657 lines
19 KiB
Go
657 lines
19 KiB
Go
package nomad
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import (
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"context"
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"errors"
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"fmt"
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"math/rand"
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"net"
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"time"
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"github.com/armon/go-metrics"
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memdb "github.com/hashicorp/go-memdb"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/raft"
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"github.com/hashicorp/serf/serf"
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)
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const (
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// failedEvalUnblockInterval is the interval at which failed evaluations are
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// unblocked to re-enter the scheduler. A failed evaluation occurs under
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// high contention when the schedulers plan does not make progress.
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failedEvalUnblockInterval = 1 * time.Minute
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)
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// monitorLeadership is used to monitor if we acquire or lose our role
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// as the leader in the Raft cluster. There is some work the leader is
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// expected to do, so we must react to changes
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func (s *Server) monitorLeadership() {
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var stopCh chan struct{}
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for {
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select {
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case isLeader := <-s.leaderCh:
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if isLeader {
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stopCh = make(chan struct{})
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go s.leaderLoop(stopCh)
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s.logger.Printf("[INFO] nomad: cluster leadership acquired")
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} else if stopCh != nil {
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close(stopCh)
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stopCh = nil
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s.logger.Printf("[INFO] nomad: cluster leadership lost")
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}
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case <-s.shutdownCh:
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return
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}
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}
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}
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// leaderLoop runs as long as we are the leader to run various
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// maintence activities
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func (s *Server) leaderLoop(stopCh chan struct{}) {
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// Ensure we revoke leadership on stepdown
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defer s.revokeLeadership()
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var reconcileCh chan serf.Member
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establishedLeader := false
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RECONCILE:
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// Setup a reconciliation timer
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reconcileCh = nil
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interval := time.After(s.config.ReconcileInterval)
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// Apply a raft barrier to ensure our FSM is caught up
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start := time.Now()
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barrier := s.raft.Barrier(0)
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if err := barrier.Error(); err != nil {
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s.logger.Printf("[ERR] nomad: failed to wait for barrier: %v", err)
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goto WAIT
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}
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metrics.MeasureSince([]string{"nomad", "leader", "barrier"}, start)
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// Check if we need to handle initial leadership actions
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if !establishedLeader {
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if err := s.establishLeadership(stopCh); err != nil {
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s.logger.Printf("[ERR] nomad: failed to establish leadership: %v", err)
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goto WAIT
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}
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establishedLeader = true
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}
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// Reconcile any missing data
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if err := s.reconcile(); err != nil {
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s.logger.Printf("[ERR] nomad: failed to reconcile: %v", err)
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goto WAIT
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}
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// Initial reconcile worked, now we can process the channel
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// updates
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reconcileCh = s.reconcileCh
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WAIT:
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// Wait until leadership is lost
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for {
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select {
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case <-stopCh:
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return
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case <-s.shutdownCh:
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return
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case <-interval:
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goto RECONCILE
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case member := <-reconcileCh:
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s.reconcileMember(member)
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}
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}
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}
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// establishLeadership is invoked once we become leader and are able
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// to invoke an initial barrier. The barrier is used to ensure any
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// previously inflight transactions have been committed and that our
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// state is up-to-date.
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func (s *Server) establishLeadership(stopCh chan struct{}) error {
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// Disable workers to free half the cores for use in the plan queue and
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// evaluation broker
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if numWorkers := len(s.workers); numWorkers > 1 {
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// Disabling 3/4 of the workers frees CPU for raft and the
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// plan applier which uses 1/2 the cores.
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for i := 0; i < (3 * numWorkers / 4); i++ {
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s.workers[i].SetPause(true)
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}
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}
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// Enable the plan queue, since we are now the leader
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s.planQueue.SetEnabled(true)
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// Start the plan evaluator
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go s.planApply()
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// Enable the eval broker, since we are now the leader
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s.evalBroker.SetEnabled(true)
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// Enable the blocked eval tracker, since we are now the leader
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s.blockedEvals.SetEnabled(true)
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// Enable the deployment watcher, since we are now the leader
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if err := s.deploymentWatcher.SetEnabled(true, s.State()); err != nil {
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return err
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}
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// Restore the eval broker state
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if err := s.restoreEvals(); err != nil {
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return err
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}
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// Activate the vault client
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s.vault.SetActive(true)
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if err := s.restoreRevokingAccessors(); err != nil {
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return err
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}
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// Enable the periodic dispatcher, since we are now the leader.
