204ca8230c
Introduce a device manager that manages the lifecycle of device plugins on the client. It fingerprints, collects stats, and forwards Reserve requests to the correct plugin. The manager, also handles device plugins failing and validates their output.
230 lines
7.1 KiB
Go
230 lines
7.1 KiB
Go
package nvidia
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import (
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"context"
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"time"
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"github.com/hashicorp/nomad/devices/gpu/nvidia/nvml"
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"github.com/hashicorp/nomad/helper"
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"github.com/hashicorp/nomad/plugins/device"
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"github.com/hashicorp/nomad/plugins/shared/structs"
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)
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const (
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// Attribute names and units for reporting Fingerprint output
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MemoryAttr = "memory"
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PowerAttr = "power"
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BAR1Attr = "bar1"
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DriverVersionAttr = "driver_version"
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CoresClockAttr = "cores_clock"
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MemoryClockAttr = "memory_clock"
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PCIBandwidthAttr = "pci_bandwidth"
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DisplayStateAttr = "display_state"
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PersistenceModeAttr = "persistence_mode"
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)
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// fingerprint is the long running goroutine that detects hardware
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func (d *NvidiaDevice) fingerprint(ctx context.Context, devices chan<- *device.FingerprintResponse) {
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defer close(devices)
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if d.initErr != nil {
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if d.initErr.Error() != nvml.UnavailableLib.Error() {
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d.logger.Error("exiting fingerprinting due to problems with NVML loading", "error", d.initErr)
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devices <- device.NewFingerprintError(d.initErr)
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}
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// Just close the channel to let server know that there are no working
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// Nvidia GPU units
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return
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}
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// Create a timer that will fire immediately for the first detection
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ticker := time.NewTimer(0)
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for {
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select {
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case <-ctx.Done():
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return
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case <-ticker.C:
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ticker.Reset(d.fingerprintPeriod)
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}
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d.writeFingerprintToChannel(devices)
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}
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}
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// writeFingerprintToChannel makes nvml call and writes response to channel
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func (d *NvidiaDevice) writeFingerprintToChannel(devices chan<- *device.FingerprintResponse) {
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fingerprintData, err := d.nvmlClient.GetFingerprintData()
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if err != nil {
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d.logger.Error("failed to get fingerprint nvidia devices", "error", err)
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devices <- device.NewFingerprintError(err)
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return
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}
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// ignore devices from fingerprint output
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fingerprintDevices := ignoreFingerprintedDevices(fingerprintData.Devices, d.ignoredGPUIDs)
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// check if any device health was updated or any device was added to host
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if !d.fingerprintChanged(fingerprintDevices) {
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return
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}
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commonAttributes := map[string]*structs.Attribute{
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DriverVersionAttr: {
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String: helper.StringToPtr(fingerprintData.DriverVersion),
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},
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}
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// Group all FingerprintDevices by DeviceName attribute
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deviceListByDeviceName := make(map[string][]*nvml.FingerprintDeviceData)
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for _, device := range fingerprintDevices {
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deviceName := device.DeviceName
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if deviceName == nil {
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// nvml driver was not able to detect device name. This kind
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// of devices are placed to single group with 'notAvailable' name
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notAvailableCopy := notAvailable
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deviceName = ¬AvailableCopy
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}
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deviceListByDeviceName[*deviceName] = append(deviceListByDeviceName[*deviceName], device)
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}
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// Build Fingerprint response with computed groups and send it over the channel
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deviceGroups := make([]*device.DeviceGroup, 0, len(deviceListByDeviceName))
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for groupName, devices := range deviceListByDeviceName {
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deviceGroups = append(deviceGroups, deviceGroupFromFingerprintData(groupName, devices, commonAttributes))
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}
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devices <- device.NewFingerprint(deviceGroups...)
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}
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// ignoreFingerprintedDevices excludes ignored devices from fingerprint output
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func ignoreFingerprintedDevices(deviceData []*nvml.FingerprintDeviceData, ignoredGPUIDs map[string]struct{}) []*nvml.FingerprintDeviceData {
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var result []*nvml.FingerprintDeviceData
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for _, fingerprintDevice := range deviceData {
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if _, ignored := ignoredGPUIDs[fingerprintDevice.UUID]; !ignored {
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result = append(result, fingerprintDevice)
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}
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}
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return result
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}
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// fingerprintChanged checks if there are any previously unseen nvidia devices located
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// or any of fingerprinted nvidia devices disappeared since the last fingerprint run.
