847 lines
25 KiB
Go
847 lines
25 KiB
Go
package nomad
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import (
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"context"
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"encoding/json"
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"fmt"
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"strings"
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"sync"
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"time"
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metrics "github.com/armon/go-metrics"
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log "github.com/hashicorp/go-hclog"
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memdb "github.com/hashicorp/go-memdb"
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"github.com/hashicorp/go-version"
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"github.com/hashicorp/nomad/helper/uuid"
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"github.com/hashicorp/nomad/nomad/state"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/nomad/scheduler"
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)
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const (
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// backoffBaselineFast is the baseline time for exponential backoff
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backoffBaselineFast = 20 * time.Millisecond
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// backoffBaselineSlow is the baseline time for exponential backoff
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// but that is much slower than backoffBaselineFast
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backoffBaselineSlow = 500 * time.Millisecond
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// backoffLimitSlow is the limit of the exponential backoff for
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// the slower backoff
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backoffLimitSlow = 10 * time.Second
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// backoffSchedulerVersionMismatch is the backoff between retries when the
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// scheduler version mismatches that of the leader.
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backoffSchedulerVersionMismatch = 30 * time.Second
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// dequeueTimeout is used to timeout an evaluation dequeue so that
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// we can check if there is a shutdown event
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dequeueTimeout = 500 * time.Millisecond
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// raftSyncLimit is the limit of time we will wait for Raft replication
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// to catch up to the evaluation. This is used to fast Nack and
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// allow another scheduler to pick it up.
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raftSyncLimit = 5 * time.Second
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// dequeueErrGrace is the grace period where we don't log about
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// dequeue errors after start. This is to improve the user experience
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// in dev mode where the leader isn't elected for a few seconds.
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dequeueErrGrace = 10 * time.Second
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)
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type WorkerStatus int
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//go:generate stringer -trimprefix=Worker -output worker_string_workerstatus.go -linecomment -type=WorkerStatus
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const (
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WorkerUnknownStatus WorkerStatus = iota // Unknown
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WorkerStarting
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WorkerStarted
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WorkerPausing
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WorkerPaused
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WorkerResuming
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WorkerStopping
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WorkerStopped
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)
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type SchedulerWorkerStatus int
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//go:generate stringer -trimprefix=Workload -output worker_string_schedulerworkerstatus.go -linecomment -type=SchedulerWorkerStatus
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const (
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WorkloadUnknownStatus SchedulerWorkerStatus = iota
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WorkloadRunning
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WorkloadWaitingToDequeue
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WorkloadWaitingForRaft
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WorkloadScheduling
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WorkloadSubmitting
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WorkloadBackoff
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WorkloadStopped
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WorkloadPaused
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)
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// Worker is a single threaded scheduling worker. There may be multiple
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// running per server (leader or follower). They are responsible for dequeuing
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// pending evaluations, invoking schedulers, plan submission and the
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// lifecycle around making task allocations. They bridge the business logic
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// of the scheduler with the plumbing required to make it all work.
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type Worker struct {
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srv *Server
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logger log.Logger
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start time.Time
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id string
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status WorkerStatus
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workloadStatus SchedulerWorkerStatus
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statusLock sync.RWMutex
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pauseFlag bool
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pauseLock sync.Mutex
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pauseCond *sync.Cond
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ctx context.Context
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cancelFn context.CancelFunc
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// the Server.Config.EnabledSchedulers value is not safe for concurrent access, so
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// the worker needs a cached copy of it. Workers are stopped if this value changes.
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enabledSchedulers []string
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// failures is the count of errors encountered while dequeueing evaluations
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// and is used to calculate backoff.
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failures uint
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evalToken string
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// snapshotIndex is the index of the snapshot in which the scheduler was
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// first invoked. It is used to mark the SnapshotIndex of evaluations
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// Created, Updated or Reblocked.
