771 lines
20 KiB
Go
771 lines
20 KiB
Go
package scheduler
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import (
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"fmt"
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"reflect"
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"regexp"
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"strconv"
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"strings"
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"github.com/hashicorp/go-version"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// FeasibleIterator is used to iteratively yield nodes that
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// match feasibility constraints. The iterators may manage
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// some state for performance optimizations.
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type FeasibleIterator interface {
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// Next yields a feasible node or nil if exhausted
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Next() *structs.Node
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// Reset is invoked when an allocation has been placed
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// to reset any stale state.
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Reset()
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}
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// JobContextualIterator is an iterator that can have the job and task group set
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// on it.
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type ContextualIterator interface {
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SetJob(*structs.Job)
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SetTaskGroup(*structs.TaskGroup)
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}
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// FeasibilityChecker is used to check if a single node meets feasibility
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// constraints.
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type FeasibilityChecker interface {
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Feasible(*structs.Node) bool
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}
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// StaticIterator is a FeasibleIterator which returns nodes
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// in a static order. This is used at the base of the iterator
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// chain only for testing due to deterministic behavior.
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type StaticIterator struct {
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ctx Context
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nodes []*structs.Node
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offset int
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seen int
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}
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// NewStaticIterator constructs a random iterator from a list of nodes
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func NewStaticIterator(ctx Context, nodes []*structs.Node) *StaticIterator {
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iter := &StaticIterator{
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ctx: ctx,
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nodes: nodes,
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}
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return iter
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}
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func (iter *StaticIterator) Next() *structs.Node {
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// Check if exhausted
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n := len(iter.nodes)
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if iter.offset == n || iter.seen == n {
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if iter.seen != n {
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iter.offset = 0
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} else {
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return nil
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}
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}
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// Return the next offset
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offset := iter.offset
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iter.offset += 1
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iter.seen += 1
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iter.ctx.Metrics().EvaluateNode()
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return iter.nodes[offset]
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}
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func (iter *StaticIterator) Reset() {
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iter.seen = 0
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}
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func (iter *StaticIterator) SetNodes(nodes []*structs.Node) {
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iter.nodes = nodes
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iter.offset = 0
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iter.seen = 0
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}
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// NewRandomIterator constructs a static iterator from a list of nodes
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// after applying the Fisher-Yates algorithm for a random shuffle. This
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// is applied in-place
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func NewRandomIterator(ctx Context, nodes []*structs.Node) *StaticIterator {
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// shuffle with the Fisher-Yates algorithm
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shuffleNodes(nodes)
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// Create a static iterator
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return NewStaticIterator(ctx, nodes)
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}
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// DriverChecker is a FeasibilityChecker which returns whether a node has the
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// drivers necessary to scheduler a task group.
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type DriverChecker struct {
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ctx Context
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drivers map[string]struct{}
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}
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// NewDriverChecker creates a DriverChecker from a set of drivers
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func NewDriverChecker(ctx Context, drivers map[string]struct{}) *DriverChecker {
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return &DriverChecker{
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ctx: ctx,
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drivers: drivers,
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}
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}
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func (c *DriverChecker) SetDrivers(d map[string]struct{}) {
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c.drivers = d
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}
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func (c *DriverChecker) Feasible(option *structs.Node) bool {
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// Use this node if possible
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if c.hasDrivers(option) {
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return true
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}
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c.ctx.Metrics().FilterNode(option, "missing drivers")
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return false
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}
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// hasDrivers is used to check if the node has all the appropriate
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// drivers for this task group. Drivers are registered as node attribute
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// like "driver.docker=1" with their corresponding version.
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func (c *DriverChecker) hasDrivers(option *structs.Node) bool {
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for driver := range c.drivers {
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driverStr := fmt.Sprintf("driver.%s", driver)
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// COMPAT: Remove in 0.10: As of Nomad 0.8, nodes have a DriverInfo that
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// corresponds with every driver. As a Nomad server might be on a later
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// version than a Nomad client, we need to check for compatibility here
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// to verify the client supports this.
