open-nomad/client/client.go
Alex Dadgar c19985244a GetAllocs uses a blocking query
This PR makes GetAllocs use a blocking query as well as adding a sanity
check to the clients watchAllocation code to ensure it gets the correct
allocations.

This PR fixes https://github.com/hashicorp/nomad/issues/2119 and
https://github.com/hashicorp/nomad/issues/2153.

The issue was that the client was talking to two different servers, one
to check which allocations to pull and the other to pull those
allocations.  However the latter call was not with a blocking query and
thus the client would not retreive the allocations it requested.

The logging has been improved to make the problem more clear as well.
2017-01-10 13:30:35 -08:00

2184 lines
63 KiB
Go

package client
import (
"archive/tar"
"errors"
"fmt"
"io"
"io/ioutil"
"log"
"net"
"os"
"path/filepath"
"strconv"
"strings"
"sync"
"time"
"github.com/armon/go-metrics"
consulapi "github.com/hashicorp/consul/api"
"github.com/hashicorp/consul/lib"
"github.com/hashicorp/go-multierror"
nomadapi "github.com/hashicorp/nomad/api"
"github.com/hashicorp/nomad/client/allocdir"
"github.com/hashicorp/nomad/client/config"
"github.com/hashicorp/nomad/client/driver"
"github.com/hashicorp/nomad/client/fingerprint"
"github.com/hashicorp/nomad/client/stats"
"github.com/hashicorp/nomad/client/vaultclient"
"github.com/hashicorp/nomad/command/agent/consul"
"github.com/hashicorp/nomad/helper/tlsutil"
"github.com/hashicorp/nomad/nomad"
"github.com/hashicorp/nomad/nomad/structs"
vaultapi "github.com/hashicorp/vault/api"
"github.com/mitchellh/hashstructure"
)
const (
// clientRPCCache controls how long we keep an idle connection
// open to a server
clientRPCCache = 5 * time.Minute
// clientMaxStreams controsl how many idle streams we keep
// open to a server
clientMaxStreams = 2
// datacenterQueryLimit searches through up to this many adjacent
// datacenters looking for the Nomad server service.
datacenterQueryLimit = 9
// consulReaperIntv is the interval at which the Consul reaper will
// run.
consulReaperIntv = 5 * time.Second
// registerRetryIntv is minimum interval on which we retry
// registration. We pick a value between this and 2x this.
registerRetryIntv = 15 * time.Second
// getAllocRetryIntv is minimum interval on which we retry
// to fetch allocations. We pick a value between this and 2x this.
getAllocRetryIntv = 30 * time.Second
// devModeRetryIntv is the retry interval used for development
devModeRetryIntv = time.Second
// stateSnapshotIntv is how often the client snapshots state
stateSnapshotIntv = 60 * time.Second
// initialHeartbeatStagger is used to stagger the interval between
// starting and the intial heartbeat. After the intial heartbeat,
// we switch to using the TTL specified by the servers.
initialHeartbeatStagger = 10 * time.Second
// nodeUpdateRetryIntv is how often the client checks for updates to the
// node attributes or meta map.
nodeUpdateRetryIntv = 5 * time.Second
// allocSyncIntv is the batching period of allocation updates before they
// are synced with the server.
allocSyncIntv = 200 * time.Millisecond
// allocSyncRetryIntv is the interval on which we retry updating
// the status of the allocation
allocSyncRetryIntv = 5 * time.Second
)
// ClientStatsReporter exposes all the APIs related to resource usage of a Nomad
// Client
type ClientStatsReporter interface {
// GetAllocStats returns the AllocStatsReporter for the passed allocation.
// If it does not exist an error is reported.
GetAllocStats(allocID string) (AllocStatsReporter, error)
// LatestHostStats returns the latest resource usage stats for the host
LatestHostStats() *stats.HostStats
}
// Client is used to implement the client interaction with Nomad. Clients
// are expected to register as a schedulable node to the servers, and to
// run allocations as determined by the servers.
type Client struct {
config *config.Config
start time.Time
// configCopy is a copy that should be passed to alloc-runners.
configCopy *config.Config
configLock sync.RWMutex
logger *log.Logger
connPool *nomad.ConnPool
// servers is the (optionally prioritized) list of nomad servers
servers *serverlist
// heartbeat related times for tracking how often to heartbeat
lastHeartbeat time.Time
heartbeatTTL time.Duration
heartbeatLock sync.Mutex
// triggerDiscoveryCh triggers Consul discovery; see triggerDiscovery
triggerDiscoveryCh chan struct{}
// discovered will be ticked whenever Consul discovery completes
// succesfully
serversDiscoveredCh chan struct{}
// allocs is the current set of allocations
allocs map[string]*AllocRunner
allocLock sync.RWMutex
// blockedAllocations are allocations which are blocked because their
// chained allocations haven't finished running
blockedAllocations map[string]*structs.Allocation
blockedAllocsLock sync.RWMutex
// allocUpdates stores allocations that need to be synced to the server.
allocUpdates chan *structs.Allocation
// consulSyncer advertises this Nomad Agent with Consul
consulSyncer *consul.Syncer
// HostStatsCollector collects host resource usage stats
hostStatsCollector *stats.HostStatsCollector
shutdown bool
shutdownCh chan struct{}
shutdownLock sync.Mutex
// vaultClient is used to interact with Vault for token and secret renewals
vaultClient vaultclient.VaultClient
// migratingAllocs is the set of allocs whose data migration is in flight
migratingAllocs map[string]chan struct{}
migratingAllocsLock sync.Mutex
// garbageCollector is used to garbage collect terminal allocations present
// in the node automatically
garbageCollector *AllocGarbageCollector
}
var (
// noServersErr is returned by the RPC method when the client has no
// configured servers. This is used to trigger Consul discovery if
// enabled.
noServersErr = errors.New("no servers")
)
// NewClient is used to create a new client from the given configuration
func NewClient(cfg *config.Config, consulSyncer *consul.Syncer, logger *log.Logger) (*Client, error) {
// Create the tls wrapper
var tlsWrap tlsutil.RegionWrapper
if cfg.TLSConfig.EnableRPC {
tw, err := cfg.TLSConfiguration().OutgoingTLSWrapper()
if err != nil {
return nil, err
}
tlsWrap = tw
}
// Create the client
c := &Client{
config: cfg,
consulSyncer: consulSyncer,
start: time.Now(),
connPool: nomad.NewPool(cfg.LogOutput, clientRPCCache, clientMaxStreams, tlsWrap),
logger: logger,
allocs: make(map[string]*AllocRunner),
blockedAllocations: make(map[string]*structs.Allocation),
allocUpdates: make(chan *structs.Allocation, 64),
shutdownCh: make(chan struct{}),
migratingAllocs: make(map[string]chan struct{}),
servers: newServerList(),
triggerDiscoveryCh: make(chan struct{}),
serversDiscoveredCh: make(chan struct{}),
}
// Initialize the client
if err := c.init(); err != nil {
return nil, fmt.Errorf("failed to initialize client: %v", err)
}
// Add the stats collector and the garbage collector
statsCollector := stats.NewHostStatsCollector(logger, c.config.AllocDir)
c.hostStatsCollector = statsCollector
c.garbageCollector = NewAllocGarbageCollector(logger, statsCollector, cfg.Node.Reserved.DiskMB)
// Setup the node
if err := c.setupNode(); err != nil {
return nil, fmt.Errorf("node setup failed: %v", err)
}
// Fingerprint the node
if err := c.fingerprint(); err != nil {
return nil, fmt.Errorf("fingerprinting failed: %v", err)
}
// Scan for drivers
if err := c.setupDrivers(); err != nil {
return nil, fmt.Errorf("driver setup failed: %v", err)
}
// Setup the reserved resources
c.reservePorts()
// Store the config copy before restoring state but after it has been
// initialized.
c.configLock.Lock()
c.configCopy = c.config.Copy()
c.configLock.Unlock()
// Set the preconfigured list of static servers
c.configLock.RLock()
if len(c.configCopy.Servers) > 0 {
if err := c.SetServers(c.configCopy.Servers); err != nil {
logger.Printf("[WARN] client: None of the configured servers are valid: %v", err)
}
}
c.configLock.RUnlock()
// Setup Consul discovery if enabled
if c.configCopy.ConsulConfig.ClientAutoJoin {
go c.consulDiscovery()
if len(c.servers.all()) == 0 {
// No configured servers; trigger discovery manually
c.triggerDiscoveryCh <- struct{}{}
}
}
// Start Consul reaper
go c.consulReaper()
// Setup the vault client for token and secret renewals
if err := c.setupVaultClient(); err != nil {
return nil, fmt.Errorf("failed to setup vault client: %v", err)
}
// Restore the state
if err := c.restoreState(); err != nil {
return nil, fmt.Errorf("failed to restore state: %v", err)
}
// Register and then start heartbeating to the servers.