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snapshotIndex uint64
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}
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// NewWorker starts a new scheduler worker associated with the given server
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func NewWorker(ctx context.Context, srv *Server, args SchedulerWorkerPoolArgs) (*Worker, error) {
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w := newWorker(ctx, srv, args)
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w.Start()
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return w, nil
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}
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// _newWorker creates a worker without calling its Start func. This is useful for testing.
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func newWorker(ctx context.Context, srv *Server, args SchedulerWorkerPoolArgs) *Worker {
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w := &Worker{
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id: uuid.Generate(),
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srv: srv,
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start: time.Now(),
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status: WorkerStarting,
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enabledSchedulers: make([]string, len(args.EnabledSchedulers)),
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}
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copy(w.enabledSchedulers, args.EnabledSchedulers)
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w.logger = srv.logger.ResetNamed("worker").With("worker_id", w.id)
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w.pauseCond = sync.NewCond(&w.pauseLock)
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w.ctx, w.cancelFn = context.WithCancel(ctx)
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return w
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}
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// ID returns a string ID for the worker.
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func (w *Worker) ID() string {
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return w.id
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}
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// Start transitions a worker to the starting state. Check
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// to see if it paused using IsStarted()
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func (w *Worker) Start() {
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w.setStatus(WorkerStarting)
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go w.run()
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}
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// Pause transitions a worker to the pausing state. Check
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// to see if it paused using IsPaused()
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func (w *Worker) Pause() {
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if w.isPausable() {
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w.setStatus(WorkerPausing)
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w.setPauseFlag(true)
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}
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}
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// Resume transitions a worker to the resuming state. Check
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// to see if the worker restarted by calling IsStarted()
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func (w *Worker) Resume() {
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if w.IsPaused() {
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w.setStatus(WorkerResuming)
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w.setPauseFlag(false)
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w.pauseCond.Broadcast()
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}
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}
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// Resume transitions a worker to the stopping state. Check
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// to see if the worker stopped by calling IsStopped()
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func (w *Worker) Stop() {
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w.setStatus(WorkerStopping)
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w.shutdown()
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}
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// IsStarted returns a boolean indicating if this worker has been started.
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func (w *Worker) IsStarted() bool {
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return w.GetStatus() == WorkerStarted
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}
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// IsPaused returns a boolean indicating if this worker has been paused.
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func (w *Worker) IsPaused() bool {
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return w.GetStatus() == WorkerPaused
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}
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// IsStopped returns a boolean indicating if this worker has been stopped.
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func (w *Worker) IsStopped() bool {
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return w.GetStatus() == WorkerStopped
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}
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func (w *Worker) isPausable() bool {
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w.statusLock.RLock()
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defer w.statusLock.RUnlock()
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switch w.status {
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case WorkerPausing, WorkerPaused, WorkerStopping, WorkerStopped:
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return false
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default:
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return true
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}
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}
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// GetStatus returns the status of the Worker
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func (w *Worker) GetStatus() WorkerStatus {
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w.statusLock.RLock()
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defer w.statusLock.RUnlock()
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return w.status
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}
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// setStatuses is used internally to the worker to update the
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// status of the worker and workload at one time, since some
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// transitions need to update both values using the same lock.
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func (w *Worker) setStatuses(newWorkerStatus WorkerStatus, newWorkloadStatus SchedulerWorkerStatus) {
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w.statusLock.Lock()
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defer w.statusLock.Unlock()
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w.setWorkerStatusLocked(newWorkerStatus)
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w.setWorkloadStatusLocked(newWorkloadStatus)
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}
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// setStatus is used internally to the worker to update the
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// status of the worker based on calls to the Worker API. For
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// atomically updating the scheduler status and the workload
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// status, use `setStatuses`.
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func (w *Worker) setStatus(newStatus WorkerStatus) {
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w.statusLock.Lock()
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defer w.statusLock.Unlock()
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w.setWorkerStatusLocked(newStatus)
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}
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func (w *Worker) setWorkerStatusLocked(newStatus WorkerStatus) {
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if newStatus == w.status {
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return
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}
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w.logger.Trace("changed worker status", "from", w.status, "to", newStatus)
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w.status = newStatus
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}
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// GetStatus returns the status of the Worker's Workload.