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if driverInfo, ok := option.Drivers[driver]; ok {
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if driverInfo == nil {
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c.ctx.Logger().Named("driver_checker").Warn("node has no driver info set", "node_id", option.ID, "driver", driver)
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return false
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}
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return driverInfo.Detected && driverInfo.Healthy
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}
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value, ok := option.Attributes[driverStr]
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if !ok {
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return false
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}
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enabled, err := strconv.ParseBool(value)
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if err != nil {
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c.ctx.Logger().Named("driver_checker").Warn("node has invalid driver setting", "node_id", option.ID, "driver", driver, "val", value)
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return false
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}
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if !enabled {
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return false
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}
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}
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return true
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}
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// DistinctHostsIterator is a FeasibleIterator which returns nodes that pass the
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// distinct_hosts constraint. The constraint ensures that multiple allocations
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// do not exist on the same node.
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type DistinctHostsIterator struct {
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ctx Context
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source FeasibleIterator
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tg *structs.TaskGroup
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job *structs.Job
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// Store whether the Job or TaskGroup has a distinct_hosts constraints so
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// they don't have to be calculated every time Next() is called.
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tgDistinctHosts bool
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jobDistinctHosts bool
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}
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// NewDistinctHostsIterator creates a DistinctHostsIterator from a source.
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func NewDistinctHostsIterator(ctx Context, source FeasibleIterator) *DistinctHostsIterator {
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return &DistinctHostsIterator{
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ctx: ctx,
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source: source,
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}
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}
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func (iter *DistinctHostsIterator) SetTaskGroup(tg *structs.TaskGroup) {
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iter.tg = tg
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iter.tgDistinctHosts = iter.hasDistinctHostsConstraint(tg.Constraints)
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}
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func (iter *DistinctHostsIterator) SetJob(job *structs.Job) {
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iter.job = job
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iter.jobDistinctHosts = iter.hasDistinctHostsConstraint(job.Constraints)
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}
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func (iter *DistinctHostsIterator) hasDistinctHostsConstraint(constraints []*structs.Constraint) bool {
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for _, con := range constraints {
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if con.Operand == structs.ConstraintDistinctHosts {
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return true
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}
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}
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return false
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}
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func (iter *DistinctHostsIterator) Next() *structs.Node {
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for {
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// Get the next option from the source
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option := iter.source.Next()
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// Hot-path if the option is nil or there are no distinct_hosts or
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// distinct_property constraints.
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hosts := iter.jobDistinctHosts || iter.tgDistinctHosts
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if option == nil || !hosts {
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return option
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}
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// Check if the host constraints are satisfied
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if !iter.satisfiesDistinctHosts(option) {
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iter.ctx.Metrics().FilterNode(option, structs.ConstraintDistinctHosts)
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continue
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}
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return option
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}
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}
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// satisfiesDistinctHosts checks if the node satisfies a distinct_hosts
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// constraint either specified at the job level or the TaskGroup level.
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func (iter *DistinctHostsIterator) satisfiesDistinctHosts(option *structs.Node) bool {
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// Check if there is no constraint set.
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if !(iter.jobDistinctHosts || iter.tgDistinctHosts) {
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return true
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}
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// Get the proposed allocations
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proposed, err := iter.ctx.ProposedAllocs(option.ID)
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if err != nil {
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iter.ctx.Logger().Named("distinct_hosts").Error("failed to get proposed allocations", "error", err)
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return false
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}
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// Skip the node if the task group has already been allocated on it.
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for _, alloc := range proposed {
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// If the job has a distinct_hosts constraint we only need an alloc
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// collision on the JobID but if the constraint is on the TaskGroup then
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// we need both a job and TaskGroup collision.
