e4b739cafd
The current implementation measures RPC request timeout only against config.RPCHoldTimeout, which is fine for non-blocking requests but will almost surely be exceeded by long-poll requests that block for minutes at a time. This adds an HasTimedOut method on the RPCInfo interface that takes into account whether the request is blocking, its maximum wait time, and the RPCHoldTimeout.
421 lines
11 KiB
Go
421 lines
11 KiB
Go
package client
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import (
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"errors"
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"io"
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"net"
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"net/rpc"
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"strings"
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"time"
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metrics "github.com/armon/go-metrics"
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"github.com/hashicorp/consul/lib"
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"github.com/hashicorp/go-msgpack/codec"
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"github.com/hashicorp/nomad/client/servers"
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inmem "github.com/hashicorp/nomad/helper/codec"
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"github.com/hashicorp/nomad/helper/pool"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/yamux"
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)
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// rpcEndpoints holds the RPC endpoints
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type rpcEndpoints struct {
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ClientStats *ClientStats
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CSI *CSI
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FileSystem *FileSystem
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Allocations *Allocations
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Agent *Agent
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}
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// ClientRPC is used to make a local, client only RPC call
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func (c *Client) ClientRPC(method string, args interface{}, reply interface{}) error {
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codec := &inmem.InmemCodec{
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Method: method,
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Args: args,
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Reply: reply,
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}
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if err := c.rpcServer.ServeRequest(codec); err != nil {
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return err
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}
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return codec.Err
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}
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// StreamingRpcHandler is used to make a local, client only streaming RPC
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// call.
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func (c *Client) StreamingRpcHandler(method string) (structs.StreamingRpcHandler, error) {
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return c.streamingRpcs.GetHandler(method)
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}
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// RPC is used to forward an RPC call to a nomad server, or fail if no servers.
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func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
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// Invoke the RPCHandler if it exists
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if c.config.RPCHandler != nil {
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return c.config.RPCHandler.RPC(method, args, reply)
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}
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// This is subtle but we start measuring the time on the client side
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// right at the time of the first request, vs. on the first retry as
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// is done on the server side inside forward(). This is because the
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// servers may already be applying the RPCHoldTimeout up there, so by
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// starting the timer here we won't potentially double up the delay.
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firstCheck := time.Now()
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TRY:
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server := c.servers.FindServer()
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if server == nil {
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return noServersErr
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}
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// Make the request.
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rpcErr := c.connPool.RPC(c.Region(), server.Addr, c.RPCMajorVersion(), method, args, reply)
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if rpcErr == nil {
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c.fireRpcRetryWatcher()
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return nil
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}
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// If shutting down, exit without logging the error
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select {
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case <-c.shutdownCh:
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return nil
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default:
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}
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// Move off to another server, and see if we can retry.
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c.rpcLogger.Error("error performing RPC to server", "error", rpcErr, "rpc", method, "server", server.Addr)
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c.servers.NotifyFailedServer(server)
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if retry := canRetry(args, rpcErr, firstCheck, c.config.RPCHoldTimeout); !retry {
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return rpcErr
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}
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// We can wait a bit and retry!
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jitter := lib.RandomStagger(c.config.RPCHoldTimeout / structs.JitterFraction)
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select {
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case <-time.After(jitter):
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goto TRY
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case <-c.shutdownCh:
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}
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return rpcErr
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}
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// canRetry returns true if the given situation is safe for a retry.
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func canRetry(args interface{}, err error, start time.Time, rpcHoldTimeout time.Duration) bool {
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// No leader errors are always safe to retry since no state could have
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// been changed.
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if structs.IsErrNoLeader(err) {
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return true
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}
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// Reads are safe to retry for stream errors, such as if a server was
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// being shut down.
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info, ok := args.(structs.RPCInfo)
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if ok && info.IsRead() && lib.IsErrEOF(err) && !info.HasTimedOut(start, rpcHoldTimeout) {
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return true
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}
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return false
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}
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// RemoteStreamingRpcHandler is used to make a streaming RPC call to a remote
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// server.
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func (c *Client) RemoteStreamingRpcHandler(method string) (structs.StreamingRpcHandler, error) {
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server := c.servers.FindServer()
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if server == nil {
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return nil, noServersErr
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}
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conn, err := c.streamingRpcConn(server, method)
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if err != nil {
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// Move off to another server
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c.rpcLogger.Error("error performing RPC to server", "error", err, "rpc", method, "server", server.Addr)
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c.servers.NotifyFailedServer(server)
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return nil, err
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}
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return bridgedStreamingRpcHandler(conn), nil
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}
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// bridgedStreamingRpcHandler creates a bridged streaming RPC handler by copying
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// data between the two sides.
