open-nomad/scheduler/util_test.go

206 lines
4.1 KiB
Go

package scheduler
import (
"fmt"
"os"
"testing"
"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/state"
"github.com/hashicorp/nomad/nomad/structs"
)
func TestMaterializeTaskGroups(t *testing.T) {
job := mock.Job()
index := materializeTaskGroups(job)
if len(index) != 10 {
t.Fatalf("Bad: %#v", index)
}
for i := 0; i < 10; i++ {
name := fmt.Sprintf("my-job.web[%d]", i)
tg, ok := index[name]
if !ok {
t.Fatalf("bad")
}
if tg != job.TaskGroups[0] {
t.Fatalf("bad")
}
}
}
func TestDiffAllocs(t *testing.T) {
job := mock.Job()
required := materializeTaskGroups(job)
// The "old" job has a previous modify index
oldJob := new(structs.Job)
*oldJob = *job
oldJob.ModifyIndex -= 1
tainted := map[string]bool{
"dead": true,
"zip": false,
}
allocs := []*structs.Allocation{
// Update the 1st
&structs.Allocation{
ID: mock.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[0]",
Job: oldJob,
},
// Ignore the 2rd
&structs.Allocation{
ID: mock.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[1]",
Job: job,
},
// Evict 11th
&structs.Allocation{
ID: mock.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[10]",
},
// Migrate the 3rd
&structs.Allocation{
ID: mock.GenerateUUID(),
NodeID: "dead",
Name: "my-job.web[2]",
},
}
diff := diffAllocs(job, tainted, required, allocs)
place := diff.place
update := diff.update
migrate := diff.migrate
evict := diff.evict
ignore := diff.ignore
// We should update the first alloc
if len(update) != 1 || update[0].Alloc != allocs[0] {
t.Fatalf("bad: %#v", update)
}
// We should ignore the second alloc
if len(ignore) != 1 || ignore[0].Alloc != allocs[1] {
t.Fatalf("bad: %#v", ignore)
}
// We should evict the 3rd alloc
if len(evict) != 1 || evict[0].Alloc != allocs[2] {
t.Fatalf("bad: %#v", evict)
}
// We should migrate the 4rd alloc
if len(migrate) != 1 || migrate[0].Alloc != allocs[3] {
t.Fatalf("bad: %#v", migrate)
}
// We should place 7
if len(place) != 7 {
t.Fatalf("bad: %#v", place)
}
}
func TestReadyNodesInDCs(t *testing.T) {
state, err := state.NewStateStore(os.Stderr)
if err != nil {
t.Fatalf("err: %v", err)
}
node1 := mock.Node()
node2 := mock.Node()
node2.Datacenter = "dc2"
node3 := mock.Node()
node3.Datacenter = "dc2"
node3.Status = structs.NodeStatusDown
noErr(t, state.RegisterNode(1000, node1))
noErr(t, state.RegisterNode(1001, node2))
noErr(t, state.RegisterNode(1002, node3))
nodes, err := readyNodesInDCs(state, []string{"dc1", "dc2"})
if err != nil {
t.Fatalf("err: %v", err)
}
if len(nodes) != 2 {
t.Fatalf("err: %v")
}
if nodes[0].ID == node3.ID || nodes[1].ID == node3.ID {
t.Fatalf("Bad: %#v", nodes)
}
}
func TestRetryMax(t *testing.T) {
calls := 0
bad := func() (bool, error) {
calls += 1
return false, nil
}
err := retryMax(3, bad)
if err == nil {
t.Fatalf("should fail")
}
if calls != 3 {
t.Fatalf("mis match")
}
calls = 0
good := func() (bool, error) {
calls += 1
return true, nil
}
err = retryMax(3, good)
if err != nil {
t.Fatalf("err: %v")
}
if calls != 1 {
t.Fatalf("mis match")
}
}
func TestTaintedNodes(t *testing.T) {
state, err := state.NewStateStore(os.Stderr)
if err != nil {
t.Fatalf("err: %v", err)
}
node1 := mock.Node()
node2 := mock.Node()
node2.Datacenter = "dc2"
node3 := mock.Node()
node3.Datacenter = "dc2"
node3.Status = structs.NodeStatusDown
noErr(t, state.RegisterNode(1000, node1))
noErr(t, state.RegisterNode(1001, node2))
noErr(t, state.RegisterNode(1002, node3))
allocs := []*structs.Allocation{
&structs.Allocation{NodeID: node1.ID},
&structs.Allocation{NodeID: node2.ID},
&structs.Allocation{NodeID: node3.ID},
&structs.Allocation{NodeID: "blah"},
}
tainted, err := taintedNodes(state, allocs)
if err != nil {
t.Fatalf("err: %v", err)
}
if len(tainted) != 4 {
t.Fatalf("err: %v")
}
if tainted[node1.ID] || tainted[node2.ID] {
t.Fatalf("Bad: %v", tainted)
}
if !tainted[node3.ID] || !tainted["blah"] {
t.Fatalf("Bad: %v", tainted)
}
}