go c.registerAndHeartbeat()
// Begin periodic snapshotting of state.
go c.periodicSnapshot()
// Begin syncing allocations to the server
go c.allocSync()
// Start the client!
go c.run()
// Start collecting stats
go c.collectHostStats()
c.logger.Printf("[INFO] client: Node ID %q", c.Node().ID)
return c, nil
}
// init is used to initialize the client and perform any setup
// needed before we begin starting its various components.
func (c *Client) init() error {
// Ensure the state dir exists if we have one
if c.config.StateDir != "" {
if err := os.MkdirAll(c.config.StateDir, 0700); err != nil {
return fmt.Errorf("failed creating state dir: %s", err)
}
} else {
// Othewise make a temp directory to use.
p, err := ioutil.TempDir("", "NomadClient")
if err != nil {
return fmt.Errorf("failed creating temporary directory for the StateDir: %v", err)
}
p, err = filepath.EvalSymlinks(p)
if err != nil {
return fmt.Errorf("failed to find temporary directory for the StateDir: %v", err)
}
c.config.StateDir = p
}
c.logger.Printf("[INFO] client: using state directory %v", c.config.StateDir)
// Ensure the alloc dir exists if we have one
if c.config.AllocDir != "" {
if err := os.MkdirAll(c.config.AllocDir, 0755); err != nil {
return fmt.Errorf("failed creating alloc dir: %s", err)
}
} else {
// Othewise make a temp directory to use.
p, err := ioutil.TempDir("", "NomadClient")
if err != nil {
return fmt.Errorf("failed creating temporary directory for the AllocDir: %v", err)
}
p, err = filepath.EvalSymlinks(p)
if err != nil {
return fmt.Errorf("failed to find temporary directory for the AllocDir: %v", err)
}
c.config.AllocDir = p
}
c.logger.Printf("[INFO] client: using alloc directory %v", c.config.AllocDir)
return nil
}
// Leave is used to prepare the client to leave the cluster
func (c *Client) Leave() error {
// TODO
return nil
}
// Datacenter returns the datacenter for the given client
func (c *Client) Datacenter() string {
c.configLock.RLock()
dc := c.configCopy.Node.Datacenter
c.configLock.RUnlock()
return dc
}
// Region returns the region for the given client
func (c *Client) Region() string {
return c.config.Region
}
// RPCMajorVersion returns the structs.ApiMajorVersion supported by the
// client.
func (c *Client) RPCMajorVersion() int {
return structs.ApiMajorVersion
}
// RPCMinorVersion returns the structs.ApiMinorVersion supported by the
// client.
func (c *Client) RPCMinorVersion() int {
return structs.ApiMinorVersion
}
// Shutdown is used to tear down the client
func (c *Client) Shutdown() error {
c.logger.Printf("[INFO] client: shutting down")
c.shutdownLock.Lock()
defer c.shutdownLock.Unlock()
if c.shutdown {
return nil
}
// Stop renewing tokens and secrets
if c.vaultClient != nil {
c.vaultClient.Stop()
}
// Stop Garbage collector
c.garbageCollector.Stop()
// Destroy all the running allocations.
if c.config.DevMode {
for _, ar := range c.getAllocRunners() {
ar.Destroy()
<-ar.WaitCh()
}
}
c.shutdown = true
close(c.shutdownCh)
c.connPool.Shutdown()
return c.saveState()
}
// RPC is used to forward an RPC call to a nomad server, or fail if no servers.
func (c *Client) RPC(method string, args interface{}, reply interface{}) error {
// Invoke the RPCHandler if it exists
if c.config.RPCHandler != nil {
return c.config.RPCHandler.RPC(method, args, reply)
}
servers := c.servers.all()
if len(servers) == 0 {
return noServersErr
}
var mErr multierror.Error
for _, s := range servers {
// Make the RPC request
if err := c.connPool.RPC(c.Region(), s.addr, c.RPCMajorVersion(), method, args, reply); err != nil {
errmsg := fmt.Errorf("RPC failed to server %s: %v", s.addr, err)
mErr.Errors = append(mErr.Errors, errmsg)
c.logger.Printf("[DEBUG] client: %v", errmsg)
c.servers.failed(s)
continue
}
c.servers.good(s)
return nil
}
return mErr.ErrorOrNil()
}
// Stats is used to return statistics for debugging and insight
// for various sub-systems
func (c *Client) Stats() map[string]map[string]string {
c.allocLock.RLock()
numAllocs := len(c.allocs)
c.allocLock.RUnlock()
c.heartbeatLock.Lock()
defer c.heartbeatLock.Unlock()
stats := map[string]map[string]string{
"client": map[string]string{
"node_id": c.Node().ID,
"known_servers": c.servers.all().String(),
"num_allocations": strconv.Itoa(numAllocs),
"last_heartbeat": fmt.Sprintf("%v", time.Since(c.lastHeartbeat)),
"heartbeat_ttl": fmt.Sprintf("%v", c.heartbeatTTL),
},
"runtime": nomad.RuntimeStats(),
}
return stats
}
// CollectAllocation garbage collects a single allocation
func (c *Client) CollectAllocation(allocID string) error {
return c.garbageCollector.Collect(allocID)
}
// CollectAllAllocs garbage collects all allocations on a node in the terminal
// state
func (c *Client) CollectAllAllocs() error {
return c.garbageCollector.CollectAll()
}
// Node returns the locally registered node
func (c *Client) Node() *structs.Node {
c.configLock.RLock()
defer c.configLock.RUnlock()
return c.config.Node
}
// StatsReporter exposes the various APIs related resource usage of a Nomad
// client
func (c *Client) StatsReporter() ClientStatsReporter {
return c
}
func (c *Client) GetAllocStats(allocID string) (AllocStatsReporter, error) {
c.allocLock.RLock()
defer c.allocLock.RUnlock()
ar, ok := c.allocs[allocID]
if !ok {
return nil, fmt.Errorf("unknown allocation ID %q", allocID)
}
return ar.StatsReporter(), nil
}
// HostStats returns all the stats related to a Nomad client
func (c *Client) LatestHostStats() *stats.HostStats {
return c.hostStatsCollector.Stats()
}
// GetAllocFS returns the AllocFS interface for the alloc dir of an allocation
func (c *Client) GetAllocFS(allocID string) (allocdir.AllocDirFS, error) {
c.allocLock.RLock()
defer c.allocLock.RUnlock()
ar, ok := c.allocs[allocID]
if !ok {
return nil, fmt.Errorf("alloc not found")
}
return ar.GetAllocDir(), nil
}
// GetServers returns the list of nomad servers this client is aware of.
func (c *Client) GetServers() []string {
endpoints := c.servers.all()
res := make([]string, len(endpoints))
for i := range endpoints {
res[i] = endpoints[i].addr.String()
}
return res
}
// SetServers sets a new list of nomad servers to connect to. As long as one
// server is resolvable no error is returned.
func (c *Client) SetServers(servers []string) error {
endpoints := make([]*endpoint, 0, len(servers))
var merr multierror.Error
for _, s := range servers {
addr, err := resolveServer(s)
if err != nil {
c.logger.Printf("[DEBUG] client: ignoring server %s due to resolution error: %v", s, err)
merr.Errors = append(merr.Errors, err)
continue
}
// Valid endpoint, append it without a priority as this API
// doesn't support different priorities for different servers
endpoints = append(endpoints, &endpoint{name: s, addr: addr})
}
// Only return errors if no servers are valid
if len(endpoints) == 0 {
if len(merr.Errors) > 0 {
return merr.ErrorOrNil()
}
return noServersErr
}
c.servers.set(endpoints)
return nil
}
// restoreState is used to restore our state from the data dir
func (c *Client) restoreState() error {
if c.config.DevMode {
return nil
}
// Scan the directory
list, err := ioutil.ReadDir(filepath.Join(c.config.StateDir, "alloc"))
if err != nil && os.IsNotExist(err) {
return nil
} else if err != nil {
return fmt.Errorf("failed to list alloc state: %v", err)
}
// Load each alloc back
var mErr multierror.Error
for _, entry := range list {
id := entry.Name()
alloc := &structs.Allocation{ID: id}
c.configLock.RLock()
ar := NewAllocRunner(c.logger, c.configCopy, c.updateAllocStatus, alloc, c.vaultClient)
c.configLock.RUnlock()
c.allocLock.Lock()
c.allocs[id] = ar
c.allocLock.Unlock()
if err := ar.RestoreState(); err != nil {
c.logger.Printf("[ERR] client: failed to restore state for alloc %s: %v", id, err)
mErr.Errors = append(mErr.Errors, err)
} else {
go ar.Run()
}
}
return mErr.ErrorOrNil()
}
// saveState is used to snapshot our state into the data dir
func (c *Client) saveState() error {
if c.config.DevMode {
return nil
}
var mErr multierror.Error
for id, ar := range c.getAllocRunners() {
if err := ar.SaveState(); err != nil {
c.logger.Printf("[ERR] client: failed to save state for alloc %s: %v",
id, err)
mErr.Errors = append(mErr.Errors, err)
}
}
return mErr.ErrorOrNil()
}
// getAllocRunners returns a snapshot of the current set of alloc runners.
