open-nomad/scheduler/generic_sched_test.go
2016-06-20 17:56:49 -07:00

1582 lines
37 KiB
Go

package scheduler
import (
"fmt"
"reflect"
"testing"
"time"
"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
)
func TestServiceSched_JobRegister(t *testing.T) {
h := NewHarness(t)
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Create a job
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan doesn't have annotations.
if plan.Annotations != nil {
t.Fatalf("expected no annotations")
}
// Ensure the eval has no spawned blocked eval
if len(h.Evals) != 1 {
t.Fatalf("bad: %#v", h.Evals)
if h.Evals[0].BlockedEval != "" {
t.Fatalf("bad: %#v", h.Evals[0])
}
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
// Ensure different ports were used.
used := make(map[int]struct{})
for _, alloc := range out {
for _, resource := range alloc.TaskResources {
for _, port := range resource.Networks[0].DynamicPorts {
if _, ok := used[port.Value]; ok {
t.Fatalf("Port collision %v", port.Value)
}
used[port.Value] = struct{}{}
}
}
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_JobRegister_Annotate(t *testing.T) {
h := NewHarness(t)
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Create a job
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
AnnotatePlan: true,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
// Ensure the plan had annotations.
if plan.Annotations == nil {
t.Fatalf("expected annotations")
}
desiredTGs := plan.Annotations.DesiredTGUpdates
if l := len(desiredTGs); l != 1 {
t.Fatalf("incorrect number of task groups; got %v; want %v", l, 1)
}
desiredChanges, ok := desiredTGs["web"]
if !ok {
t.Fatalf("expected task group web to have desired changes")
}
expected := &structs.DesiredUpdates{Place: 10}
if !reflect.DeepEqual(desiredChanges, expected) {
t.Fatalf("Unexpected desired updates; got %#v; want %#v", desiredChanges, expected)
}
}
func TestServiceSched_JobRegister_CountZero(t *testing.T) {
h := NewHarness(t)
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Create a job and set the task group count to zero.
job := mock.Job()
job.TaskGroups[0].Count = 0
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure there was no plan
if len(h.Plans) != 0 {
t.Fatalf("bad: %#v", h.Plans)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure no allocations placed
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_JobRegister_AllocFail(t *testing.T) {
h := NewHarness(t)
// Create NO nodes
// Create a job
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure no plan
if len(h.Plans) != 0 {
t.Fatalf("bad: %#v", h.Plans)
}
// Ensure there is a follow up eval.
if len(h.CreateEvals) != 1 || h.CreateEvals[0].Status != structs.EvalStatusBlocked {
t.Fatalf("bad: %#v", h.CreateEvals)
}
if len(h.Evals) != 1 {
t.Fatalf("incorrect number of updated eval: %#v", h.Evals)
}
outEval := h.Evals[0]
// Ensure the eval has its spawned blocked eval
if outEval.BlockedEval != h.CreateEvals[0].ID {
t.Fatalf("bad: %#v", outEval)
}
// Ensure the plan failed to alloc
if outEval == nil || len(outEval.FailedTGAllocs) != 1 {
t.Fatalf("bad: %#v", outEval)
}
metrics, ok := outEval.FailedTGAllocs[job.TaskGroups[0].Name]
if !ok {
t.Fatalf("no failed metrics: %#v", outEval.FailedTGAllocs)
}
// Check the coalesced failures
if metrics.CoalescedFailures != 9 {
t.Fatalf("bad: %#v", metrics)
}
// Check the available nodes
if count, ok := metrics.NodesAvailable["dc1"]; !ok || count != 0 {
t.Fatalf("bad: %#v", metrics)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_JobRegister_CreateBlockedEval(t *testing.T) {
h := NewHarness(t)
// Create a full node
node := mock.Node()
node.Reserved = node.Resources
node.ComputeClass()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create an ineligible node
node2 := mock.Node()
node2.Attributes["kernel.name"] = "windows"
node2.ComputeClass()
noErr(t, h.State.UpsertNode(h.NextIndex(), node2))
// Create a jobs
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure no plan
if len(h.Plans) != 0 {
t.Fatalf("bad: %#v", h.Plans)
}
// Ensure the plan has created a follow up eval.
if len(h.CreateEvals) != 1 {
t.Fatalf("bad: %#v", h.CreateEvals)
}
created := h.CreateEvals[0]
if created.Status != structs.EvalStatusBlocked {
t.Fatalf("bad: %#v", created)
}
classes := created.ClassEligibility
if len(classes) != 2 || !classes[node.ComputedClass] || classes[node2.ComputedClass] {
t.Fatalf("bad: %#v", classes)
}
if created.EscapedComputedClass {
t.Fatalf("bad: %#v", created)
}
// Ensure there is a follow up eval.
