9470507cf4
Currently when operators need to log onto a machine where an alloc is running they will need to perform both an alloc/job status call and then a call to discover the node name from the node list. This updates both the job status and alloc status output to include the node name within the information to make operator use easier. Closes #2359 Cloess #1180
627 lines
21 KiB
Go
627 lines
21 KiB
Go
package scheduler
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import (
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"fmt"
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"time"
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log "github.com/hashicorp/go-hclog"
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memdb "github.com/hashicorp/go-memdb"
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multierror "github.com/hashicorp/go-multierror"
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"github.com/hashicorp/nomad/helper/uuid"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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const (
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// maxServiceScheduleAttempts is used to limit the number of times
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// we will attempt to schedule if we continue to hit conflicts for services.
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maxServiceScheduleAttempts = 5
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// maxBatchScheduleAttempts is used to limit the number of times
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// we will attempt to schedule if we continue to hit conflicts for batch.
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maxBatchScheduleAttempts = 2
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// allocNotNeeded is the status used when a job no longer requires an allocation
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allocNotNeeded = "alloc not needed due to job update"
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// allocMigrating is the status used when we must migrate an allocation
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allocMigrating = "alloc is being migrated"
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// allocUpdating is the status used when a job requires an update
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allocUpdating = "alloc is being updated due to job update"
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// allocLost is the status used when an allocation is lost
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allocLost = "alloc is lost since its node is down"
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// allocInPlace is the status used when speculating on an in-place update
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allocInPlace = "alloc updating in-place"
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// allocNodeTainted is the status used when stopping an alloc because it's
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// node is tainted.
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allocNodeTainted = "alloc not needed as node is tainted"
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// blockedEvalMaxPlanDesc is the description used for blocked evals that are
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// a result of hitting the max number of plan attempts
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blockedEvalMaxPlanDesc = "created due to placement conflicts"
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// blockedEvalFailedPlacements is the description used for blocked evals
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// that are a result of failing to place all allocations.
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blockedEvalFailedPlacements = "created to place remaining allocations"
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// reschedulingFollowupEvalDesc is the description used when creating follow
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// up evals for delayed rescheduling
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reschedulingFollowupEvalDesc = "created for delayed rescheduling"
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// maxPastRescheduleEvents is the maximum number of past reschedule event
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// that we track when unlimited rescheduling is enabled
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maxPastRescheduleEvents = 5
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)
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// SetStatusError is used to set the status of the evaluation to the given error
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type SetStatusError struct {
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Err error
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EvalStatus string
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}
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func (s *SetStatusError) Error() string {
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return s.Err.Error()
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}
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// GenericScheduler is used for 'service' and 'batch' type jobs. This scheduler is
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// designed for long-lived services, and as such spends more time attempting
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// to make a high quality placement. This is the primary scheduler for
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// most workloads. It also supports a 'batch' mode to optimize for fast decision
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// making at the cost of quality.