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func bridgedStreamingRpcHandler(sideA io.ReadWriteCloser) structs.StreamingRpcHandler {
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return func(sideB io.ReadWriteCloser) {
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defer sideA.Close()
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defer sideB.Close()
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structs.Bridge(sideA, sideB)
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}
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}
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// streamingRpcConn is used to retrieve a connection to a server to conduct a
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// streaming RPC.
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func (c *Client) streamingRpcConn(server *servers.Server, method string) (net.Conn, error) {
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// Dial the server
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conn, err := net.DialTimeout("tcp", server.Addr.String(), 10*time.Second)
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if err != nil {
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return nil, err
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}
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// Cast to TCPConn
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if tcp, ok := conn.(*net.TCPConn); ok {
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tcp.SetKeepAlive(true)
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tcp.SetNoDelay(true)
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}
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// Check if TLS is enabled
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c.tlsWrapLock.RLock()
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tlsWrap := c.tlsWrap
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c.tlsWrapLock.RUnlock()
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if tlsWrap != nil {
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// Switch the connection into TLS mode
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if _, err := conn.Write([]byte{byte(pool.RpcTLS)}); err != nil {
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conn.Close()
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return nil, err
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}
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// Wrap the connection in a TLS client
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tlsConn, err := tlsWrap(c.Region(), conn)
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if err != nil {
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conn.Close()
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return nil, err
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}
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conn = tlsConn
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}
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// Write the multiplex byte to set the mode
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if _, err := conn.Write([]byte{byte(pool.RpcStreaming)}); err != nil {
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conn.Close()
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return nil, err
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}
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// Send the header
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encoder := codec.NewEncoder(conn, structs.MsgpackHandle)
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decoder := codec.NewDecoder(conn, structs.MsgpackHandle)
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header := structs.StreamingRpcHeader{
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Method: method,
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}
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if err := encoder.Encode(header); err != nil {
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conn.Close()
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return nil, err
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}
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// Wait for the acknowledgement
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var ack structs.StreamingRpcAck
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if err := decoder.Decode(&ack); err != nil {
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conn.Close()
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return nil, err
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}
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if ack.Error != "" {
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conn.Close()
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return nil, errors.New(ack.Error)
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}
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return conn, nil
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}
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// setupClientRpc is used to setup the Client's RPC endpoints
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func (c *Client) setupClientRpc() {
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// Initialize the RPC handlers
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c.endpoints.ClientStats = &ClientStats{c}
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c.endpoints.CSI = &CSI{c}
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c.endpoints.FileSystem = NewFileSystemEndpoint(c)
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c.endpoints.Allocations = NewAllocationsEndpoint(c)
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c.endpoints.Agent = NewAgentEndpoint(c)
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// Create the RPC Server
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c.rpcServer = rpc.NewServer()
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// Register the endpoints with the RPC server
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c.setupClientRpcServer(c.rpcServer)
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go c.rpcConnListener()
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}
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// setupClientRpcServer is used to populate a client RPC server with endpoints.
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func (c *Client) setupClientRpcServer(server *rpc.Server) {
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// Register the endpoints
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server.Register(c.endpoints.ClientStats)
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server.Register(c.endpoints.CSI)
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server.Register(c.endpoints.FileSystem)
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server.Register(c.endpoints.Allocations)
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server.Register(c.endpoints.Agent)
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}
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// rpcConnListener is a long lived function that listens for new connections
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// being made on the connection pool and starts an RPC listener for each
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// connection.
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func (c *Client) rpcConnListener() {
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// Make a channel for new connections.
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conns := make(chan *yamux.Session, 4)
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c.connPool.SetConnListener(conns)
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for {
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select {
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case <-c.shutdownCh:
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return
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case session, ok := <-conns:
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if !ok {
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continue
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}
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go c.listenConn(session)
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}
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}
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}
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// listenConn is used to listen for connections being made from the server on
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// pre-existing connection. This should be called in a goroutine.
