426c26d7c0
This changeset implements the initial registration and fingerprinting of CSI Plugins as part of #5378. At a high level, it introduces the following: * A `csi_plugin` stanza as part of a Nomad task configuration, to allow a task to expose that it is a plugin. * A new task runner hook: `csi_plugin_supervisor`. This hook does two things. When the `csi_plugin` stanza is detected, it will automatically configure the plugin task to receive bidirectional mounts to the CSI intermediary directory. At runtime, it will then perform an initial heartbeat of the plugin and handle submitting it to the new `dynamicplugins.Registry` for further use by the client, and then run a lightweight heartbeat loop that will emit task events when health changes. * The `dynamicplugins.Registry` for handling plugins that run as Nomad tasks, in contrast to the existing catalog that requires `go-plugin` type plugins and to know the plugin configuration in advance. * The `csimanager` which fingerprints CSI plugins, in a similar way to `drivermanager` and `devicemanager`. It currently only fingerprints the NodeID from the plugin, and assumes that all plugins are monolithic. Missing features * We do not use the live updates of the `dynamicplugin` registry in the `csimanager` yet. * We do not deregister the plugins from the client when they shutdown yet, they just become indefinitely marked as unhealthy. This is deliberate until we figure out how we should manage deploying new versions of plugins/transitioning them.
438 lines
13 KiB
Go
438 lines
13 KiB
Go
package client
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import (
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"context"
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"fmt"
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"sync"
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"time"
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"github.com/hashicorp/nomad/client/devicemanager"
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"github.com/hashicorp/nomad/client/pluginmanager/csimanager"
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"github.com/hashicorp/nomad/client/pluginmanager/drivermanager"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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var (
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// batchFirstFingerprintsTimeout is the maximum amount of time to wait for
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// initial fingerprinting to complete before sending a batched Node update
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batchFirstFingerprintsTimeout = 50 * time.Second
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)
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// batchFirstFingerprints waits for the first fingerprint response from all
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// plugin managers and sends a single Node update for all fingerprints. It
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// should only ever be called once
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func (c *Client) batchFirstFingerprints() {
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ctx, cancel := context.WithTimeout(context.Background(), batchFirstFingerprintsTimeout)
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defer cancel()
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ch, err := c.pluginManagers.WaitForFirstFingerprint(ctx)
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if err != nil {
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c.logger.Warn("failed to batch initial fingerprint updates, switching to incemental updates")
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goto SEND_BATCH
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}
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// Wait for fingerprinting to complete or timeout before processing batches
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select {
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case <-ch:
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case <-ctx.Done():
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}
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SEND_BATCH:
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c.configLock.Lock()
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defer c.configLock.Unlock()
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// csi updates
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var csiChanged bool
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c.batchNodeUpdates.batchCSIUpdates(func(name string, info *structs.CSIInfo) {
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if c.updateNodeFromCSIControllerLocked(name, info) {
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if c.config.Node.CSIControllerPlugins[name].UpdateTime.IsZero() {
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c.config.Node.CSIControllerPlugins[name].UpdateTime = time.Now()
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}
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csiChanged = true
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}
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if c.updateNodeFromCSINodeLocked(name, info) {
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if c.config.Node.CSINodePlugins[name].UpdateTime.IsZero() {
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c.config.Node.CSINodePlugins[name].UpdateTime = time.Now()
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}
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csiChanged = true
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}
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})
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// driver node updates
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var driverChanged bool
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c.batchNodeUpdates.batchDriverUpdates(func(driver string, info *structs.DriverInfo) {
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if c.updateNodeFromDriverLocked(driver, info) {
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c.config.Node.Drivers[driver] = info
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if c.config.Node.Drivers[driver].UpdateTime.IsZero() {
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c.config.Node.Drivers[driver].UpdateTime = time.Now()
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}
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driverChanged = true
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}
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})
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// device node updates
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var devicesChanged bool
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c.batchNodeUpdates.batchDevicesUpdates(func(devices []*structs.NodeDeviceResource) {
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if c.updateNodeFromDevicesLocked(devices) {
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devicesChanged = true
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}
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})
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// only update the node if changes occurred
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if driverChanged || devicesChanged || csiChanged {
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c.updateNodeLocked()
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}
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close(c.fpInitialized)
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}
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// updateNodeFromCSI receives a CSIInfo struct for the plugin and updates the
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// node accordingly
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func (c *Client) updateNodeFromCSI(name string, info *structs.CSIInfo) {
