation reason",
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eval.TriggeredBy)
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return setStatus(s.logger, s.planner, s.eval, s.nextEval, s.blocked,
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s.failedTGAllocs, structs.EvalStatusFailed, desc, s.queuedAllocs)
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}
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// Retry up to the maxScheduleAttempts and reset if progress is made.
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progress := func() bool { return progressMade(s.planResult) }
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limit := maxServiceScheduleAttempts
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if s.batch {
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limit = maxBatchScheduleAttempts
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}
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if err := retryMax(limit, s.process, progress); err != nil {
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if statusErr, ok := err.(*SetStatusError); ok {
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// Scheduling was tried but made no forward progress so create a
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// blocked eval to retry once resources become available.
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var mErr multierror.Error
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if err := s.createBlockedEval(true); err != nil {
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mErr.Errors = append(mErr.Errors, err)
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}
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if err := setStatus(s.logger, s.planner, s.eval, s.nextEval, s.blocked,
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s.failedTGAllocs, statusErr.EvalStatus, err.Error(),
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s.queuedAllocs); err != nil {
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mErr.Errors = append(mErr.Errors, err)
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}
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return mErr.ErrorOrNil()
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}
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return err
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}
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// If the current evaluation is a blocked evaluation and we didn't place
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// everything, do not update the status to complete.
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if s.eval.Status == structs.EvalStatusBlocked && len(s.failedTGAllocs) != 0 {
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e := s.ctx.Eligibility()
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newEval := s.eval.Copy()
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newEval.EscapedComputedClass = e.HasEscaped()
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newEval.ClassEligibility = e.GetClasses()
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return s.planner.ReblockEval(newEval)
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}
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// Update the status to complete
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return setStatus(s.logger, s.planner, s.eval, s.nextEval, s.blocked,
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s.failedTGAllocs, structs.EvalStatusComplete, "", s.queuedAllocs)
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}
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// createBlockedEval creates a blocked eval and submits it to the planner. If
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// failure is set to true, the eval's trigger reason reflects that.
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func (s *GenericScheduler) createBlockedEval(planFailure bool) error {
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e := s.ctx.Eligibility()
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escaped := e.HasEscaped()
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// Only store the eligible classes if the eval hasn't escaped.
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var classEligibility map[string]bool
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if !escaped {
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classEligibility = e.GetClasses()
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}
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s.blocked = s.eval.CreateBlockedEval(classEligibility, escaped)
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if planFailure {
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s.blocked.TriggeredBy = structs.EvalTriggerMaxPlans
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s.blocked.StatusDescription = blockedEvalMaxPlanDesc
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} else {
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s.blocked.StatusDescription = blockedEvalFailedPlacements
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}
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return s.planner.CreateEval(s.blocked)
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}
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// process is wrapped in retryMax to iteratively run the handler until we have no
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// further work or we've made the maximum number of attempts.
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func (s *GenericScheduler) process() (bool, error) {
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// Lookup the Job by ID
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var err error
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s.job, err = s.state.JobByID(s.eval.JobID)
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if err != nil {
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return false, fmt.Errorf("failed to get job '%s': %v",
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s.eval.JobID, err)
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}
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numTaskGroups := 0
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if s.job != nil {
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numTaskGroups = len(s.job.TaskGroups)
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}
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s.queuedAllocs = make(map[string]int, numTaskGroups)
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// Create a plan
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s.plan = s.eval.MakePlan(s.job)
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// Reset the failed allocations
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s.failedTGAllocs = nil
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// Create an evaluation context
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s.ctx = NewEvalContext(s.state, s.plan, s.logger)
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// Construct the placement stack
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s.stack = NewGenericStack(s.batch, s.ctx)
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if s.job != nil {
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s.stack.SetJob(s.job)
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}
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// Compute the target job allocations
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if err := s.computeJobAllocs(); err != nil {
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s.logger.Printf("[ERR] sched: %#v: %v", s.eval, err)
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return false, err
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}
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// If there are failed allocations, we need to create a blocked evaluation
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// to place the failed allocations when resources become available. If the
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// current evaluation is already a blocked eval, we reuse it.
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if s.eval.Status != structs.EvalStatusBlocked && len(s.failedTGAllocs) != 0 && s.blocked == nil {
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if err := s.createBlockedEval(false); err != nil {
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s.logger.Printf("[ERR] sched: %#v failed to make blocked eval: %v", s.eval, err)
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return false, err
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}
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s.logger.Printf("[DEBUG] sched: %#v: failed to place all allocations, blocked eval '%s' created", s.eval, s.blocked.ID)
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}
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// If the plan is a no-op, we can bail. If AnnotatePlan is set submit the plan
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// anyways to get the annotations.
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if s.plan.IsNoOp() && !s.eval.AnnotatePlan {
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return true, nil
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}
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// If the limit of placements was reached we need to create an evaluation
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// to pickup from here after the stagger period.