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type GenericScheduler struct {
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logger log.Logger
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state State
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planner Planner
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batch bool
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eval *structs.Evaluation
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job *structs.Job
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plan *structs.Plan
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planResult *structs.PlanResult
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ctx *EvalContext
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stack *GenericStack
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followUpEvals []*structs.Evaluation
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deployment *structs.Deployment
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blocked *structs.Evaluation
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failedTGAllocs map[string]*structs.AllocMetric
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queuedAllocs map[string]int
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}
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// NewServiceScheduler is a factory function to instantiate a new service scheduler
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func NewServiceScheduler(logger log.Logger, state State, planner Planner) Scheduler {
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s := &GenericScheduler{
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logger: logger.Named("service_sched"),
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state: state,
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planner: planner,
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batch: false,
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}
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return s
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}
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// NewBatchScheduler is a factory function to instantiate a new batch scheduler
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func NewBatchScheduler(logger log.Logger, state State, planner Planner) Scheduler {
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s := &GenericScheduler{
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logger: logger.Named("batch_sched"),
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state: state,
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planner: planner,
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batch: true,
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}
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return s
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}
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// Process is used to handle a single evaluation
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func (s *GenericScheduler) Process(eval *structs.Evaluation) error {
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// Store the evaluation
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s.eval = eval
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// Update our logger with the eval's information
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s.logger = s.logger.With("eval_id", eval.ID, "job_id", eval.JobID, "namespace", eval.Namespace)
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// Verify the evaluation trigger reason is understood
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switch eval.TriggeredBy {
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case structs.EvalTriggerJobRegister, structs.EvalTriggerJobDeregister,
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structs.EvalTriggerNodeDrain, structs.EvalTriggerNodeUpdate,
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structs.EvalTriggerRollingUpdate, structs.EvalTriggerQueuedAllocs,
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structs.EvalTriggerPeriodicJob, structs.EvalTriggerMaxPlans,
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structs.EvalTriggerDeploymentWatcher, structs.EvalTriggerRetryFailedAlloc,
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structs.EvalTriggerFailedFollowUp, structs.EvalTriggerPreemption:
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default:
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desc := fmt.Sprintf("scheduler cannot handle '%s' evaluation reason",
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eval.TriggeredBy)
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return setStatus(s.logger, s.planner, s.eval, nil, s.blocked,
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s.failedTGAllocs, structs.EvalStatusFailed, desc, s.queuedAllocs,
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s.deployment.GetID())
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}
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// Retry up to the maxScheduleAttempts and reset if progress is made.
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progress := func() bool { return progressMade(s.planResult) }
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limit := maxServiceScheduleAttempts
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if s.batch {
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limit = maxBatchScheduleAttempts
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}
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if err := retryMax(limit, s.process, progress); err != nil {
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if statusErr, ok := err.(*SetStatusError); ok {
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// Scheduling was tried but made no forward progress so create a
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// blocked eval to retry once resources become available.
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var mErr multierror.Error
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if err := s.createBlockedEval(true); err != nil {
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mErr.Errors = append(mErr.Errors, err)
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}
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if err := setStatus(s.logger, s.planner, s.eval, nil, s.blocked,
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s.failedTGAllocs, statusErr.EvalStatus, err.Error(),
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s.queuedAllocs, s.deployment.GetID()); err != nil {
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mErr.Errors = append(mErr.Errors, err)
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}
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return mErr.ErrorOrNil()
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}
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return err
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}
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// If the current evaluation is a blocked evaluation and we didn't place
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// everything, do not update the status to complete.
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if s.eval.Status == structs.EvalStatusBlocked && len(s.failedTGAllocs) != 0 {
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e := s.ctx.Eligibility()
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newEval := s.eval.Copy()
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newEval.EscapedComputedClass = e.HasEscaped()
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newEval.ClassEligibility = e.GetClasses()
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newEval.QuotaLimitReached = e.QuotaLimitReached()
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return s.planner.ReblockEval(newEval)
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}
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// Update the status to complete
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return setStatus(s.logger, s.planner, s.eval, nil, s.blocked,
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s.failedTGAllocs, structs.EvalStatusComplete, "", s.queuedAllocs,
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s.deployment.GetID())
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}
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// createBlockedEval creates a blocked eval and submits it to the planner. If
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// failure is set to true, the eval's trigger reason reflects that.
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func (s *GenericScheduler) createBlockedEval(planFailure bool) error {
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e := s.ctx.Eligibility()
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escaped := e.HasEscaped()
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// Only store the eligible classes if the eval hasn't escaped.
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var classEligibility map[string]bool
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if !escaped {
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classEligibility = e.GetClasses()
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}
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s.blocked = s.eval.CreateBlockedEval(classEligibility, escaped, e.QuotaLimitReached())
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if planFailure {
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s.blocked.TriggeredBy = structs.EvalTriggerMaxPlans
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s.blocked.StatusDescription = blockedEvalMaxPlanDesc
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} else {
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s.blocked.StatusDescription = blockedEvalFailedPlacements
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}
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return s.planner.CreateEval(s.blocked)
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}
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// process is wrapped in retryMax to iteratively run the handler until we have no
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// further work or we've made the maximum number of attempts.
