open-nomad/client/node_updater.go
Danielle Lancashire 426c26d7c0 CSI Plugin Registration (#6555)
This changeset implements the initial registration and fingerprinting
of CSI Plugins as part of #5378. At a high level, it introduces the
following:

* A `csi_plugin` stanza as part of a Nomad task configuration, to
  allow a task to expose that it is a plugin.

* A new task runner hook: `csi_plugin_supervisor`. This hook does two
  things. When the `csi_plugin` stanza is detected, it will
  automatically configure the plugin task to receive bidirectional
  mounts to the CSI intermediary directory. At runtime, it will then
  perform an initial heartbeat of the plugin and handle submitting it to
  the new `dynamicplugins.Registry` for further use by the client, and
  then run a lightweight heartbeat loop that will emit task events
  when health changes.

* The `dynamicplugins.Registry` for handling plugins that run
  as Nomad tasks, in contrast to the existing catalog that requires
  `go-plugin` type plugins and to know the plugin configuration in
  advance.

* The `csimanager` which fingerprints CSI plugins, in a similar way to
  `drivermanager` and `devicemanager`. It currently only fingerprints
  the NodeID from the plugin, and assumes that all plugins are
  monolithic.

Missing features

* We do not use the live updates of the `dynamicplugin` registry in
  the `csimanager` yet.

* We do not deregister the plugins from the client when they shutdown
  yet, they just become indefinitely marked as unhealthy. This is
  deliberate until we figure out how we should manage deploying new
  versions of plugins/transitioning them.
2020-03-23 13:58:28 -04:00

