af9543c997
When defining a script-check in a group-level service, Nomad needs to know which task is associated with the check so that it can use the correct task driver to execute the check. This PR fixes two bugs: 1) validate service.task or service.check.task is configured 2) make service.check.task inherit service.task if it is itself unset Fixes #8952
416 lines
12 KiB
Go
416 lines
12 KiB
Go
package taskrunner
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import (
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"context"
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"fmt"
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"sync"
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"time"
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"github.com/hashicorp/consul/api"
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log "github.com/hashicorp/go-hclog"
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"github.com/hashicorp/nomad/client/allocrunner/interfaces"
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tinterfaces "github.com/hashicorp/nomad/client/allocrunner/taskrunner/interfaces"
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"github.com/hashicorp/nomad/client/consul"
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"github.com/hashicorp/nomad/client/taskenv"
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agentconsul "github.com/hashicorp/nomad/command/agent/consul"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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var _ interfaces.TaskPoststartHook = &scriptCheckHook{}
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var _ interfaces.TaskUpdateHook = &scriptCheckHook{}
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var _ interfaces.TaskStopHook = &scriptCheckHook{}
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// default max amount of time to wait for all scripts on shutdown.
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const defaultShutdownWait = time.Minute
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type scriptCheckHookConfig struct {
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alloc *structs.Allocation
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task *structs.Task
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consul consul.ConsulServiceAPI
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logger log.Logger
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shutdownWait time.Duration
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}
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// scriptCheckHook implements a task runner hook for running script
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// checks in the context of a task
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type scriptCheckHook struct {
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consul consul.ConsulServiceAPI
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alloc *structs.Allocation
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task *structs.Task
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logger log.Logger
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shutdownWait time.Duration // max time to wait for scripts to shutdown
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shutdownCh chan struct{} // closed when all scripts should shutdown
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// The following fields can be changed by Update()
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driverExec tinterfaces.ScriptExecutor
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taskEnv *taskenv.TaskEnv
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// These maintain state and are populated by Poststart() or Update()
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scripts map[string]*scriptCheck
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runningScripts map[string]*taskletHandle
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// Since Update() may be called concurrently with any other hook all
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// hook methods must be fully serialized
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mu sync.Mutex
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}
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// newScriptCheckHook returns a hook without any scriptChecks.
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// They will get created only once their task environment is ready
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// in Poststart() or Update()
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func newScriptCheckHook(c scriptCheckHookConfig) *scriptCheckHook {
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h := &scriptCheckHook{
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consul: c.consul,
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alloc: c.alloc,
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task: c.task,
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scripts: make(map[string]*scriptCheck),
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runningScripts: make(map[string]*taskletHandle),
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shutdownWait: defaultShutdownWait,
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shutdownCh: make(chan struct{}),
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}
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if c.shutdownWait != 0 {
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h.shutdownWait = c.shutdownWait // override for testing
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}
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h.logger = c.logger.Named(h.Name())
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return h
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}
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func (h *scriptCheckHook) Name() string {
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return "script_checks"
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}
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// Prestart implements interfaces.TaskPrestartHook. It stores the
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// initial structs.Task
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func (h *scriptCheckHook) Prestart(ctx context.Context, req *interfaces.TaskPrestartRequest, _ *interfaces.TaskPrestartResponse) error {
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h.mu.Lock()
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defer h.mu.Unlock()
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h.task = req.Task
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return nil
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}
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// PostStart implements interfaces.TaskPoststartHook. It creates new
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// script checks with the current task context (driver and env), and
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// starts up the scripts.
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func (h *scriptCheckHook) Poststart(ctx context.Context, req *interfaces.TaskPoststartRequest, _ *interfaces.TaskPoststartResponse) error {
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h.mu.Lock()
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defer h.mu.Unlock()
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if req.DriverExec == nil {
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h.logger.Debug("driver doesn't support script checks")
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return nil
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}
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h.driverExec = req.DriverExec
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h.taskEnv = req.TaskEnv
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return h.upsertChecks()
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}
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// Updated implements interfaces.TaskUpdateHook. It creates new
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// script checks with the current task context (driver and env and possibly
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// new structs.Task), and starts up the scripts.
