open-nomad/nomad/heartbeat_test.go
Seth Hoenig f0c3dca49c tests: swap lib/freeport for tweaked helper/freeport
Copy the updated version of freeport (sdk/freeport), and tweak it for use
in Nomad tests. This means staying below port 10000 to avoid conflicts with
the lib/freeport that is still transitively used by the old version of
consul that we vendor. Also provide implementations to find ephemeral ports
of macOS and Windows environments.

Ports acquired through freeport are supposed to be returned to freeport,
which this change now also introduces. Many tests are modified to include
calls to a cleanup function for Server objects.

This should help quite a bit with some flakey tests, but not all of them.
Our port problems will not go away completely until we upgrade our vendor
version of consul. With Go modules, we'll probably do a 'replace' to swap
out other copies of freeport with the one now in 'nomad/helper/freeport'.
2019-12-09 08:37:32 -06:00

286 lines
6.6 KiB
Go

package nomad
import (
"fmt"
"testing"
"time"
memdb "github.com/hashicorp/go-memdb"
msgpackrpc "github.com/hashicorp/net-rpc-msgpackrpc"
"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/testutil"
"github.com/stretchr/testify/require"
)
func TestHeartbeat_InitializeHeartbeatTimers(t *testing.T) {
t.Parallel()
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
testutil.WaitForLeader(t, s1.RPC)
node := mock.Node()
state := s1.fsm.State()
err := state.UpsertNode(1, node)
if err != nil {
t.Fatalf("err: %v", err)
}
// Reset the heartbeat timers
err = s1.initializeHeartbeatTimers()
if err != nil {
t.Fatalf("err: %v", err)
}
// Check that we have a timer
_, ok := s1.heartbeatTimers[node.ID]
if !ok {
t.Fatalf("missing heartbeat timer")
}
}
func TestHeartbeat_ResetHeartbeatTimer(t *testing.T) {
t.Parallel()
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
testutil.WaitForLeader(t, s1.RPC)
// Create a new timer
ttl, err := s1.resetHeartbeatTimer("test")
if err != nil {
t.Fatalf("err: %v", err)
}
if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL {
t.Fatalf("bad: %#v", ttl)
}
// Check that we have a timer
_, ok := s1.heartbeatTimers["test"]
if !ok {
t.Fatalf("missing heartbeat timer")
}
}
func TestHeartbeat_ResetHeartbeatTimer_Nonleader(t *testing.T) {
t.Parallel()
require := require.New(t)
s1, cleanupS1 := TestServer(t, func(c *Config) {
c.BootstrapExpect = 3 // Won't become leader
c.DevDisableBootstrap = true
})
defer cleanupS1()
require.False(s1.IsLeader())
// Create a new timer
_, err := s1.resetHeartbeatTimer("test")
require.NotNil(err)
require.EqualError(err, heartbeatNotLeader)
}
func TestHeartbeat_ResetHeartbeatTimerLocked(t *testing.T) {
t.Parallel()
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
testutil.WaitForLeader(t, s1.RPC)
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
if _, ok := s1.heartbeatTimers["foo"]; !ok {
t.Fatalf("missing timer")
}
time.Sleep(time.Duration(testutil.TestMultiplier()*10) * time.Millisecond)
if _, ok := s1.heartbeatTimers["foo"]; ok {
t.Fatalf("timer should be gone")
}
}
func TestHeartbeat_ResetHeartbeatTimerLocked_Renew(t *testing.T) {
t.Parallel()
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
testutil.WaitForLeader(t, s1.RPC)
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 30*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
if _, ok := s1.heartbeatTimers["foo"]; !ok {
t.Fatalf("missing timer")
}
time.Sleep(2 * time.Millisecond)
// Renew the heartbeat
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 30*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