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s.periodicDispatcher.SetEnabled(true)
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// Restore the periodic dispatcher state
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if err := s.restorePeriodicDispatcher(); err != nil {
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return err
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}
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// Scheduler periodic jobs
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go s.schedulePeriodic(stopCh)
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// Reap any failed evaluations
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go s.reapFailedEvaluations(stopCh)
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// Reap any duplicate blocked evaluations
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go s.reapDupBlockedEvaluations(stopCh)
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// Periodically unblock failed allocations
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go s.periodicUnblockFailedEvals(stopCh)
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// Setup the heartbeat timers. This is done both when starting up or when
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// a leader fail over happens. Since the timers are maintained by the leader
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// node, effectively this means all the timers are renewed at the time of failover.
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// The TTL contract is that the session will not be expired before the TTL,
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// so expiring it later is allowable.
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//
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// This MUST be done after the initial barrier to ensure the latest Nodes
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// are available to be initialized. Otherwise initialization may use stale
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// data.
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if err := s.initializeHeartbeatTimers(); err != nil {
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s.logger.Printf("[ERR] nomad: heartbeat timer setup failed: %v", err)
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return err
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}
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// COMPAT 0.4 - 0.4.1
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// Reconcile the summaries of the registered jobs. We reconcile summaries
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// only if the server is 0.4.1 since summaries are not present in 0.4 they
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// might be incorrect after upgrading to 0.4.1 the summaries might not be
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// correct
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if err := s.reconcileJobSummaries(); err != nil {
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return fmt.Errorf("unable to reconcile job summaries: %v", err)
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}
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return nil
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}
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// restoreEvals is used to restore pending evaluations into the eval broker and
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// blocked evaluations into the blocked eval tracker. The broker and blocked
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// eval tracker is maintained only by the leader, so it must be restored anytime
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// a leadership transition takes place.
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func (s *Server) restoreEvals() error {
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// Get an iterator over every evaluation
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ws := memdb.NewWatchSet()
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iter, err := s.fsm.State().Evals(ws)
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if err != nil {
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return fmt.Errorf("failed to get evaluations: %v", err)
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}
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for {
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raw := iter.Next()
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if raw == nil {
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break
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}
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eval := raw.(*structs.Evaluation)
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if eval.ShouldEnqueue() {
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s.evalBroker.Enqueue(eval)
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} else if eval.ShouldBlock() {
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s.blockedEvals.Block(eval)
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}
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}
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return nil
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}
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// restoreRevokingAccessors is used to restore Vault accessors that should be
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// revoked.
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func (s *Server) restoreRevokingAccessors() error {
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// An accessor should be revoked if its allocation or node is terminal
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ws := memdb.NewWatchSet()
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state := s.fsm.State()
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iter, err := state.VaultAccessors(ws)
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if err != nil {
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return fmt.Errorf("failed to get vault accessors: %v", err)
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}
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var revoke []*structs.VaultAccessor
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for {
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raw := iter.Next()
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if raw == nil {
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break
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}
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va := raw.(*structs.VaultAccessor)
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// Check the allocation
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alloc, err := state.AllocByID(ws, va.AllocID)
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if err != nil {
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return fmt.Errorf("failed to lookup allocation %q: %v", va.AllocID, err)
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}
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if alloc == nil || alloc.Terminated() {
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// No longer running and should be revoked
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revoke = append(revoke, va)
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continue
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}
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// Check the node
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node, err := state.NodeByID(ws, va.NodeID)
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if err != nil {
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return fmt.Errorf("failed to lookup node %q: %v", va.NodeID, err)
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}
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if node == nil || node.TerminalStatus() {
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// Node is terminal so any accessor from it should be revoked
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revoke = append(revoke, va)
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continue
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}
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}
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if len(revoke) != 0 {
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if err := s.vault.RevokeTokens(context.Background(), revoke, true); err != nil {
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return fmt.Errorf("failed to revoke tokens: %v", err)
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}
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}
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return nil
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}
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// restorePeriodicDispatcher is used to restore all periodic jobs into the
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// periodic dispatcher. It also determines if a periodic job should have been
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// created during the leadership transition and force runs them. The periodic
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// dispatcher is maintained only by the leader, so it must be restored anytime a
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// leadership transition takes place.
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func (s *Server) restorePeriodicDispatcher() error {
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ws := memdb.NewWatchSet()
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iter, err := s.fsm.State().JobsByPeriodic(ws, true)
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if err != nil {
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return fmt.Errorf("failed to get periodic jobs: %v", err)
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}
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now := time.Now()
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for i := iter.Next(); i != nil; i = iter.Next() {
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job := i.(*structs.Job)
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// We skip adding parameterized jobs because they themselves aren't
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// tracked, only the dispatched children are.