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c.configLock.Lock()
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defer c.configLock.Unlock()
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changed := false
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if c.updateNodeFromCSIControllerLocked(name, info) {
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if c.config.Node.CSIControllerPlugins[name].UpdateTime.IsZero() {
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c.config.Node.CSIControllerPlugins[name].UpdateTime = time.Now()
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}
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changed = true
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}
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if c.updateNodeFromCSINodeLocked(name, info) {
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if c.config.Node.CSINodePlugins[name].UpdateTime.IsZero() {
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c.config.Node.CSINodePlugins[name].UpdateTime = time.Now()
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}
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changed = true
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}
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if changed {
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c.updateNodeLocked()
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}
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}
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// updateNodeFromCSIControllerLocked makes the changes to the node from a csi
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// update but does not send the update to the server. c.configLock must be held
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// before calling this func.
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//
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// It is safe to call for all CSI Updates, but will only perform changes when
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// a ControllerInfo field is present.
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func (c *Client) updateNodeFromCSIControllerLocked(name string, info *structs.CSIInfo) bool {
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var changed bool
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if info.ControllerInfo == nil {
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return false
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}
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i := info.Copy()
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i.NodeInfo = nil
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oldController, hadController := c.config.Node.CSIControllerPlugins[name]
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if !hadController {
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// If the controller info has not yet been set, do that here
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changed = true
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c.config.Node.CSIControllerPlugins[name] = i
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} else {
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// The controller info has already been set, fix it up
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if !oldController.Equal(i) {
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c.config.Node.CSIControllerPlugins[name] = i
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changed = true
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}
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// If health state has changed, trigger node event
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if oldController.Healthy != i.Healthy || oldController.HealthDescription != i.HealthDescription {
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changed = true
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if i.HealthDescription != "" {
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event := &structs.NodeEvent{
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Subsystem: "CSI",
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Message: i.HealthDescription,
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Timestamp: time.Now(),
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Details: map[string]string{"plugin": name, "type": "controller"},
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}
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c.triggerNodeEvent(event)
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}
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}
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}
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return changed
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}
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// updateNodeFromCSINodeLocked makes the changes to the node from a csi
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// update but does not send the update to the server. c.configLock must be hel
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// before calling this func.
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//
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// It is safe to call for all CSI Updates, but will only perform changes when
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// a NodeInfo field is present.
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func (c *Client) updateNodeFromCSINodeLocked(name string, info *structs.CSIInfo) bool {
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var changed bool
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if info.NodeInfo == nil {
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return false
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}
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i := info.Copy()
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i.ControllerInfo = nil
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oldNode, hadNode := c.config.Node.CSINodePlugins[name]
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if !hadNode {
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// If the Node info has not yet been set, do that here
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changed = true
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c.config.Node.CSINodePlugins[name] = i
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} else {
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// The node info has already been set, fix it up
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if !oldNode.Equal(info) {
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c.config.Node.CSINodePlugins[name] = i
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changed = true
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}
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// If health state has changed, trigger node event
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if oldNode.Healthy != i.Healthy || oldNode.HealthDescription != i.HealthDescription {
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changed = true
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if i.HealthDescription != "" {
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event := &structs.NodeEvent{
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Subsystem: "CSI",
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Message: i.HealthDescription,
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Timestamp: time.Now(),
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Details: map[string]string{"plugin": name, "type": "node"},
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}
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c.triggerNodeEvent(event)
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}
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}
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}
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return changed
