1139 lines
31 KiB
Go
1139 lines
31 KiB
Go
package client
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import (
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"fmt"
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"io/ioutil"
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"log"
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"net"
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"os"
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"path/filepath"
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"strconv"
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"strings"
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"sync"
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"time"
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"github.com/hashicorp/go-multierror"
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"github.com/hashicorp/nomad/client/allocdir"
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"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/client/driver"
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"github.com/hashicorp/nomad/client/fingerprint"
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"github.com/hashicorp/nomad/nomad"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/mitchellh/hashstructure"
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)
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const (
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// clientRPCCache controls how long we keep an idle connection
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// open to a server
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clientRPCCache = 30 * time.Second
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// clientMaxStreams controsl how many idle streams we keep
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// open to a server
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clientMaxStreams = 2
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// registerRetryIntv is minimum interval on which we retry
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// registration. We pick a value between this and 2x this.
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registerRetryIntv = 15 * time.Second
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// getAllocRetryIntv is minimum interval on which we retry
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// to fetch allocations. We pick a value between this and 2x this.
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getAllocRetryIntv = 30 * time.Second
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// devModeRetryIntv is the retry interval used for development
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devModeRetryIntv = time.Second
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// stateSnapshotIntv is how often the client snapshots state
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stateSnapshotIntv = 60 * time.Second
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// registerErrGrace is the grace period where we don't log about
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// register errors after start. This is to improve the user experience
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// in dev mode where the leader isn't elected for a few seconds.
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registerErrGrace = 10 * time.Second
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// initialHeartbeatStagger is used to stagger the interval between
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// starting and the intial heartbeat. After the intial heartbeat,
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// we switch to using the TTL specified by the servers.
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initialHeartbeatStagger = 10 * time.Second
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// nodeUpdateRetryIntv is how often the client checks for updates to the
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// node attributes or meta map.
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nodeUpdateRetryIntv = 5 * time.Second
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// allocSyncIntv is the batching period of allocation updates before they
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// are synced with the server.
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allocSyncIntv = 200 * time.Millisecond
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// allocSyncRetryIntv is the interval on which we retry updating
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// the status of the allocation
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allocSyncRetryIntv = 5 * time.Second
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)
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// DefaultConfig returns the default configuration
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func DefaultConfig() *config.Config {
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return &config.Config{
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LogOutput: os.Stderr,
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Region: "global",
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}
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}
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// Client is used to implement the client interaction with Nomad. Clients
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// are expected to register as a schedulable node to the servers, and to
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// run allocations as determined by the servers.
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type Client struct {
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config *config.Config
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start time.Time
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// configCopy is a copy that should be passed to alloc-runners.
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configCopy *config.Config
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configLock sync.RWMutex
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logger *log.Logger
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consulService *ConsulService
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lastServer net.Addr
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lastRPCTime time.Time
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lastServerLock sync.Mutex
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servers []string
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serverLock sync.RWMutex
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connPool *nomad.ConnPool
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lastHeartbeat time.Time
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heartbeatTTL time.Duration
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heartbeatLock sync.Mutex
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// allocs is the current set of allocations
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allocs map[string]*AllocRunner
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allocLock sync.RWMutex
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// allocUpdates stores allocations that need to be synced to the server.
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allocUpdates chan *structs.Allocation
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shutdown bool
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shutdownCh chan struct{}
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shutdownLock sync.Mutex
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}
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// NewClient is used to create a new client from the given configuration
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func NewClient(cfg *config.Config) (*Client, error) {
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// Create a logger
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logger := log.New(cfg.LogOutput, "", log.LstdFlags)
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// Create the client
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c := &Client{
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config: cfg,
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start: time.Now(),
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connPool: nomad.NewPool(cfg.LogOutput, clientRPCCache, clientMaxStreams, nil),
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logger: logger,
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allocs: make(map[string]*AllocRunner),
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allocUpdates: make(chan *structs.Allocation, 64),
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shutdownCh: make(chan struct{}),
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}
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// Setup the Consul Service
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if err := c.setupConsulService(); err != nil {
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return nil, fmt.Errorf("failed to create the consul service: %v", err)
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}
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// Initialize the client
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if err := c.init(); err != nil {
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return nil, fmt.Errorf("failed intializing client: %v", err)
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}
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// Setup the node
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if err := c.setupNode(); err != nil {
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return nil, fmt.Errorf("node setup failed: %v", err)
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}
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// Fingerprint the node
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if err := c.fingerprint(); err != nil {
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return nil, fmt.Errorf("fingerprinting failed: %v", err)
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}
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// Scan for drivers
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if err := c.setupDrivers(); err != nil {
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return nil, fmt.Errorf("driver setup failed: %v", err)
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}
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// Set up the known servers list
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c.SetServers(c.config.Servers)
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// Store the config copy before restoring state but after it has been
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// initialized.