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jobCollision := alloc.JobID == iter.job.ID
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taskCollision := alloc.TaskGroup == iter.tg.Name
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if iter.jobDistinctHosts && jobCollision || jobCollision && taskCollision {
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return false
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}
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}
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return true
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}
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func (iter *DistinctHostsIterator) Reset() {
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iter.source.Reset()
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}
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// DistinctPropertyIterator is a FeasibleIterator which returns nodes that pass the
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// distinct_property constraint. The constraint ensures that multiple allocations
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// do not use the same value of the given property.
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type DistinctPropertyIterator struct {
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ctx Context
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source FeasibleIterator
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tg *structs.TaskGroup
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job *structs.Job
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hasDistinctPropertyConstraints bool
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jobPropertySets []*propertySet
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groupPropertySets map[string][]*propertySet
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}
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// NewDistinctPropertyIterator creates a DistinctPropertyIterator from a source.
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func NewDistinctPropertyIterator(ctx Context, source FeasibleIterator) *DistinctPropertyIterator {
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return &DistinctPropertyIterator{
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ctx: ctx,
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source: source,
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groupPropertySets: make(map[string][]*propertySet),
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}
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}
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func (iter *DistinctPropertyIterator) SetTaskGroup(tg *structs.TaskGroup) {
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iter.tg = tg
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// Build the property set at the taskgroup level
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if _, ok := iter.groupPropertySets[tg.Name]; !ok {
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for _, c := range tg.Constraints {
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if c.Operand != structs.ConstraintDistinctProperty {
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continue
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}
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pset := NewPropertySet(iter.ctx, iter.job)
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pset.SetTGConstraint(c, tg.Name)
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iter.groupPropertySets[tg.Name] = append(iter.groupPropertySets[tg.Name], pset)
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}
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}
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// Check if there is a distinct property
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iter.hasDistinctPropertyConstraints = len(iter.jobPropertySets) != 0 || len(iter.groupPropertySets[tg.Name]) != 0
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}
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func (iter *DistinctPropertyIterator) SetJob(job *structs.Job) {
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iter.job = job
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// Build the property set at the job level
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for _, c := range job.Constraints {
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if c.Operand != structs.ConstraintDistinctProperty {
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continue
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}
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pset := NewPropertySet(iter.ctx, job)
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pset.SetJobConstraint(c)
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iter.jobPropertySets = append(iter.jobPropertySets, pset)
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}
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}
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func (iter *DistinctPropertyIterator) Next() *structs.Node {
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for {
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// Get the next option from the source
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option := iter.source.Next()
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// Hot path if there is nothing to check
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if option == nil || !iter.hasDistinctPropertyConstraints {
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return option
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}
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// Check if the constraints are met
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if !iter.satisfiesProperties(option, iter.jobPropertySets) ||
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!iter.satisfiesProperties(option, iter.groupPropertySets[iter.tg.Name]) {
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continue
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}
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return option
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}
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}
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// satisfiesProperties returns whether the option satisfies the set of
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// properties. If not it will be filtered.
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func (iter *DistinctPropertyIterator) satisfiesProperties(option *structs.Node, set []*propertySet) bool {
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for _, ps := range set {
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if satisfies, reason := ps.SatisfiesDistinctProperties(option, iter.tg.Name); !satisfies {
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iter.ctx.Metrics().FilterNode(option, reason)
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return false
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}
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}
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return true
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}
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func (iter *DistinctPropertyIterator) Reset() {
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iter.source.Reset()
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for _, ps := range iter.jobPropertySets {
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ps.PopulateProposed()
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}
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for _, sets := range iter.groupPropertySets {
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for _, ps := range sets {
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ps.PopulateProposed()
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}
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}
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}
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// ConstraintChecker is a FeasibilityChecker which returns nodes that match a
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// given set of constraints. This is used to filter on job, task group, and task
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// constraints.