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if s.limitReached && s.nextEval == nil {
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s.nextEval = s.eval.NextRollingEval(s.job.Update.Stagger)
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if err := s.planner.CreateEval(s.nextEval); err != nil {
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s.logger.Printf("[ERR] sched: %#v failed to make next eval for rolling update: %v", s.eval, err)
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return false, err
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}
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s.logger.Printf("[DEBUG] sched: %#v: rolling update limit reached, next eval '%s' created", s.eval, s.nextEval.ID)
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}
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// Submit the plan and store the results.
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result, newState, err := s.planner.SubmitPlan(s.plan)
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s.planResult = result
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if err != nil {
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return false, err
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}
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// Decrement the number of allocations pending per task group based on the
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// number of allocations successfully placed
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adjustQueuedAllocations(s.logger, result, s.queuedAllocs)
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// If we got a state refresh, try again since we have stale data
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if newState != nil {
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s.logger.Printf("[DEBUG] sched: %#v: refresh forced", s.eval)
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s.state = newState
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return false, nil
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}
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// Try again if the plan was not fully committed, potential conflict
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fullCommit, expected, actual := result.FullCommit(s.plan)
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if !fullCommit {
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s.logger.Printf("[DEBUG] sched: %#v: attempted %d placements, %d placed",
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s.eval, expected, actual)
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if newState == nil {
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return false, fmt.Errorf("missing state refresh after partial commit")
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}
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return false, nil
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}
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// Success!
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return true, nil
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}
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// filterCompleteAllocs filters allocations that are terminal and should be
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// re-placed.
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func (s *GenericScheduler) filterCompleteAllocs(allocs []*structs.Allocation) ([]*structs.Allocation, map[string]*structs.Allocation) {
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filter := func(a *structs.Allocation) bool {
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if s.batch {
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// Allocs from batch jobs should be filtered when the desired status
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// is terminal and the client did not finish or when the client
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// status is failed so that they will be replaced. If they are
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// complete but not failed, they shouldn't be replaced.
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switch a.DesiredStatus {
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case structs.AllocDesiredStatusStop, structs.AllocDesiredStatusEvict:
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return !a.RanSuccessfully()
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default:
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}
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switch a.ClientStatus {
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case structs.AllocClientStatusFailed:
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return true
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default:
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return false
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}
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}
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// Filter terminal, non batch allocations
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return a.TerminalStatus()
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}
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terminalAllocsByName := make(map[string]*structs.Allocation)
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n := len(allocs)
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for i := 0; i < n; i++ {
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if filter(allocs[i]) {
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// Add the allocation to the terminal allocs map if it's not already
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// added or has a higher create index than the one which is
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// currently present.
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alloc, ok := terminalAllocsByName[allocs[i].Name]
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if !ok || alloc.CreateIndex < allocs[i].CreateIndex {
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terminalAllocsByName[allocs[i].Name] = allocs[i]
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}
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// Remove the allocation
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allocs[i], allocs[n-1] = allocs[n-1], nil
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i--
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n--
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}
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}
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// If the job is batch, we want to filter allocations that have been
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// replaced by a newer version for the same task group.
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filtered := allocs[:n]
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if s.batch {
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byTG := make(map[string]*structs.Allocation)
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for _, alloc := range filtered {
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existing := byTG[alloc.Name]
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if existing == nil || existing.CreateIndex < alloc.CreateIndex {
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byTG[alloc.Name] = alloc
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}
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}
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filtered = make([]*structs.Allocation, 0, len(byTG))
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for _, alloc := range byTG {
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filtered = append(filtered, alloc)
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}
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}
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return filtered, terminalAllocsByName
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}
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// computeJobAllocs is used to reconcile differences between the job,
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// existing allocations and node status to update the allocations.
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func (s *GenericScheduler) computeJobAllocs() error {
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// Materialize all the task groups, job could be missing if deregistered
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var groups map[string]*structs.TaskGroup
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if s.job != nil {
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groups = materializeTaskGroups(s.job)
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}
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// Lookup the allocations by JobID
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allocs, err := s.state.AllocsByJob(s.eval.JobID)
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if err != nil {
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return fmt.Errorf("failed to get allocs for job '%s': %v",
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s.eval.JobID, err)
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}
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// Determine the tainted nodes containing job allocs
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tainted, err := taintedNodes(s.state, allocs)
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if err != nil {
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return fmt.Errorf("failed to get tainted nodes for job '%s': %v",
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s.eval.JobID, err)
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}
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// Update the allocations which are in pending/running state on tainted
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// nodes to lost
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updateNonTerminalAllocsToLost(s.plan, tainted, allocs)
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// Filter out the allocations in a terminal state
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allocs, terminalAllocs := s.filterCompleteAllocs(allocs)
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// Diff the required and existing allocations
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diff := diffAllocs(s.job, tainted, groups, allocs, terminalAllocs)
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s.logger.Printf("[DEBUG] sched: %#v: %#v", s.eval, diff)
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// Add all the allocs to stop
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for _, e := range diff.stop {
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s.plan.AppendUpdate(e.Alloc, structs.AllocDesiredStatusStop, allocNotNeeded, "")
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}
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// Attempt to do the upgrades in place
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destructiveUpdates, inplaceUpdates := inplaceUpdate(s.ctx, s.eval, s.job, s.stack, diff.update)
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diff.update = destructiveUpdates
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if s.eval.AnnotatePlan {
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s.plan.Annotations = &structs.PlanAnnotations{
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DesiredTGUpdates: desiredUpdates(diff, inplaceUpdates, destructiveUpdates),
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}
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}
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// Check if a rolling upgrade strategy is being used
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limit := len(diff.update) + len(diff.migrate) + len(diff.lost)
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if s.job != nil && s.job.Update.Rolling() {
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limit = s.job.Update.MaxParallel
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}
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// Treat migrations as an eviction and a new placement.
