205 lines
5 KiB
Go
205 lines
5 KiB
Go
package nomad
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import (
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"fmt"
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"io"
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"log"
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"github.com/hashicorp/go-memdb"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// The StateStore is responsible for maintaining all the Nomad
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// state. It is manipulated by the FSM which maintains consistency
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// through the use of Raft. The goals of the StateStore are to provide
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// high concurrency for read operations without blocking writes, and
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// to provide write availability in the face of reads. EVERY object
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// returned as a result of a read against the state store should be
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// considered a constant and NEVER modified in place.
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type StateStore struct {
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logger *log.Logger
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db *memdb.MemDB
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}
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// StateSnapshot is used to provide a point-in-time snapshot
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type StateSnapshot struct {
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StateStore
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}
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// StateRestore is used to optimize the performance when
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// restoring state by only using a single large transaction
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// instead of thousands of sub transactions
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type StateRestore struct {
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txn *memdb.Txn
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}
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// Abort is used to abort the restore operation
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func (s *StateRestore) Abort() {
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s.txn.Abort()
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}
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// Commit is used to commit the restore operation
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func (s *StateRestore) Commit() {
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s.txn.Commit()
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}
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// NewStateStore is used to create a new state store
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func NewStateStore(logOutput io.Writer) (*StateStore, error) {
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// Create the MemDB
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db, err := memdb.NewMemDB(stateStoreSchema())
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if err != nil {
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return nil, fmt.Errorf("state store setup failed: %v", err)
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}
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// Create the state store
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s := &StateStore{
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logger: log.New(logOutput, "", log.LstdFlags),
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db: db,
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}
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return s, nil
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}
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// Snapshot is used to create a point in time snapshot. Because
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// we use MemDB, we just need to snapshot the state of the underlying
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// database.
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func (s *StateStore) Snapshot() (*StateSnapshot, error) {
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snap := &StateSnapshot{
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StateStore: StateStore{
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logger: s.logger,
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db: s.db.Snapshot(),
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},
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}
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return snap, nil
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}
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// Restore is used to optimize the efficiency of rebuilding
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// state by minimizing the number of transactions and checking
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// overhead.
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func (s *StateStore) Restore() (*StateRestore, error) {
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txn := s.db.Txn(true)
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return &StateRestore{txn}, nil
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}
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// RegisterNode is used to register a node or update a node definition
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func (s *StateStore) RegisterNode(index uint64, node *structs.Node) error {
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txn := s.db.Txn(true)
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defer txn.Abort()
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// Check if the node already exists
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existing, err := txn.First("nodes", "id", node.ID)
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if err != nil {
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return fmt.Errorf("node lookup failed: %v", err)
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}
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// Setup the indexes correctly
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if existing != nil {
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node.CreateIndex = existing.(*structs.Node).CreateIndex
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node.ModifyIndex = index
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} else {
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node.CreateIndex = index
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node.ModifyIndex = index
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}
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// Insert the node
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if err := txn.Insert("nodes", node); err != nil {
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return fmt.Errorf("node insert failed: %v", err)
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}
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txn.Commit()
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return nil
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}
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// DeregisterNode is used to deregister a node
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func (s *StateStore) DeregisterNode(index uint64, nodeID string) error {
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txn := s.db.Txn(true)
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defer txn.Abort()
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// Lookup the node
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existing, err := txn.First("nodes", "id", nodeID)
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if err != nil {
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return fmt.Errorf("node lookup failed: %v", err)
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}
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if existing == nil {
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return fmt.Errorf("node not found")
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}
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// Delete the node
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if err := txn.Delete("nodes", existing); err != nil {
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return fmt.Errorf("node delete failed: %v", err)
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}
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// TODO: Handle the existing allocations, probably need
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// to change their states back to pending and kick the scheduler
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// to force it to move things around
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txn.Commit()
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return nil
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}
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// UpdateNodeStatus is used to update the status of a node
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func (s *StateStore) UpdateNodeStatus(index uint64, nodeID string, status string) error {
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txn := s.db.Txn(true)
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defer txn.Abort()
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// Lookup the node
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existing, err := txn.First("nodes", "id", nodeID)
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if err != nil {
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return fmt.Errorf("node lookup failed: %v", err)
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}
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if existing == nil {
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return fmt.Errorf("node not found")
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}
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// Copy the existing node
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existingNode := existing.(*structs.Node)
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copyNode := new(structs.Node)
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*copyNode = *existingNode
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// Update the status in the copy
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copyNode.Status = status
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copyNode.ModifyIndex = index
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// Insert the node
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if err := txn.Insert("nodes", copyNode); err != nil {
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return fmt.Errorf("node update failed: %v", err)
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}
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txn.Commit()
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return nil
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}
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// GetNodeByID is used to lookup a node by ID
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func (s *StateStore) GetNodeByID(nodeID string) (*structs.Node, error) {
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txn := s.db.Txn(false)
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existing, err := txn.First("nodes", "id", nodeID)
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if err != nil {
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return nil, fmt.Errorf("node lookup failed: %v", err)
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}
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if existing != nil {
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return existing.(*structs.Node), nil
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}
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return nil, nil
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}
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// Nodes returns an iterator over all the nodes
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func (s *StateStore) Nodes() (memdb.ResultIterator, error) {
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txn := s.db.Txn(false)
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// Walk the entire nodes table
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iter, err := txn.Get("nodes", "id")
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if err != nil {
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return nil, err
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}
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return iter, nil
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}
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// NodeRestore is used to restore a node
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func (r *StateRestore) NodeRestore(node *structs.Node) error {
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if err := r.txn.Insert("nodes", node); err != nil {
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return fmt.Errorf("node insert failed: %v", err)
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}
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return nil
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}
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