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}
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// updateNodeFromDriver receives a DriverInfo struct for the driver and updates
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// the node accordingly
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func (c *Client) updateNodeFromDriver(name string, info *structs.DriverInfo) {
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c.configLock.Lock()
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defer c.configLock.Unlock()
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if c.updateNodeFromDriverLocked(name, info) {
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c.config.Node.Drivers[name] = info
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if c.config.Node.Drivers[name].UpdateTime.IsZero() {
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c.config.Node.Drivers[name].UpdateTime = time.Now()
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}
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c.updateNodeLocked()
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}
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}
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// updateNodeFromDriverLocked makes the changes to the node from a driver update
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// but does not send the update to the server. c.configLock must be held before
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// calling this func
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func (c *Client) updateNodeFromDriverLocked(name string, info *structs.DriverInfo) bool {
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var hasChanged bool
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hadDriver := c.config.Node.Drivers[name] != nil
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if !hadDriver {
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// If the driver info has not yet been set, do that here
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hasChanged = true
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for attrName, newVal := range info.Attributes {
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c.config.Node.Attributes[attrName] = newVal
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}
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} else {
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oldVal := c.config.Node.Drivers[name]
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// The driver info has already been set, fix it up
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if oldVal.Detected != info.Detected {
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hasChanged = true
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}
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// If health state has change, trigger node event
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if oldVal.Healthy != info.Healthy || oldVal.HealthDescription != info.HealthDescription {
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hasChanged = true
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if info.HealthDescription != "" {
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event := &structs.NodeEvent{
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Subsystem: "Driver",
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Message: info.HealthDescription,
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Timestamp: time.Now(),
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Details: map[string]string{"driver": name},
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}
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c.triggerNodeEvent(event)
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}
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}
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for attrName, newVal := range info.Attributes {
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oldVal := c.config.Node.Drivers[name].Attributes[attrName]
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if oldVal == newVal {
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continue
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}
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hasChanged = true
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if newVal == "" {
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delete(c.config.Node.Attributes, attrName)
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} else {
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c.config.Node.Attributes[attrName] = newVal
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}
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}
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}
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// COMPAT Remove in Nomad 0.10
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// We maintain the driver enabled attribute until all drivers expose
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// their attributes as DriverInfo
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driverName := fmt.Sprintf("driver.%s", name)
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if info.Detected {
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c.config.Node.Attributes[driverName] = "1"
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} else {
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delete(c.config.Node.Attributes, driverName)
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}
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return hasChanged
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}
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// updateNodeFromFingerprint updates the node with the result of
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// fingerprinting the node from the diff that was created
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func (c *Client) updateNodeFromDevices(devices []*structs.NodeDeviceResource) {
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c.configLock.Lock()
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defer c.configLock.Unlock()
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// Not updating node.Resources: the field is deprecated and includes
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// dispatched task resources and not appropriate for expressing
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// node available device resources
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if c.updateNodeFromDevicesLocked(devices) {
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c.updateNodeLocked()
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}
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}
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// updateNodeFromDevicesLocked updates the node with the results of devices,
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// but does send the update to the server. c.configLock must be held before
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// calling this func
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func (c *Client) updateNodeFromDevicesLocked(devices []*structs.NodeDeviceResource) bool {
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if !structs.DevicesEquals(c.config.Node.NodeResources.Devices, devices) {
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c.logger.Debug("new devices detected", "devices", len(devices))
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c.config.Node.NodeResources.Devices = devices
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return true
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}
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return false
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}
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// batchNodeUpdates allows for batching multiple Node updates from fingerprinting.