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c.configCopy = c.config.Copy()
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// Start the consul service
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go c.consulService.SyncWithConsul()
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// Restore the state
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if err := c.restoreState(); err != nil {
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return nil, fmt.Errorf("failed to restore state: %v", err)
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}
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// Register and then start heartbeating to the servers.
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go c.registerAndHeartbeat()
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// Begin periodic snapshotting of state.
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go c.periodicSnapshot()
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// Begin syncing allocations to the server
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go c.allocSync()
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// Start the client!
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go c.run()
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return c, nil
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}
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func (c *Client) setupConsulService() error {
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var consulService *ConsulService
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var err error
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addr := c.config.ReadDefault("consul.address", "127.0.0.1:8500")
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token := c.config.Read("consul.token")
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auth := c.config.Read("consul.auth")
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enableSSL := c.config.ReadBoolDefault("consul.ssl", false)
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verifySSL := c.config.ReadBoolDefault("consul.verifyssl", true)
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consulServiceCfg := &consulServiceConfig{
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logger: c.logger,
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consulAddr: addr,
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token: token,
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auth: auth,
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enableSSL: enableSSL,
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verifySSL: verifySSL,
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node: c.config.Node,
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}
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if consulService, err = NewConsulService(consulServiceCfg); err != nil {
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return err
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}
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c.consulService = consulService
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return nil
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}
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// init is used to initialize the client and perform any setup
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// needed before we begin starting its various components.
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func (c *Client) init() error {
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// Ensure the state dir exists if we have one
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if c.config.StateDir != "" {
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if err := os.MkdirAll(c.config.StateDir, 0700); err != nil {
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return fmt.Errorf("failed creating state dir: %s", err)
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}
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} else {
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// Othewise make a temp directory to use.
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p, err := ioutil.TempDir("", "NomadClient")
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if err != nil {
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return fmt.Errorf("failed creating temporary directory for the StateDir: %v", err)
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}
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c.config.StateDir = p
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}
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c.logger.Printf("[INFO] client: using state directory %v", c.config.StateDir)
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// Ensure the alloc dir exists if we have one
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if c.config.AllocDir != "" {
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if err := os.MkdirAll(c.config.AllocDir, 0755); err != nil {
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return fmt.Errorf("failed creating alloc dir: %s", err)
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}
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} else {
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// Othewise make a temp directory to use.
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p, err := ioutil.TempDir("", "NomadClient")
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if err != nil {
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return fmt.Errorf("failed creating temporary directory for the AllocDir: %v", err)
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}
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c.config.AllocDir = p
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}
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c.logger.Printf("[INFO] client: using alloc directory %v", c.config.AllocDir)
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return nil
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}
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// Leave is used to prepare the client to leave the cluster
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func (c *Client) Leave() error {
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// TODO
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return nil
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}
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// Shutdown is used to tear down the client
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func (c *Client) Shutdown() error {
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c.logger.Printf("[INFO] client: shutting down")
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c.shutdownLock.Lock()
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defer c.shutdownLock.Unlock()
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if c.shutdown {
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return nil
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}
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// Destroy all the running allocations.
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if c.config.DevMode {
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for _, ar := range c.allocs {
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ar.Destroy()
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<-ar.WaitCh()
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}
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}
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// Stop the consul service
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c.consulService.ShutDown()
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c.shutdown = true
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close(c.shutdownCh)
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c.connPool.Shutdown()
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return c.saveState()
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}
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// RPC is used to forward an RPC call to a nomad server, or fail if no servers
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func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
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// Invoke the RPCHandle if it exists
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if c.config.RPCHandler != nil {
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return c.config.RPCHandler.RPC(method, args, reply)
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}
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// Pick a server to request from
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addr, err := c.pickServer()
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if err != nil {
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return err
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}
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// Make the RPC request
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err = c.connPool.RPC(c.config.Region, addr, 1, method, args, reply)
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// Update the last server information
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c.lastServerLock.Lock()
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if err != nil {
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c.lastServer = nil
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c.lastRPCTime = time.Time{}
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} else {
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c.lastServer = addr
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c.lastRPCTime = time.Now()
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}
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c.lastServerLock.Unlock()
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return err
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}
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// pickServer is used to pick a target RPC server
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func (c *Client) pickServer() (net.Addr, error) {
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c.lastServerLock.Lock()
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defer c.lastServerLock.Unlock()
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// Check for a valid last-used server
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if c.lastServer != nil && time.Now().Sub(c.lastRPCTime) < clientRPCCache {
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return c.lastServer, nil
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}
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// Bail if we can't find any servers
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servers := c.Servers()
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if len(servers) == 0 {
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return nil, fmt.Errorf("no known servers")
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}
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// Shuffle so we don't always use the same server
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shuffleStrings(servers)
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// Try to resolve each server
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for i := 0; i < len(servers); i++ {
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addr, err := net.ResolveTCPAddr("tcp", servers[i])
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if err == nil {
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c.lastServer = addr
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c.lastRPCTime = time.Now()
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return addr, nil
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}
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c.logger.Printf("[WARN] client: failed to resolve '%s': %s", servers[i], err)
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}
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// Bail if we reach this point
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return nil, fmt.Errorf("failed to resolve any servers")
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}
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// Servers is used to return the current known servers list. When an agent
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// is first started, this list comes directly from configuration files.