if len(h.CreateEvals) != 1 || h.CreateEvals[0].Status != structs.EvalStatusBlocked {
t.Fatalf("bad: %#v", h.CreateEvals)
}
if len(h.Evals) != 1 {
t.Fatalf("incorrect number of updated eval: %#v", h.Evals)
}
outEval := h.Evals[0]
// Ensure the plan failed to alloc
if outEval == nil || len(outEval.FailedTGAllocs) != 1 {
t.Fatalf("bad: %#v", outEval)
}
metrics, ok := outEval.FailedTGAllocs[job.TaskGroups[0].Name]
if !ok {
t.Fatalf("no failed metrics: %#v", outEval.FailedTGAllocs)
}
// Check the coalesced failures
if metrics.CoalescedFailures != 9 {
t.Fatalf("bad: %#v", metrics)
}
// Check the available nodes
if count, ok := metrics.NodesAvailable["dc1"]; !ok || count != 2 {
t.Fatalf("bad: %#v", metrics)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_JobRegister_FeasibleAndInfeasibleTG(t *testing.T) {
h := NewHarness(t)
// Create one node
node := mock.Node()
node.NodeClass = "class_0"
noErr(t, node.ComputeClass())
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create a job that constrains on a node class
job := mock.Job()
job.TaskGroups[0].Count = 2
job.TaskGroups[0].Constraints = append(job.Constraints,
&structs.Constraint{
LTarget: "${node.class}",
RTarget: "class_0",
Operand: "=",
},
)
tg2 := job.TaskGroups[0].Copy()
tg2.Name = "web2"
tg2.Constraints[1].RTarget = "class_1"
job.TaskGroups = append(job.TaskGroups, tg2)
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 2 {
t.Fatalf("bad: %#v", plan)
}
// Ensure two allocations placed
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
if len(out) != 2 {
t.Fatalf("bad: %#v", out)
}
if len(h.Evals) != 1 {
t.Fatalf("incorrect number of updated eval: %#v", h.Evals)
}
outEval := h.Evals[0]
// Ensure the eval has its spawned blocked eval
if outEval.BlockedEval != h.CreateEvals[0].ID {
t.Fatalf("bad: %#v", outEval)
}
// Ensure the plan failed to alloc one tg
if outEval == nil || len(outEval.FailedTGAllocs) != 1 {
t.Fatalf("bad: %#v", outEval)
}
metrics, ok := outEval.FailedTGAllocs[tg2.Name]
if !ok {
t.Fatalf("no failed metrics: %#v", outEval.FailedTGAllocs)
}
// Check the coalesced failures
if metrics.CoalescedFailures != tg2.Count-1 {
t.Fatalf("bad: %#v", metrics)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
// This test just ensures the scheduler handles the eval type to avoid
// regressions.
func TestServiceSched_EvaluateMaxPlanEval(t *testing.T) {
h := NewHarness(t)
// Create a job and set the task group count to zero.
job := mock.Job()
job.TaskGroups[0].Count = 0
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock blocked evaluation
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Status: structs.EvalStatusBlocked,
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerMaxPlans,
JobID: job.ID,
}
// Insert it into the state store
noErr(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure there was no plan
if len(h.Plans) != 0 {
t.Fatalf("bad: %#v", h.Plans)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_EvaluateBlockedEval(t *testing.T) {
h := NewHarness(t)
// Create a job
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock blocked evaluation
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Status: structs.EvalStatusBlocked,
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Insert it into the state store
noErr(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure there was no plan
if len(h.Plans) != 0 {
t.Fatalf("bad: %#v", h.Plans)
}
// Ensure that the eval was reblocked
if len(h.ReblockEvals) != 1 {
t.Fatalf("bad: %#v", h.ReblockEvals)
}
if h.ReblockEvals[0].ID != eval.ID {
t.Fatalf("expect same eval to be reblocked; got %q; want %q", h.ReblockEvals[0].ID, eval.ID)
}
// Ensure the eval status was not updated
if len(h.Evals) != 0 {
t.Fatalf("Existing eval should not have status set")
}
}
func TestServiceSched_EvaluateBlockedEval_Finished(t *testing.T) {
h := NewHarness(t)
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Create a job and set the task group count to zero.
