open-nomad/nomad/structs/node_class_test.go

230 lines
5.6 KiB
Go

package structs
import (
"testing"
)
func testNode() *Node {
return &Node{
ID: GenerateUUID(),
Datacenter: "dc1",
Name: "foobar",
Attributes: map[string]string{
"kernel.name": "linux",
"arch": "x86",
"version": "0.1.0",
"driver.exec": "1",
},
UniqueAttributes: make(map[string]struct{}),
Resources: &Resources{
CPU: 4000,
MemoryMB: 8192,
DiskMB: 100 * 1024,
IOPS: 150,
Networks: []*NetworkResource{
&NetworkResource{
Device: "eth0",
CIDR: "192.168.0.100/32",
MBits: 1000,
},
},
},
Reserved: &Resources{
CPU: 100,
MemoryMB: 256,
DiskMB: 4 * 1024,
Networks: []*NetworkResource{
&NetworkResource{
Device: "eth0",
IP: "192.168.0.100",
ReservedPorts: []Port{{Label: "main", Value: 22}},
MBits: 1,
},
},
},
Links: map[string]string{
"consul": "foobar.dc1",
},
Meta: map[string]string{
"pci-dss": "true",
},
NodeClass: "linux-medium-pci",
Status: NodeStatusReady,
}
}
func TestNode_ComputedClass(t *testing.T) {
// Create a node and gets it computed class
n := testNode()
if err := n.ComputeClass(); err != nil {
t.Fatalf("ComputeClass() failed: %v", err)
}
if n.ComputedClass == 0 {
t.Fatal("ComputeClass() didn't set computed class")
}
old := n.ComputedClass
// Compute again to ensure determinism
if err := n.ComputeClass(); err != nil {
t.Fatalf("ComputeClass() failed: %v", err)
}
if old != n.ComputedClass {
t.Fatalf("ComputeClass() should have returned same class; got %v; want %v", n.ComputedClass, old)
}
// Modify a field and compute the class again.
n.Datacenter = "New DC"
if err := n.ComputeClass(); err != nil {
t.Fatalf("ComputeClass() failed: %v", err)
}
if n.ComputedClass == 0 {
t.Fatal("ComputeClass() didn't set computed class")
}
if old == n.ComputedClass {
t.Fatal("ComputeClass() returned same computed class")
}
}
func TestNode_ComputedClass_Ignore(t *testing.T) {
// Create a node and gets it computed class
n := testNode()
if err := n.ComputeClass(); err != nil {
t.Fatalf("ComputeClass() failed: %v", err)
}
if n.ComputedClass == 0 {
t.Fatal("ComputeClass() didn't set computed class")
}
old := n.ComputedClass
// Modify an ignored field and compute the class again.
n.ID = "New ID"
if err := n.ComputeClass(); err != nil {
t.Fatalf("ComputeClass() failed: %v", err)
}
if n.ComputedClass == 0 {
t.Fatal("ComputeClass() didn't set computed class")
}
if old != n.ComputedClass {
t.Fatal("ComputeClass() should have ignored field")
}
}
func TestNode_ComputedClass_NetworkResources(t *testing.T) {
// Create a node with a few network resources and gets it computed class
nr1 := &NetworkResource{
Device: "eth0",
CIDR: "192.168.0.100/32",
MBits: 1000,
}
nr2 := &NetworkResource{
Device: "eth1",
CIDR: "192.168.0.100/32",
MBits: 500,
}
n := &Node{
Resources: &Resources{
Networks: []*NetworkResource{nr1, nr2},
},
}
if err := n.ComputeClass(); err != nil {
t.Fatalf("ComputeClass() failed: %v", err)
}
if n.ComputedClass == 0 {
t.Fatal("ComputeClass() didn't set computed class")
}
old := n.ComputedClass
// Change the order of the network resources and compute the class again.
n.Resources.Networks = []*NetworkResource{nr2, nr1}
if err := n.ComputeClass(); err != nil {
t.Fatalf("ComputeClass() failed: %v", err)
}
if n.ComputedClass == 0 {
t.Fatal("ComputeClass() didn't set computed class")
}
if old != n.ComputedClass {
t.Fatal("ComputeClass() didn't ignore NetworkResource order")
}
}
func TestNode_ComputedClass_Attr(t *testing.T) {
// Create a node and gets it computed class
n := testNode()
if err := n.ComputeClass(); err != nil {
t.Fatalf("ComputeClass() failed: %v", err)
}
if n.ComputedClass == 0 {
t.Fatal("ComputeClass() didn't set computed class")
}
old := n.ComputedClass
// Modify an attribute and compute the class again.
n.Attributes["version"] = "New Version"
if err := n.ComputeClass(); err != nil {
t.Fatalf("ComputeClass() failed: %v", err)
}
if n.ComputedClass == 0 {
t.Fatal("ComputeClass() didn't set computed class")
}
if old == n.ComputedClass {
t.Fatal("ComputeClass() ignored attribute change")
}
old = n.ComputedClass
// Add an ignored attribute and compute the class again.
key := "ignore"
n.Attributes[key] = "hello world"
n.UniqueAttributes[key] = struct{}{}
if err := n.ComputeClass(); err != nil {
t.Fatalf("ComputeClass() failed: %v", err)
}
if n.ComputedClass == 0 {
t.Fatal("ComputeClass() didn't set computed class")
}
if old != n.ComputedClass {
t.Fatal("ComputeClass() didn't ignore unique attribute")
}
}
func TestNode_ComputedClass_Meta(t *testing.T) {
// Create a node and gets it computed class
n := testNode()
if err := n.ComputeClass(); err != nil {
t.Fatalf("ComputeClass() failed: %v", err)
}
if n.ComputedClass == 0 {
t.Fatal("ComputeClass() didn't set computed class")
}
old := n.ComputedClass
// Modify a meta key and compute the class again.
n.Meta["pci-dss"] = "false"
if err := n.ComputeClass(); err != nil {
t.Fatalf("ComputeClass() failed: %v", err)
}
if n.ComputedClass == 0 {
t.Fatal("ComputeClass() didn't set computed class")
}
if old == n.ComputedClass {
t.Fatal("ComputeClass() ignored meta change")
}
old = n.ComputedClass
// Add a unique meta key and compute the class again.
key := "test_unique"
n.Meta[key] = "ignore"
if err := n.ComputeClass(); err != nil {
t.Fatalf("ComputeClass() failed: %v", err)
}
if n.ComputedClass == 0 {
t.Fatal("ComputeClass() didn't set computed class")
}
if old != n.ComputedClass {
t.Fatal("ComputeClass() didn't ignore unique meta key")
}
}