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func (w *Worker) GetWorkloadStatus() SchedulerWorkerStatus {
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w.statusLock.RLock()
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defer w.statusLock.RUnlock()
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return w.workloadStatus
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}
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// setWorkloadStatus is used internally to the worker to update the
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// status of the worker based updates from the workload.
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func (w *Worker) setWorkloadStatus(newStatus SchedulerWorkerStatus) {
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w.statusLock.Lock()
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defer w.statusLock.Unlock()
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w.setWorkloadStatusLocked(newStatus)
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}
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func (w *Worker) setWorkloadStatusLocked(newStatus SchedulerWorkerStatus) {
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if newStatus == w.workloadStatus {
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return
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}
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w.logger.Trace("changed workload status", "from", w.workloadStatus, "to", newStatus)
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w.workloadStatus = newStatus
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}
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type WorkerInfo struct {
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ID string `json:"id"`
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EnabledSchedulers []string `json:"enabled_schedulers"`
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Started time.Time `json:"started"`
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Status string `json:"status"`
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WorkloadStatus string `json:"workload_status"`
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}
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func (w WorkerInfo) Copy() WorkerInfo {
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out := WorkerInfo{
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ID: w.ID,
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EnabledSchedulers: make([]string, len(w.EnabledSchedulers)),
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Started: w.Started,
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Status: w.Status,
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WorkloadStatus: w.WorkloadStatus,
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}
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copy(out.EnabledSchedulers, w.EnabledSchedulers)
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return out
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}
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func (w WorkerInfo) String() string {
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// lazy implementation of WorkerInfo to string
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out, _ := json.Marshal(w)
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return string(out)
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}
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func (w *Worker) Info() WorkerInfo {
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w.pauseLock.Lock()
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defer w.pauseLock.Unlock()
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out := WorkerInfo{
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ID: w.id,
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Status: w.status.String(),
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WorkloadStatus: w.workloadStatus.String(),
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EnabledSchedulers: make([]string, len(w.enabledSchedulers)),
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}
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out.Started = w.start
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copy(out.EnabledSchedulers, w.enabledSchedulers)
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return out
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}
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// ----------------------------------
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// Pause Implementation
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// These functions are used to support the worker's pause behaviors.
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// ----------------------------------
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func (w *Worker) setPauseFlag(pause bool) {
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w.pauseLock.Lock()
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defer w.pauseLock.Unlock()
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w.pauseFlag = pause
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}
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// maybeWait is responsible for making the transition from `pausing`
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// to `paused`, waiting, and then transitioning back to the running
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// values.
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func (w *Worker) maybeWait() {
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w.pauseLock.Lock()
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defer w.pauseLock.Unlock()
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if !w.pauseFlag {
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return
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}
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w.statusLock.Lock()
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w.status = WorkerPaused
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originalWorkloadStatus := w.workloadStatus
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w.workloadStatus = WorkloadPaused
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w.logger.Trace("changed workload status", "from", originalWorkloadStatus, "to", w.workloadStatus)
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w.statusLock.Unlock()
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for w.pauseFlag {
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w.pauseCond.Wait()
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}
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w.statusLock.Lock()
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w.logger.Trace("changed workload status", "from", w.workloadStatus, "to", originalWorkloadStatus)
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w.workloadStatus = originalWorkloadStatus
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// only reset the worker status if the worker is not resuming to stop the paused workload.
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if w.status != WorkerStopping {
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w.logger.Trace("changed worker status", "from", w.status, "to", WorkerStarted)
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w.status = WorkerStarted
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}
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w.statusLock.Unlock()
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}
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// Shutdown is used to signal that the worker should shutdown.
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func (w *Worker) shutdown() {
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w.pauseLock.Lock()
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wasPaused := w.pauseFlag
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w.pauseFlag = false
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w.pauseLock.Unlock()
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w.logger.Trace("shutdown request received")
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w.cancelFn()
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if wasPaused {
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w.pauseCond.Broadcast()
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}
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}
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// markStopped is used to mark the worker and workload as stopped. It should be called in a
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// defer immediately upon entering the run() function.