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func (c *Client) Servers() []string {
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c.serverLock.RLock()
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defer c.serverLock.RUnlock()
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return c.servers
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}
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// SetServers is used to modify the known servers list. This avoids forcing
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// a config rollout + rolling restart and enables auto-join features. The
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// full set of servers is passed to support adding and/or removing servers.
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func (c *Client) SetServers(servers []string) {
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c.serverLock.Lock()
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defer c.serverLock.Unlock()
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if servers == nil {
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servers = make([]string, 0)
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}
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// net.ResolveTCPAddr requires port to be set, if one is not provided, supply default port
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// Using net.SplitHostPort in the event of IPv6 addresses with multiple colons.
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// IPv6 addresses must be passed in with brackets,
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// i.e: [::1]:4647 or [::1]
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setServers := make([]string, len(servers))
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copy(setServers, servers)
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for i := 0; i < len(setServers); i++ {
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if _, _, err := net.SplitHostPort(setServers[i]); err != nil {
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// multiple errors can be returned here, only searching for missing
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if strings.Contains(err.Error(), "missing port") {
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c.logger.Printf("[WARN] client: port not specified, using default port")
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setServers[i] = net.JoinHostPort(setServers[i], "4647")
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} else {
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c.logger.Printf("[WARN] client: server address %q invalid: %v", setServers[i], err)
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}
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}
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}
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c.logger.Printf("[INFO] client: setting server address list: %s", setServers)
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c.servers = setServers
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}
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// Stats is used to return statistics for debugging and insight
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// for various sub-systems
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func (c *Client) Stats() map[string]map[string]string {
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toString := func(v uint64) string {
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return strconv.FormatUint(v, 10)
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}
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c.allocLock.RLock()
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numAllocs := len(c.allocs)
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c.allocLock.RUnlock()
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stats := map[string]map[string]string{
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"client": map[string]string{
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"node_id": c.Node().ID,
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"known_servers": toString(uint64(len(c.Servers()))),
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"num_allocations": toString(uint64(numAllocs)),
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"last_heartbeat": fmt.Sprintf("%v", time.Since(c.lastHeartbeat)),
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"heartbeat_ttl": fmt.Sprintf("%v", c.heartbeatTTL),
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},
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"runtime": nomad.RuntimeStats(),
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}
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return stats
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}
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// Node returns the locally registered node
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func (c *Client) Node() *structs.Node {
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c.configLock.RLock()
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defer c.configLock.RUnlock()
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return c.config.Node
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}
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// GetAllocFS returns the AllocFS interface for the alloc dir of an allocation
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func (c *Client) GetAllocFS(allocID string) (allocdir.AllocDirFS, error) {
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ar, ok := c.allocs[allocID]
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if !ok {
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return nil, fmt.Errorf("alloc not found")
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}
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return ar.ctx.AllocDir, nil
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}
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|
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// restoreState is used to restore our state from the data dir
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func (c *Client) restoreState() error {
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if c.config.DevMode {
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return nil
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}
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|
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// Scan the directory
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list, err := ioutil.ReadDir(filepath.Join(c.config.StateDir, "alloc"))
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if err != nil && os.IsNotExist(err) {
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return nil
|
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} else if err != nil {
|
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return fmt.Errorf("failed to list alloc state: %v", err)
|
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}
|
|
|
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// Load each alloc back
|
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var mErr multierror.Error
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for _, entry := range list {
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id := entry.Name()
|
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alloc := &structs.Allocation{ID: id}
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c.configLock.RLock()
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ar := NewAllocRunner(c.logger, c.configCopy, c.updateAllocStatus, alloc, c.consulService)
|
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c.configLock.RUnlock()
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c.allocs[id] = ar
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if err := ar.RestoreState(); err != nil {
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c.logger.Printf("[ERR] client: failed to restore state for alloc %s: %v", id, err)
|
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mErr.Errors = append(mErr.Errors, err)
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} else {
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go ar.Run()
|
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}
|
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}
|
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return mErr.ErrorOrNil()
|
|
}
|
|
|
|
// saveState is used to snapshot our state into the data dir
|
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func (c *Client) saveState() error {
|
|
if c.config.DevMode {
|
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return nil
|
|
}
|
|
|
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var mErr multierror.Error
|
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for id, ar := range c.getAllocRunners() {
|
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if err := ar.SaveState(); err != nil {
|
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c.logger.Printf("[ERR] client: failed to save state for alloc %s: %v",
|
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id, err)
|
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mErr.Errors = append(mErr.Errors, err)
|
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}
|
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}
|
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return mErr.ErrorOrNil()
|
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}
|
|
|
|
// getAllocRunners returns a snapshot of the current set of alloc runners.