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock blocked evaluation
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Status: structs.EvalStatusBlocked,
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Insert it into the state store
noErr(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval}))
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan doesn't have annotations.
if plan.Annotations != nil {
t.Fatalf("expected no annotations")
}
// Ensure the eval has no spawned blocked eval
if len(h.Evals) != 1 {
t.Fatalf("bad: %#v", h.Evals)
if h.Evals[0].BlockedEval != "" {
t.Fatalf("bad: %#v", h.Evals[0])
}
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
// Ensure the eval was not reblocked
if len(h.ReblockEvals) != 0 {
t.Fatalf("Existing eval should not have been reblocked as it placed all allocations")
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_JobModify(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Add a few terminal status allocations, these should be ignored
var terminal []*structs.Allocation
for i := 0; i < 5; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
alloc.DesiredStatus = structs.AllocDesiredStatusFailed
terminal = append(terminal, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), terminal))
// Update the job
job2 := mock.Job()
job2.ID = job.ID
// Update the task, such that it cannot be done in-place
job2.TaskGroups[0].Tasks[0].Config["command"] = "/bin/other"
noErr(t, h.State.UpsertJob(h.NextIndex(), job2))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all allocs
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
out = structs.FilterTerminalAllocs(out)
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
// Have a single node and submit a job. Increment the count such that all fit
// on the node but the node doesn't have enough resources to fit the new count +
// 1. This tests that we properly discount the resources of existing allocs.
func TestServiceSched_JobModify_IncrCount_NodeLimit(t *testing.T) {
h := NewHarness(t)
// Create one node
node := mock.Node()
node.Resources.CPU = 1000
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Generate a fake job with one allocation
job := mock.Job()
job.TaskGroups[0].Tasks[0].Resources.CPU = 256
job2 := job.Copy()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
alloc.Resources.CPU = 256
allocs = append(allocs, alloc)
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Update the job to count 3
job2.TaskGroups[0].Count = 3
noErr(t, h.State.UpsertJob(h.NextIndex(), job2))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan didn't evicted the alloc
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != 0 {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 3 {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan had no failures
if len(h.Evals) != 1 {
t.Fatalf("incorrect number of updated eval: %#v", h.Evals)
}
outEval := h.Evals[0]
if outEval == nil || len(outEval.FailedTGAllocs) != 0 {
t.Fatalf("bad: %#v", outEval)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
out = structs.FilterTerminalAllocs(out)
if len(out) != 3 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_JobModify_CountZero(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Add a few terminal status allocations, these should be ignored
var terminal []*structs.Allocation
for i := 0; i < 5; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
alloc.DesiredStatus = structs.AllocDesiredStatusFailed
terminal = append(terminal, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), terminal))
// Update the job to be count zero
job2 := mock.Job()
job2.ID = job.ID
job2.TaskGroups[0].Count = 0
noErr(t, h.State.UpsertJob(h.NextIndex(), job2))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all allocs
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan didn't allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 0 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
out = structs.FilterTerminalAllocs(out)
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_JobModify_Rolling(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Update the job
job2 := mock.Job()
job2.ID = job.ID
job2.Update = structs.UpdateStrategy{
Stagger: 30 * time.Second,
MaxParallel: 5,
}
// Update the task, such that it cannot be done in-place
job2.TaskGroups[0].Tasks[0].Config["command"] = "/bin/other"
noErr(t, h.State.UpsertJob(h.NextIndex(), job2))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted only MaxParallel
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != job2.Update.MaxParallel {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != job2.Update.MaxParallel {
t.Fatalf("bad: %#v", plan)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
// Ensure a follow up eval was created
eval = h.Evals[0]
if eval.NextEval == "" {
t.Fatalf("missing next eval")
}
// Check for create
if len(h.CreateEvals) == 0 {
t.Fatalf("missing created eval")
}
create := h.CreateEvals[0]
if eval.NextEval != create.ID {
t.Fatalf("ID mismatch")
}
if create.PreviousEval != eval.ID {
t.Fatalf("missing previous eval")
}
if create.TriggeredBy != structs.EvalTriggerRollingUpdate {
t.Fatalf("bad: %#v", create)
}
}
func TestServiceSched_JobModify_InPlace(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Update the job
job2 := mock.Job()
job2.ID = job.ID
noErr(t, h.State.UpsertJob(h.NextIndex(), job2))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan did not evict any allocs
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != 0 {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan updated the existing allocs
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
for _, p := range planned {
if p.Job != job2 {
t.Fatalf("should update job")
}
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
if len(out) != 10 {
for _, alloc := range out {
t.Logf("%#v", alloc)
}
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
// Verify the network did not change
rp := structs.Port{Label: "main", Value: 5000}
for _, alloc := range out {
for _, resources := range alloc.TaskResources {
if resources.Networks[0].ReservedPorts[0] != rp {
t.Fatalf("bad: %#v", alloc)
}
}
}
}
func TestServiceSched_JobDeregister(t *testing.T) {
h := NewHarness(t)
// Generate a fake job with allocations
job := mock.Job()
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Create a mock evaluation to deregister the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobDeregister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all nodes
if len(plan.NodeUpdate["12345678-abcd-efab-cdef-123456789abc"]) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure that the job field on the allocation is still populated
for _, alloc := range out {
if alloc.Job == nil {
t.Fatalf("bad: %#v", alloc)
}
}
// Ensure no remaining allocations
out = structs.FilterTerminalAllocs(out)
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_NodeDrain(t *testing.T) {
h := NewHarness(t)
// Register a draining node
node := mock.Node()
node.Drain = true
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations and an update policy.