func (c *Client) getAllocRunners() map[string]*AllocRunner {
c.allocLock.RLock()
defer c.allocLock.RUnlock()
runners := make(map[string]*AllocRunner, len(c.allocs))
for id, ar := range c.allocs {
runners[id] = ar
}
return runners
}
// nodeIDs restores the nodes persistent unique ID and SecretID or generates new
// ones
func (c *Client) nodeID() (id string, secret string, err error) {
// Do not persist in dev mode
if c.config.DevMode {
return structs.GenerateUUID(), structs.GenerateUUID(), nil
}
// Attempt to read existing ID
idPath := filepath.Join(c.config.StateDir, "client-id")
idBuf, err := ioutil.ReadFile(idPath)
if err != nil && !os.IsNotExist(err) {
return "", "", err
}
// Attempt to read existing secret ID
secretPath := filepath.Join(c.config.StateDir, "secret-id")
secretBuf, err := ioutil.ReadFile(secretPath)
if err != nil && !os.IsNotExist(err) {
return "", "", err
}
// Use existing ID if any
if len(idBuf) != 0 {
id = string(idBuf)
} else {
// Generate new ID
id = structs.GenerateUUID()
// Persist the ID
if err := ioutil.WriteFile(idPath, []byte(id), 0700); err != nil {
return "", "", err
}
}
if len(secretBuf) != 0 {
secret = string(secretBuf)
} else {
// Generate new ID
secret = structs.GenerateUUID()
// Persist the ID
if err := ioutil.WriteFile(secretPath, []byte(secret), 0700); err != nil {
return "", "", err
}
}
return id, secret, nil
}
// setupNode is used to setup the initial node
func (c *Client) setupNode() error {
node := c.config.Node
if node == nil {
node = &structs.Node{}
c.config.Node = node
}
// Generate an iD for the node
id, secretID, err := c.nodeID()
if err != nil {
return fmt.Errorf("node ID setup failed: %v", err)
}
node.ID = id
node.SecretID = secretID
if node.Attributes == nil {
node.Attributes = make(map[string]string)
}
if node.Links == nil {
node.Links = make(map[string]string)
}
if node.Meta == nil {
node.Meta = make(map[string]string)
}
if node.Resources == nil {
node.Resources = &structs.Resources{}
}
if node.Reserved == nil {
node.Reserved = &structs.Resources{}
}
if node.Datacenter == "" {
node.Datacenter = "dc1"
}
if node.Name == "" {
node.Name, _ = os.Hostname()
}
if node.Name == "" {
node.Name = node.ID
}
node.Status = structs.NodeStatusInit
return nil
}
// reservePorts is used to reserve ports on the fingerprinted network devices.
func (c *Client) reservePorts() {
c.configLock.RLock()
defer c.configLock.RUnlock()
global := c.config.GloballyReservedPorts
if len(global) == 0 {
return
}
node := c.config.Node
networks := node.Resources.Networks
reservedIndex := make(map[string]*structs.NetworkResource, len(networks))
for _, resNet := range node.Reserved.Networks {
reservedIndex[resNet.IP] = resNet
}
// Go through each network device and reserve ports on it.
for _, net := range networks {
res, ok := reservedIndex[net.IP]
if !ok {
res = net.Copy()
res.MBits = 0
reservedIndex[net.IP] = res
}
for _, portVal := range global {
p := structs.Port{Value: portVal}
res.ReservedPorts = append(res.ReservedPorts, p)
}
}
// Clear the reserved networks.
if node.Reserved == nil {
node.Reserved = new(structs.Resources)
} else {
node.Reserved.Networks = nil
}
// Restore the reserved networks
for _, net := range reservedIndex {
node.Reserved.Networks = append(node.Reserved.Networks, net)
}
}
// fingerprint is used to fingerprint the client and setup the node
func (c *Client) fingerprint() error {
whitelist := c.config.ReadStringListToMap("fingerprint.whitelist")
whitelistEnabled := len(whitelist) > 0
blacklist := c.config.ReadStringListToMap("fingerprint.blacklist")
c.logger.Printf("[DEBUG] client: built-in fingerprints: %v", fingerprint.BuiltinFingerprints())
var applied []string
var skipped []string
for _, name := range fingerprint.BuiltinFingerprints() {
// Skip modules that are not in the whitelist if it is enabled.
if _, ok := whitelist[name]; whitelistEnabled && !ok {
skipped = append(skipped, name)
continue
}
// Skip modules that are in the blacklist
if _, ok := blacklist[name]; ok {
skipped = append(skipped, name)
continue
}
f, err := fingerprint.NewFingerprint(name, c.logger)
if err != nil {
return err
}
c.configLock.Lock()
applies, err := f.Fingerprint(c.config, c.config.Node)
c.configLock.Unlock()
if err != nil {
return err
}
if applies {
applied = append(applied, name)
}
p, period := f.Periodic()
if p {
// TODO: If more periodic fingerprinters are added, then
// fingerprintPeriodic should be used to handle all the periodic
// fingerprinters by using a priority queue.
go c.fingerprintPeriodic(name, f, period)
}
}
c.logger.Printf("[DEBUG] client: applied fingerprints %v", applied)
if len(skipped) != 0 {
c.logger.Printf("[DEBUG] client: fingerprint modules skipped due to white/blacklist: %v", skipped)
}
return nil
}
// fingerprintPeriodic runs a fingerprinter at the specified duration.
func (c *Client) fingerprintPeriodic(name string, f fingerprint.Fingerprint, d time.Duration) {
c.logger.Printf("[DEBUG] client: fingerprinting %v every %v", name, d)
for {
select {
case <-time.After(d):
c.configLock.Lock()
if _, err := f.Fingerprint(c.config, c.config.Node); err != nil {
c.logger.Printf("[DEBUG] client: periodic fingerprinting for %v failed: %v", name, err)
}
c.configLock.Unlock()
case <-c.shutdownCh:
return
}
}
}
// setupDrivers is used to find the available drivers
func (c *Client) setupDrivers() error {
// Build the white/blacklists of drivers.
whitelist := c.config.ReadStringListToMap("driver.whitelist")
whitelistEnabled := len(whitelist) > 0
blacklist := c.config.ReadStringListToMap("driver.blacklist")
var avail []string
var skipped []string
driverCtx := driver.NewDriverContext("", c.config, c.config.Node, c.logger, nil, nil)
for name := range driver.BuiltinDrivers {
// Skip fingerprinting drivers that are not in the whitelist if it is
// enabled.
if _, ok := whitelist[name]; whitelistEnabled && !ok {
skipped = append(skipped, name)
continue
}
// Skip fingerprinting drivers that are in the blacklist
if _, ok := blacklist[name]; ok {
skipped = append(skipped, name)
continue
}
d, err := driver.NewDriver(name, driverCtx)
if err != nil {
return err
}
c.configLock.Lock()
applies, err := d.Fingerprint(c.config, c.config.Node)
c.configLock.Unlock()
if err != nil {
return err
}
if applies {
avail = append(avail, name)
}
p, period := d.Periodic()
if p {
go c.fingerprintPeriodic(name, d, period)
}
}
c.logger.Printf("[DEBUG] client: available drivers %v", avail)
if len(skipped) != 0 {
c.logger.Printf("[DEBUG] client: drivers skipped due to white/blacklist: %v", skipped)
}
return nil
}
// retryIntv calculates a retry interval value given the base
func (c *Client) retryIntv(base time.Duration) time.Duration {
if c.config.DevMode {
return devModeRetryIntv
}
return base + lib.RandomStagger(base)
}
// registerAndHeartbeat is a long lived goroutine used to register the client
// and then start heartbeatng to the server.