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func (s *GenericScheduler) process() (bool, error) {
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// Lookup the Job by ID
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var err error
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ws := memdb.NewWatchSet()
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s.job, err = s.state.JobByID(ws, s.eval.Namespace, s.eval.JobID)
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if err != nil {
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return false, fmt.Errorf("failed to get job %q: %v", s.eval.JobID, err)
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}
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numTaskGroups := 0
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stopped := s.job.Stopped()
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if !stopped {
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numTaskGroups = len(s.job.TaskGroups)
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}
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s.queuedAllocs = make(map[string]int, numTaskGroups)
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s.followUpEvals = nil
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// Create a plan
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s.plan = s.eval.MakePlan(s.job)
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if !s.batch {
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// Get any existing deployment
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s.deployment, err = s.state.LatestDeploymentByJobID(ws, s.eval.Namespace, s.eval.JobID)
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if err != nil {
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return false, fmt.Errorf("failed to get job deployment %q: %v", s.eval.JobID, err)
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}
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}
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// Reset the failed allocations
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s.failedTGAllocs = nil
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// Create an evaluation context
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s.ctx = NewEvalContext(s.state, s.plan, s.logger)
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// Construct the placement stack
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s.stack = NewGenericStack(s.batch, s.ctx)
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if !s.job.Stopped() {
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s.stack.SetJob(s.job)
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}
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// Compute the target job allocations
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if err := s.computeJobAllocs(); err != nil {
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s.logger.Error("failed to compute job allocations", "error", err)
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return false, err
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}
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// If there are failed allocations, we need to create a blocked evaluation
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// to place the failed allocations when resources become available. If the
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// current evaluation is already a blocked eval, we reuse it.
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if s.eval.Status != structs.EvalStatusBlocked && len(s.failedTGAllocs) != 0 && s.blocked == nil {
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if err := s.createBlockedEval(false); err != nil {
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s.logger.Error("failed to make blocked eval", "error", err)
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return false, err
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}
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s.logger.Debug("failed to place all allocations, blocked eval created", "blocked_eval_id", s.blocked.ID)
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}
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// If the plan is a no-op, we can bail. If AnnotatePlan is set submit the plan
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// anyways to get the annotations.
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if s.plan.IsNoOp() && !s.eval.AnnotatePlan {
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return true, nil
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}
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// Create follow up evals for any delayed reschedule eligible allocations
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if len(s.followUpEvals) > 0 {
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for _, eval := range s.followUpEvals {
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eval.PreviousEval = s.eval.ID
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// TODO(preetha) this should be batching evals before inserting them
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if err := s.planner.CreateEval(eval); err != nil {
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s.logger.Error("failed to make next eval for rescheduling", "error", err)
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return false, err
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}
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s.logger.Debug("found reschedulable allocs, followup eval created", "followup_eval_id", eval.ID)
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}
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}
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// Submit the plan and store the results.
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result, newState, err := s.planner.SubmitPlan(s.plan)
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s.planResult = result
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if err != nil {
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return false, err
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}
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// Decrement the number of allocations pending per task group based on the
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// number of allocations successfully placed
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adjustQueuedAllocations(s.logger, result, s.queuedAllocs)
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// If we got a state refresh, try again since we have stale data
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if newState != nil {
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s.logger.Debug("refresh forced")
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s.state = newState
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return false, nil
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}
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// Try again if the plan was not fully committed, potential conflict
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fullCommit, expected, actual := result.FullCommit(s.plan)
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if !fullCommit {
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s.logger.Debug("plan didn't fully commit", "attempted", expected, "placed", actual)
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if newState == nil {
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return false, fmt.Errorf("missing state refresh after partial commit")
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}
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return false, nil
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}
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// Success!
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return true, nil
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}
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// computeJobAllocs is used to reconcile differences between the job,
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// existing allocations and node status to update the allocations.