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if job.IsParameterized() {
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continue
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}
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s.periodicDispatcher.Add(job)
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// If the periodic job has never been launched before, launch will hold
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// the time the periodic job was added. Otherwise it has the last launch
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// time of the periodic job.
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launch, err := s.fsm.State().PeriodicLaunchByID(ws, job.ID)
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if err != nil || launch == nil {
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return fmt.Errorf("failed to get periodic launch time: %v", err)
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}
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// nextLaunch is the next launch that should occur.
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nextLaunch := job.Periodic.Next(launch.Launch.In(job.Periodic.GetLocation()))
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// We skip force launching the job if there should be no next launch
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// (the zero case) or if the next launch time is in the future. If it is
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// in the future, it will be handled by the periodic dispatcher.
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if nextLaunch.IsZero() || !nextLaunch.Before(now) {
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continue
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}
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if _, err := s.periodicDispatcher.ForceRun(job.ID); err != nil {
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msg := fmt.Sprintf("force run of periodic job %q failed: %v", job.ID, err)
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s.logger.Printf("[ERR] nomad.periodic: %s", msg)
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return errors.New(msg)
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}
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s.logger.Printf("[DEBUG] nomad.periodic: periodic job %q force"+
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" run during leadership establishment", job.ID)
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}
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return nil
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}
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// schedulePeriodic is used to do periodic job dispatch while we are leader
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func (s *Server) schedulePeriodic(stopCh chan struct{}) {
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evalGC := time.NewTicker(s.config.EvalGCInterval)
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defer evalGC.Stop()
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nodeGC := time.NewTicker(s.config.NodeGCInterval)
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defer nodeGC.Stop()
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jobGC := time.NewTicker(s.config.JobGCInterval)
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defer jobGC.Stop()
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// getLatest grabs the latest index from the state store. It returns true if
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// the index was retrieved successfully.
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getLatest := func() (uint64, bool) {
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snapshotIndex, err := s.fsm.State().LatestIndex()
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if err != nil {
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s.logger.Printf("[ERR] nomad: failed to determine state store's index: %v", err)
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return 0, false
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}
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return snapshotIndex, true
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}
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for {
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select {
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case <-evalGC.C:
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if index, ok := getLatest(); ok {
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s.evalBroker.Enqueue(s.coreJobEval(structs.CoreJobEvalGC, index))
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}
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case <-nodeGC.C:
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if index, ok := getLatest(); ok {
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s.evalBroker.Enqueue(s.coreJobEval(structs.CoreJobNodeGC, index))
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}
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case <-jobGC.C:
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if index, ok := getLatest(); ok {
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s.evalBroker.Enqueue(s.coreJobEval(structs.CoreJobJobGC, index))
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}
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case <-stopCh:
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return
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}
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}
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}
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// coreJobEval returns an evaluation for a core job
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func (s *Server) coreJobEval(job string, modifyIndex uint64) *structs.Evaluation {
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return &structs.Evaluation{
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ID: structs.GenerateUUID(),
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Priority: structs.CoreJobPriority,
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Type: structs.JobTypeCore,
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TriggeredBy: structs.EvalTriggerScheduled,
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JobID: job,
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Status: structs.EvalStatusPending,
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ModifyIndex: modifyIndex,
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}
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}
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// reapFailedEvaluations is used to reap evaluations that
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// have reached their delivery limit and should be failed
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func (s *Server) reapFailedEvaluations(stopCh chan struct{}) {
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for {
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select {
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case <-stopCh:
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return
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default:
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// Scan for a failed evaluation
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eval, token, err := s.evalBroker.Dequeue([]string{failedQueue}, time.Second)
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if err != nil {
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return
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}
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if eval == nil {
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continue
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}
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// Update the status to failed
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updateEval := eval.Copy()
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updateEval.Status = structs.EvalStatusFailed
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updateEval.StatusDescription = fmt.Sprintf("evaluation reached delivery limit (%d)", s.config.EvalDeliveryLimit)
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s.logger.Printf("[WARN] nomad: eval %#v reached delivery limit, marking as failed", updateEval)
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// Create a follow-up evaluation that will be used to retry the
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// scheduling for the job after the cluster is hopefully more stable
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// due to the fairly large backoff.
