open-nomad/vendor/honnef.co/go/tools/ir/blockopt.go
Seth Hoenig 435c0d9fc8 deps: Switch to Go modules for dependency management
This PR switches the Nomad repository from using govendor to Go modules
for managing dependencies. Aspects of the Nomad workflow remain pretty
much the same. The usual Makefile targets should continue to work as
they always did. The API submodule simply defers to the parent Nomad
version on the repository, keeping the semantics of API versioning that
currently exists.
2020-06-02 14:30:36 -05:00

210 lines
5 KiB
Go

// Copyright 2013 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ir
// Simple block optimizations to simplify the control flow graph.
// TODO(adonovan): opt: instead of creating several "unreachable" blocks
// per function in the Builder, reuse a single one (e.g. at Blocks[1])
// to reduce garbage.
import (
"fmt"
"os"
)
// If true, perform sanity checking and show progress at each
// successive iteration of optimizeBlocks. Very verbose.
const debugBlockOpt = false
// markReachable sets Index=-1 for all blocks reachable from b.
func markReachable(b *BasicBlock) {
b.gaps = -1
for _, succ := range b.Succs {
if succ.gaps == 0 {
markReachable(succ)
}
}
}
// deleteUnreachableBlocks marks all reachable blocks of f and
// eliminates (nils) all others, including possibly cyclic subgraphs.
//
func deleteUnreachableBlocks(f *Function) {
const white, black = 0, -1
// We borrow b.gaps temporarily as the mark bit.
for _, b := range f.Blocks {
b.gaps = white
}
markReachable(f.Blocks[0])
// In SSI form, we need the exit to be reachable for correct
// post-dominance information. In original form, however, we
// cannot unconditionally mark it reachable because we won't
// be adding fake edges, and this breaks the calculation of
// dominance information.
markReachable(f.Exit)
for i, b := range f.Blocks {
if b.gaps == white {
for _, c := range b.Succs {
if c.gaps == black {
c.removePred(b) // delete white->black edge
}
}
if debugBlockOpt {
fmt.Fprintln(os.Stderr, "unreachable", b)
}
f.Blocks[i] = nil // delete b
}
}
f.removeNilBlocks()
}
// jumpThreading attempts to apply simple jump-threading to block b,
// in which a->b->c become a->c if b is just a Jump.
// The result is true if the optimization was applied.
//
func jumpThreading(f *Function, b *BasicBlock) bool {
if b.Index == 0 {
return false // don't apply to entry block
}
if b.Instrs == nil {
return false
}
for _, pred := range b.Preds {
switch pred.Control().(type) {
case *ConstantSwitch:
// don't optimize away the head blocks of switch statements
return false
}
}
if _, ok := b.Instrs[0].(*Jump); !ok {
return false // not just a jump
}
c := b.Succs[0]
if c == b {
return false // don't apply to degenerate jump-to-self.
}
if c.hasPhi() {
return false // not sound without more effort
}
for j, a := range b.Preds {
a.replaceSucc(b, c)
// If a now has two edges to c, replace its degenerate If by Jump.
if len(a.Succs) == 2 && a.Succs[0] == c && a.Succs[1] == c {
jump := new(Jump)
jump.setBlock(a)
a.Instrs[len(a.Instrs)-1] = jump
a.Succs = a.Succs[:1]
c.removePred(b)
} else {
if j == 0 {
c.replacePred(b, a)
} else {
c.Preds = append(c.Preds, a)
}
}
if debugBlockOpt {
fmt.Fprintln(os.Stderr, "jumpThreading", a, b, c)
}
}
f.Blocks[b.Index] = nil // delete b
return true
}
// fuseBlocks attempts to apply the block fusion optimization to block
// a, in which a->b becomes ab if len(a.Succs)==len(b.Preds)==1.
// The result is true if the optimization was applied.
//
func fuseBlocks(f *Function, a *BasicBlock) bool {
if len(a.Succs) != 1 {
return false
}
if a.Succs[0] == f.Exit {
return false
}
b := a.Succs[0]
if len(b.Preds) != 1 {
return false
}
if _, ok := a.Instrs[len(a.Instrs)-1].(*Panic); ok {
// panics aren't simple jumps, they have side effects.
return false
}
// Degenerate &&/|| ops may result in a straight-line CFG
// containing φ-nodes. (Ideally we'd replace such them with
// their sole operand but that requires Referrers, built later.)
if b.hasPhi() {
return false // not sound without further effort
}
// Eliminate jump at end of A, then copy all of B across.
a.Instrs = append(a.Instrs[:len(a.Instrs)-1], b.Instrs...)
for _, instr := range b.Instrs {
instr.setBlock(a)
}
// A inherits B's successors
a.Succs = append(a.succs2[:0], b.Succs...)
// Fix up Preds links of all successors of B.
for _, c := range b.Succs {
c.replacePred(b, a)
}
if debugBlockOpt {
fmt.Fprintln(os.Stderr, "fuseBlocks", a, b)
}
f.Blocks[b.Index] = nil // delete b
return true
}
// optimizeBlocks() performs some simple block optimizations on a
// completed function: dead block elimination, block fusion, jump
// threading.
//
func optimizeBlocks(f *Function) {
if debugBlockOpt {
f.WriteTo(os.Stderr)
mustSanityCheck(f, nil)
}
deleteUnreachableBlocks(f)
// Loop until no further progress.
changed := true
for changed {
changed = false
if debugBlockOpt {
f.WriteTo(os.Stderr)
mustSanityCheck(f, nil)
}
for _, b := range f.Blocks {
// f.Blocks will temporarily contain nils to indicate
// deleted blocks; we remove them at the end.
if b == nil {
continue
}
// Fuse blocks. b->c becomes bc.
if fuseBlocks(f, b) {
changed = true
}
// a->b->c becomes a->c if b contains only a Jump.
if jumpThreading(f, b) {
changed = true
continue // (b was disconnected)
}
}
}
f.removeNilBlocks()
}