443 lines
9.8 KiB
Go
443 lines
9.8 KiB
Go
package nomad
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import (
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"reflect"
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"testing"
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"github.com/hashicorp/nomad/nomad/mock"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/nomad/testutil"
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)
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func testRegisterNode(t *testing.T, s *Server, n *structs.Node) {
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// Create the register request
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req := &structs.NodeRegisterRequest{
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Node: n,
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WriteRequest: structs.WriteRequest{Region: "region1"},
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}
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// Fetch the response
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var resp structs.NodeUpdateResponse
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if err := s.RPC("Node.Register", req, &resp); err != nil {
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t.Fatalf("err: %v", err)
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}
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if resp.Index == 0 {
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t.Fatalf("bad index: %d", resp.Index)
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}
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}
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func TestPlanApply_applyPlan(t *testing.T) {
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s1 := testServer(t, nil)
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defer s1.Shutdown()
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testutil.WaitForLeader(t, s1.RPC)
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// Register ndoe
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node := mock.Node()
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testRegisterNode(t, s1, node)
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// Register alloc
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alloc := mock.Alloc()
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allocFail := mock.Alloc()
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plan := &structs.PlanResult{
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NodeAllocation: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{alloc},
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},
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FailedAllocs: []*structs.Allocation{allocFail},
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}
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// Apply the plan
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index, err := s1.applyPlan(plan)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if index == 0 {
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t.Fatalf("bad: %d", index)
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}
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// Lookup the allocation
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out, err := s1.fsm.State().AllocByID(alloc.ID)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if out == nil {
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t.Fatalf("missing alloc")
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}
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// Lookup the allocation
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out, err = s1.fsm.State().AllocByID(allocFail.ID)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if out == nil {
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t.Fatalf("missing alloc")
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}
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// Evict alloc, Register alloc2
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allocEvict := new(structs.Allocation)
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*allocEvict = *alloc
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allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
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alloc2 := mock.Alloc()
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plan = &structs.PlanResult{
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NodeUpdate: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{allocEvict},
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},
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NodeAllocation: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{alloc2},
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},
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}
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// Apply the plan
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index, err = s1.applyPlan(plan)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if index == 0 {
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t.Fatalf("bad: %d", index)
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}
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// Lookup the allocation
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out, err = s1.fsm.State().AllocByID(alloc.ID)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if out.DesiredStatus != structs.AllocDesiredStatusEvict {
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t.Fatalf("should be evicted alloc: %#v", out)
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}
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// Lookup the allocation
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out, err = s1.fsm.State().AllocByID(alloc2.ID)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if out == nil {
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t.Fatalf("missing alloc")
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}
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}
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func TestPlanApply_EvalPlan_Simple(t *testing.T) {
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state := testStateStore(t)
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node := mock.Node()
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state.UpsertNode(1000, node)
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snap, _ := state.Snapshot()
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alloc := mock.Alloc()
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allocFail := mock.Alloc()
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plan := &structs.Plan{
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NodeAllocation: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{alloc},
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},
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FailedAllocs: []*structs.Allocation{allocFail},
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}
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result, err := evaluatePlan(snap, plan)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if result == nil {
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t.Fatalf("missing result")
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}
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if !reflect.DeepEqual(result.FailedAllocs, plan.FailedAllocs) {
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t.Fatalf("missing failed allocs")
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}
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}
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func TestPlanApply_EvalPlan_Partial(t *testing.T) {
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state := testStateStore(t)
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node := mock.Node()
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state.UpsertNode(1000, node)
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node2 := mock.Node()
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state.UpsertNode(1001, node2)
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snap, _ := state.Snapshot()
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alloc := mock.Alloc()
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alloc2 := mock.Alloc() // Ensure alloc2 does not fit
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alloc2.Resources = node2.Resources
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plan := &structs.Plan{
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NodeAllocation: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{alloc},
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node2.ID: []*structs.Allocation{alloc2},
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},
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}
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result, err := evaluatePlan(snap, plan)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if result == nil {
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t.Fatalf("missing result")
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}
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if _, ok := result.NodeAllocation[node.ID]; !ok {
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t.Fatalf("should allow alloc")
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}
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if _, ok := result.NodeAllocation[node2.ID]; ok {
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t.Fatalf("should not allow alloc2")
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}
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}
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func TestPlanApply_EvalPlan_Partial_AllAtOnce(t *testing.T) {
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state := testStateStore(t)
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node := mock.Node()
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state.UpsertNode(1000, node)
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node2 := mock.Node()
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state.UpsertNode(1001, node2)
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snap, _ := state.Snapshot()
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alloc := mock.Alloc()
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alloc2 := mock.Alloc() // Ensure alloc2 does not fit
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alloc2.Resources = node2.Resources
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plan := &structs.Plan{
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AllAtOnce: true, // Require all to make progress
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NodeAllocation: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{alloc},
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node2.ID: []*structs.Allocation{alloc2},
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},
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}
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result, err := evaluatePlan(snap, plan)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if result == nil {
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t.Fatalf("missing result")
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}
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if len(result.NodeAllocation) != 0 {
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t.Fatalf("should not alloc: %v", result.NodeAllocation)
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}
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}
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func TestPlanApply_EvalNodePlan_Simple(t *testing.T) {
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state := testStateStore(t)
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node := mock.Node()
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state.UpsertNode(1000, node)
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snap, _ := state.Snapshot()
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alloc := mock.Alloc()
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plan := &structs.Plan{
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NodeAllocation: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{alloc},
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},
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}
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fit, err := evaluateNodePlan(snap, plan, node.ID)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if !fit {