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func (s *GenericScheduler) computeJobAllocs() error {
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// Lookup the allocations by JobID
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ws := memdb.NewWatchSet()
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allocs, err := s.state.AllocsByJob(ws, s.eval.Namespace, s.eval.JobID, true)
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if err != nil {
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return fmt.Errorf("failed to get allocs for job '%s': %v",
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s.eval.JobID, err)
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}
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// Determine the tainted nodes containing job allocs
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tainted, err := taintedNodes(s.state, allocs)
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if err != nil {
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return fmt.Errorf("failed to get tainted nodes for job '%s': %v",
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s.eval.JobID, err)
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}
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// Update the allocations which are in pending/running state on tainted
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// nodes to lost
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updateNonTerminalAllocsToLost(s.plan, tainted, allocs)
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reconciler := NewAllocReconciler(s.logger,
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genericAllocUpdateFn(s.ctx, s.stack, s.eval.ID),
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s.batch, s.eval.JobID, s.job, s.deployment, allocs, tainted, s.eval.ID)
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results := reconciler.Compute()
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s.logger.Debug("reconciled current state with desired state", "results", log.Fmt("%#v", results))
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if s.eval.AnnotatePlan {
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s.plan.Annotations = &structs.PlanAnnotations{
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DesiredTGUpdates: results.desiredTGUpdates,
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}
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}
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// Add the deployment changes to the plan
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s.plan.Deployment = results.deployment
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s.plan.DeploymentUpdates = results.deploymentUpdates
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// Store all the follow up evaluations from rescheduled allocations
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if len(results.desiredFollowupEvals) > 0 {
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for _, evals := range results.desiredFollowupEvals {
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s.followUpEvals = append(s.followUpEvals, evals...)
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}
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}
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// Update the stored deployment
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if results.deployment != nil {
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s.deployment = results.deployment
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}
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// Handle the stop
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for _, stop := range results.stop {
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s.plan.AppendUpdate(stop.alloc, structs.AllocDesiredStatusStop, stop.statusDescription, stop.clientStatus)
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}
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// Handle the in-place updates
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for _, update := range results.inplaceUpdate {
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if update.DeploymentID != s.deployment.GetID() {
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update.DeploymentID = s.deployment.GetID()
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update.DeploymentStatus = nil
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}
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s.ctx.Plan().AppendAlloc(update)
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}
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// Handle the annotation updates
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for _, update := range results.attributeUpdates {
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s.ctx.Plan().AppendAlloc(update)
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}
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// Nothing remaining to do if placement is not required
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if len(results.place)+len(results.destructiveUpdate) == 0 {
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// If the job has been purged we don't have access to the job. Otherwise
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// set the queued allocs to zero. This is true if the job is being
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// stopped as well.
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if s.job != nil {
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for _, tg := range s.job.TaskGroups {
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s.queuedAllocs[tg.Name] = 0
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}
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}
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return nil
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}
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// Record the number of allocations that needs to be placed per Task Group
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for _, place := range results.place {
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s.queuedAllocs[place.taskGroup.Name] += 1
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}
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for _, destructive := range results.destructiveUpdate {
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s.queuedAllocs[destructive.placeTaskGroup.Name] += 1
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}
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// Compute the placements
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place := make([]placementResult, 0, len(results.place))
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for _, p := range results.place {
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place = append(place, p)
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}
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destructive := make([]placementResult, 0, len(results.destructiveUpdate))
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for _, p := range results.destructiveUpdate {
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destructive = append(destructive, p)
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}
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return s.computePlacements(destructive, place)
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}
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// computePlacements computes placements for allocations. It is given the set of
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// destructive updates to place and the set of new placements to place.
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func (s *GenericScheduler) computePlacements(destructive, place []placementResult) error {
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// Get the base nodes
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nodes, byDC, err := readyNodesInDCs(s.state, s.job.Datacenters)
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if err != nil {
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return err
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}
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var deploymentID string
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if s.deployment != nil && s.deployment.Active() {
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deploymentID = s.deployment.ID
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}
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// Update the set of placement nodes
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s.stack.SetNodes(nodes)
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// Capture current time to use as the start time for any rescheduled allocations
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now := time.Now()
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// Have to handle destructive changes first as we need to discount their
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// resources. To understand this imagine the resources were reduced and the
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// count was scaled up.