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func (w *Worker) markStopped() {
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w.setStatuses(WorkerStopped, WorkloadStopped)
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w.logger.Debug("stopped")
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}
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func (w *Worker) workerShuttingDown() bool {
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select {
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case <-w.ctx.Done():
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return true
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default:
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return false
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}
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}
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// ----------------------------------
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// Workload behavior code
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// ----------------------------------
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// run is the long-lived goroutine which is used to run the worker
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func (w *Worker) run() {
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defer func() {
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w.markStopped()
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}()
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w.setStatuses(WorkerStarted, WorkloadRunning)
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w.logger.Debug("running")
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for {
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// Check to see if the context has been cancelled. Server shutdown and Shutdown()
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// should do this.
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if w.workerShuttingDown() {
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return
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}
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// Dequeue a pending evaluation
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eval, token, waitIndex, shutdown := w.dequeueEvaluation(dequeueTimeout)
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if shutdown {
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return
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}
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// since dequeue takes time, we could have shutdown the server after getting an eval that
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// needs to be nacked before we exit. Explicitly checking the server to allow this eval
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// to be processed on worker shutdown.
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if w.srv.IsShutdown() {
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w.logger.Error("nacking eval because the server is shutting down", "eval", log.Fmt("%#v", eval))
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w.sendNack(eval, token)
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return
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}
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// Wait for the raft log to catchup to the evaluation
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w.setWorkloadStatus(WorkloadWaitingForRaft)
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snap, err := w.snapshotMinIndex(waitIndex, raftSyncLimit)
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if err != nil {
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w.logger.Error("error waiting for Raft index", "error", err, "index", waitIndex)
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w.sendNack(eval, token)
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continue
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}
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// Invoke the scheduler to determine placements
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w.setWorkloadStatus(WorkloadScheduling)
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if err := w.invokeScheduler(snap, eval, token); err != nil {
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w.logger.Error("error invoking scheduler", "error", err)
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w.sendNack(eval, token)
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continue
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}
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// Complete the evaluation
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w.sendAck(eval, token)
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}
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}
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// dequeueEvaluation is used to fetch the next ready evaluation.
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// This blocks until an evaluation is available or a timeout is reached.
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func (w *Worker) dequeueEvaluation(timeout time.Duration) (
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eval *structs.Evaluation, token string, waitIndex uint64, shutdown bool) {
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// Setup the request
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req := structs.EvalDequeueRequest{
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Schedulers: w.enabledSchedulers,
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Timeout: timeout,
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SchedulerVersion: scheduler.SchedulerVersion,
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WriteRequest: structs.WriteRequest{
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Region: w.srv.config.Region,
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},
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}
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var resp structs.EvalDequeueResponse
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REQ:
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// Wait inside this function if the worker is paused.
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w.maybeWait()
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// Immediately check to see if the worker has been shutdown.
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if w.workerShuttingDown() {
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return nil, "", 0, true
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}
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// Make a blocking RPC
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start := time.Now()
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w.setWorkloadStatus(WorkloadWaitingToDequeue)
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err := w.srv.RPC("Eval.Dequeue", &req, &resp)
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metrics.MeasureSince([]string{"nomad", "worker", "dequeue_eval"}, start)
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if err != nil {
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if time.Since(w.start) > dequeueErrGrace && !w.workerShuttingDown() {
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w.logger.Error("failed to dequeue evaluation", "error", err)
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}
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// Adjust the backoff based on the error. If it is a scheduler version
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// mismatch we increase the baseline.