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type ConstraintChecker struct {
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ctx Context
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constraints []*structs.Constraint
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}
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// NewConstraintChecker creates a ConstraintChecker for a set of constraints
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func NewConstraintChecker(ctx Context, constraints []*structs.Constraint) *ConstraintChecker {
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return &ConstraintChecker{
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ctx: ctx,
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constraints: constraints,
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}
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}
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func (c *ConstraintChecker) SetConstraints(constraints []*structs.Constraint) {
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c.constraints = constraints
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}
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func (c *ConstraintChecker) Feasible(option *structs.Node) bool {
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// Use this node if possible
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for _, constraint := range c.constraints {
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if !c.meetsConstraint(constraint, option) {
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c.ctx.Metrics().FilterNode(option, constraint.String())
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return false
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}
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}
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return true
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}
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func (c *ConstraintChecker) meetsConstraint(constraint *structs.Constraint, option *structs.Node) bool {
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// Resolve the targets
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lVal, ok := resolveTarget(constraint.LTarget, option)
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if !ok {
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return false
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}
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rVal, ok := resolveTarget(constraint.RTarget, option)
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if !ok {
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return false
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}
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// Check if satisfied
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return checkConstraint(c.ctx, constraint.Operand, lVal, rVal)
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}
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// resolveTarget is used to resolve the LTarget and RTarget of a Constraint
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func resolveTarget(target string, node *structs.Node) (interface{}, bool) {
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// If no prefix, this must be a literal value
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if !strings.HasPrefix(target, "${") {
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return target, true
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}
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// Handle the interpolations
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switch {
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case "${node.unique.id}" == target:
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return node.ID, true
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case "${node.datacenter}" == target:
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return node.Datacenter, true
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case "${node.unique.name}" == target:
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return node.Name, true
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case "${node.class}" == target:
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return node.NodeClass, true
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case strings.HasPrefix(target, "${attr."):
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attr := strings.TrimSuffix(strings.TrimPrefix(target, "${attr."), "}")
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val, ok := node.Attributes[attr]
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return val, ok
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case strings.HasPrefix(target, "${meta."):
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meta := strings.TrimSuffix(strings.TrimPrefix(target, "${meta."), "}")
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val, ok := node.Meta[meta]
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return val, ok
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default:
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return nil, false
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}
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}
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// checkConstraint checks if a constraint is satisfied
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func checkConstraint(ctx Context, operand string, lVal, rVal interface{}) bool {
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// Check for constraints not handled by this checker.
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switch operand {
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case structs.ConstraintDistinctHosts, structs.ConstraintDistinctProperty:
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return true
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default:
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break
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}
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switch operand {
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case "=", "==", "is":
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return reflect.DeepEqual(lVal, rVal)
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case "!=", "not":
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return !reflect.DeepEqual(lVal, rVal)
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case "<", "<=", ">", ">=":
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return checkLexicalOrder(operand, lVal, rVal)
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case structs.ConstraintVersion:
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return checkVersionMatch(ctx, lVal, rVal)
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case structs.ConstraintRegex:
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return checkRegexpMatch(ctx, lVal, rVal)
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case structs.ConstraintSetContains:
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return checkSetContainsAll(ctx, lVal, rVal)
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default:
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return false
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}
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}
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// checkAffinity checks if a specific affinity is satisfied
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func checkAffinity(ctx Context, operand string, lVal, rVal interface{}) bool {
