open-nomad/scheduler/scheduler.go

91 lines
3.3 KiB
Go

package scheduler
import (
"fmt"
"log"
"github.com/hashicorp/go-memdb"
"github.com/hashicorp/nomad/nomad/structs"
)
// BuiltinSchedulers contains the built in registered schedulers
// which are available
var BuiltinSchedulers = map[string]Factory{
"service": NewServiceScheduler,
"batch": NewBatchScheduler,
"system": NewSystemScheduler,
}
// NewScheduler is used to instantiate and return a new scheduler
// given the scheduler name, initial state, and planner.
func NewScheduler(name string, logger *log.Logger, state State, planner Planner) (Scheduler, error) {
// Lookup the factory function
factory, ok := BuiltinSchedulers[name]
if !ok {
return nil, fmt.Errorf("unknown scheduler '%s'", name)
}
// Instantiate the scheduler
sched := factory(logger, state, planner)
return sched, nil
}
// Factory is used to instantiate a new Scheduler
type Factory func(*log.Logger, State, Planner) Scheduler
// Scheduler is the top level instance for a scheduler. A scheduler is
// meant to only encapsulate business logic, pushing the various plumbing
// into Nomad itself. They are invoked to process a single evaluation at
// a time. The evaluation may result in task allocations which are computed
// optimistically, as there are many concurrent evaluations being processed.
// The task allocations are submitted as a plan, and the current leader will
// coordinate the commmits to prevent oversubscription or improper allocations
// based on stale state.
type Scheduler interface {
// Process is used to handle a new evaluation. The scheduler is free to
// apply any logic necessary to make the task placements. The state and
// planner will be provided prior to any invocations of process.
Process(*structs.Evaluation) error
}
// State is an immutable view of the global state. This allows schedulers
// to make intelligent decisions based on allocations of other schedulers
// and to enforce complex constraints that require more information than
// is available to a local state scheduler.
type State interface {
// Nodes returns an iterator over all the nodes.
// The type of each result is *structs.Node
Nodes() (memdb.ResultIterator, error)
// AllocsByJob returns the allocations by JobID
AllocsByJob(jobID string) ([]*structs.Allocation, error)
// AllocsByNode returns all the allocations by node
AllocsByNode(node string) ([]*structs.Allocation, error)
// AllocsByNodeTerminal returns all the allocations by node filtering by terminal status
AllocsByNodeTerminal(node string, terminal bool) ([]*structs.Allocation, error)
// GetNodeByID is used to lookup a node by ID
NodeByID(nodeID string) (*structs.Node, error)
// GetJobByID is used to lookup a job by ID
JobByID(id string) (*structs.Job, error)
}
// Planner interface is used to submit a task allocation plan.
type Planner interface {
// SubmitPlan is used to submit a plan for consideration.
// This will return a PlanResult or an error. It is possible
// that this will result in a state refresh as well.
SubmitPlan(*structs.Plan) (*structs.PlanResult, State, error)
// UpdateEval is used to update an evaluation. This should update
// a copy of the input evaluation since that should be immutable.
UpdateEval(*structs.Evaluation) error
// CreateEval is used to create an evaluation. This should set the
// PreviousEval to that of the current evaluation.
CreateEval(*structs.Evaluation) error
}