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
NodeID: node.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all allocs
if len(plan.NodeUpdate[node.ID]) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
out = structs.FilterTerminalAllocs(out)
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_NodeDrain_UpdateStrategy(t *testing.T) {
h := NewHarness(t)
// Register a draining node
node := mock.Node()
node.Drain = true
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations and an update policy.
job := mock.Job()
mp := 5
job.Update = structs.UpdateStrategy{
Stagger: time.Second,
MaxParallel: mp,
}
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
NodeID: node.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all allocs
if len(plan.NodeUpdate[node.ID]) != mp {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != mp {
t.Fatalf("bad: %#v", plan)
}
// Ensure there is a followup eval.
if len(h.CreateEvals) != 1 ||
h.CreateEvals[0].TriggeredBy != structs.EvalTriggerRollingUpdate {
t.Fatalf("bad: %#v", h.CreateEvals)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_RetryLimit(t *testing.T) {
h := NewHarness(t)
h.Planner = &RejectPlan{h}
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Create a job
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure multiple plans
if len(h.Plans) == 0 {
t.Fatalf("bad: %#v", h.Plans)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure no allocations placed
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}
// Should hit the retry limit
h.AssertEvalStatus(t, structs.EvalStatusFailed)
}
func TestBatchSched_Run_CompleteAlloc(t *testing.T) {
h := NewHarness(t)
// Create a node
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create a job
job := mock.Job()
job.TaskGroups[0].Count = 1
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a complete alloc
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
alloc.ClientStatus = structs.AllocClientStatusComplete
noErr(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc}))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewBatchScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure no plan as it should be a no-op
if len(h.Plans) != 0 {
t.Fatalf("bad: %#v", h.Plans)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure no allocations placed
if len(out) != 1 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestBatchSched_Run_DrainedAlloc(t *testing.T) {
h := NewHarness(t)
// Create a node
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create a job
job := mock.Job()
job.TaskGroups[0].Count = 1
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a complete alloc
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
alloc.DesiredStatus = structs.AllocDesiredStatusStop
alloc.ClientStatus = structs.AllocClientStatusComplete
noErr(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc}))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewBatchScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure a replacement alloc was placed.
if len(out) != 2 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestBatchSched_Run_FailedAlloc(t *testing.T) {
h := NewHarness(t)
// Create a node
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create a job
job := mock.Job()
job.TaskGroups[0].Count = 1
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a failed alloc
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
alloc.ClientStatus = structs.AllocClientStatusFailed
noErr(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc}))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewBatchScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure a replacement alloc was placed.
if len(out) != 2 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestBatchSched_ReRun_SuccessfullyFinishedAlloc(t *testing.T) {
h := NewHarness(t)
// Create two nodes, one that is drained and has a successfully finished
// alloc and a fresh undrained one
node := mock.Node()
node.Drain = true
node2 := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
noErr(t, h.State.UpsertNode(h.NextIndex(), node2))
// Create a job
job := mock.Job()
job.Type = structs.JobTypeBatch
job.TaskGroups[0].Count = 1
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a successful alloc
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
alloc.ClientStatus = structs.AllocClientStatusComplete
alloc.TaskStates = map[string]*structs.TaskState{
"web": &structs.TaskState{
State: structs.TaskStateDead,
Events: []*structs.TaskEvent{
{
Type: structs.TaskTerminated,
ExitCode: 0,
},
},
},
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc}))
// Create a mock evaluation to rerun the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewBatchScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure no plan
if len(h.Plans) != 0 {
t.Fatalf("bad: %#v", h.Plans)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure no replacement alloc was placed.
if len(out) != 1 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}