renew := time.Now()
// Watch for invalidation
for time.Now().Sub(renew) < time.Duration(testutil.TestMultiplier()*100)*time.Millisecond {
s1.heartbeatTimersLock.Lock()
_, ok := s1.heartbeatTimers["foo"]
s1.heartbeatTimersLock.Unlock()
if !ok {
end := time.Now()
if diff := end.Sub(renew); diff < 30*time.Millisecond {
t.Fatalf("early invalidate %v", diff)
}
return
}
time.Sleep(2 * time.Millisecond)
}
t.Fatalf("should have expired")
}
func TestHeartbeat_InvalidateHeartbeat(t *testing.T) {
t.Parallel()
require := require.New(t)
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
testutil.WaitForLeader(t, s1.RPC)
// Create a node
node := mock.Node()
state := s1.fsm.State()
require.NoError(state.UpsertNode(1, node))
// This should cause a status update
s1.invalidateHeartbeat(node.ID)
// Check it is updated
ws := memdb.NewWatchSet()
out, err := state.NodeByID(ws, node.ID)
require.NoError(err)
require.True(out.TerminalStatus())
require.Len(out.Events, 2)
require.Equal(NodeHeartbeatEventMissed, out.Events[1].Message)
}
func TestHeartbeat_ClearHeartbeatTimer(t *testing.T) {
t.Parallel()
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
testutil.WaitForLeader(t, s1.RPC)
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
err := s1.clearHeartbeatTimer("foo")
if err != nil {
t.Fatalf("err: %v", err)
}
if _, ok := s1.heartbeatTimers["foo"]; ok {
t.Fatalf("timer should be gone")
}
}
func TestHeartbeat_ClearAllHeartbeatTimers(t *testing.T) {
t.Parallel()
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
testutil.WaitForLeader(t, s1.RPC)
s1.heartbeatTimersLock.Lock()
s1.resetHeartbeatTimerLocked("foo", 10*time.Millisecond)
s1.resetHeartbeatTimerLocked("bar", 10*time.Millisecond)
s1.resetHeartbeatTimerLocked("baz", 10*time.Millisecond)
s1.heartbeatTimersLock.Unlock()
err := s1.clearAllHeartbeatTimers()
if err != nil {
t.Fatalf("err: %v", err)
}
if len(s1.heartbeatTimers) != 0 {
t.Fatalf("timers should be gone")
}
}
func TestHeartbeat_Server_HeartbeatTTL_Failover(t *testing.T) {
t.Parallel()
s1, cleanupS1 := TestServer(t, nil)
defer cleanupS1()
s2, cleanupS2 := TestServer(t, func(c *Config) {
c.DevDisableBootstrap = true
})
defer cleanupS2()
s3, cleanupS3 := TestServer(t, func(c *Config) {
c.DevDisableBootstrap = true
})
defer cleanupS3()
servers := []*Server{s1, s2, s3}
TestJoin(t, s1, s2, s3)
leader := waitForStableLeadership(t, servers)
codec := rpcClient(t, leader)
// Create the register request
node := mock.Node()
req := &structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: "global"},
}
// Fetch the response
var resp structs.GenericResponse
if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil {
t.Fatalf("err: %v", err)
}
// Check that heartbeatTimers has the heartbeat ID
if _, ok := leader.heartbeatTimers[node.ID]; !ok {
t.Fatalf("missing heartbeat timer")
}
// Shutdown the leader!
leader.Shutdown()
// heartbeatTimers should be cleared on leader shutdown
testutil.WaitForResult(func() (bool, error) {
return len(leader.heartbeatTimers) == 0, nil
}, func(err error) {
t.Fatalf("heartbeat timers should be empty on the shutdown leader")
})
// Find the new leader
testutil.WaitForResult(func() (bool, error) {
leader = nil
for _, s := range servers {
if s.IsLeader() {
leader = s
}
}
if leader == nil {
return false, fmt.Errorf("Should have a new leader")
}
// Ensure heartbeat timer is restored
if _, ok := leader.heartbeatTimers[node.ID]; !ok {
return false, fmt.Errorf("missing heartbeat timer")
}
return true, nil
}, func(err error) {
t.Fatalf("err: %s", err)
})
}