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base, limit := backoffBaselineFast, backoffLimitSlow
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if strings.Contains(err.Error(), "calling scheduler version") {
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base = backoffSchedulerVersionMismatch
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limit = backoffSchedulerVersionMismatch
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}
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if w.backoffErr(base, limit) {
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return nil, "", 0, true
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}
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goto REQ
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}
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w.backoffReset()
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// Check if we got a response
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if resp.Eval != nil {
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w.logger.Debug("dequeued evaluation", "eval_id", resp.Eval.ID, "type", resp.Eval.Type, "namespace", resp.Eval.Namespace, "job_id", resp.Eval.JobID, "node_id", resp.Eval.NodeID, "triggered_by", resp.Eval.TriggeredBy)
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return resp.Eval, resp.Token, resp.GetWaitIndex(), false
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}
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goto REQ
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}
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// sendAcknowledgement should not be called directly. Call `sendAck` or `sendNack` instead.
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// This function implements `ack`ing or `nack`ing the evaluation generally.
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// Any errors are logged but swallowed.
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func (w *Worker) sendAcknowledgement(eval *structs.Evaluation, token string, ack bool) {
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defer metrics.MeasureSince([]string{"nomad", "worker", "send_ack"}, time.Now())
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// Setup the request
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req := structs.EvalAckRequest{
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EvalID: eval.ID,
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Token: token,
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WriteRequest: structs.WriteRequest{
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Region: w.srv.config.Region,
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},
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}
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var resp structs.GenericResponse
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// Determine if this is an Ack or Nack
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verb := "ack"
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endpoint := "Eval.Ack"
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if !ack {
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verb = "nack"
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endpoint = "Eval.Nack"
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}
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// Make the RPC call
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err := w.srv.RPC(endpoint, &req, &resp)
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if err != nil {
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w.logger.Error(fmt.Sprintf("failed to %s evaluation", verb), "eval_id", eval.ID, "error", err)
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} else {
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w.logger.Debug(fmt.Sprintf("%s evaluation", verb), "eval_id", eval.ID, "type", eval.Type, "namespace", eval.Namespace, "job_id", eval.JobID, "node_id", eval.NodeID, "triggered_by", eval.TriggeredBy)
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}
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}
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// sendNack makes a best effort to nack the evaluation.
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// Any errors are logged but swallowed.
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func (w *Worker) sendNack(eval *structs.Evaluation, token string) {
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w.sendAcknowledgement(eval, token, false)
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}
|
|
|
|
// sendAck makes a best effort to ack the evaluation.
|
|
// Any errors are logged but swallowed.
|
|
func (w *Worker) sendAck(eval *structs.Evaluation, token string) {
|
|
w.sendAcknowledgement(eval, token, true)
|
|
}
|
|
|
|
// snapshotMinIndex times calls to StateStore.SnapshotAfter which may block.
|
|
func (w *Worker) snapshotMinIndex(waitIndex uint64, timeout time.Duration) (*state.StateSnapshot, error) {
|
|
start := time.Now()
|
|
ctx, cancel := context.WithTimeout(w.ctx, timeout)
|
|
snap, err := w.srv.fsm.State().SnapshotMinIndex(ctx, waitIndex)
|
|
cancel()
|
|
metrics.MeasureSince([]string{"nomad", "worker", "wait_for_index"}, start)
|
|
|
|
// Wrap error to ensure callers don't disregard timeouts.
|
|
if err == context.DeadlineExceeded {
|
|
err = fmt.Errorf("timed out after %s waiting for index=%d", timeout, waitIndex)
|
|
}
|
|
|
|
return snap, err
|
|
}
|
|
|
|
// invokeScheduler is used to invoke the business logic of the scheduler
|
|
func (w *Worker) invokeScheduler(snap *state.StateSnapshot, eval *structs.Evaluation, token string) error {
|
|
defer metrics.MeasureSince([]string{"nomad", "worker", "invoke_scheduler", eval.Type}, time.Now())
|
|
// Store the evaluation token
|
|
w.evalToken = token
|
|
|
|
// Store the snapshot's index
|
|
var err error
|
|
w.snapshotIndex, err = snap.LatestIndex()
|
|
if err != nil {
|
|
return fmt.Errorf("failed to determine snapshot's index: %v", err)
|
|
}
|
|
|
|
// Create the scheduler, or use the special core scheduler
|
|
var sched scheduler.Scheduler
|
|
if eval.Type == structs.JobTypeCore {
|
|
sched = NewCoreScheduler(w.srv, snap)
|
|
} else {
|
|
sched, err = scheduler.NewScheduler(eval.Type, w.logger, w.srv.workersEventCh, snap, w)
|
|
if err != nil {
|
|
return fmt.Errorf("failed to instantiate scheduler: %v", err)
|
|
}
|
|
}
|
|
|
|
// Process the evaluation
|
|
err = sched.Process(eval)
|
|
if err != nil {
|
|
return fmt.Errorf("failed to process evaluation: %v", err)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// ServersMeetMinimumVersion allows implementations of the Scheduler interface in
|
|
// other packages to perform server version checks without direct references to
|
|
// the Nomad server.