func (c *Client) registerAndHeartbeat() {
// Register the node
c.retryRegisterNode()
// Start watching changes for node changes
go c.watchNodeUpdates()
// Setup the heartbeat timer, for the initial registration
// we want to do this quickly. We want to do it extra quickly
// in development mode.
var heartbeat <-chan time.Time
if c.config.DevMode {
heartbeat = time.After(0)
} else {
heartbeat = time.After(lib.RandomStagger(initialHeartbeatStagger))
}
for {
select {
case <-c.serversDiscoveredCh:
case <-heartbeat:
case <-c.shutdownCh:
return
}
if err := c.updateNodeStatus(); err != nil {
// The servers have changed such that this node has not been
// registered before
if strings.Contains(err.Error(), "node not found") {
// Re-register the node
c.logger.Printf("[INFO] client: re-registering node")
c.retryRegisterNode()
heartbeat = time.After(lib.RandomStagger(initialHeartbeatStagger))
} else {
intv := c.retryIntv(registerRetryIntv)
c.logger.Printf("[ERR] client: heartbeating failed. Retrying in %v: %v", intv, err)
heartbeat = time.After(intv)
// if heartbeating fails, trigger Consul discovery
c.triggerDiscovery()
}
} else {
c.heartbeatLock.Lock()
heartbeat = time.After(c.heartbeatTTL)
c.heartbeatLock.Unlock()
}
}
}
// periodicSnapshot is a long lived goroutine used to periodically snapshot the
// state of the client
func (c *Client) periodicSnapshot() {
// Create a snapshot timer
snapshot := time.After(stateSnapshotIntv)
for {
select {
case <-snapshot:
snapshot = time.After(stateSnapshotIntv)
if err := c.saveState(); err != nil {
c.logger.Printf("[ERR] client: failed to save state: %v", err)
}
case <-c.shutdownCh:
return
}
}
}
// run is a long lived goroutine used to run the client
func (c *Client) run() {
// Watch for changes in allocations
allocUpdates := make(chan *allocUpdates, 8)
go c.watchAllocations(allocUpdates)
for {
select {
case update := <-allocUpdates:
c.runAllocs(update)
case <-c.shutdownCh:
return
}
}
}
// hasNodeChanged calculates a hash for the node attributes- and meta map.
// The new hash values are compared against the old (passed-in) hash values to
// determine if the node properties have changed. It returns the new hash values
// in case they are different from the old hash values.
func (c *Client) hasNodeChanged(oldAttrHash uint64, oldMetaHash uint64) (bool, uint64, uint64) {
c.configLock.RLock()
defer c.configLock.RUnlock()
newAttrHash, err := hashstructure.Hash(c.config.Node.Attributes, nil)
if err != nil {
c.logger.Printf("[DEBUG] client: unable to calculate node attributes hash: %v", err)
}
// Calculate node meta map hash
newMetaHash, err := hashstructure.Hash(c.config.Node.Meta, nil)
if err != nil {
c.logger.Printf("[DEBUG] client: unable to calculate node meta hash: %v", err)
}
if newAttrHash != oldAttrHash || newMetaHash != oldMetaHash {
return true, newAttrHash, newMetaHash
}
return false, oldAttrHash, oldMetaHash
}
// retryRegisterNode is used to register the node or update the registration and
// retry in case of failure.
func (c *Client) retryRegisterNode() {
for {
err := c.registerNode()
if err == nil {
// Registered!
return
}
if err == noServersErr {
c.logger.Print("[DEBUG] client: registration waiting on servers")
c.triggerDiscovery()
} else {
c.logger.Printf("[ERR] client: registration failure: %v", err)
}
select {
case <-c.serversDiscoveredCh:
case <-time.After(c.retryIntv(registerRetryIntv)):
case <-c.shutdownCh:
return
}
}
}
// registerNode is used to register the node or update the registration
func (c *Client) registerNode() error {
node := c.Node()
req := structs.NodeRegisterRequest{
Node: node,
WriteRequest: structs.WriteRequest{Region: c.Region()},
}
var resp structs.NodeUpdateResponse
if err := c.RPC("Node.Register", &req, &resp); err != nil {
return err
}
// Update the node status to ready after we register.
c.configLock.Lock()
node.Status = structs.NodeStatusReady
c.configLock.Unlock()
c.logger.Printf("[INFO] client: node registration complete")
if len(resp.EvalIDs) != 0 {
c.logger.Printf("[DEBUG] client: %d evaluations triggered by node registration", len(resp.EvalIDs))
}
c.heartbeatLock.Lock()
defer c.heartbeatLock.Unlock()
c.lastHeartbeat = time.Now()
c.heartbeatTTL = resp.HeartbeatTTL
return nil
}
// updateNodeStatus is used to heartbeat and update the status of the node
func (c *Client) updateNodeStatus() error {
c.heartbeatLock.Lock()
defer c.heartbeatLock.Unlock()
node := c.Node()
req := structs.NodeUpdateStatusRequest{
NodeID: node.ID,
Status: structs.NodeStatusReady,
WriteRequest: structs.WriteRequest{Region: c.Region()},
}
var resp structs.NodeUpdateResponse
if err := c.RPC("Node.UpdateStatus", &req, &resp); err != nil {
c.triggerDiscovery()
return fmt.Errorf("failed to update status: %v", err)
}
if len(resp.EvalIDs) != 0 {
c.logger.Printf("[DEBUG] client: %d evaluations triggered by node update", len(resp.EvalIDs))
}
if resp.Index != 0 {
c.logger.Printf("[DEBUG] client: state updated to %s", req.Status)
}
// Update heartbeat time and ttl
c.lastHeartbeat = time.Now()
c.heartbeatTTL = resp.HeartbeatTTL
// Convert []*NodeServerInfo to []*endpoints
localdc := c.Datacenter()
servers := make(endpoints, 0, len(resp.Servers))
for _, s := range resp.Servers {
addr, err := resolveServer(s.RPCAdvertiseAddr)
if err != nil {
continue
}
e := endpoint{name: s.RPCAdvertiseAddr, addr: addr}
if s.Datacenter != localdc {
// server is non-local; de-prioritize
e.priority = 1
}
servers = append(servers, &e)
}
if len(servers) == 0 {
return fmt.Errorf("server returned no valid servers")
}
c.servers.set(servers)
// Begin polling Consul if there is no Nomad leader. We could be
// heartbeating to a Nomad server that is in the minority of a
// partition of the Nomad server quorum, but this Nomad Agent still
// has connectivity to the existing majority of Nomad Servers, but
// only if it queries Consul.
if resp.LeaderRPCAddr == "" {
c.triggerDiscovery()
}
return nil
}
// updateAllocStatus is used to update the status of an allocation
func (c *Client) updateAllocStatus(alloc *structs.Allocation) {
// If this alloc was blocking another alloc and transitioned to a
// terminal state then start the blocked allocation
c.blockedAllocsLock.Lock()
if blockedAlloc, ok := c.blockedAllocations[alloc.ID]; ok && alloc.Terminated() {
var prevAllocDir *allocdir.AllocDir
if ar, ok := c.getAllocRunners()[alloc.ID]; ok {
tg := alloc.Job.LookupTaskGroup(alloc.TaskGroup)
if tg != nil && tg.EphemeralDisk != nil && tg.EphemeralDisk.Sticky {
prevAllocDir = ar.GetAllocDir()
}
}
if err := c.addAlloc(blockedAlloc, prevAllocDir); err != nil {
c.logger.Printf("[ERR] client: failed to add alloc which was previously blocked %q: %v",
blockedAlloc.ID, err)
}
delete(c.blockedAllocations, blockedAlloc.PreviousAllocation)
}
c.blockedAllocsLock.Unlock()
// Mark the allocation for GC if it is in terminal state
if alloc.Terminated() {
if ar, ok := c.getAllocRunners()[alloc.ID]; ok {
if err := c.garbageCollector.MarkForCollection(ar); err != nil {
c.logger.Printf("[DEBUG] client: couldn't add alloc %v for GC: %v", alloc.ID, err)
}
}
}
// Strip all the information that can be reconstructed at the server. Only
// send the fields that are updatable by the client.
stripped := new(structs.Allocation)
stripped.ID = alloc.ID
stripped.NodeID = c.Node().ID
stripped.TaskStates = alloc.TaskStates
stripped.ClientStatus = alloc.ClientStatus
stripped.ClientDescription = alloc.ClientDescription
select {
case c.allocUpdates <- stripped:
case <-c.shutdownCh:
}
}
// allocSync is a long lived function that batches allocation updates to the
// server.
