f61f801e77
Upcoming work to instrument the rate of RPC requests by consumer (and eventually rate limit) requires that we thread the `RPCContext` through all RPC handlers so that we can access the underlying connection. This changeset adds the context to everywhere we intend to initially support it and intentionally excludes streaming RPCs and client RPCs. To improve the ergonomics of adding the context everywhere its needed and to clarify the requirements of dynamic vs static handlers, I've also done a good bit of refactoring here: * canonicalized the RPC handler fields so they're as close to identical as possible without introducing unused fields (i.e. I didn't add loggers if the handler doesn't use them already). * canonicalized the imports in the handler files. * added a `NewExampleEndpoint` function for each handler that ensures we're constructing the handlers with the required arguments. * reordered the registration in server.go to match the order of the files (to make it easier to see if we've missed one), and added a bunch of commentary there as to what the difference between static and dynamic handlers is.
137 lines
3.5 KiB
Go
137 lines
3.5 KiB
Go
package nomad
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import (
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"errors"
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"fmt"
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"strconv"
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"github.com/hashicorp/go-hclog"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// Status endpoint is used to check on server status
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type Status struct {
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srv *Server
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ctx *RPCContext
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logger hclog.Logger
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}
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func NewStatusEndpoint(srv *Server, ctx *RPCContext) *Status {
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return &Status{srv: srv, ctx: ctx, logger: srv.logger.Named("status")}
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}
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// Ping is used to just check for connectivity
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func (s *Status) Ping(args struct{}, reply *struct{}) error {
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return nil
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}
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// Leader is used to get the address of the leader
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func (s *Status) Leader(args *structs.GenericRequest, reply *string) error {
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if args.Region == "" {
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args.Region = s.srv.config.Region
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}
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if done, err := s.srv.forward("Status.Leader", args, args, reply); done {
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return err
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}
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leader := string(s.srv.raft.Leader())
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if leader != "" {
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*reply = leader
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} else {
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*reply = ""
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}
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return nil
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}
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// Peers is used to get all the Raft peers
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func (s *Status) Peers(args *structs.GenericRequest, reply *[]string) error {
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if args.Region == "" {
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args.Region = s.srv.config.Region
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}
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if done, err := s.srv.forward("Status.Peers", args, args, reply); done {
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return err
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}
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future := s.srv.raft.GetConfiguration()
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if err := future.Error(); err != nil {
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return err
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}
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for _, server := range future.Configuration().Servers {
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*reply = append(*reply, string(server.Address))
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}
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return nil
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}
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// Members return the list of servers in a cluster that a particular server is
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// aware of
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func (s *Status) Members(args *structs.GenericRequest, reply *structs.ServerMembersResponse) error {
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// Check node read permissions
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if aclObj, err := s.srv.ResolveToken(args.AuthToken); err != nil {
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return err
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} else if aclObj != nil && !aclObj.AllowNodeRead() {
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return structs.ErrPermissionDenied
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}
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serfMembers := s.srv.Members()
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members := make([]*structs.ServerMember, len(serfMembers))
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for i, mem := range serfMembers {
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members[i] = &structs.ServerMember{
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Name: mem.Name,
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Addr: mem.Addr,
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Port: mem.Port,
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Tags: mem.Tags,
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Status: mem.Status.String(),
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ProtocolMin: mem.ProtocolMin,
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ProtocolMax: mem.ProtocolMax,
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ProtocolCur: mem.ProtocolCur,
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DelegateMin: mem.DelegateMin,
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DelegateMax: mem.DelegateMax,
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DelegateCur: mem.DelegateCur,
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}
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}
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*reply = structs.ServerMembersResponse{
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ServerName: s.srv.config.NodeName,
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ServerRegion: s.srv.config.Region,
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ServerDC: s.srv.config.Datacenter,
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Members: members,
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}
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return nil
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}
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// RaftStats is used by Autopilot to query the raft stats of the local server.
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func (s *Status) RaftStats(args struct{}, reply *structs.RaftStats) error {
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stats := s.srv.raft.Stats()
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var err error
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reply.LastContact = stats["last_contact"]
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reply.LastIndex, err = strconv.ParseUint(stats["last_log_index"], 10, 64)
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if err != nil {
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return fmt.Errorf("error parsing server's last_log_index value: %s", err)
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}
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reply.LastTerm, err = strconv.ParseUint(stats["last_log_term"], 10, 64)
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if err != nil {
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return fmt.Errorf("error parsing server's last_log_term value: %s", err)
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}
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return nil
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}
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// HasNodeConn returns whether the server has a connection to the requested
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// Node.
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func (s *Status) HasNodeConn(args *structs.NodeSpecificRequest, reply *structs.NodeConnQueryResponse) error {
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// Validate the args
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if args.NodeID == "" {
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return errors.New("Must provide the NodeID")
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}
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state, ok := s.srv.getNodeConn(args.NodeID)
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if ok {
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reply.Connected = true
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reply.Established = state.Established
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}
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return nil
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}
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