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func (c *Client) listenConn(s *yamux.Session) {
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for {
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conn, err := s.Accept()
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if err != nil {
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if s.IsClosed() {
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return
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}
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c.rpcLogger.Error("failed to accept RPC conn", "error", err)
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continue
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}
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go c.handleConn(conn)
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metrics.IncrCounter([]string{"client", "rpc", "accept_conn"}, 1)
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}
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}
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// handleConn is used to determine if this is a RPC or Streaming RPC connection and
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// invoke the correct handler
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func (c *Client) handleConn(conn net.Conn) {
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// Read a single byte
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buf := make([]byte, 1)
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if _, err := conn.Read(buf); err != nil {
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if err != io.EOF {
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c.rpcLogger.Error("error reading byte", "error", err)
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}
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conn.Close()
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return
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}
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// Switch on the byte
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switch pool.RPCType(buf[0]) {
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case pool.RpcNomad:
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c.handleNomadConn(conn)
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case pool.RpcStreaming:
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c.handleStreamingConn(conn)
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default:
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c.rpcLogger.Error("unrecognized RPC byte", "byte", buf[0])
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conn.Close()
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return
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}
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}
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// handleNomadConn is used to handle a single Nomad RPC connection.
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func (c *Client) handleNomadConn(conn net.Conn) {
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defer conn.Close()
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rpcCodec := pool.NewServerCodec(conn)
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for {
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select {
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case <-c.shutdownCh:
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return
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default:
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}
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if err := c.rpcServer.ServeRequest(rpcCodec); err != nil {
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if err != io.EOF && !strings.Contains(err.Error(), "closed") {
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c.rpcLogger.Error("error performing RPC", "error", err, "addr", conn.RemoteAddr())
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metrics.IncrCounter([]string{"client", "rpc", "request_error"}, 1)
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}
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return
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}
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metrics.IncrCounter([]string{"client", "rpc", "request"}, 1)
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}
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}
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// handleStreamingConn is used to handle a single Streaming Nomad RPC connection.
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func (c *Client) handleStreamingConn(conn net.Conn) {
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defer conn.Close()
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// Decode the header
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var header structs.StreamingRpcHeader
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decoder := codec.NewDecoder(conn, structs.MsgpackHandle)
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if err := decoder.Decode(&header); err != nil {
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if err != io.EOF && !strings.Contains(err.Error(), "closed") {
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c.rpcLogger.Error("error performing streaming RPC", "error", err, "addr", conn.RemoteAddr())
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metrics.IncrCounter([]string{"client", "streaming_rpc", "request_error"}, 1)
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}
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return
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}
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ack := structs.StreamingRpcAck{}
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handler, err := c.streamingRpcs.GetHandler(header.Method)
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if err != nil {
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c.rpcLogger.Error("streaming RPC error", "addr", conn.RemoteAddr(), "error", err)
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metrics.IncrCounter([]string{"client", "streaming_rpc", "request_error"}, 1)
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ack.Error = err.Error()
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}
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// Send the acknowledgement
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encoder := codec.NewEncoder(conn, structs.MsgpackHandle)
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if err := encoder.Encode(ack); err != nil {
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conn.Close()
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return
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}
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if ack.Error != "" {
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return
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}
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// Invoke the handler
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metrics.IncrCounter([]string{"client", "streaming_rpc", "request"}, 1)
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handler(conn)
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}
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// resolveServer given a sever's address as a string, return it's resolved
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// net.Addr or an error.
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func resolveServer(s string) (net.Addr, error) {
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const defaultClientPort = "4647" // default client RPC port
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host, port, err := net.SplitHostPort(s)
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if err != nil {
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if strings.Contains(err.Error(), "missing port") {
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host = s
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port = defaultClientPort
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} else {
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return nil, err
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}
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}
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return net.ResolveTCPAddr("tcp", net.JoinHostPort(host, port))
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}
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// Ping is used to ping a particular server and returns whether it is healthy or
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// a potential error.
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func (c *Client) Ping(srv net.Addr) error {
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var reply struct{}
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err := c.connPool.RPC(c.Region(), srv, c.RPCMajorVersion(), "Status.Ping", struct{}{}, &reply)
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return err
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}
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// rpcRetryWatcher returns a channel that will be closed if an event happens
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// such that we expect the next RPC to be successful.
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func (c *Client) rpcRetryWatcher() <-chan struct{} {
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c.rpcRetryLock.Lock()
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defer c.rpcRetryLock.Unlock()
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if c.rpcRetryCh == nil {
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c.rpcRetryCh = make(chan struct{})
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}
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return c.rpcRetryCh
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}
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// fireRpcRetryWatcher causes any RPC retryloops to retry their RPCs because we
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// believe the will be successful.
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func (c *Client) fireRpcRetryWatcher() {
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c.rpcRetryLock.Lock()
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defer c.rpcRetryLock.Unlock()
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if c.rpcRetryCh != nil {
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close(c.rpcRetryCh)
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c.rpcRetryCh = nil
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}
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}
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