|
|
func (w *Worker) ServersMeetMinimumVersion(minVersion *version.Version, checkFailedServers bool) bool {
|
|
return ServersMeetMinimumVersion(w.srv.Members(), w.srv.Region(), minVersion, checkFailedServers)
|
|
}
|
|
|
|
// SubmitPlan is used to submit a plan for consideration. This allows
|
|
// the worker to act as the planner for the scheduler.
|
|
func (w *Worker) SubmitPlan(plan *structs.Plan) (*structs.PlanResult, scheduler.State, error) {
|
|
// Check for a shutdown before plan submission. Checking server state rather than
|
|
// worker state to allow work in flight to complete before stopping.
|
|
if w.srv.IsShutdown() {
|
|
return nil, nil, fmt.Errorf("shutdown while planning")
|
|
}
|
|
defer metrics.MeasureSince([]string{"nomad", "worker", "submit_plan"}, time.Now())
|
|
|
|
// Add the evaluation token to the plan
|
|
plan.EvalToken = w.evalToken
|
|
|
|
// Add SnapshotIndex to ensure leader's StateStore processes the Plan
|
|
// at or after the index it was created.
|
|
plan.SnapshotIndex = w.snapshotIndex
|
|
|
|
// Normalize stopped and preempted allocs before RPC
|
|
normalizePlan := ServersMeetMinimumVersion(w.srv.Members(), w.srv.Region(), MinVersionPlanNormalization, true)
|
|
if normalizePlan {
|
|
plan.NormalizeAllocations()
|
|
}
|
|
|
|
// Setup the request
|
|
req := structs.PlanRequest{
|
|
Plan: plan,
|
|
WriteRequest: structs.WriteRequest{
|
|
Region: w.srv.config.Region,
|
|
},
|
|
}
|
|
var resp structs.PlanResponse
|
|
|
|
SUBMIT:
|
|
// Make the RPC call
|
|
if err := w.srv.RPC("Plan.Submit", &req, &resp); err != nil {
|
|
w.logger.Error("failed to submit plan for evaluation", "eval_id", plan.EvalID, "error", err)
|
|
if w.shouldResubmit(err) && !w.backoffErr(backoffBaselineSlow, backoffLimitSlow) {
|
|
goto SUBMIT
|
|
}
|
|
return nil, nil, err
|
|
} else {
|
|
w.logger.Debug("submitted plan for evaluation", "eval_id", plan.EvalID)
|
|
w.backoffReset()
|
|
}
|
|
|
|
// Look for a result
|
|
result := resp.Result
|
|
if result == nil {
|
|
return nil, nil, fmt.Errorf("missing result")
|
|
}
|
|
|
|
// Check if a state update is required. This could be required if we
|
|
// planned based on stale data, which is causing issues. For example, a
|
|
// node failure since the time we've started planning or conflicting task
|
|
// allocations.