438 lines
13 KiB
Go

package client
import (
"context"
"fmt"
"sync"
"time"
"github.com/hashicorp/nomad/client/devicemanager"
"github.com/hashicorp/nomad/client/pluginmanager/csimanager"
"github.com/hashicorp/nomad/client/pluginmanager/drivermanager"
"github.com/hashicorp/nomad/nomad/structs"
)
var (
// batchFirstFingerprintsTimeout is the maximum amount of time to wait for
// initial fingerprinting to complete before sending a batched Node update
batchFirstFingerprintsTimeout = 50 * time.Second
)
// batchFirstFingerprints waits for the first fingerprint response from all
// plugin managers and sends a single Node update for all fingerprints. It
// should only ever be called once
func (c *Client) batchFirstFingerprints() {
ctx, cancel := context.WithTimeout(context.Background(), batchFirstFingerprintsTimeout)
defer cancel()
ch, err := c.pluginManagers.WaitForFirstFingerprint(ctx)
if err != nil {
c.logger.Warn("failed to batch initial fingerprint updates, switching to incemental updates")
goto SEND_BATCH
}
// Wait for fingerprinting to complete or timeout before processing batches
select {
case <-ch:
case <-ctx.Done():
}
SEND_BATCH:
c.configLock.Lock()
defer c.configLock.Unlock()
// csi updates
var csiChanged bool
c.batchNodeUpdates.batchCSIUpdates(func(name string, info *structs.CSIInfo) {
if c.updateNodeFromCSIControllerLocked(name, info) {
if c.config.Node.CSIControllerPlugins[name].UpdateTime.IsZero() {
c.config.Node.CSIControllerPlugins[name].UpdateTime = time.Now()
}
csiChanged = true
}
if c.updateNodeFromCSINodeLocked(name, info) {
if c.config.Node.CSINodePlugins[name].UpdateTime.IsZero() {
c.config.Node.CSINodePlugins[name].UpdateTime = time.Now()
}
csiChanged = true
}
})
// driver node updates
var driverChanged bool
c.batchNodeUpdates.batchDriverUpdates(func(driver string, info *structs.DriverInfo) {
if c.updateNodeFromDriverLocked(driver, info) {
c.config.Node.Drivers[driver] = info
if c.config.Node.Drivers[driver].UpdateTime.IsZero() {
c.config.Node.Drivers[driver].UpdateTime = time.Now()
}
driverChanged = true
}
})
// device node updates
var devicesChanged bool
c.batchNodeUpdates.batchDevicesUpdates(func(devices []*structs.NodeDeviceResource) {
if c.updateNodeFromDevicesLocked(devices) {
devicesChanged = true
}
})
// only update the node if changes occurred
if driverChanged || devicesChanged || csiChanged {
c.updateNodeLocked()
}
close(c.fpInitialized)
}
// updateNodeFromCSI receives a CSIInfo struct for the plugin and updates the
// node accordingly
func (c *Client) updateNodeFromCSI(name string, info *structs.CSIInfo) {
c.configLock.Lock()
defer c.configLock.Unlock()
changed := false
if c.updateNodeFromCSIControllerLocked(name, info) {
if c.config.Node.CSIControllerPlugins[name].UpdateTime.IsZero() {
c.config.Node.CSIControllerPlugins[name].UpdateTime = time.Now()
}
changed = true
}
if c.updateNodeFromCSINodeLocked(name, info) {
if c.config.Node.CSINodePlugins[name].UpdateTime.IsZero() {
c.config.Node.CSINodePlugins[name].UpdateTime = time.Now()
}
changed = true
}
if changed {
c.updateNodeLocked()
}
}
// updateNodeFromCSIControllerLocked makes the changes to the node from a csi
// update but does not send the update to the server. c.configLock must be held
// before calling this func.
//
// It is safe to call for all CSI Updates, but will only perform changes when
// a ControllerInfo field is present.
func (c *Client) updateNodeFromCSIControllerLocked(name string, info *structs.CSIInfo) bool {
var changed bool
if info.ControllerInfo == nil {
return false
}
i := info.Copy()
i.NodeInfo = nil
oldController, hadController := c.config.Node.CSIControllerPlugins[name]
if !hadController {
// If the controller info has not yet been set, do that here
changed = true
c.config.Node.CSIControllerPlugins[name] = i
} else {
// The controller info has already been set, fix it up
if !oldController.Equal(i) {
c.config.Node.CSIControllerPlugins[name] = i
changed = true
}
// If health state has changed, trigger node event
if oldController.Healthy != i.Healthy || oldController.HealthDescription != i.HealthDescription {
changed = true
if i.HealthDescription != "" {
event := &structs.NodeEvent{
Subsystem: "CSI",
Message: i.HealthDescription,
Timestamp: time.Now(),
Details: map[string]string{"plugin": name, "type": "controller"},
}
c.triggerNodeEvent(event)
}
}
}
return changed
}
// updateNodeFromCSINodeLocked makes the changes to the node from a csi
// update but does not send the update to the server. c.configLock must be hel
// before calling this func.
//
// It is safe to call for all CSI Updates, but will only perform changes when
// a NodeInfo field is present.
func (c *Client) updateNodeFromCSINodeLocked(name string, info *structs.CSIInfo) bool {
var changed bool
if info.NodeInfo == nil {
return false
}
i := info.Copy()
i.ControllerInfo = nil
oldNode, hadNode := c.config.Node.CSINodePlugins[name]
if !hadNode {
// If the Node info has not yet been set, do that here
changed = true
c.config.Node.CSINodePlugins[name] = i
} else {
// The node info has already been set, fix it up
if !oldNode.Equal(info) {
c.config.Node.CSINodePlugins[name] = i
changed = true
}
// If health state has changed, trigger node event
if oldNode.Healthy != i.Healthy || oldNode.HealthDescription != i.HealthDescription {
changed = true
if i.HealthDescription != "" {
event := &structs.NodeEvent{
Subsystem: "CSI",
Message: i.HealthDescription,
Timestamp: time.Now(),
Details: map[string]string{"plugin": name, "type": "node"},
}
c.triggerNodeEvent(event)
}
}
}
return changed
}
// updateNodeFromDriver receives a DriverInfo struct for the driver and updates
// the node accordingly
func (c *Client) updateNodeFromDriver(name string, info *structs.DriverInfo) {
c.configLock.Lock()
defer c.configLock.Unlock()
if c.updateNodeFromDriverLocked(name, info) {
c.config.Node.Drivers[name] = info
if c.config.Node.Drivers[name].UpdateTime.IsZero() {
c.config.Node.Drivers[name].UpdateTime = time.Now()
}
c.updateNodeLocked()
}
}
// updateNodeFromDriverLocked makes the changes to the node from a driver update
// but does not send the update to the server. c.configLock must be held before
// calling this func
