open-nomad/nomad/plan_apply_test.go
2015-09-06 20:56:38 -07:00

443 lines
9.8 KiB
Go

package nomad
import (
"reflect"
"testing"
"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/testutil"
)
func testRegisterNode(t *testing.T, s *Server, n *structs.Node) {
// Create the register request
req := &structs.NodeRegisterRequest{
Node: n,
WriteRequest: structs.WriteRequest{Region: "region1"},
}
// Fetch the response
var resp structs.NodeUpdateResponse
if err := s.RPC("Node.Register", req, &resp); err != nil {
t.Fatalf("err: %v", err)
}
if resp.Index == 0 {
t.Fatalf("bad index: %d", resp.Index)
}
}
func TestPlanApply_applyPlan(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
// Register ndoe
node := mock.Node()
testRegisterNode(t, s1, node)
// Register alloc
alloc := mock.Alloc()
allocFail := mock.Alloc()
plan := &structs.PlanResult{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
},
FailedAllocs: []*structs.Allocation{allocFail},
}
// Apply the plan
index, err := s1.applyPlan(plan)
if err != nil {
t.Fatalf("err: %v", err)
}
if index == 0 {
t.Fatalf("bad: %d", index)
}
// Lookup the allocation
out, err := s1.fsm.State().AllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out == nil {
t.Fatalf("missing alloc")
}
// Lookup the allocation
out, err = s1.fsm.State().AllocByID(allocFail.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out == nil {
t.Fatalf("missing alloc")
}
// Evict alloc, Register alloc2
allocEvict := new(structs.Allocation)
*allocEvict = *alloc
allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
alloc2 := mock.Alloc()
plan = &structs.PlanResult{
NodeUpdate: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{allocEvict},
},
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc2},
},
}
// Apply the plan
index, err = s1.applyPlan(plan)
if err != nil {
t.Fatalf("err: %v", err)
}
if index == 0 {
t.Fatalf("bad: %d", index)
}
// Lookup the allocation
out, err = s1.fsm.State().AllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out.DesiredStatus != structs.AllocDesiredStatusEvict {
t.Fatalf("should be evicted alloc: %#v", out)
}
// Lookup the allocation
out, err = s1.fsm.State().AllocByID(alloc2.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out == nil {
t.Fatalf("missing alloc")
}
}
func TestPlanApply_EvalPlan_Simple(t *testing.T) {
state := testStateStore(t)
node := mock.Node()
state.UpsertNode(1000, node)
snap, _ := state.Snapshot()
alloc := mock.Alloc()
allocFail := mock.Alloc()
plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
},
FailedAllocs: []*structs.Allocation{allocFail},
}
result, err := evaluatePlan(snap, plan)
if err != nil {
t.Fatalf("err: %v", err)
}
if result == nil {
t.Fatalf("missing result")
}
if !reflect.DeepEqual(result.FailedAllocs, plan.FailedAllocs) {
t.Fatalf("missing failed allocs")
}
}
func TestPlanApply_EvalPlan_Partial(t *testing.T) {
state := testStateStore(t)
node := mock.Node()
state.UpsertNode(1000, node)
node2 := mock.Node()
state.UpsertNode(1001, node2)
snap, _ := state.Snapshot()
alloc := mock.Alloc()
alloc2 := mock.Alloc() // Ensure alloc2 does not fit
alloc2.Resources = node2.Resources
plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
node2.ID: []*structs.Allocation{alloc2},
},
}
result, err := evaluatePlan(snap, plan)
if err != nil {
t.Fatalf("err: %v", err)
}
if result == nil {
t.Fatalf("missing result")
}
if _, ok := result.NodeAllocation[node.ID]; !ok {
t.Fatalf("should allow alloc")
}
if _, ok := result.NodeAllocation[node2.ID]; ok {
t.Fatalf("should not allow alloc2")
}
}
func TestPlanApply_EvalPlan_Partial_AllAtOnce(t *testing.T) {
state := testStateStore(t)
node := mock.Node()
state.UpsertNode(1000, node)
node2 := mock.Node()
state.UpsertNode(1001, node2)
snap, _ := state.Snapshot()
alloc := mock.Alloc()
alloc2 := mock.Alloc() // Ensure alloc2 does not fit
alloc2.Resources = node2.Resources
plan := &structs.Plan{
AllAtOnce: true, // Require all to make progress
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
node2.ID: []*structs.Allocation{alloc2},
},
}