|
|
func (c *Client) getAllocRunners() map[string]*AllocRunner {
|
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c.allocLock.RLock()
|
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defer c.allocLock.RUnlock()
|
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runners := make(map[string]*AllocRunner, len(c.allocs))
|
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for id, ar := range c.allocs {
|
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runners[id] = ar
|
|
}
|
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return runners
|
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}
|
|
|
|
// nodeID restores a persistent unique ID or generates a new one
|
|
func (c *Client) nodeID() (string, error) {
|
|
// Do not persist in dev mode
|
|
if c.config.DevMode {
|
|
return structs.GenerateUUID(), nil
|
|
}
|
|
|
|
// Attempt to read existing ID
|
|
path := filepath.Join(c.config.StateDir, "client-id")
|
|
buf, err := ioutil.ReadFile(path)
|
|
if err != nil && !os.IsNotExist(err) {
|
|
return "", err
|
|
}
|
|
|
|
// Use existing ID if any
|
|
if len(buf) != 0 {
|
|
return string(buf), nil
|
|
}
|
|
|
|
// Generate new ID
|
|
id := structs.GenerateUUID()
|
|
|
|
// Persist the ID
|
|
if err := ioutil.WriteFile(path, []byte(id), 0700); err != nil {
|
|
return "", err
|
|
}
|
|
return id, nil
|
|
}
|
|
|
|
// setupNode is used to setup the initial node
|
|
func (c *Client) setupNode() error {
|
|
node := c.config.Node
|
|
if node == nil {
|
|
node = &structs.Node{}
|
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c.config.Node = node
|
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}
|
|
// Generate an iD for the node
|
|
var err error
|
|
node.ID, err = c.nodeID()
|
|
if err != nil {
|
|
return fmt.Errorf("node ID setup failed: %v", err)
|
|
}
|
|
if node.Attributes == nil {
|
|
node.Attributes = make(map[string]string)
|
|
}
|
|
if node.Links == nil {
|
|
node.Links = make(map[string]string)
|
|
}
|
|
if node.Meta == nil {
|
|
node.Meta = make(map[string]string)
|
|
}
|
|
if node.Resources == nil {
|
|
node.Resources = &structs.Resources{}
|
|
}
|
|
if node.Datacenter == "" {
|
|
node.Datacenter = "dc1"
|
|
}
|
|
if node.Name == "" {
|
|
node.Name, _ = os.Hostname()
|
|
}
|
|
if node.Name == "" {
|
|
node.Name = node.ID
|
|
}
|
|
node.Status = structs.NodeStatusInit
|
|
return nil
|
|
}
|
|
|
|
// fingerprint is used to fingerprint the client and setup the node
|
|
func (c *Client) fingerprint() error {
|
|
whitelist := c.config.ReadStringListToMap("fingerprint.whitelist")
|
|
whitelistEnabled := len(whitelist) > 0
|
|
|
|
var applied []string
|
|
var skipped []string
|
|
for _, name := range fingerprint.BuiltinFingerprints {
|
|
// Skip modules that are not in the whitelist if it is enabled.
|
|
if _, ok := whitelist[name]; whitelistEnabled && !ok {
|
|
skipped = append(skipped, name)
|
|
continue
|
|
}
|
|
f, err := fingerprint.NewFingerprint(name, c.logger)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
c.configLock.Lock()
|
|
applies, err := f.Fingerprint(c.config, c.config.Node)
|
|
c.configLock.Unlock()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
if applies {
|
|
applied = append(applied, name)
|
|
}
|
|
p, period := f.Periodic()
|
|
if p {
|
|
// TODO: If more periodic fingerprinters are added, then
|
|
// fingerprintPeriodic should be used to handle all the periodic
|
|
// fingerprinters by using a priority queue.
|
|
go c.fingerprintPeriodic(name, f, period)
|
|
}
|
|
}
|
|
c.logger.Printf("[DEBUG] client: applied fingerprints %v", applied)
|
|
if len(skipped) != 0 {
|
|
c.logger.Printf("[DEBUG] client: fingerprint modules skipped due to whitelist: %v", skipped)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// fingerprintPeriodic runs a fingerprinter at the specified duration.