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for _, results := range [][]placementResult{destructive, place} {
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for _, missing := range results {
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// Get the task group
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tg := missing.TaskGroup()
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// Check if this task group has already failed
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if metric, ok := s.failedTGAllocs[tg.Name]; ok {
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metric.CoalescedFailures += 1
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continue
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}
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// Find the preferred node
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preferredNode, err := s.findPreferredNode(missing)
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if err != nil {
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return err
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}
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// Check if we should stop the previous allocation upon successful
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// placement of its replacement. This allow atomic placements/stops. We
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// stop the allocation before trying to find a replacement because this
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// frees the resources currently used by the previous allocation.
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stopPrevAlloc, stopPrevAllocDesc := missing.StopPreviousAlloc()
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prevAllocation := missing.PreviousAllocation()
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if stopPrevAlloc {
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s.plan.AppendUpdate(prevAllocation, structs.AllocDesiredStatusStop, stopPrevAllocDesc, "")
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}
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// Compute penalty nodes for rescheduled allocs
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selectOptions := getSelectOptions(prevAllocation, preferredNode)
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option := s.stack.Select(tg, selectOptions)
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// Store the available nodes by datacenter
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s.ctx.Metrics().NodesAvailable = byDC
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// Compute top K scoring node metadata
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s.ctx.Metrics().PopulateScoreMetaData()
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// Set fields based on if we found an allocation option
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if option != nil {
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resources := &structs.AllocatedResources{
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Tasks: option.TaskResources,
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Shared: structs.AllocatedSharedResources{
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DiskMB: int64(tg.EphemeralDisk.SizeMB),
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},
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}
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// Create an allocation for this
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alloc := &structs.Allocation{
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ID: uuid.Generate(),
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Namespace: s.job.Namespace,
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EvalID: s.eval.ID,
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Name: missing.Name(),
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JobID: s.job.ID,
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TaskGroup: tg.Name,
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|
Metrics: s.ctx.Metrics(),
|
|
NodeID: option.Node.ID,
|
|
NodeName: option.Node.Name,
|
|
DeploymentID: deploymentID,
|
|
TaskResources: resources.OldTaskResources(),
|
|
AllocatedResources: resources,
|
|
DesiredStatus: structs.AllocDesiredStatusRun,
|
|
ClientStatus: structs.AllocClientStatusPending,
|
|
SharedResources: &structs.Resources{
|
|
DiskMB: tg.EphemeralDisk.SizeMB,
|
|
},
|
|
}
|
|
|
|
// If the new allocation is replacing an older allocation then we
|
|
// set the record the older allocation id so that they are chained
|
|
if prevAllocation != nil {
|
|
alloc.PreviousAllocation = prevAllocation.ID
|
|
if missing.IsRescheduling() {
|
|
updateRescheduleTracker(alloc, prevAllocation, now)
|
|
}
|
|
}
|
|
|
|
// If we are placing a canary and we found a match, add the canary
|
|
// to the deployment state object and mark it as a canary.
|
|
if missing.Canary() && s.deployment != nil {
|
|
if state, ok := s.deployment.TaskGroups[tg.Name]; ok {
|
|
state.PlacedCanaries = append(state.PlacedCanaries, alloc.ID)
|
|
}
|
|
|
|
alloc.DeploymentStatus = &structs.AllocDeploymentStatus{
|
|
Canary: true,
|
|
}
|
|
}
|
|
|
|
// Track the placement
|
|
s.plan.AppendAlloc(alloc)
|
|
|
|
} else {
|
|
// Lazy initialize the failed map
|
|
if s.failedTGAllocs == nil {
|
|
s.failedTGAllocs = make(map[string]*structs.AllocMetric)
|
|
}
|
|
|
|
// Track the fact that we didn't find a placement
|
|
s.failedTGAllocs[tg.Name] = s.ctx.Metrics()
|
|
|
|
// If we weren't able to find a replacement for the allocation, back
|
|
// out the fact that we asked to stop the allocation.