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followupEvalWait := s.config.EvalFailedFollowupBaselineDelay +
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time.Duration(rand.Int63n(int64(s.config.EvalFailedFollowupDelayRange)))
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followupEval := eval.CreateFailedFollowUpEval(followupEvalWait)
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// Update via Raft
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req := structs.EvalUpdateRequest{
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Evals: []*structs.Evaluation{updateEval, followupEval},
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}
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if _, _, err := s.raftApply(structs.EvalUpdateRequestType, &req); err != nil {
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s.logger.Printf("[ERR] nomad: failed to update failed eval %#v and create a follow-up: %v", updateEval, err)
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continue
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}
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// Ack completion
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s.evalBroker.Ack(eval.ID, token)
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}
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}
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}
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// reapDupBlockedEvaluations is used to reap duplicate blocked evaluations and
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// should be cancelled.
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func (s *Server) reapDupBlockedEvaluations(stopCh chan struct{}) {
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for {
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select {
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case <-stopCh:
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return
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default:
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// Scan for duplicate blocked evals.
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dups := s.blockedEvals.GetDuplicates(time.Second)
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if dups == nil {
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continue
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}
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cancel := make([]*structs.Evaluation, len(dups))
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for i, dup := range dups {
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// Update the status to cancelled
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newEval := dup.Copy()
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newEval.Status = structs.EvalStatusCancelled
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newEval.StatusDescription = fmt.Sprintf("existing blocked evaluation exists for job %q", newEval.JobID)
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cancel[i] = newEval
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}
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// Update via Raft
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req := structs.EvalUpdateRequest{
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Evals: cancel,
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}
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if _, _, err := s.raftApply(structs.EvalUpdateRequestType, &req); err != nil {
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s.logger.Printf("[ERR] nomad: failed to update duplicate evals %#v: %v", cancel, err)
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continue
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}
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}
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}
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}
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// periodicUnblockFailedEvals periodically unblocks failed, blocked evaluations.
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func (s *Server) periodicUnblockFailedEvals(stopCh chan struct{}) {
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ticker := time.NewTicker(failedEvalUnblockInterval)
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defer ticker.Stop()
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for {
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select {
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case <-stopCh:
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return
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case <-ticker.C:
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// Unblock the failed allocations
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s.blockedEvals.UnblockFailed()
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}
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}
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}
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// revokeLeadership is invoked once we step down as leader.
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// This is used to cleanup any state that may be specific to a leader.
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func (s *Server) revokeLeadership() error {
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// Disable the plan queue, since we are no longer leader
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s.planQueue.SetEnabled(false)
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// Disable the eval broker, since it is only useful as a leader
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s.evalBroker.SetEnabled(false)
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// Disable the blocked eval tracker, since it is only useful as a leader
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s.blockedEvals.SetEnabled(false)
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// Disable the periodic dispatcher, since it is only useful as a leader
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s.periodicDispatcher.SetEnabled(false)
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// Disable the Vault client as it is only useful as a leader.
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s.vault.SetActive(false)
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// Disable the deployment watcher as it is only useful as a leader.
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if err := s.deploymentWatcher.SetEnabled(false, nil); err != nil {
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return err
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}
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// Clear the heartbeat timers on either shutdown or step down,
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// since we are no longer responsible for TTL expirations.
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if err := s.clearAllHeartbeatTimers(); err != nil {
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s.logger.Printf("[ERR] nomad: clearing heartbeat timers failed: %v", err)
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return err
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}
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// Unpause our worker if we paused previously
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if len(s.workers) > 1 {
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for i := 0; i < len(s.workers)/2; i++ {
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s.workers[i].SetPause(false)
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}
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}
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return nil
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}
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// reconcile is used to reconcile the differences between Serf
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// membership and what is reflected in our strongly consistent store.