|
|
func (c *Client) fingerprintPeriodic(name string, f fingerprint.Fingerprint, d time.Duration) {
|
|
c.logger.Printf("[DEBUG] client: periodically fingerprinting %v at duration %v", name, d)
|
|
for {
|
|
select {
|
|
case <-time.After(d):
|
|
c.configLock.Lock()
|
|
if _, err := f.Fingerprint(c.config, c.config.Node); err != nil {
|
|
c.logger.Printf("[DEBUG] client: periodic fingerprinting for %v failed: %v", name, err)
|
|
}
|
|
c.configLock.Unlock()
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// setupDrivers is used to find the available drivers
|
|
func (c *Client) setupDrivers() error {
|
|
// Build the whitelist of drivers.
|
|
whitelist := c.config.ReadStringListToMap("driver.whitelist")
|
|
whitelistEnabled := len(whitelist) > 0
|
|
|
|
var avail []string
|
|
var skipped []string
|
|
driverCtx := driver.NewDriverContext("", c.config, c.config.Node, c.logger, nil)
|
|
for name := range driver.BuiltinDrivers {
|
|
// Skip fingerprinting drivers that are not in the whitelist if it is
|
|
// enabled.
|
|
if _, ok := whitelist[name]; whitelistEnabled && !ok {
|
|
skipped = append(skipped, name)
|
|
continue
|
|
}
|
|
|
|
d, err := driver.NewDriver(name, driverCtx)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
c.configLock.Lock()
|
|
applies, err := d.Fingerprint(c.config, c.config.Node)
|
|
c.configLock.Unlock()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
if applies {
|
|
avail = append(avail, name)
|
|
}
|
|
}
|
|
|
|
c.logger.Printf("[DEBUG] client: available drivers %v", avail)
|
|
|
|
if len(skipped) != 0 {
|
|
c.logger.Printf("[DEBUG] client: drivers skipped due to whitelist: %v", skipped)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// retryIntv calculates a retry interval value given the base
|
|
func (c *Client) retryIntv(base time.Duration) time.Duration {
|
|
if c.config.DevMode {
|
|
return devModeRetryIntv
|
|
}
|
|
return base + randomStagger(base)
|
|
}
|
|
|
|
// registerAndHeartbeat is a long lived goroutine used to register the client
|
|
// and then start heartbeatng to the server.
|
|
func (c *Client) registerAndHeartbeat() {
|
|
// Register the node
|
|
c.retryRegisterNode()
|
|
|
|
// Setup the heartbeat timer, for the initial registration
|
|
// we want to do this quickly. We want to do it extra quickly
|
|
// in development mode.
|
|
var heartbeat <-chan time.Time
|
|
if c.config.DevMode {
|
|
heartbeat = time.After(0)
|
|
} else {
|
|
heartbeat = time.After(randomStagger(initialHeartbeatStagger))
|
|
}
|
|
|
|
for {
|
|
select {
|
|
case <-heartbeat:
|
|
if err := c.updateNodeStatus(); err != nil {
|
|
heartbeat = time.After(c.retryIntv(registerRetryIntv))
|
|
} else {
|
|
c.heartbeatLock.Lock()
|
|
heartbeat = time.After(c.heartbeatTTL)
|
|
c.heartbeatLock.Unlock()
|
|
}
|
|
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// periodicSnapshot is a long lived goroutine used to periodically snapshot the
|
|
// state of the client
|
|
func (c *Client) periodicSnapshot() {
|
|
// Create a snapshot timer
|
|
snapshot := time.After(stateSnapshotIntv)
|
|
|
|
for {
|
|
select {
|
|
case <-snapshot:
|
|
snapshot = time.After(stateSnapshotIntv)
|
|
if err := c.saveState(); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to save state: %v", err)
|
|
}
|
|
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// run is a long lived goroutine used to run the client
|
|
func (c *Client) run() {
|
|
// Watch for node changes
|
|
go c.watchNodeUpdates()
|
|
|
|
// Watch for changes in allocations
|
|
allocUpdates := make(chan *allocUpdates, 8)
|
|
go c.watchAllocations(allocUpdates)
|
|
|
|
for {
|
|
select {
|
|
case update := <-allocUpdates:
|
|
c.runAllocs(update)
|
|
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// hasNodeChanged calculates a hash for the node attributes- and meta map.
|
|
// The new hash values are compared against the old (passed-in) hash values to
|
|
// determine if the node properties have changed. It returns the new hash values
|
|
// in case they are different from the old hash values.
|
|
func (c *Client) hasNodeChanged(oldAttrHash uint64, oldMetaHash uint64) (bool, uint64, uint64) {
|
|
c.configLock.RLock()
|
|
defer c.configLock.RUnlock()
|
|
newAttrHash, err := hashstructure.Hash(c.config.Node.Attributes, nil)
|
|
if err != nil {
|
|
c.logger.Printf("[DEBUG] client: unable to calculate node attributes hash: %v", err)
|
|
}
|
|
// Calculate node meta map hash
|
|
newMetaHash, err := hashstructure.Hash(c.config.Node.Meta, nil)
|
|
if err != nil {
|
|
c.logger.Printf("[DEBUG] client: unable to calculate node meta hash: %v", err)
|
|
}
|
|
if newAttrHash != oldAttrHash || newMetaHash != oldMetaHash {
|
|
return true, newAttrHash, newMetaHash
|
|
}
|
|
return false, oldAttrHash, oldMetaHash
|
|
}
|
|
|
|
// retryRegisterNode is used to register the node or update the registration and
|
|
// retry in case of failure.