|
|
if stopPrevAlloc {
|
|
s.plan.PopUpdate(prevAllocation)
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// getSelectOptions sets up preferred nodes and penalty nodes
|
|
func getSelectOptions(prevAllocation *structs.Allocation, preferredNode *structs.Node) *SelectOptions {
|
|
selectOptions := &SelectOptions{}
|
|
if prevAllocation != nil {
|
|
penaltyNodes := make(map[string]struct{})
|
|
penaltyNodes[prevAllocation.NodeID] = struct{}{}
|
|
if prevAllocation.RescheduleTracker != nil {
|
|
for _, reschedEvent := range prevAllocation.RescheduleTracker.Events {
|
|
penaltyNodes[reschedEvent.PrevNodeID] = struct{}{}
|
|
}
|
|
}
|
|
selectOptions.PenaltyNodeIDs = penaltyNodes
|
|
}
|
|
if preferredNode != nil {
|
|
selectOptions.PreferredNodes = []*structs.Node{preferredNode}
|
|
}
|
|
return selectOptions
|
|
}
|
|
|
|
// updateRescheduleTracker carries over previous restart attempts and adds the most recent restart
|
|
func updateRescheduleTracker(alloc *structs.Allocation, prev *structs.Allocation, now time.Time) {
|
|
reschedPolicy := prev.ReschedulePolicy()
|
|
var rescheduleEvents []*structs.RescheduleEvent
|
|
if prev.RescheduleTracker != nil {
|
|
var interval time.Duration
|
|
if reschedPolicy != nil {
|
|
interval = reschedPolicy.Interval
|
|
}
|
|
// If attempts is set copy all events in the interval range
|
|
if reschedPolicy.Attempts > 0 {
|
|
for _, reschedEvent := range prev.RescheduleTracker.Events {
|
|
timeDiff := now.UnixNano() - reschedEvent.RescheduleTime
|
|
// Only copy over events that are within restart interval
|
|
// This keeps the list of events small in cases where there's a long chain of old restart events
|
|
if interval > 0 && timeDiff <= interval.Nanoseconds() {
|
|
rescheduleEvents = append(rescheduleEvents, reschedEvent.Copy())
|
|
}
|
|
}
|
|
} else {
|
|
// Only copy the last n if unlimited is set
|
|
start := 0
|
|
if len(prev.RescheduleTracker.Events) > maxPastRescheduleEvents {
|
|
start = len(prev.RescheduleTracker.Events) - maxPastRescheduleEvents
|
|
}
|
|
for i := start; i < len(prev.RescheduleTracker.Events); i++ {
|
|
reschedEvent := prev.RescheduleTracker.Events[i]
|
|
rescheduleEvents = append(rescheduleEvents, reschedEvent.Copy())
|
|
}
|
|
}
|
|
}
|
|
nextDelay := prev.NextDelay()
|
|
rescheduleEvent := structs.NewRescheduleEvent(now.UnixNano(), prev.ID, prev.NodeID, nextDelay)
|
|
rescheduleEvents = append(rescheduleEvents, rescheduleEvent)
|
|
alloc.RescheduleTracker = &structs.RescheduleTracker{Events: rescheduleEvents}
|
|
}
|
|
|
|
// findPreferredNode finds the preferred node for an allocation
|
|
func (s *GenericScheduler) findPreferredNode(place placementResult) (*structs.Node, error) {
|
|
if prev := place.PreviousAllocation(); prev != nil && place.TaskGroup().EphemeralDisk.Sticky == true {
|
|
var preferredNode *structs.Node
|
|
ws := memdb.NewWatchSet()
|
|
preferredNode, err := s.state.NodeByID(ws, prev.NodeID)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
if preferredNode != nil && preferredNode.Ready() {
|
|
return preferredNode, nil
|
|
}
|
|
}
|
|
return nil, nil
|
|
}
|