func (c *Client) updateNodeFromDriverLocked(name string, info *structs.DriverInfo) bool {
var hasChanged bool
hadDriver := c.config.Node.Drivers[name] != nil
if !hadDriver {
// If the driver info has not yet been set, do that here
hasChanged = true
for attrName, newVal := range info.Attributes {
c.config.Node.Attributes[attrName] = newVal
}
} else {
oldVal := c.config.Node.Drivers[name]
// The driver info has already been set, fix it up
if oldVal.Detected != info.Detected {
hasChanged = true
}
// If health state has change, trigger node event
if oldVal.Healthy != info.Healthy || oldVal.HealthDescription != info.HealthDescription {
hasChanged = true
if info.HealthDescription != "" {
event := &structs.NodeEvent{
Subsystem: "Driver",
Message: info.HealthDescription,
Timestamp: time.Now(),
Details: map[string]string{"driver": name},
}
c.triggerNodeEvent(event)
}
}
for attrName, newVal := range info.Attributes {
oldVal := c.config.Node.Drivers[name].Attributes[attrName]
if oldVal == newVal {
continue
}
hasChanged = true
if newVal == "" {
delete(c.config.Node.Attributes, attrName)
} else {
c.config.Node.Attributes[attrName] = newVal
}
}
}
// COMPAT Remove in Nomad 0.10
// We maintain the driver enabled attribute until all drivers expose
// their attributes as DriverInfo
driverName := fmt.Sprintf("driver.%s", name)
if info.Detected {
c.config.Node.Attributes[driverName] = "1"
} else {
delete(c.config.Node.Attributes, driverName)
}
return hasChanged
}
// updateNodeFromFingerprint updates the node with the result of
// fingerprinting the node from the diff that was created
func (c *Client) updateNodeFromDevices(devices []*structs.NodeDeviceResource) {
c.configLock.Lock()
defer c.configLock.Unlock()
// Not updating node.Resources: the field is deprecated and includes
// dispatched task resources and not appropriate for expressing
// node available device resources
if c.updateNodeFromDevicesLocked(devices) {
c.updateNodeLocked()
}
}
// updateNodeFromDevicesLocked updates the node with the results of devices,
// but does send the update to the server. c.configLock must be held before
// calling this func
func (c *Client) updateNodeFromDevicesLocked(devices []*structs.NodeDeviceResource) bool {
if !structs.DevicesEquals(c.config.Node.NodeResources.Devices, devices) {
c.logger.Debug("new devices detected", "devices", len(devices))
c.config.Node.NodeResources.Devices = devices
return true
}
return false
}
// batchNodeUpdates allows for batching multiple Node updates from fingerprinting.
// Once ready, the batches can be flushed and toggled to stop batching and forward
// all updates to a configured callback to be performed incrementally
type batchNodeUpdates struct {
// access to driver fields must hold driversMu lock
drivers map[string]*structs.DriverInfo
driversBatched bool
driverCB drivermanager.UpdateNodeDriverInfoFn
driversMu sync.Mutex
// access to devices fields must hold devicesMu lock
devices []*structs.NodeDeviceResource
devicesBatched bool
devicesCB devicemanager.UpdateNodeDevicesFn
devicesMu sync.Mutex
// access to csi fields must hold csiMu lock
csiNodePlugins map[string]*structs.CSIInfo
csiControllerPlugins map[string]*structs.CSIInfo
csiBatched bool
csiCB csimanager.UpdateNodeCSIInfoFunc
csiMu sync.Mutex
}
func newBatchNodeUpdates(
driverCB drivermanager.UpdateNodeDriverInfoFn,
devicesCB devicemanager.UpdateNodeDevicesFn,
csiCB csimanager.UpdateNodeCSIInfoFunc) *batchNodeUpdates {
return &batchNodeUpdates{
drivers: make(map[string]*structs.DriverInfo),
driverCB: driverCB,
devices: []*structs.NodeDeviceResource{},
devicesCB: devicesCB,
csiNodePlugins: make(map[string]*structs.CSIInfo),
csiControllerPlugins: make(map[string]*structs.CSIInfo),
csiCB: csiCB,
}
}
// updateNodeFromCSI implements csimanager.UpdateNodeCSIInfoFunc and is used in
// the csi manager to send csi fingerprints to the server. Currently it registers
// all plugins as both controller and node plugins.
// TODO: separate node and controller plugin handling.
func (b *batchNodeUpdates) updateNodeFromCSI(plugin string, info *structs.CSIInfo) {
b.csiMu.Lock()
defer b.csiMu.Unlock()
if b.csiBatched {
b.csiCB(plugin, info)
return
}
b.csiNodePlugins[plugin] = info
b.csiControllerPlugins[plugin] = info
}
// batchCSIUpdates sends all of the batched CSI updates by calling f for each
// plugin batched
func (b *batchNodeUpdates) batchCSIUpdates(f csimanager.UpdateNodeCSIInfoFunc) error {
b.csiMu.Lock()
defer b.csiMu.Unlock()
if b.csiBatched {
return fmt.Errorf("csi updates already batched")
}
b.csiBatched = true
for plugin, info := range b.csiNodePlugins {
f(plugin, info)
}
for plugin, info := range b.csiControllerPlugins {
f(plugin, info)
}
return nil
}
// updateNodeFromDriver implements drivermanager.UpdateNodeDriverInfoFn and is
// used in the driver manager to send driver fingerprints to
func (b *batchNodeUpdates) updateNodeFromDriver(driver string, info *structs.DriverInfo) {
b.driversMu.Lock()
defer b.driversMu.Unlock()
if b.driversBatched {
b.driverCB(driver, info)
return
}
b.drivers[driver] = info
}
// batchDriverUpdates sends all of the batched driver node updates by calling f
// for each driver batched
func (b *batchNodeUpdates) batchDriverUpdates(f drivermanager.UpdateNodeDriverInfoFn) error {
b.driversMu.Lock()
defer b.driversMu.Unlock()
if b.driversBatched {
return fmt.Errorf("driver updates already batched")
}
b.driversBatched = true
for driver, info := range b.drivers {
f(driver, info)
}
return nil
}
// updateNodeFromDevices implements devicemanager.UpdateNodeDevicesFn and is
// used in the device manager to send device fingerprints to
func (b *batchNodeUpdates) updateNodeFromDevices(devices []*structs.NodeDeviceResource) {
b.devicesMu.Lock()
defer b.devicesMu.Unlock()
if b.devicesBatched {
b.devicesCB(devices)
return
}
b.devices = devices
}
// batchDevicesUpdates sends the batched device node updates by calling f with
// the devices
func (b *batchNodeUpdates) batchDevicesUpdates(f devicemanager.UpdateNodeDevicesFn) error {
b.devicesMu.Lock()
defer b.devicesMu.Unlock()
if b.devicesBatched {
return fmt.Errorf("devices updates already batched")
}
b.devicesBatched = true
f(b.devices)
return nil
}