|
|
var state scheduler.State
|
|
if result.RefreshIndex != 0 {
|
|
// Wait for the raft log to catchup to the evaluation
|
|
w.logger.Debug("refreshing state", "refresh_index", result.RefreshIndex, "eval_id", plan.EvalID)
|
|
|
|
var err error
|
|
state, err = w.snapshotMinIndex(result.RefreshIndex, raftSyncLimit)
|
|
if err != nil {
|
|
return nil, nil, err
|
|
}
|
|
}
|
|
|
|
// Return the result and potential state update
|
|
return result, state, nil
|
|
}
|
|
|
|
// UpdateEval is used to submit an updated evaluation. This allows
|
|
// the worker to act as the planner for the scheduler.
|
|
func (w *Worker) UpdateEval(eval *structs.Evaluation) error {
|
|
// Check for a shutdown before plan submission. Checking server state rather than
|
|
// worker state to allow a workers work in flight to complete before stopping.
|
|
if w.srv.IsShutdown() {
|
|
return fmt.Errorf("shutdown while planning")
|
|
}
|
|
defer metrics.MeasureSince([]string{"nomad", "worker", "update_eval"}, time.Now())
|
|
|
|
// Store the snapshot index in the eval
|
|
eval.SnapshotIndex = w.snapshotIndex
|
|
eval.UpdateModifyTime()
|
|
|
|
// Setup the request
|
|
req := structs.EvalUpdateRequest{
|
|
Evals: []*structs.Evaluation{eval},
|
|
EvalToken: w.evalToken,
|
|
WriteRequest: structs.WriteRequest{
|
|
Region: w.srv.config.Region,
|
|
},
|
|
}
|
|
var resp structs.GenericResponse
|
|
|
|
SUBMIT:
|
|
// Make the RPC call
|
|
if err := w.srv.RPC("Eval.Update", &req, &resp); err != nil {
|
|
w.logger.Error("failed to update evaluation", "eval", log.Fmt("%#v", eval), "error", err)
|
|
if w.shouldResubmit(err) && !w.backoffErr(backoffBaselineSlow, backoffLimitSlow) {
|
|
goto SUBMIT
|
|
}
|
|
return err
|
|
} else {
|
|
w.logger.Debug("updated evaluation", "eval", log.Fmt("%#v", eval))
|
|
w.backoffReset()
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// CreateEval is used to create a new evaluation. This allows
|
|
// the worker to act as the planner for the scheduler.
|
|
func (w *Worker) CreateEval(eval *structs.Evaluation) error {
|
|
// Check for a shutdown before plan submission. This consults the server Shutdown state
|
|
// instead of the worker's to prevent aborting work in flight.
|
|
if w.srv.IsShutdown() {
|
|
return fmt.Errorf("shutdown while planning")
|
|
}
|
|
defer metrics.MeasureSince([]string{"nomad", "worker", "create_eval"}, time.Now())
|
|
|
|
// Store the snapshot index in the eval
|
|
eval.SnapshotIndex = w.snapshotIndex
|
|
|
|
now := time.Now().UTC().UnixNano()
|
|
eval.CreateTime = now
|
|
eval.ModifyTime = now
|
|
|
|
// Setup the request
|
|
req := structs.EvalUpdateRequest{
|
|
Evals: []*structs.Evaluation{eval},
|
|
EvalToken: w.evalToken,
|
|
WriteRequest: structs.WriteRequest{
|
|
Region: w.srv.config.Region,
|
|
},
|
|
}
|
|
var resp structs.GenericResponse
|
|
|
|
SUBMIT:
|
|
// Make the RPC call
|
|
if err := w.srv.RPC("Eval.Create", &req, &resp); err != nil {
|
|
w.logger.Error("failed to create evaluation", "eval", log.Fmt("%#v", eval), "error", err)
|
|
if w.shouldResubmit(err) && !w.backoffErr(backoffBaselineSlow, backoffLimitSlow) {
|
|
goto SUBMIT
|
|
}
|
|
return err
|
|
} else {
|
|
w.logger.Debug("created evaluation", "eval", log.Fmt("%#v", eval))
|
|
w.backoffReset()
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// ReblockEval is used to reinsert a blocked evaluation into the blocked eval
|
|
// tracker. This allows the worker to act as the planner for the scheduler.