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func (h *scriptCheckHook) Update(ctx context.Context, req *interfaces.TaskUpdateRequest, _ *interfaces.TaskUpdateResponse) error {
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h.mu.Lock()
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defer h.mu.Unlock()
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task := req.Alloc.LookupTask(h.task.Name)
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if task == nil {
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return fmt.Errorf("task %q not found in updated alloc", h.task.Name)
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}
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h.alloc = req.Alloc
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h.task = task
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h.taskEnv = req.TaskEnv
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return h.upsertChecks()
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}
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func (h *scriptCheckHook) upsertChecks() error {
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// Create new script checks struct with new task context
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oldScriptChecks := h.scripts
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h.scripts = h.newScriptChecks()
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// Run new or replacement scripts
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for id, script := range h.scripts {
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// If it's already running, cancel and replace
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if oldScript, running := h.runningScripts[id]; running {
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oldScript.cancel()
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}
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// Start and store the handle
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h.runningScripts[id] = script.run()
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}
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// Cancel scripts we no longer want
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for id := range oldScriptChecks {
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if _, ok := h.scripts[id]; !ok {
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if oldScript, running := h.runningScripts[id]; running {
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oldScript.cancel()
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}
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}
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}
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return nil
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}
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// Stop implements interfaces.TaskStopHook and blocks waiting for running
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// scripts to finish (or for the shutdownWait timeout to expire).
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func (h *scriptCheckHook) Stop(ctx context.Context, req *interfaces.TaskStopRequest, resp *interfaces.TaskStopResponse) error {
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h.mu.Lock()
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defer h.mu.Unlock()
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close(h.shutdownCh)
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deadline := time.After(h.shutdownWait)
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err := fmt.Errorf("timed out waiting for script checks to exit")
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for _, script := range h.runningScripts {
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select {
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case <-script.wait():
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case <-ctx.Done():
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// the caller is passing the background context, so
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// we should never really see this outside of testing
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case <-deadline:
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// at this point the Consul client has been cleaned
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// up so we don't want to hang onto this.
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return err
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}
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}
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return nil
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}
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func (h *scriptCheckHook) newScriptChecks() map[string]*scriptCheck {
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scriptChecks := make(map[string]*scriptCheck)
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interpolatedTaskServices := taskenv.InterpolateServices(h.taskEnv, h.task.Services)
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for _, service := range interpolatedTaskServices {
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for _, check := range service.Checks {
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if check.Type != structs.ServiceCheckScript {
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continue
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}
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serviceID := agentconsul.MakeAllocServiceID(
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h.alloc.ID, h.task.Name, service)
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sc := newScriptCheck(&scriptCheckConfig{
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allocID: h.alloc.ID,
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taskName: h.task.Name,
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check: check,
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serviceID: serviceID,
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agent: h.consul,
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driverExec: h.driverExec,
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taskEnv: h.taskEnv,
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logger: h.logger,
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shutdownCh: h.shutdownCh,
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})
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if sc != nil {
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scriptChecks[sc.id] = sc
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}
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}
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}
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// Walk back through the task group to see if there are script checks
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// associated with the task. If so, we'll create scriptCheck tasklets
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// for them. The group-level service and any check restart behaviors it
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// needs are entirely encapsulated within the group service hook which
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// watches Consul for status changes.
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//
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// The script check is associated with a group task if the service.task or
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// service.check.task matches the task name. The service.check.task takes
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// precedence.
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tg := h.alloc.Job.LookupTaskGroup(h.alloc.TaskGroup)
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interpolatedGroupServices := taskenv.InterpolateServices(h.taskEnv, tg.Services)
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for _, service := range interpolatedGroupServices {
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for _, check := range service.Checks {
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if check.Type != structs.ServiceCheckScript {
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continue
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}
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if !h.associated(h.task.Name, service.TaskName, check.TaskName) {
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continue
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}
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groupTaskName := "group-" + tg.Name
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serviceID := agentconsul.MakeAllocServiceID(
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h.alloc.ID, groupTaskName, service)
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sc := newScriptCheck(&scriptCheckConfig{
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allocID: h.alloc.ID,
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taskName: groupTaskName,
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check: check,
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serviceID: serviceID,
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agent: h.consul,
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driverExec: h.driverExec,
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taskEnv: h.taskEnv,
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logger: h.logger,
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shutdownCh: h.shutdownCh,
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isGroup: true,
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})
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if sc != nil {
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scriptChecks[sc.id] = sc
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}
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}
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}
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return scriptChecks
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}
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// associated returns true if the script check is associated with the task. This
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// would be the case if the check.task is the same as task, or if the service.task
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// is the same as the task _and_ check.task is not configured (i.e. the check
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// inherits the task of the service).
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func (*scriptCheckHook) associated(task, serviceTask, checkTask string) bool {
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if checkTask == task {
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return true
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}
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if serviceTask == task && checkTask == "" {
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return true
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}
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return false
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}
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// heartbeater is the subset of consul agent functionality needed by script
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// checks to heartbeat
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type heartbeater interface {
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UpdateTTL(id, output, status string) error
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}
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// scriptCheck runs script checks via a interfaces.ScriptExecutor and updates the
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// appropriate check's TTL when the script succeeds.