|
|
func (c *Client) retryRegisterNode() {
|
|
// Register the client
|
|
for {
|
|
if err := c.registerNode(); err == nil {
|
|
break
|
|
}
|
|
select {
|
|
case <-time.After(c.retryIntv(registerRetryIntv)):
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// registerNode is used to register the node or update the registration
|
|
func (c *Client) registerNode() error {
|
|
node := c.Node()
|
|
req := structs.NodeRegisterRequest{
|
|
Node: node,
|
|
WriteRequest: structs.WriteRequest{Region: c.config.Region},
|
|
}
|
|
var resp structs.NodeUpdateResponse
|
|
err := c.RPC("Node.Register", &req, &resp)
|
|
if err != nil {
|
|
if time.Since(c.start) > registerErrGrace {
|
|
c.logger.Printf("[ERR] client: failed to register node: %v", err)
|
|
}
|
|
return err
|
|
}
|
|
|
|
// Update the node status to ready after we register.
|
|
c.configLock.Lock()
|
|
node.Status = structs.NodeStatusReady
|
|
c.configLock.Unlock()
|
|
|
|
c.logger.Printf("[DEBUG] client: node registration complete")
|
|
if len(resp.EvalIDs) != 0 {
|
|
c.logger.Printf("[DEBUG] client: %d evaluations triggered by node registration", len(resp.EvalIDs))
|
|
}
|
|
|
|
c.heartbeatLock.Lock()
|
|
defer c.heartbeatLock.Unlock()
|
|
c.lastHeartbeat = time.Now()
|
|
c.heartbeatTTL = resp.HeartbeatTTL
|
|
return nil
|
|
}
|
|
|
|
// updateNodeStatus is used to heartbeat and update the status of the node
|
|
func (c *Client) updateNodeStatus() error {
|
|
node := c.Node()
|
|
req := structs.NodeUpdateStatusRequest{
|
|
NodeID: node.ID,
|
|
Status: structs.NodeStatusReady,
|
|
WriteRequest: structs.WriteRequest{Region: c.config.Region},
|
|
}
|
|
var resp structs.NodeUpdateResponse
|
|
err := c.RPC("Node.UpdateStatus", &req, &resp)
|
|
if err != nil {
|
|
c.logger.Printf("[ERR] client: failed to update status: %v", err)
|
|
return err
|
|
}
|
|
if len(resp.EvalIDs) != 0 {
|
|
c.logger.Printf("[DEBUG] client: %d evaluations triggered by node update", len(resp.EvalIDs))
|
|
}
|
|
if resp.Index != 0 {
|
|
c.logger.Printf("[DEBUG] client: state updated to %s", req.Status)
|
|
}
|
|
|
|
c.heartbeatLock.Lock()
|
|
defer c.heartbeatLock.Unlock()
|
|
c.lastHeartbeat = time.Now()
|
|
c.heartbeatTTL = resp.HeartbeatTTL
|
|
return nil
|
|
}
|
|
|
|
// updateAllocStatus is used to update the status of an allocation
|
|
func (c *Client) updateAllocStatus(alloc *structs.Allocation) {
|
|
// Only send the fields that are updatable by the client.
|
|
stripped := new(structs.Allocation)
|
|
stripped.ID = alloc.ID
|
|
stripped.NodeID = c.Node().ID
|
|
stripped.TaskStates = alloc.TaskStates
|
|
stripped.ClientStatus = alloc.ClientStatus
|
|
stripped.ClientDescription = alloc.ClientDescription
|
|
select {
|
|
case c.allocUpdates <- stripped:
|
|
case <-c.shutdownCh:
|
|
}
|
|
}
|
|
|
|
// allocSync is a long lived function that batches allocation updates to the
|
|
// server.
|
|
func (c *Client) allocSync() {
|
|
staggered := false
|
|
syncTicker := time.NewTicker(allocSyncIntv)
|
|
updates := make(map[string]*structs.Allocation)
|
|
for {
|
|
select {
|
|
case <-c.shutdownCh:
|
|
syncTicker.Stop()
|
|
return
|
|
case alloc := <-c.allocUpdates:
|
|
// Batch the allocation updates until the timer triggers.
|
|
updates[alloc.ID] = alloc
|
|
case <-syncTicker.C:
|
|
// Fast path if there are no updates
|
|
if len(updates) == 0 {
|
|
continue
|
|
}
|
|
|
|
sync := make([]*structs.Allocation, 0, len(updates))
|
|
for _, alloc := range updates {
|
|
sync = append(sync, alloc)
|
|
}
|
|
|
|
// Send to server.