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s.limitReached = evictAndPlace(s.ctx, diff, diff.migrate, allocMigrating, &limit)
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// Treat non in-place updates as an eviction and new placement.
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s.limitReached = s.limitReached || evictAndPlace(s.ctx, diff, diff.update, allocUpdating, &limit)
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// Lost allocations should be transistioned to desired status stop and client
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// status lost and a new placement should be made
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s.limitReached = s.limitReached || markLostAndPlace(s.ctx, diff, diff.lost, allocLost, &limit)
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// Nothing remaining to do if placement is not required
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if len(diff.place) == 0 {
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if s.job != nil {
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for _, tg := range s.job.TaskGroups {
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s.queuedAllocs[tg.Name] = 0
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}
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}
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return nil
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}
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// Record the number of allocations that needs to be placed per Task Group
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for _, allocTuple := range diff.place {
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s.queuedAllocs[allocTuple.TaskGroup.Name] += 1
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}
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// Compute the placements
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return s.computePlacements(diff.place)
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}
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// computePlacements computes placements for allocations
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func (s *GenericScheduler) computePlacements(place []allocTuple) error {
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// Get the base nodes
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nodes, byDC, err := readyNodesInDCs(s.state, s.job.Datacenters)
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if err != nil {
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return err
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}
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// Update the set of placement ndoes
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s.stack.SetNodes(nodes)
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for _, missing := range place {
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// Check if this task group has already failed
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if metric, ok := s.failedTGAllocs[missing.TaskGroup.Name]; ok {
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metric.CoalescedFailures += 1
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continue
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}
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// Find the preferred node
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preferredNode, err := s.findPreferredNode(&missing)
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if err != nil {
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return err
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}
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// Attempt to match the task group
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var option *RankedNode
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if preferredNode != nil {
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option, _ = s.stack.SelectPreferringNodes(missing.TaskGroup, []*structs.Node{preferredNode})
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} else {
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option, _ = s.stack.Select(missing.TaskGroup)
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}
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// Store the available nodes by datacenter
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s.ctx.Metrics().NodesAvailable = byDC
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// Set fields based on if we found an allocation option
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if option != nil {
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// Create an allocation for this
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alloc := &structs.Allocation{
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ID: structs.GenerateUUID(),
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EvalID: s.eval.ID,
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Name: missing.Name,
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JobID: s.job.ID,
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TaskGroup: missing.TaskGroup.Name,
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Metrics: s.ctx.Metrics(),
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NodeID: option.Node.ID,
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TaskResources: option.TaskResources,
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DesiredStatus: structs.AllocDesiredStatusRun,
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ClientStatus: structs.AllocClientStatusPending,
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SharedResources: &structs.Resources{
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DiskMB: missing.TaskGroup.LocalDisk.DiskMB,
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},
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}
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// If the new allocation is replacing an older allocation then we
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// set the record the older allocation id so that they are chained
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if missing.Alloc != nil {
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alloc.PreviousAllocation = missing.Alloc.ID
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}
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s.plan.AppendAlloc(alloc)
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} else {
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// Lazy initialize the failed map
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if s.failedTGAllocs == nil {
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s.failedTGAllocs = make(map[string]*structs.AllocMetric)
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}
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s.failedTGAllocs[missing.TaskGroup.Name] = s.ctx.Metrics()
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}
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}
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return nil
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}
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// findPreferredNode finds the preferred node for an allocation
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func (s *GenericScheduler) findPreferredNode(allocTuple *allocTuple) (node *structs.Node, err error) {
|
|
if allocTuple.Alloc != nil {
|
|
taskGroup := allocTuple.Alloc.Job.LookupTaskGroup(allocTuple.Alloc.TaskGroup)
|
|
if taskGroup == nil {
|
|
err = fmt.Errorf("can't find task group of existing allocation %q", allocTuple.Alloc.ID)
|
|
return
|
|
}
|
|
if taskGroup.LocalDisk.Sticky == true {
|
|
node, err = s.state.NodeByID(allocTuple.Alloc.NodeID)
|
|
}
|
|
}
|
|
return
|
|
}
|