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type scriptCheck struct {
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id string
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agent heartbeater
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check *structs.ServiceCheck
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lastCheckOk bool // true if the last check was ok; otherwise false
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tasklet
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}
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// scriptCheckConfig is a parameter struct for newScriptCheck
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type scriptCheckConfig struct {
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allocID string
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taskName string
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serviceID string
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check *structs.ServiceCheck
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agent heartbeater
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driverExec tinterfaces.ScriptExecutor
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taskEnv *taskenv.TaskEnv
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logger log.Logger
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shutdownCh chan struct{}
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isGroup bool
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}
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// newScriptCheck constructs a scriptCheck. we're only going to
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// configure the immutable fields of scriptCheck here, with the
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// rest being configured during the Poststart hook so that we have
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// the rest of the task execution environment
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func newScriptCheck(config *scriptCheckConfig) *scriptCheck {
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// Guard against not having a valid taskEnv. This can be the case if the
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// PreKilling or Exited hook is run before Poststart.
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if config.taskEnv == nil || config.driverExec == nil {
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return nil
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}
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orig := config.check
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sc := &scriptCheck{
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agent: config.agent,
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check: config.check.Copy(),
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lastCheckOk: true, // start logging on first failure
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}
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// we can't use the promoted fields of tasklet in the struct literal
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sc.Command = config.taskEnv.ReplaceEnv(config.check.Command)
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sc.Args = config.taskEnv.ParseAndReplace(config.check.Args)
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sc.Interval = config.check.Interval
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sc.Timeout = config.check.Timeout
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sc.exec = config.driverExec
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sc.callback = newScriptCheckCallback(sc)
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sc.logger = config.logger
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sc.shutdownCh = config.shutdownCh
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sc.check.Command = sc.Command
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sc.check.Args = sc.Args
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if config.isGroup {
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// group services don't have access to a task environment
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// at creation, so their checks get registered before the
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// check can be interpolated here. if we don't use the
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// original checkID, they can't be updated.
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sc.id = agentconsul.MakeCheckID(config.serviceID, orig)
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} else {
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sc.id = agentconsul.MakeCheckID(config.serviceID, sc.check)
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}
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return sc
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}
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// Copy does a *shallow* copy of script checks.
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func (sc *scriptCheck) Copy() *scriptCheck {
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newSc := sc
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return newSc
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}
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// closes over the script check and returns the taskletCallback for
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// when the script check executes.
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func newScriptCheckCallback(s *scriptCheck) taskletCallback {
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return func(ctx context.Context, params execResult) {
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output := params.output
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code := params.code
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err := params.err
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state := api.HealthCritical
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switch code {
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case 0:
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state = api.HealthPassing
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case 1:
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state = api.HealthWarning
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}
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var outputMsg string
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if err != nil {
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state = api.HealthCritical
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outputMsg = err.Error()
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} else {
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outputMsg = string(output)
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}
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// heartbeat the check to Consul
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err = s.updateTTL(ctx, outputMsg, state)
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select {
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case <-ctx.Done():
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// check has been removed; don't report errors
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return
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default:
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}
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if err != nil {
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if s.lastCheckOk {
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s.lastCheckOk = false
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s.logger.Warn("updating check failed", "error", err)
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} else {
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s.logger.Debug("updating check still failing", "error", err)
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}
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} else if !s.lastCheckOk {
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// Succeeded for the first time or after failing; log
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s.lastCheckOk = true
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s.logger.Info("updating check succeeded")
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}
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}
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}
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const (
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updateTTLBackoffBaseline = 1 * time.Second
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updateTTLBackoffLimit = 3 * time.Second
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)
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// updateTTL updates the state to Consul, performing an exponential backoff
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// in the case where the check isn't registered in Consul to avoid a race between
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// service registration and the first check.
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func (s *scriptCheck) updateTTL(ctx context.Context, msg, state string) error {
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for attempts := 0; ; attempts++ {
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err := s.agent.UpdateTTL(s.id, msg, state)
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if err == nil {
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return nil
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}
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// Handle the retry case
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backoff := (1 << (2 * uint64(attempts))) * updateTTLBackoffBaseline
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if backoff > updateTTLBackoffLimit {
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return err
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}
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// Wait till retrying
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select {
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case <-ctx.Done():
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return err
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case <-time.After(backoff):
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}
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}
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}
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