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func (s *Server) reconcile() error {
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defer metrics.MeasureSince([]string{"nomad", "leader", "reconcile"}, time.Now())
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members := s.serf.Members()
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for _, member := range members {
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if err := s.reconcileMember(member); err != nil {
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return err
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}
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}
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return nil
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}
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|
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// reconcileMember is used to do an async reconcile of a single serf member
|
|
func (s *Server) reconcileMember(member serf.Member) error {
|
|
// Check if this is a member we should handle
|
|
valid, parts := isNomadServer(member)
|
|
if !valid || parts.Region != s.config.Region {
|
|
return nil
|
|
}
|
|
defer metrics.MeasureSince([]string{"nomad", "leader", "reconcileMember"}, time.Now())
|
|
|
|
// Do not reconcile ourself
|
|
if member.Name == fmt.Sprintf("%s.%s", s.config.NodeName, s.config.Region) {
|
|
return nil
|
|
}
|
|
|
|
var err error
|
|
switch member.Status {
|
|
case serf.StatusAlive:
|
|
err = s.addRaftPeer(member, parts)
|
|
case serf.StatusLeft, StatusReap:
|
|
err = s.removeRaftPeer(member, parts)
|
|
}
|
|
if err != nil {
|
|
s.logger.Printf("[ERR] nomad: failed to reconcile member: %v: %v",
|
|
member, err)
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// reconcileJobSummaries reconciles the summaries of all the jobs registered in
|
|
// the system
|
|
// COMPAT 0.4 -> 0.4.1
|
|
func (s *Server) reconcileJobSummaries() error {
|
|
index, err := s.fsm.state.LatestIndex()
|
|
if err != nil {
|
|
return fmt.Errorf("unable to read latest index: %v", err)
|
|
}
|
|
s.logger.Printf("[DEBUG] leader: reconciling job summaries at index: %v", index)
|
|
|
|
args := &structs.GenericResponse{}
|
|
msg := structs.ReconcileJobSummariesRequestType | structs.IgnoreUnknownTypeFlag
|
|
if _, _, err = s.raftApply(msg, args); err != nil {
|
|
return fmt.Errorf("reconciliation of job summaries failed: %v", err)
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// addRaftPeer is used to add a new Raft peer when a Nomad server joins
|
|
func (s *Server) addRaftPeer(m serf.Member, parts *serverParts) error {
|
|
// Do not join ourselfs
|
|
if m.Name == s.config.NodeName {
|
|
s.logger.Printf("[DEBUG] nomad: adding self (%q) as raft peer skipped", m.Name)
|
|
return nil
|
|
}
|
|
|
|
// Check for possibility of multiple bootstrap nodes
|
|
if parts.Bootstrap {
|
|
members := s.serf.Members()
|
|
for _, member := range members {
|
|
valid, p := isNomadServer(member)
|
|
if valid && member.Name != m.Name && p.Bootstrap {
|
|
s.logger.Printf("[ERR] nomad: '%v' and '%v' are both in bootstrap mode. Only one node should be in bootstrap mode, not adding Raft peer.", m.Name, member.Name)
|
|
return nil
|
|
}
|
|
}
|
|
}
|
|
|
|
// TODO (alexdadgar) - This will need to be changed once we support node IDs.
|
|
addr := (&net.TCPAddr{IP: m.Addr, Port: parts.Port}).String()
|
|
|
|
// See if it's already in the configuration. It's harmless to re-add it
|
|
// but we want to avoid doing that if possible to prevent useless Raft
|
|
// log entries.
|
|
configFuture := s.raft.GetConfiguration()
|
|
if err := configFuture.Error(); err != nil {
|
|
s.logger.Printf("[ERR] nomad: failed to get raft configuration: %v", err)
|
|
return err
|
|
}
|
|
for _, server := range configFuture.Configuration().Servers {
|
|
if server.Address == raft.ServerAddress(addr) {
|
|
return nil
|
|
}
|
|
}
|
|
|
|
// Attempt to add as a peer
|
|
addFuture := s.raft.AddPeer(raft.ServerAddress(addr))
|
|
if err := addFuture.Error(); err != nil {
|
|
s.logger.Printf("[ERR] nomad: failed to add raft peer: %v", err)
|
|
return err
|
|
} else if err == nil {
|
|
s.logger.Printf("[INFO] nomad: added raft peer: %v", parts)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// removeRaftPeer is used to remove a Raft peer when a Nomad server leaves
|
|
// or is reaped
|
|
func (s *Server) removeRaftPeer(m serf.Member, parts *serverParts) error {
|
|
// TODO (alexdadgar) - This will need to be changed once we support node IDs.
|
|
addr := (&net.TCPAddr{IP: m.Addr, Port: parts.Port}).String()
|
|
|
|
// See if it's already in the configuration. It's harmless to re-remove it
|
|
// but we want to avoid doing that if possible to prevent useless Raft
|
|
// log entries.
|
|
configFuture := s.raft.GetConfiguration()
|
|
if err := configFuture.Error(); err != nil {
|
|
s.logger.Printf("[ERR] nomad: failed to get raft configuration: %v", err)
|
|
return err
|
|
}
|
|
for _, server := range configFuture.Configuration().Servers {
|
|
if server.Address == raft.ServerAddress(addr) {
|
|
goto REMOVE
|
|
}
|
|
}
|
|
return nil
|
|
|
|
REMOVE:
|
|
// Attempt to remove as a peer.
|
|
future := s.raft.RemovePeer(raft.ServerAddress(addr))
|
|
if err := future.Error(); err != nil {
|
|
s.logger.Printf("[ERR] nomad: failed to remove raft peer '%v': %v",
|
|
parts, err)
|
|
return err
|
|
}
|
|
return nil
|
|
}
|