|
|
args := structs.AllocUpdateRequest{
|
|
Alloc: sync,
|
|
WriteRequest: structs.WriteRequest{Region: c.config.Region},
|
|
}
|
|
|
|
var resp structs.GenericResponse
|
|
if err := c.RPC("Node.UpdateAlloc", &args, &resp); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to update allocations: %v", err)
|
|
syncTicker.Stop()
|
|
syncTicker = time.NewTicker(c.retryIntv(allocSyncRetryIntv))
|
|
staggered = true
|
|
} else {
|
|
updates = make(map[string]*structs.Allocation)
|
|
if staggered {
|
|
syncTicker.Stop()
|
|
syncTicker = time.NewTicker(allocSyncIntv)
|
|
staggered = false
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// allocUpdates holds the results of receiving updated allocations from the
|
|
// servers.
|
|
type allocUpdates struct {
|
|
// pulled is the set of allocations that were downloaded from the servers.
|
|
pulled map[string]*structs.Allocation
|
|
|
|
// filtered is the set of allocations that were not pulled because their
|
|
// AllocModifyIndex didn't change.
|
|
filtered map[string]struct{}
|
|
}
|
|
|
|
// watchAllocations is used to scan for updates to allocations
|
|
func (c *Client) watchAllocations(updates chan *allocUpdates) {
|
|
// The request and response for getting the map of allocations that should
|
|
// be running on the Node to their AllocModifyIndex which is incremented
|
|
// when the allocation is updated by the servers.
|
|
req := structs.NodeSpecificRequest{
|
|
NodeID: c.Node().ID,
|
|
QueryOptions: structs.QueryOptions{
|
|
Region: c.config.Region,
|
|
AllowStale: true,
|
|
},
|
|
}
|
|
var resp structs.NodeClientAllocsResponse
|
|
|
|
// The request and response for pulling down the set of allocations that are
|
|
// new, or updated server side.
|
|
allocsReq := structs.AllocsGetRequest{
|
|
QueryOptions: structs.QueryOptions{
|
|
Region: c.config.Region,
|
|
AllowStale: true,
|
|
},
|
|
}
|
|
var allocsResp structs.AllocsGetResponse
|
|
|
|
for {
|
|
// Get the allocation modify index map, blocking for updates. We will
|
|
// use this to determine exactly what allocations need to be downloaded
|
|
// in full.
|
|
resp = structs.NodeClientAllocsResponse{}
|
|
err := c.RPC("Node.GetClientAllocs", &req, &resp)
|
|
if err != nil {
|
|
c.logger.Printf("[ERR] client: failed to query for node allocations: %v", err)
|
|
retry := c.retryIntv(getAllocRetryIntv)
|
|
select {
|
|
case <-time.After(retry):
|
|
continue
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
|
|
// Check for shutdown
|
|
select {
|
|
case <-c.shutdownCh:
|
|
return
|
|
default:
|
|
}
|
|
|
|
// Filter all allocations whose AllocModifyIndex was not incremented.
|
|
// These are the allocations who have either not been updated, or whose
|
|
// updates are a result of the client sending an update for the alloc.
|
|
// This lets us reduce the network traffic to the server as we don't
|
|
// need to pull all the allocations.
|
|
var pull []string
|
|
filtered := make(map[string]struct{})
|
|
runners := c.getAllocRunners()
|
|
for allocID, modifyIndex := range resp.Allocs {
|
|
// Pull the allocation if we don't have an alloc runner for the
|
|
// allocation or if the alloc runner requires an updated allocation.
|
|
runner, ok := runners[allocID]
|
|
if !ok || runner.shouldUpdate(modifyIndex) {
|
|
pull = append(pull, allocID)
|
|
} else {
|
|
filtered[allocID] = struct{}{}
|
|
}
|
|
}
|
|
|
|
c.logger.Printf("[DEBUG] client: updated allocations at index %d (pulled %d) (filtered %d)",
|
|
resp.Index, len(pull), len(filtered))
|
|
|
|
// Pull the allocations that passed filtering.
|
|
allocsResp.Allocs = nil
|
|
if len(pull) != 0 {
|
|
// Pull the allocations that need to be updated.
|
|
allocsReq.AllocIDs = pull
|
|
allocsResp = structs.AllocsGetResponse{}
|
|
if err := c.RPC("Alloc.GetAllocs", &allocsReq, &allocsResp); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to query updated allocations: %v", err)
|
|
retry := c.retryIntv(getAllocRetryIntv)
|
|
select {
|
|
case <-time.After(retry):
|
|
continue
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
|
|
// Check for shutdown
|
|
select {
|
|
case <-c.shutdownCh:
|
|
return
|
|
default:
|
|
}
|
|
}
|
|
|
|
// Update the query index.