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// Once ready, the batches can be flushed and toggled to stop batching and forward
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// all updates to a configured callback to be performed incrementally
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type batchNodeUpdates struct {
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// access to driver fields must hold driversMu lock
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drivers map[string]*structs.DriverInfo
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driversBatched bool
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driverCB drivermanager.UpdateNodeDriverInfoFn
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driversMu sync.Mutex
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// access to devices fields must hold devicesMu lock
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devices []*structs.NodeDeviceResource
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devicesBatched bool
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devicesCB devicemanager.UpdateNodeDevicesFn
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devicesMu sync.Mutex
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// access to csi fields must hold csiMu lock
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csiNodePlugins map[string]*structs.CSIInfo
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csiControllerPlugins map[string]*structs.CSIInfo
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csiBatched bool
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csiCB csimanager.UpdateNodeCSIInfoFunc
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csiMu sync.Mutex
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}
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func newBatchNodeUpdates(
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driverCB drivermanager.UpdateNodeDriverInfoFn,
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devicesCB devicemanager.UpdateNodeDevicesFn,
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csiCB csimanager.UpdateNodeCSIInfoFunc) *batchNodeUpdates {
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return &batchNodeUpdates{
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drivers: make(map[string]*structs.DriverInfo),
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driverCB: driverCB,
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devices: []*structs.NodeDeviceResource{},
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devicesCB: devicesCB,
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csiNodePlugins: make(map[string]*structs.CSIInfo),
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csiControllerPlugins: make(map[string]*structs.CSIInfo),
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csiCB: csiCB,
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}
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}
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// updateNodeFromCSI implements csimanager.UpdateNodeCSIInfoFunc and is used in
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// the csi manager to send csi fingerprints to the server. Currently it registers
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// all plugins as both controller and node plugins.
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// TODO: separate node and controller plugin handling.
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func (b *batchNodeUpdates) updateNodeFromCSI(plugin string, info *structs.CSIInfo) {
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b.csiMu.Lock()
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defer b.csiMu.Unlock()
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if b.csiBatched {
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b.csiCB(plugin, info)
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return
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}
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b.csiNodePlugins[plugin] = info
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b.csiControllerPlugins[plugin] = info
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}
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// batchCSIUpdates sends all of the batched CSI updates by calling f for each
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// plugin batched
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func (b *batchNodeUpdates) batchCSIUpdates(f csimanager.UpdateNodeCSIInfoFunc) error {
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b.csiMu.Lock()
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defer b.csiMu.Unlock()
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if b.csiBatched {
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return fmt.Errorf("csi updates already batched")
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}
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b.csiBatched = true
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for plugin, info := range b.csiNodePlugins {
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f(plugin, info)
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}
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for plugin, info := range b.csiControllerPlugins {
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f(plugin, info)
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}
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return nil
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}
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// updateNodeFromDriver implements drivermanager.UpdateNodeDriverInfoFn and is
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// used in the driver manager to send driver fingerprints to
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func (b *batchNodeUpdates) updateNodeFromDriver(driver string, info *structs.DriverInfo) {
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b.driversMu.Lock()
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defer b.driversMu.Unlock()
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if b.driversBatched {
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b.driverCB(driver, info)
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return
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}
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b.drivers[driver] = info
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}
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// batchDriverUpdates sends all of the batched driver node updates by calling f
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// for each driver batched
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func (b *batchNodeUpdates) batchDriverUpdates(f drivermanager.UpdateNodeDriverInfoFn) error {
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b.driversMu.Lock()
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defer b.driversMu.Unlock()
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if b.driversBatched {
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return fmt.Errorf("driver updates already batched")
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}
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b.driversBatched = true
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for driver, info := range b.drivers {
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f(driver, info)
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}
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return nil
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}
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// updateNodeFromDevices implements devicemanager.UpdateNodeDevicesFn and is
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// used in the device manager to send device fingerprints to
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func (b *batchNodeUpdates) updateNodeFromDevices(devices []*structs.NodeDeviceResource) {
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b.devicesMu.Lock()
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defer b.devicesMu.Unlock()
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if b.devicesBatched {
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b.devicesCB(devices)
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return
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}
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b.devices = devices
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}
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// batchDevicesUpdates sends the batched device node updates by calling f with
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// the devices
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func (b *batchNodeUpdates) batchDevicesUpdates(f devicemanager.UpdateNodeDevicesFn) error {
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b.devicesMu.Lock()
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defer b.devicesMu.Unlock()
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if b.devicesBatched {
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return fmt.Errorf("devices updates already batched")
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}
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b.devicesBatched = true
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f(b.devices)
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return nil
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}
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