132 lines
3.5 KiB
Go
132 lines
3.5 KiB
Go
package scheduler
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import (
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"testing"
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"github.com/hashicorp/nomad/helper"
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"github.com/hashicorp/nomad/nomad/mock"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/stretchr/testify/require"
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)
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// Test that we properly create the bitmap even when the alloc set includes an
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// allocation with a higher count than the current min count and it is byte
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// aligned.
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// Ensure no regression from: https://github.com/hashicorp/nomad/issues/3008
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func TestBitmapFrom(t *testing.T) {
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input := map[string]*structs.Allocation{
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"8": {
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JobID: "foo",
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TaskGroup: "bar",
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Name: "foo.bar[8]",
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},
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}
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b := bitmapFrom(input, 1)
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exp := uint(16)
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if act := b.Size(); act != exp {
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t.Fatalf("got %d; want %d", act, exp)
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}
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b = bitmapFrom(input, 8)
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if act := b.Size(); act != exp {
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t.Fatalf("got %d; want %d", act, exp)
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}
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}
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func TestAllocSet_filterByTainted(t *testing.T) {
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require := require.New(t)
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nodes := map[string]*structs.Node{
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"draining": {
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ID: "draining",
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DrainStrategy: mock.DrainNode().DrainStrategy,
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},
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"lost": {
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ID: "lost",
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Status: structs.NodeStatusDown,
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},
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"nil": nil,
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"normal": {
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ID: "normal",
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Status: structs.NodeStatusReady,
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},
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}
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batchJob := &structs.Job{
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Type: structs.JobTypeBatch,
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}
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allocs := allocSet{
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// Non-terminal alloc with migrate=true should migrate on a draining node
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"migrating1": {
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ID: "migrating1",
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ClientStatus: structs.AllocClientStatusRunning,
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DesiredTransition: structs.DesiredTransition{Migrate: helper.BoolToPtr(true)},
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Job: batchJob,
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NodeID: "draining",
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},
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// Non-terminal alloc with migrate=true should migrate on an unknown node
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"migrating2": {
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ID: "migrating2",
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ClientStatus: structs.AllocClientStatusRunning,
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DesiredTransition: structs.DesiredTransition{Migrate: helper.BoolToPtr(true)},
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Job: batchJob,
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NodeID: "nil",
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},
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"untainted1": {
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ID: "untainted1",
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ClientStatus: structs.AllocClientStatusRunning,
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Job: batchJob,
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NodeID: "normal",
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},
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// Terminal allocs are always untainted
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"untainted2": {
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ID: "untainted2",
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ClientStatus: structs.AllocClientStatusComplete,
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Job: batchJob,
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NodeID: "normal",
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},
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// Terminal allocs are always untainted, even on draining nodes
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"untainted3": {
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ID: "untainted3",
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ClientStatus: structs.AllocClientStatusComplete,
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Job: batchJob,
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NodeID: "draining",
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},
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// Terminal allocs are always untainted, even on lost nodes
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"untainted4": {
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ID: "untainted4",
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ClientStatus: structs.AllocClientStatusComplete,
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Job: batchJob,
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NodeID: "lost",
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},
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// Non-terminal allocs on lost nodes are lost
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"lost1": {
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ID: "lost1",
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ClientStatus: structs.AllocClientStatusPending,
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Job: batchJob,
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NodeID: "lost",
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},
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// Non-terminal allocs on lost nodes are lost
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"lost2": {
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ID: "lost2",
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ClientStatus: structs.AllocClientStatusRunning,
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Job: batchJob,
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NodeID: "lost",
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},
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}
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untainted, migrate, lost := allocs.filterByTainted(nodes)
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require.Len(untainted, 4)
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require.Contains(untainted, "untainted1")
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require.Contains(untainted, "untainted2")
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require.Contains(untainted, "untainted3")
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require.Contains(untainted, "untainted4")
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require.Len(migrate, 2)
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require.Contains(migrate, "migrating1")
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require.Contains(migrate, "migrating2")
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require.Len(lost, 2)
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require.Contains(lost, "lost1")
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require.Contains(lost, "lost2")
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}
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