|
|
if resp.Index <= req.MinQueryIndex {
|
|
continue
|
|
}
|
|
req.MinQueryIndex = resp.Index
|
|
|
|
// Push the updates.
|
|
pulled := make(map[string]*structs.Allocation, len(allocsResp.Allocs))
|
|
for _, alloc := range allocsResp.Allocs {
|
|
pulled[alloc.ID] = alloc
|
|
}
|
|
update := &allocUpdates{
|
|
filtered: filtered,
|
|
pulled: pulled,
|
|
}
|
|
select {
|
|
case updates <- update:
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// watchNodeUpdates periodically checks for changes to the node attributes or meta map
|
|
func (c *Client) watchNodeUpdates() {
|
|
c.logger.Printf("[DEBUG] client: periodically checking for node changes at duration %v", nodeUpdateRetryIntv)
|
|
var attrHash, metaHash uint64
|
|
var changed bool
|
|
for {
|
|
select {
|
|
case <-time.After(nodeUpdateRetryIntv):
|
|
changed, attrHash, metaHash = c.hasNodeChanged(attrHash, metaHash)
|
|
if changed {
|
|
c.logger.Printf("[DEBUG] client: state changed, updating node.")
|
|
|
|
// Update the config copy.
|
|
c.configLock.Lock()
|
|
node := c.config.Node.Copy()
|
|
c.configCopy.Node = node
|
|
c.configLock.Unlock()
|
|
|
|
c.retryRegisterNode()
|
|
}
|
|
case <-c.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// runAllocs is invoked when we get an updated set of allocations
|
|
func (c *Client) runAllocs(update *allocUpdates) {
|
|
// Get the existing allocs
|
|
c.allocLock.RLock()
|
|
exist := make([]*structs.Allocation, 0, len(c.allocs))
|
|
for _, ar := range c.allocs {
|
|
exist = append(exist, ar.alloc)
|
|
}
|
|
c.allocLock.RUnlock()
|
|
|
|
// Diff the existing and updated allocations
|
|
diff := diffAllocs(exist, update)
|
|
c.logger.Printf("[DEBUG] client: %#v", diff)
|
|
|
|
// Remove the old allocations
|
|
for _, remove := range diff.removed {
|
|
if err := c.removeAlloc(remove); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to remove alloc '%s': %v",
|
|
remove.ID, err)
|
|
}
|
|
}
|
|
|
|
// Update the existing allocations
|
|
for _, update := range diff.updated {
|
|
if err := c.updateAlloc(update.exist, update.updated); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to update alloc '%s': %v",
|
|
update.exist.ID, err)
|
|
}
|
|
}
|
|
|
|
// Start the new allocations
|
|
for _, add := range diff.added {
|
|
if err := c.addAlloc(add); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to add alloc '%s': %v",
|
|
add.ID, err)
|
|
}
|
|
}
|
|
|
|
// Persist our state
|
|
if err := c.saveState(); err != nil {
|
|
c.logger.Printf("[ERR] client: failed to save state: %v", err)
|
|
}
|
|
}
|
|
|
|
// removeAlloc is invoked when we should remove an allocation
|
|
func (c *Client) removeAlloc(alloc *structs.Allocation) error {
|
|
c.allocLock.Lock()
|
|
ar, ok := c.allocs[alloc.ID]
|
|
if !ok {
|
|
c.allocLock.Unlock()
|
|
c.logger.Printf("[WARN] client: missing context for alloc '%s'", alloc.ID)
|
|
return nil
|
|
}
|
|
delete(c.allocs, alloc.ID)
|
|
c.allocLock.Unlock()
|
|
|
|
ar.Destroy()
|
|
return nil
|
|
}
|
|
|
|
// updateAlloc is invoked when we should update an allocation
|
|
func (c *Client) updateAlloc(exist, update *structs.Allocation) error {
|
|
c.allocLock.RLock()
|
|
ar, ok := c.allocs[exist.ID]
|
|
c.allocLock.RUnlock()
|
|
if !ok {
|
|
c.logger.Printf("[WARN] client: missing context for alloc '%s'", exist.ID)
|
|
return nil
|
|
}
|
|
|
|
ar.Update(update)
|
|
return nil
|
|
}
|
|
|
|
// addAlloc is invoked when we should add an allocation
|
|
func (c *Client) addAlloc(alloc *structs.Allocation) error {
|
|
c.configLock.RLock()
|
|
ar := NewAllocRunner(c.logger, c.configCopy, c.updateAllocStatus, alloc, c.consulService)
|
|
c.configLock.RUnlock()
|
|
go ar.Run()
|
|
|
|
// Store the alloc runner.
|
|
c.allocLock.Lock()
|
|
c.allocs[alloc.ID] = ar
|
|
c.allocLock.Unlock()
|
|
return nil
|
|
}
|