func (c *Client) allocSync() {
staggered := false
syncTicker := time.NewTicker(allocSyncIntv)
updates := make(map[string]*structs.Allocation)
for {
select {
case <-c.shutdownCh:
syncTicker.Stop()
return
case alloc := <-c.allocUpdates:
// Batch the allocation updates until the timer triggers.
updates[alloc.ID] = alloc
case <-syncTicker.C:
// Fast path if there are no updates
if len(updates) == 0 {
continue
}
sync := make([]*structs.Allocation, 0, len(updates))
for _, alloc := range updates {
sync = append(sync, alloc)
}
// Send to server.
args := structs.AllocUpdateRequest{
Alloc: sync,
WriteRequest: structs.WriteRequest{Region: c.Region()},
}
var resp structs.GenericResponse
if err := c.RPC("Node.UpdateAlloc", &args, &resp); err != nil {
c.logger.Printf("[ERR] client: failed to update allocations: %v", err)
syncTicker.Stop()
syncTicker = time.NewTicker(c.retryIntv(allocSyncRetryIntv))
staggered = true
} else {
updates = make(map[string]*structs.Allocation)
if staggered {
syncTicker.Stop()
syncTicker = time.NewTicker(allocSyncIntv)
staggered = false
}
}
}
}
}
// allocUpdates holds the results of receiving updated allocations from the
// servers.
type allocUpdates struct {
// pulled is the set of allocations that were downloaded from the servers.
pulled map[string]*structs.Allocation
// filtered is the set of allocations that were not pulled because their
// AllocModifyIndex didn't change.
filtered map[string]struct{}
}
// watchAllocations is used to scan for updates to allocations
func (c *Client) watchAllocations(updates chan *allocUpdates) {
// The request and response for getting the map of allocations that should
// be running on the Node to their AllocModifyIndex which is incremented
// when the allocation is updated by the servers.
n := c.Node()
req := structs.NodeSpecificRequest{
NodeID: n.ID,
SecretID: n.SecretID,
QueryOptions: structs.QueryOptions{
Region: c.Region(),
AllowStale: true,
},
}
var resp structs.NodeClientAllocsResponse
// The request and response for pulling down the set of allocations that are
// new, or updated server side.
allocsReq := structs.AllocsGetRequest{
QueryOptions: structs.QueryOptions{
Region: c.Region(),
AllowStale: true,
},
}
var allocsResp structs.AllocsGetResponse
for {
// Get the allocation modify index map, blocking for updates. We will
// use this to determine exactly what allocations need to be downloaded
// in full.
resp = structs.NodeClientAllocsResponse{}
err := c.RPC("Node.GetClientAllocs", &req, &resp)
if err != nil {
// Shutdown often causes EOF errors, so check for shutdown first
select {
case <-c.shutdownCh:
return
default:
}
// COMPAT: Remove in 0.6. This is to allow the case in which the
// servers are not fully upgraded before the clients register. This
// can cause the SecretID to be lost
if strings.Contains(err.Error(), "node secret ID does not match") {
c.logger.Printf("[DEBUG] client: re-registering node as there was a secret ID mismatch: %v", err)
c.retryRegisterNode()
} else if err != noServersErr {
c.logger.Printf("[ERR] client: failed to query for node allocations: %v", err)
}
retry := c.retryIntv(getAllocRetryIntv)
select {
case <-c.serversDiscoveredCh:
continue
case <-time.After(retry):
continue
case <-c.shutdownCh:
return
}
}
// Check for shutdown
select {
case <-c.shutdownCh:
return
default:
}
// Filter all allocations whose AllocModifyIndex was not incremented.
// These are the allocations who have either not been updated, or whose
// updates are a result of the client sending an update for the alloc.
// This lets us reduce the network traffic to the server as we don't
// need to pull all the allocations.
var pull []string
filtered := make(map[string]struct{})
runners := c.getAllocRunners()
for allocID, modifyIndex := range resp.Allocs {
// Pull the allocation if we don't have an alloc runner for the
// allocation or if the alloc runner requires an updated allocation.
runner, ok := runners[allocID]
if !ok || runner.shouldUpdate(modifyIndex) {
pull = append(pull, allocID)
} else {
filtered[allocID] = struct{}{}
}
}
// Pull the allocations that passed filtering.
allocsResp.Allocs = nil
var pulledAllocs map[string]*structs.Allocation
if len(pull) != 0 {
// Pull the allocations that need to be updated.
allocsReq.AllocIDs = pull
allocsReq.MinQueryIndex = resp.Index - 1
allocsResp = structs.AllocsGetResponse{}
if err := c.RPC("Alloc.GetAllocs", &allocsReq, &allocsResp); err != nil {
c.logger.Printf("[ERR] client: failed to query updated allocations: %v", err)
retry := c.retryIntv(getAllocRetryIntv)
select {
case <-c.serversDiscoveredCh:
continue
case <-time.After(retry):
continue
case <-c.shutdownCh:
return
}
}
// Ensure that we received all the allocations we wanted
pulledAllocs = make(map[string]*structs.Allocation, len(allocsResp.Allocs))
for _, alloc := range allocsResp.Allocs {
pulledAllocs[alloc.ID] = alloc
}
for _, desiredID := range pull {
if _, ok := pulledAllocs[desiredID]; !ok {
// We didn't get everything we wanted. Do not update the
// MinQueryIndex, sleep and then retry.
select {
case <-time.After(2 * time.Second):
// Wait for the server we contact to receive the
// allocations
continue
case <-c.shutdownCh:
return
}
}
}
// Check for shutdown
select {
case <-c.shutdownCh:
return
default:
}
}
c.logger.Printf("[DEBUG] client: updated allocations at index %d (total %d) (pulled %d) (filtered %d)",
resp.Index, len(resp.Allocs), len(allocsResp.Allocs), len(filtered))
// Update the query index.
if resp.Index > req.MinQueryIndex {
req.MinQueryIndex = resp.Index
}
// Push the updates.
update := &allocUpdates{
filtered: filtered,
pulled: pulledAllocs,
}
select {
case updates <- update:
case <-c.shutdownCh:
return
}
}
}
// watchNodeUpdates periodically checks for changes to the node attributes or meta map
func (c *Client) watchNodeUpdates() {
c.logger.Printf("[DEBUG] client: periodically checking for node changes at duration %v", nodeUpdateRetryIntv)
// Initialize the hashes
_, attrHash, metaHash := c.hasNodeChanged(0, 0)
var changed bool
for {
select {
case <-time.After(c.retryIntv(nodeUpdateRetryIntv)):
changed, attrHash, metaHash = c.hasNodeChanged(attrHash, metaHash)
if changed {
c.logger.Printf("[DEBUG] client: state changed, updating node.")
// Update the config copy.
c.configLock.Lock()
node := c.config.Node.Copy()
c.configCopy.Node = node
c.configLock.Unlock()
c.retryRegisterNode()
}
case <-c.shutdownCh:
return
}
}
}
// runAllocs is invoked when we get an updated set of allocations
func (c *Client) runAllocs(update *allocUpdates) {
// Get the existing allocs
c.allocLock.RLock()
exist := make([]*structs.Allocation, 0, len(c.allocs))
for _, ar := range c.allocs {
exist = append(exist, ar.alloc)
}
c.allocLock.RUnlock()
// Diff the existing and updated allocations
diff := diffAllocs(exist, update)
c.logger.Printf("[DEBUG] client: %#v", diff)
// Remove the old allocations
for _, remove := range diff.removed {
if err := c.removeAlloc(remove); err != nil {
c.logger.Printf("[ERR] client: failed to remove alloc '%s': %v",
remove.ID, err)
}
}
// Update the existing allocations
for _, update := range diff.updated {
if err := c.updateAlloc(update.exist, update.updated); err != nil {
c.logger.Printf("[ERR] client: failed to update alloc '%s': %v",
update.exist.ID, err)
}
// See if the updated alloc is getting migrated
c.migratingAllocsLock.Lock()
ch, ok := c.migratingAllocs[update.updated.ID]
c.migratingAllocsLock.Unlock()
if ok {
// Stopping the migration if the allocation doesn't need any
// migration
if !update.updated.ShouldMigrate() {
close(ch)
}
}
}
// Start the new allocations
for _, add := range diff.added {
// If the allocation is chained and the previous allocation hasn't
// terminated yet, then add the alloc to the blocked queue.