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t.Fatalf("bad")
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}
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}
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func TestPlanApply_EvalNodePlan_NodeNotReady(t *testing.T) {
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state := testStateStore(t)
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node := mock.Node()
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node.Status = structs.NodeStatusInit
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state.UpsertNode(1000, node)
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snap, _ := state.Snapshot()
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alloc := mock.Alloc()
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plan := &structs.Plan{
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NodeAllocation: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{alloc},
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},
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}
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fit, err := evaluateNodePlan(snap, plan, node.ID)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if fit {
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t.Fatalf("bad")
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}
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}
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func TestPlanApply_EvalNodePlan_NodeDrain(t *testing.T) {
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state := testStateStore(t)
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node := mock.Node()
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node.Drain = true
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state.UpsertNode(1000, node)
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snap, _ := state.Snapshot()
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alloc := mock.Alloc()
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plan := &structs.Plan{
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NodeAllocation: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{alloc},
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},
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}
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fit, err := evaluateNodePlan(snap, plan, node.ID)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if fit {
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t.Fatalf("bad")
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}
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}
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func TestPlanApply_EvalNodePlan_NodeNotExist(t *testing.T) {
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state := testStateStore(t)
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snap, _ := state.Snapshot()
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nodeID := "foo"
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alloc := mock.Alloc()
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plan := &structs.Plan{
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NodeAllocation: map[string][]*structs.Allocation{
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nodeID: []*structs.Allocation{alloc},
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},
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}
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fit, err := evaluateNodePlan(snap, plan, nodeID)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if fit {
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t.Fatalf("bad")
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}
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}
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func TestPlanApply_EvalNodePlan_NodeFull(t *testing.T) {
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alloc := mock.Alloc()
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state := testStateStore(t)
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node := mock.Node()
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alloc.NodeID = node.ID
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node.Resources = alloc.Resources
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node.Reserved = nil
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state.UpsertNode(1000, node)
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state.UpsertAllocs(1001, []*structs.Allocation{alloc})
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snap, _ := state.Snapshot()
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alloc2 := mock.Alloc()
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alloc2.NodeID = node.ID
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plan := &structs.Plan{
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NodeAllocation: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{alloc2},
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},
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}
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fit, err := evaluateNodePlan(snap, plan, node.ID)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if fit {
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t.Fatalf("bad")
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}
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}
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func TestPlanApply_EvalNodePlan_UpdateExisting(t *testing.T) {
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alloc := mock.Alloc()
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state := testStateStore(t)
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node := mock.Node()
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alloc.NodeID = node.ID
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node.Resources = alloc.Resources
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node.Reserved = nil
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state.UpsertNode(1000, node)
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state.UpsertAllocs(1001, []*structs.Allocation{alloc})
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snap, _ := state.Snapshot()
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plan := &structs.Plan{
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NodeAllocation: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{alloc},
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},
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}
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fit, err := evaluateNodePlan(snap, plan, node.ID)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if !fit {
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t.Fatalf("bad")
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}
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}
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func TestPlanApply_EvalNodePlan_NodeFull_Evict(t *testing.T) {
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alloc := mock.Alloc()
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state := testStateStore(t)
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node := mock.Node()
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alloc.NodeID = node.ID
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node.Resources = alloc.Resources
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node.Reserved = nil
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state.UpsertNode(1000, node)
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state.UpsertAllocs(1001, []*structs.Allocation{alloc})
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snap, _ := state.Snapshot()
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allocEvict := new(structs.Allocation)
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*allocEvict = *alloc
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allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
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alloc2 := mock.Alloc()
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plan := &structs.Plan{
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NodeUpdate: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{allocEvict},
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},
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NodeAllocation: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{alloc2},
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},
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}
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fit, err := evaluateNodePlan(snap, plan, node.ID)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if !fit {
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t.Fatalf("bad")
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}
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}
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func TestPlanApply_EvalNodePlan_NodeFull_AllocEvict(t *testing.T) {
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alloc := mock.Alloc()
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state := testStateStore(t)
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node := mock.Node()
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alloc.NodeID = node.ID
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alloc.DesiredStatus = structs.AllocDesiredStatusEvict
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node.Resources = alloc.Resources
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node.Reserved = nil
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state.UpsertNode(1000, node)
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state.UpsertAllocs(1001, []*structs.Allocation{alloc})
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snap, _ := state.Snapshot()
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alloc2 := mock.Alloc()
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plan := &structs.Plan{
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NodeAllocation: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{alloc2},
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},
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}
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fit, err := evaluateNodePlan(snap, plan, node.ID)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if !fit {
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t.Fatalf("bad")
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}
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}
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func TestPlanApply_EvalNodePlan_NodeDown_EvictOnly(t *testing.T) {
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alloc := mock.Alloc()
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state := testStateStore(t)
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node := mock.Node()
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alloc.NodeID = node.ID
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node.Resources = alloc.Resources
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node.Reserved = nil
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node.Status = structs.NodeStatusDown
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state.UpsertNode(1000, node)
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state.UpsertAllocs(1001, []*structs.Allocation{alloc})
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snap, _ := state.Snapshot()
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allocEvict := new(structs.Allocation)
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*allocEvict = *alloc
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allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
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plan := &structs.Plan{
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NodeUpdate: map[string][]*structs.Allocation{
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node.ID: []*structs.Allocation{allocEvict},
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},
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}
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fit, err := evaluateNodePlan(snap, plan, node.ID)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if !fit {
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t.Fatalf("bad")
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}
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}
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