|
|
func (w *Worker) ReblockEval(eval *structs.Evaluation) error {
|
|
// Check for a shutdown before plan submission. This checks the server state rather than
|
|
// the worker's to prevent erroring on work in flight that would complete otherwise.
|
|
if w.srv.IsShutdown() {
|
|
return fmt.Errorf("shutdown while planning")
|
|
}
|
|
defer metrics.MeasureSince([]string{"nomad", "worker", "reblock_eval"}, time.Now())
|
|
|
|
// Update the evaluation if the queued jobs is not same as what is
|
|
// recorded in the job summary
|
|
ws := memdb.NewWatchSet()
|
|
summary, err := w.srv.fsm.state.JobSummaryByID(ws, eval.Namespace, eval.JobID)
|
|
if err != nil {
|
|
return fmt.Errorf("couldn't retrieve job summary: %v", err)
|
|
}
|
|
if summary != nil {
|
|
var hasChanged bool
|
|
for tg, summary := range summary.Summary {
|
|
if queued, ok := eval.QueuedAllocations[tg]; ok {
|
|
if queued != summary.Queued {
|
|
hasChanged = true
|
|
break
|
|
}
|
|
}
|
|
}
|
|
if hasChanged {
|
|
if err := w.UpdateEval(eval); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
|
|
// Store the snapshot index in the eval
|
|
eval.SnapshotIndex = w.snapshotIndex
|
|
eval.UpdateModifyTime()
|
|
|
|
// Setup the request
|
|
req := structs.EvalUpdateRequest{
|
|
Evals: []*structs.Evaluation{eval},
|
|
EvalToken: w.evalToken,
|
|
WriteRequest: structs.WriteRequest{
|
|
Region: w.srv.config.Region,
|
|
},
|
|
}
|
|
var resp structs.GenericResponse
|
|
|
|
SUBMIT:
|
|
// Make the RPC call
|
|
if err := w.srv.RPC("Eval.Reblock", &req, &resp); err != nil {
|
|
w.logger.Error("failed to reblock evaluation", "eval", log.Fmt("%#v", eval), "error", err)
|
|
if w.shouldResubmit(err) && !w.backoffErr(backoffBaselineSlow, backoffLimitSlow) {
|
|
goto SUBMIT
|
|
}
|
|
return err
|
|
} else {
|
|
w.logger.Debug("reblocked evaluation", "eval", log.Fmt("%#v", eval))
|
|
w.backoffReset()
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// shouldResubmit checks if a given error should be swallowed and the plan
|
|
// resubmitted after a backoff. Usually these are transient errors that
|
|
// the cluster should heal from quickly.
|
|
func (w *Worker) shouldResubmit(err error) bool {
|
|
s := err.Error()
|
|
switch {
|
|
case strings.Contains(s, "No cluster leader"):
|
|
return true
|
|
case strings.Contains(s, "plan queue is disabled"):
|
|
return true
|
|
default:
|
|
return false
|
|
}
|
|
}
|
|
|
|
// backoffErr is used to do an exponential back off on error. This is
|
|
// maintained statefully for the worker. Returns if attempts should be
|
|
// abandoned due to shutdown.
|
|
// This uses the worker's context in order to immediately stop the
|
|
// backoff if the server or the worker is shutdown.
|
|
func (w *Worker) backoffErr(base, limit time.Duration) bool {
|
|
w.setWorkloadStatus(WorkloadBackoff)
|
|
backoff := (1 << (2 * w.failures)) * base
|
|
if backoff > limit {
|
|
backoff = limit
|
|
} else {
|
|
w.failures++
|
|
}
|
|
select {
|
|
case <-time.After(backoff):
|
|
return false
|
|
case <-w.ctx.Done():
|
|
return true
|
|
}
|
|
}
|
|
|
|
// backoffReset is used to reset the failure count for
|
|
// exponential backoff
|
|
func (w *Worker) backoffReset() {
|
|
w.failures = 0
|
|
}
|