c.blockedAllocsLock.Lock()
ar, ok := c.getAllocRunners()[add.PreviousAllocation]
if ok && !ar.Alloc().Terminated() {
// Check if the alloc is already present in the blocked allocations
// map
if _, ok := c.blockedAllocations[add.PreviousAllocation]; !ok {
c.logger.Printf("[DEBUG] client: added alloc %q to blocked queue for previous allocation %q", add.ID,
add.PreviousAllocation)
c.blockedAllocations[add.PreviousAllocation] = add
}
c.blockedAllocsLock.Unlock()
continue
}
c.blockedAllocsLock.Unlock()
// This means the allocation has a previous allocation on another node
// so we will block for the previous allocation to complete
if add.PreviousAllocation != "" && !ok {
// Ensure that we are not blocking for the remote allocation if we
// have already blocked
c.migratingAllocsLock.Lock()
if _, ok := c.migratingAllocs[add.ID]; !ok {
// Check that we don't have an alloc runner already. This
// prevents a race between a finishing blockForRemoteAlloc and
// another invocation of runAllocs
if _, ok := c.getAllocRunners()[add.PreviousAllocation]; !ok {
c.migratingAllocs[add.ID] = make(chan struct{})
go c.blockForRemoteAlloc(add)
}
}
c.migratingAllocsLock.Unlock()
continue
}
// Setting the previous allocdir if the allocation had a terminal
// previous allocation
var prevAllocDir *allocdir.AllocDir
tg := add.Job.LookupTaskGroup(add.TaskGroup)
if tg != nil && tg.EphemeralDisk != nil && tg.EphemeralDisk.Sticky && ar != nil {
prevAllocDir = ar.GetAllocDir()
}
if err := c.addAlloc(add, prevAllocDir); err != nil {
c.logger.Printf("[ERR] client: failed to add alloc '%s': %v",
add.ID, err)
}
}
// Persist our state
if err := c.saveState(); err != nil {
c.logger.Printf("[ERR] client: failed to save state: %v", err)
}
}
// blockForRemoteAlloc blocks until the previous allocation of an allocation has
// been terminated and migrates the snapshot data
func (c *Client) blockForRemoteAlloc(alloc *structs.Allocation) {
// Removing the allocation from the set of allocs which are currently
// undergoing migration
defer func() {
c.migratingAllocsLock.Lock()
delete(c.migratingAllocs, alloc.ID)
c.migratingAllocsLock.Unlock()
}()
// prevAllocDir is the allocation directory of the previous allocation
var prevAllocDir *allocdir.AllocDir
// If the allocation is not sticky then we won't wait for the previous
// allocation to be terminal
tg := alloc.Job.LookupTaskGroup(alloc.TaskGroup)
if tg == nil {
c.logger.Printf("[ERR] client: task group %q not found in job %q", tg.Name, alloc.Job.ID)
goto ADDALLOC
}
// Wait for the remote previous alloc to be terminal if the alloc is sticky
if tg.EphemeralDisk != nil && tg.EphemeralDisk.Sticky && tg.EphemeralDisk.Migrate {
c.logger.Printf("[DEBUG] client: blocking alloc %q for previous allocation %q", alloc.ID, alloc.PreviousAllocation)
// Block until the previous allocation migrates to terminal state
stopCh := c.migratingAllocs[alloc.ID]
prevAlloc, err := c.waitForAllocTerminal(alloc.PreviousAllocation, stopCh)
if err != nil {
c.logger.Printf("[ERR] client: error waiting for allocation %q: %v",
alloc.PreviousAllocation, err)
}
// Migrate the data from the remote node
prevAllocDir, err = c.migrateRemoteAllocDir(prevAlloc, alloc.ID)
if err != nil {
c.logger.Printf("[ERR] client: error migrating data from remote alloc %q: %v",
alloc.PreviousAllocation, err)
}
}
ADDALLOC:
// Add the allocation
if err := c.addAlloc(alloc, prevAllocDir); err != nil {
c.logger.Printf("[ERR] client: error adding alloc: %v", err)
}
}
// waitForAllocTerminal waits for an allocation with the given alloc id to
// transition to terminal state and blocks the caller until then.
func (c *Client) waitForAllocTerminal(allocID string, stopCh chan struct{}) (*structs.Allocation, error) {
req := structs.AllocSpecificRequest{
AllocID: allocID,
QueryOptions: structs.QueryOptions{
Region: c.Region(),
AllowStale: true,
},
}
for {
resp := structs.SingleAllocResponse{}
err := c.RPC("Alloc.GetAlloc", &req, &resp)
if err != nil {
c.logger.Printf("[ERR] client: failed to query allocation %q: %v", allocID, err)
retry := c.retryIntv(getAllocRetryIntv)
select {
case <-time.After(retry):
continue
case <-stopCh:
return nil, fmt.Errorf("giving up waiting on alloc %v since migration is not needed", allocID)
case <-c.shutdownCh:
return nil, fmt.Errorf("aborting because client is shutting down")
}
}
if resp.Alloc == nil {
return nil, nil
}
if resp.Alloc.Terminated() {
return resp.Alloc, nil
}
// Update the query index.
if resp.Index > req.MinQueryIndex {
req.MinQueryIndex = resp.Index
}
}
}
// migrateRemoteAllocDir migrates the allocation directory from a remote node to
// the current node
func (c *Client) migrateRemoteAllocDir(alloc *structs.Allocation, allocID string) (*allocdir.AllocDir, error) {
if alloc == nil {
return nil, nil
}
tg := alloc.Job.LookupTaskGroup(alloc.TaskGroup)
if tg == nil {
return nil, fmt.Errorf("Task Group %q not found in job %q", tg.Name, alloc.Job.ID)
}
// Skip migration of data if the ephemeral disk is not sticky or
// migration is turned off.
if tg.EphemeralDisk == nil || !tg.EphemeralDisk.Sticky || !tg.EphemeralDisk.Migrate {
return nil, nil
}
node, err := c.getNode(alloc.NodeID)
// If the node is down then skip migrating the data
if err != nil {
return nil, fmt.Errorf("error retreiving node %v: %v", alloc.NodeID, err)
}
// Check if node is nil
if node == nil {
return nil, fmt.Errorf("node %q doesn't exist", alloc.NodeID)
}
// skip migration if the remote node is down
if node.Status == structs.NodeStatusDown {
c.logger.Printf("[INFO] client: not migrating data from alloc %q since node %q is down", alloc.ID, alloc.NodeID)
return nil, nil
}
// Create the previous alloc dir
pathToAllocDir := filepath.Join(c.config.AllocDir, alloc.ID)
if err := os.MkdirAll(pathToAllocDir, 0777); err != nil {
c.logger.Printf("[ERR] client: error creating previous allocation dir: %v", err)
}
// Get the snapshot
scheme := "http"
if node.TLSEnabled {
scheme = "https"
}
// Create an API client
apiConfig := nomadapi.DefaultConfig()
apiConfig.Address = fmt.Sprintf("%s://%s", scheme, node.HTTPAddr)
apiConfig.TLSConfig = &nomadapi.TLSConfig{
CACert: c.config.TLSConfig.CAFile,
ClientCert: c.config.TLSConfig.CertFile,
ClientKey: c.config.TLSConfig.KeyFile,
}
apiClient, err := nomadapi.NewClient(apiConfig)
if err != nil {
return nil, err
}
url := fmt.Sprintf("/v1/client/allocation/%v/snapshot", alloc.ID)
resp, err := apiClient.Raw().Response(url, nil)
if err != nil {
os.RemoveAll(pathToAllocDir)
c.logger.Printf("[ERR] client: error getting snapshot: %v", err)
return nil, fmt.Errorf("error getting snapshot for alloc %v: %v", alloc.ID, err)
}
if err := c.unarchiveAllocDir(resp, allocID, pathToAllocDir); err != nil {
return nil, err
}
// If there were no errors then we create the allocdir
prevAllocDir := allocdir.NewAllocDir(c.logger, pathToAllocDir)
return prevAllocDir, nil
}
// unarchiveAllocDir reads the stream of a compressed allocation directory and
// writes them to the disk.