result, err := evaluatePlan(snap, plan)
if err != nil {
t.Fatalf("err: %v", err)
}
if result == nil {
t.Fatalf("missing result")
}
if len(result.NodeAllocation) != 0 {
t.Fatalf("should not alloc: %v", result.NodeAllocation)
}
}
func TestPlanApply_EvalNodePlan_Simple(t *testing.T) {
state := testStateStore(t)
node := mock.Node()
state.UpsertNode(1000, node)
snap, _ := state.Snapshot()
alloc := mock.Alloc()
plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeNotReady(t *testing.T) {
state := testStateStore(t)
node := mock.Node()
node.Status = structs.NodeStatusInit
state.UpsertNode(1000, node)
snap, _ := state.Snapshot()
alloc := mock.Alloc()
plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if fit {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeDrain(t *testing.T) {
state := testStateStore(t)
node := mock.Node()
node.Drain = true
state.UpsertNode(1000, node)
snap, _ := state.Snapshot()
alloc := mock.Alloc()
plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if fit {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeNotExist(t *testing.T) {
state := testStateStore(t)
snap, _ := state.Snapshot()
nodeID := "foo"
alloc := mock.Alloc()
plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
nodeID: []*structs.Allocation{alloc},
},
}
fit, err := evaluateNodePlan(snap, plan, nodeID)
if err != nil {
t.Fatalf("err: %v", err)
}
if fit {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeFull(t *testing.T) {
alloc := mock.Alloc()
state := testStateStore(t)
node := mock.Node()
alloc.NodeID = node.ID
node.Resources = alloc.Resources
node.Reserved = nil
state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
snap, _ := state.Snapshot()
alloc2 := mock.Alloc()
alloc2.NodeID = node.ID
plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc2},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if fit {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_UpdateExisting(t *testing.T) {
alloc := mock.Alloc()
state := testStateStore(t)
node := mock.Node()
alloc.NodeID = node.ID
node.Resources = alloc.Resources
node.Reserved = nil
state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
snap, _ := state.Snapshot()
plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeFull_Evict(t *testing.T) {
alloc := mock.Alloc()
state := testStateStore(t)
node := mock.Node()
alloc.NodeID = node.ID
node.Resources = alloc.Resources
node.Reserved = nil
state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
snap, _ := state.Snapshot()
allocEvict := new(structs.Allocation)
*allocEvict = *alloc
allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
alloc2 := mock.Alloc()
plan := &structs.Plan{
NodeUpdate: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{allocEvict},
},
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc2},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeFull_AllocEvict(t *testing.T) {
alloc := mock.Alloc()
state := testStateStore(t)
node := mock.Node()
alloc.NodeID = node.ID
alloc.DesiredStatus = structs.AllocDesiredStatusEvict
node.Resources = alloc.Resources
node.Reserved = nil
state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
snap, _ := state.Snapshot()
alloc2 := mock.Alloc()
plan := &structs.Plan{
NodeAllocation: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{alloc2},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
}
func TestPlanApply_EvalNodePlan_NodeDown_EvictOnly(t *testing.T) {
alloc := mock.Alloc()
state := testStateStore(t)
node := mock.Node()
alloc.NodeID = node.ID
node.Resources = alloc.Resources
node.Reserved = nil
node.Status = structs.NodeStatusDown
state.UpsertNode(1000, node)
state.UpsertAllocs(1001, []*structs.Allocation{alloc})
snap, _ := state.Snapshot()
allocEvict := new(structs.Allocation)
*allocEvict = *alloc
allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict
plan := &structs.Plan{
NodeUpdate: map[string][]*structs.Allocation{
node.ID: []*structs.Allocation{allocEvict},
},
}
fit, err := evaluateNodePlan(snap, plan, node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if !fit {
t.Fatalf("bad")
}
}