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// Also, this func updates device map on NvidiaDevice with the latest data
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func (d *NvidiaDevice) fingerprintChanged(allDevices []*nvml.FingerprintDeviceData) bool {
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d.deviceLock.Lock()
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defer d.deviceLock.Unlock()
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changeDetected := false
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// check if every device in allDevices is in d.devices
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for _, device := range allDevices {
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if _, ok := d.devices[device.UUID]; !ok {
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changeDetected = true
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}
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}
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// check if every device in d.devices is in allDevices
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fingerprintDeviceMap := make(map[string]struct{})
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for _, device := range allDevices {
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fingerprintDeviceMap[device.UUID] = struct{}{}
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}
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for id := range d.devices {
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if _, ok := fingerprintDeviceMap[id]; !ok {
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changeDetected = true
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}
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}
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d.devices = fingerprintDeviceMap
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return changeDetected
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}
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// deviceGroupFromFingerprintData composes deviceGroup from FingerprintDeviceData slice
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func deviceGroupFromFingerprintData(groupName string, deviceList []*nvml.FingerprintDeviceData, commonAttributes map[string]*structs.Attribute) *device.DeviceGroup {
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// deviceGroup without devices makes no sense -> return nil when no devices are provided
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if len(deviceList) == 0 {
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return nil
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}
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devices := make([]*device.Device, len(deviceList))
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for index, dev := range deviceList {
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devices[index] = &device.Device{
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ID: dev.UUID,
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// all fingerprinted devices are "healthy" for now
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// to get real health data -> dcgm bindings should be used
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Healthy: true,
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HwLocality: &device.DeviceLocality{
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PciBusID: dev.PCIBusID,
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},
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}
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}
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deviceGroup := &device.DeviceGroup{
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Vendor: vendor,
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Type: deviceType,
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Name: groupName,
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Devices: devices,
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// Assumption made that devices with the same DeviceName have the same
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// attributes like amount of memory, power, bar1memory etc
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Attributes: attributesFromFingerprintDeviceData(deviceList[0]),
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}
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// Extend attribute map with common attributes
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for attributeKey, attributeValue := range commonAttributes {
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deviceGroup.Attributes[attributeKey] = attributeValue
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}
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return deviceGroup
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}
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// attributesFromFingerprintDeviceData converts nvml.FingerprintDeviceData
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// struct to device.DeviceGroup.Attributes format (map[string]string)
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// this function performs all nil checks for FingerprintDeviceData pointers
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func attributesFromFingerprintDeviceData(d *nvml.FingerprintDeviceData) map[string]*structs.Attribute {
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attrs := map[string]*structs.Attribute{
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DisplayStateAttr: {
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String: helper.StringToPtr(d.DisplayState),
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},
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PersistenceModeAttr: {
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String: helper.StringToPtr(d.PersistenceMode),
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},
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}
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if d.MemoryMiB != nil {
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attrs[MemoryAttr] = &structs.Attribute{
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Int: helper.Int64ToPtr(int64(*d.MemoryMiB)),
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Unit: structs.UnitMiB,
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}
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}
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if d.PowerW != nil {
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attrs[PowerAttr] = &structs.Attribute{
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Int: helper.Int64ToPtr(int64(*d.PowerW)),
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Unit: structs.UnitW,
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}
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}
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if d.BAR1MiB != nil {
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attrs[BAR1Attr] = &structs.Attribute{
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Int: helper.Int64ToPtr(int64(*d.BAR1MiB)),
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Unit: structs.UnitMiB,
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}
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}
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if d.CoresClockMHz != nil {
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attrs[CoresClockAttr] = &structs.Attribute{
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Int: helper.Int64ToPtr(int64(*d.CoresClockMHz)),
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Unit: structs.UnitMHz,
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}
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}
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if d.MemoryClockMHz != nil {
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attrs[MemoryClockAttr] = &structs.Attribute{
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Int: helper.Int64ToPtr(int64(*d.MemoryClockMHz)),
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Unit: structs.UnitMHz,
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}
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}
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if d.PCIBandwidthMBPerS != nil {
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attrs[PCIBandwidthAttr] = &structs.Attribute{
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Int: helper.Int64ToPtr(int64(*d.PCIBandwidthMBPerS)),
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Unit: structs.UnitMBPerS,
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}
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}
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return attrs
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}
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