func (c *Client) unarchiveAllocDir(resp io.ReadCloser, allocID string, pathToAllocDir string) error {
tr := tar.NewReader(resp)
defer resp.Close()
buf := make([]byte, 1024)
stopMigrating, ok := c.migratingAllocs[allocID]
if !ok {
os.RemoveAll(pathToAllocDir)
return fmt.Errorf("Allocation %q is not marked for remote migration: %v", allocID)
}
for {
// See if the alloc still needs migration
select {
case <-stopMigrating:
os.RemoveAll(pathToAllocDir)
c.logger.Printf("[INFO] client: stopping migration of allocdir for alloc: %v", allocID)
return nil
case <-c.shutdownCh:
os.RemoveAll(pathToAllocDir)
c.logger.Printf("[INFO] client: stopping migration of alloc %q since client is shutting down", allocID)
return nil
default:
}
// Get the next header
hdr, err := tr.Next()
// Snapshot has ended
if err == io.EOF {
return nil
}
// If there is an error then we avoid creating the alloc dir
if err != nil {
os.RemoveAll(pathToAllocDir)
return fmt.Errorf("error creating alloc dir for alloc %q: %v", allocID, err)
}
// If the header is for a directory we create the directory
if hdr.Typeflag == tar.TypeDir {
os.MkdirAll(filepath.Join(pathToAllocDir, hdr.Name), os.FileMode(hdr.Mode))
continue
}
// If the header is a file, we write to a file
if hdr.Typeflag == tar.TypeReg {
f, err := os.Create(filepath.Join(pathToAllocDir, hdr.Name))
if err != nil {
c.logger.Printf("[ERR] client: error creating file: %v", err)
continue
}
// Setting the permissions of the file as the origin.
if err := f.Chmod(os.FileMode(hdr.Mode)); err != nil {
f.Close()
c.logger.Printf("[ERR] client: error chmod-ing file %s: %v", f.Name(), err)
return fmt.Errorf("error chmoding file %v", err)
}
if err := f.Chown(hdr.Uid, hdr.Gid); err != nil {
f.Close()
c.logger.Printf("[ERR] client: error chown-ing file %s: %v", f.Name(), err)
return fmt.Errorf("error chowning file %v", err)
}
// We write in chunks of 32 bytes so that we can test if
// the client is still alive
for {
if c.shutdown {
f.Close()
os.RemoveAll(pathToAllocDir)
c.logger.Printf("[INFO] client: stopping migration of alloc %q because client is shutting down", allocID)
return nil
}
n, err := tr.Read(buf)
if err != nil {
f.Close()
if err != io.EOF {
return fmt.Errorf("error reading snapshot: %v", err)
}
break
}
if _, err := f.Write(buf[:n]); err != nil {
f.Close()
os.RemoveAll(pathToAllocDir)
return fmt.Errorf("error writing to file %q: %v", f.Name(), err)
}
}
}
}
return nil
}
// getNode gets the node from the server with the given Node ID
func (c *Client) getNode(nodeID string) (*structs.Node, error) {
req := structs.NodeSpecificRequest{
NodeID: nodeID,
QueryOptions: structs.QueryOptions{
Region: c.Region(),
AllowStale: true,
},
}
resp := structs.SingleNodeResponse{}
for {
err := c.RPC("Node.GetNode", &req, &resp)
if err != nil {
c.logger.Printf("[ERR] client: failed to query node info %q: %v", nodeID, err)
retry := c.retryIntv(getAllocRetryIntv)
select {
case <-time.After(retry):
continue
case <-c.shutdownCh:
return nil, fmt.Errorf("aborting because client is shutting down")
}
}
break
}
return resp.Node, nil
}
// removeAlloc is invoked when we should remove an allocation
func (c *Client) removeAlloc(alloc *structs.Allocation) error {
c.allocLock.Lock()
ar, ok := c.allocs[alloc.ID]
if !ok {
c.allocLock.Unlock()
c.logger.Printf("[WARN] client: missing context for alloc '%s'", alloc.ID)
return nil
}
delete(c.allocs, alloc.ID)
c.allocLock.Unlock()
// Remove the allocrunner from garbage collector
c.garbageCollector.Remove(ar)
ar.Destroy()
return nil
}
// updateAlloc is invoked when we should update an allocation
func (c *Client) updateAlloc(exist, update *structs.Allocation) error {
c.allocLock.RLock()
ar, ok := c.allocs[exist.ID]
c.allocLock.RUnlock()
if !ok {
c.logger.Printf("[WARN] client: missing context for alloc '%s'", exist.ID)
return nil
}
ar.Update(update)
return nil
}
// addAlloc is invoked when we should add an allocation
func (c *Client) addAlloc(alloc *structs.Allocation, prevAllocDir *allocdir.AllocDir) error {
// Check if we already have an alloc runner
c.allocLock.Lock()
if _, ok := c.allocs[alloc.ID]; ok {
c.logger.Printf("[DEBUG]: client: dropping duplicate add allocation request: %q", alloc.ID)
c.allocLock.Unlock()
return nil
}
c.allocLock.Unlock()
// Make room for the allocation
if err := c.garbageCollector.MakeRoomFor([]*structs.Allocation{alloc}); err != nil {
c.logger.Printf("[ERR] client: error making room for allocation: %v", err)
}
c.allocLock.Lock()
defer c.allocLock.Unlock()
c.configLock.RLock()
ar := NewAllocRunner(c.logger, c.configCopy, c.updateAllocStatus, alloc, c.vaultClient)
ar.SetPreviousAllocDir(prevAllocDir)
c.configLock.RUnlock()
go ar.Run()
// Store the alloc runner.
c.allocs[alloc.ID] = ar
return nil
}
// setupVaultClient creates an object to periodically renew tokens and secrets
// with vault.
func (c *Client) setupVaultClient() error {
var err error
if c.vaultClient, err =
vaultclient.NewVaultClient(c.config.VaultConfig, c.logger, c.deriveToken); err != nil {
return err
}
if c.vaultClient == nil {
c.logger.Printf("[ERR] client: failed to create vault client")
return fmt.Errorf("failed to create vault client")
}
// Start renewing tokens and secrets
c.vaultClient.Start()
return nil
}
// deriveToken takes in an allocation and a set of tasks and derives vault
// tokens for each of the tasks, unwraps all of them using the supplied vault
// client and returns a map of unwrapped tokens, indexed by the task name.
func (c *Client) deriveToken(alloc *structs.Allocation, taskNames []string, vclient *vaultapi.Client) (map[string]string, error) {
if alloc == nil {
return nil, fmt.Errorf("nil allocation")
}
if taskNames == nil || len(taskNames) == 0 {
return nil, fmt.Errorf("missing task names")
}
group := alloc.Job.LookupTaskGroup(alloc.TaskGroup)
if group == nil {
return nil, fmt.Errorf("group name in allocation is not present in job")
}
verifiedTasks := []string{}
found := false
// Check if the given task names actually exist in the allocation
for _, taskName := range taskNames {
found = false
for _, task := range group.Tasks {
if task.Name == taskName {
found = true
}
}
if !found {
c.logger.Printf("[ERR] task %q not found in the allocation", taskName)
return nil, fmt.Errorf("task %q not found in the allocaition", taskName)
}
verifiedTasks = append(verifiedTasks, taskName)
}
// DeriveVaultToken of nomad server can take in a set of tasks and
// creates tokens for all the tasks.
req := &structs.DeriveVaultTokenRequest{
NodeID: c.Node().ID,
SecretID: c.Node().SecretID,
AllocID: alloc.ID,
Tasks: verifiedTasks,
QueryOptions: structs.QueryOptions{
Region: c.Region(),
AllowStale: false,
},
}
// Derive the tokens
var resp structs.DeriveVaultTokenResponse
if err := c.RPC("Node.DeriveVaultToken", &req, &resp); err != nil {
c.logger.Printf("[ERR] client.vault: DeriveVaultToken RPC failed: %v", err)
return nil, fmt.Errorf("DeriveVaultToken RPC failed: %v", err)
}
if resp.Error != nil {
c.logger.Printf("[ERR] client.vault: failed to derive vault tokens: %v", resp.Error)
return nil, resp.Error
}
if resp.Tasks == nil {
c.logger.Printf("[ERR] client.vault: failed to derive vault token: invalid response")
return nil, fmt.Errorf("failed to derive vault tokens: invalid response")
}
unwrappedTokens := make(map[string]string)
// Retrieve the wrapped tokens from the response and unwrap it
for _, taskName := range verifiedTasks {
// Get the wrapped token
wrappedToken, ok := resp.Tasks[taskName]
if !ok {
c.logger.Printf("[ERR] client.vault: wrapped token missing for task %q", taskName)
return nil, fmt.Errorf("wrapped token missing for task %q", taskName)
}
// Unwrap the vault token
unwrapResp, err := vclient.Logical().Unwrap(wrappedToken)
if err != nil {
return nil, fmt.Errorf("failed to unwrap the token for task %q: %v", taskName, err)
}
if unwrapResp == nil || unwrapResp.Auth == nil || unwrapResp.Auth.ClientToken == "" {
return nil, fmt.Errorf("failed to unwrap the token for task %q", taskName)
}
// Append the unwrapped token to the return value
unwrappedTokens[taskName] = unwrapResp.Auth.ClientToken
}
return unwrappedTokens, nil
}
// triggerDiscovery causes a Consul discovery to begin (if one hasn't alread)
func (c *Client) triggerDiscovery() {
select {
case c.triggerDiscoveryCh <- struct{}{}:
// Discovery goroutine was released to execute
default:
// Discovery goroutine was already running
}
}
// consulDiscovery waits for the signal to attempt server discovery via Consul.
// It's intended to be started in a goroutine. See triggerDiscovery() for
// causing consul discovery from other code locations.
func (c *Client) consulDiscovery() {
for {
select {
case <-c.triggerDiscoveryCh:
if err := c.consulDiscoveryImpl(); err != nil {
c.logger.Printf("[ERR] client.consul: error discovering nomad servers: %v", err)
}
case <-c.shutdownCh:
return
}
}
}
func (c *Client) consulDiscoveryImpl() error {
// Acquire heartbeat lock to prevent heartbeat from running
// concurrently with discovery. Concurrent execution is safe, however
// discovery is usually triggered when heartbeating has failed so
// there's no point in allowing it.
c.heartbeatLock.Lock()
defer c.heartbeatLock.Unlock()
consulCatalog := c.consulSyncer.ConsulClient().Catalog()
dcs, err := consulCatalog.Datacenters()
if err != nil {
return fmt.Errorf("client.consul: unable to query Consul datacenters: %v", err)
}
if len(dcs) > 2 {
// Query the local DC first, then shuffle the
// remaining DCs. Future heartbeats will cause Nomad
// Clients to fixate on their local datacenter so
// it's okay to talk with remote DCs. If the no
// Nomad servers are available within
// datacenterQueryLimit, the next heartbeat will pick
// a new set of servers so it's okay.
shuffleStrings(dcs[1:])
dcs = dcs[0:lib.MinInt(len(dcs), datacenterQueryLimit)]
}
// Query for servers in this client's region only
region := c.Region()
rpcargs := structs.GenericRequest{
QueryOptions: structs.QueryOptions{
Region: region,
},
}
serviceName := c.configCopy.ConsulConfig.ServerServiceName
var mErr multierror.Error
var servers endpoints
c.logger.Printf("[DEBUG] client.consul: bootstrap contacting following Consul DCs: %+q", dcs)
DISCOLOOP:
for _, dc := range dcs {
consulOpts := &consulapi.QueryOptions{
AllowStale: true,
Datacenter: dc,
Near: "_agent",
WaitTime: consul.DefaultQueryWaitDuration,
}
consulServices, _, err := consulCatalog.Service(serviceName, consul.ServiceTagRPC, consulOpts)
if err != nil {
mErr.Errors = append(mErr.Errors, fmt.Errorf("unable to query service %+q from Consul datacenter %+q: %v", serviceName, dc, err))
continue
}
for _, s := range consulServices {
port := strconv.Itoa(s.ServicePort)
addrstr := s.ServiceAddress
if addrstr == "" {
addrstr = s.Address
}
addr, err := net.ResolveTCPAddr("tcp", net.JoinHostPort(addrstr, port))
if err != nil {
mErr.Errors = append(mErr.Errors, err)
continue
}
var peers []string
if err := c.connPool.RPC(region, addr, c.RPCMajorVersion(), "Status.Peers", rpcargs, &peers); err != nil {
mErr.Errors = append(mErr.Errors, err)
continue
}
// Successfully received the Server peers list of the correct
// region
for _, p := range peers {
addr, err := net.ResolveTCPAddr("tcp", p)
if err != nil {
mErr.Errors = append(mErr.Errors, err)
}
servers = append(servers, &endpoint{name: p, addr: addr})
}
if len(servers) > 0 {
break DISCOLOOP
}
}
}
if len(servers) == 0 {
if len(mErr.Errors) > 0 {
return mErr.ErrorOrNil()
}
return fmt.Errorf("no Nomad Servers advertising service %q in Consul datacenters: %+q", serviceName, dcs)
}
c.logger.Printf("[INFO] client.consul: discovered following Servers: %s", servers)
c.servers.set(servers)
// Notify waiting rpc calls. If a goroutine just failed an RPC call and
// isn't receiving on this chan yet they'll still retry eventually.
// This is a shortcircuit for the longer retry intervals.
for {
select {
case c.serversDiscoveredCh <- struct{}{}:
default:
return nil
}
}
}
// consulReaper periodically reaps unmatched domains from Consul. Intended to
// be called in its own goroutine. See consulReaperIntv for interval.
func (c *Client) consulReaper() {
ticker := time.NewTicker(consulReaperIntv)
defer ticker.Stop()
lastok := true
for {
select {
case <-ticker.C:
if err := c.consulReaperImpl(); err != nil {
if lastok {
c.logger.Printf("[ERR] client.consul: error reaping services in consul: %v", err)
lastok = false
}
} else {
lastok = true
}
case <-c.shutdownCh:
return
}
}
}
// consulReaperImpl reaps unmatched domains from Consul.
func (c *Client) consulReaperImpl() error {
const estInitialExecutorDomains = 8
// Create the domains to keep and add the server and client
domains := make([]consul.ServiceDomain, 2, estInitialExecutorDomains)
domains[0] = consul.ServerDomain
domains[1] = consul.ClientDomain
for allocID, ar := range c.getAllocRunners() {
ar.taskStatusLock.RLock()
taskStates := copyTaskStates(ar.taskStates)
ar.taskStatusLock.RUnlock()
for taskName, taskState := range taskStates {
// Only keep running tasks
if taskState.State == structs.TaskStateRunning {
d := consul.NewExecutorDomain(allocID, taskName)
domains = append(domains, d)
}
}
}
return c.consulSyncer.ReapUnmatched(domains)
}
// collectHostStats collects host resource usage stats periodically
func (c *Client) collectHostStats() {
// Start collecting host stats right away and then keep collecting every
// collection interval
next := time.NewTimer(0)
defer next.Stop()
for {
select {
case <-next.C:
err := c.hostStatsCollector.Collect()
next.Reset(c.config.StatsCollectionInterval)
if err != nil {
c.logger.Printf("[WARN] client: error fetching host resource usage stats: %v", err)
continue
}
// Publish Node metrics if operator has opted in
if c.config.PublishNodeMetrics {
c.emitStats(c.hostStatsCollector.Stats())
}
case <-c.shutdownCh:
return
}
}
}
// emitStats pushes host resource usage stats to remote metrics collection sinks
func (c *Client) emitStats(hStats *stats.HostStats) {
nodeID := c.Node().ID
metrics.SetGauge([]string{"client", "host", "memory", nodeID, "total"}, float32(hStats.Memory.Total))
metrics.SetGauge([]string{"client", "host", "memory", nodeID, "available"}, float32(hStats.Memory.Available))
metrics.SetGauge([]string{"client", "host", "memory", nodeID, "used"}, float32(hStats.Memory.Used))
metrics.SetGauge([]string{"client", "host", "memory", nodeID, "free"}, float32(hStats.Memory.Free))
metrics.SetGauge([]string{"uptime"}, float32(hStats.Uptime))
for _, cpu := range hStats.CPU {
metrics.SetGauge([]string{"client", "host", "cpu", nodeID, cpu.CPU, "total"}, float32(cpu.Total))
metrics.SetGauge([]string{"client", "host", "cpu", nodeID, cpu.CPU, "user"}, float32(cpu.User))
metrics.SetGauge([]string{"client", "host", "cpu", nodeID, cpu.CPU, "idle"}, float32(cpu.Idle))
metrics.SetGauge([]string{"client", "host", "cpu", nodeID, cpu.CPU, "system"}, float32(cpu.System))
}
for _, disk := range hStats.DiskStats {
metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "size"}, float32(disk.Size))
metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "used"}, float32(disk.Used))
metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "available"}, float32(disk.Available))
metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "used_percent"}, float32(disk.UsedPercent))
metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "inodes_percent"}, float32(disk.InodesUsedPercent))
}
}
// resolveServer given a sever's address as a string, return it's resolved
// net.Addr or an error.
func resolveServer(s string) (net.Addr, error) {
const defaultClientPort = "4647" // default client RPC port
host, port, err := net.SplitHostPort(s)
if err != nil {
if strings.Contains(err.Error(), "missing port") {
host = s
port = defaultClientPort
} else {
return nil, err
}
}
return net.ResolveTCPAddr("tcp", net.JoinHostPort(host, port))
}