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switch operand {
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case structs.ConstraintSetContaintsAny:
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return checkSetContainsAny(lVal, rVal)
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case structs.ConstraintSetContainsAll, structs.ConstraintSetContains:
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return checkSetContainsAll(ctx, lVal, rVal)
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default:
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return checkConstraint(ctx, operand, lVal, rVal)
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}
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}
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// checkLexicalOrder is used to check for lexical ordering
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func checkLexicalOrder(op string, lVal, rVal interface{}) bool {
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// Ensure the values are strings
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lStr, ok := lVal.(string)
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if !ok {
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return false
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}
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rStr, ok := rVal.(string)
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if !ok {
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return false
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}
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switch op {
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case "<":
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return lStr < rStr
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case "<=":
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return lStr <= rStr
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case ">":
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return lStr > rStr
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case ">=":
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return lStr >= rStr
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default:
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return false
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}
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}
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// checkVersionMatch is used to compare a version on the
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// left hand side with a set of constraints on the right hand side
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func checkVersionMatch(ctx Context, lVal, rVal interface{}) bool {
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// Parse the version
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var versionStr string
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switch v := lVal.(type) {
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case string:
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versionStr = v
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case int:
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versionStr = fmt.Sprintf("%d", v)
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default:
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return false
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}
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// Parse the version
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vers, err := version.NewVersion(versionStr)
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if err != nil {
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return false
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}
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// Constraint must be a string
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constraintStr, ok := rVal.(string)
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if !ok {
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return false
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}
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// Check the cache for a match
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cache := ctx.VersionConstraintCache()
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constraints := cache[constraintStr]
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// Parse the constraints
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if constraints == nil {
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constraints, err = version.NewConstraint(constraintStr)
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if err != nil {
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return false
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}
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cache[constraintStr] = constraints
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}
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// Check the constraints against the version
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return constraints.Check(vers)
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}
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// checkRegexpMatch is used to compare a value on the
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// left hand side with a regexp on the right hand side
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func checkRegexpMatch(ctx Context, lVal, rVal interface{}) bool {
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// Ensure left-hand is string
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lStr, ok := lVal.(string)
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if !ok {
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return false
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}
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|
|
// Regexp must be a string
|
|
regexpStr, ok := rVal.(string)
|
|
if !ok {
|
|
return false
|
|
}
|
|
|
|
// Check the cache
|
|
cache := ctx.RegexpCache()
|
|
re := cache[regexpStr]
|
|
|
|
// Parse the regexp
|
|
if re == nil {
|
|
var err error
|
|
re, err = regexp.Compile(regexpStr)
|
|
if err != nil {
|
|
return false
|
|
}
|
|
cache[regexpStr] = re
|
|
}
|
|
|
|
// Look for a match
|
|
return re.MatchString(lStr)
|
|
}
|
|
|
|
// checkSetContainsAll is used to see if the left hand side contains the
|
|
// string on the right hand side
|
|
func checkSetContainsAll(ctx Context, lVal, rVal interface{}) bool {
|
|
// Ensure left-hand is string
|
|
lStr, ok := lVal.(string)
|
|
if !ok {
|
|
return false
|
|
}
|
|
|
|
// Regexp must be a string
|
|
rStr, ok := rVal.(string)
|
|
if !ok {
|
|
return false
|
|
}
|
|
|
|
input := strings.Split(lStr, ",")
|
|
lookup := make(map[string]struct{}, len(input))
|
|
for _, in := range input {
|
|
cleaned := strings.TrimSpace(in)
|
|
lookup[cleaned] = struct{}{}
|
|
}
|
|
|
|
for _, r := range strings.Split(rStr, ",") {
|
|
cleaned := strings.TrimSpace(r)
|
|
if _, ok := lookup[cleaned]; !ok {
|
|
return false
|
|
}
|
|
}
|
|
|
|
return true
|
|
}
|
|
|
|
// checkSetContainsAny is used to see if the left hand side contains any
|
|
// values on the right hand side
|
|
func checkSetContainsAny(lVal, rVal interface{}) bool {
|
|
// Ensure left-hand is string
|
|
lStr, ok := lVal.(string)
|
|
if !ok {
|
|
return false
|
|
}
|
|
|
|
// RHS must be a string
|
|
rStr, ok := rVal.(string)
|
|
if !ok {
|
|
return false
|
|
}
|
|
|
|
input := strings.Split(lStr, ",")
|
|
lookup := make(map[string]struct{}, len(input))
|
|
for _, in := range input {
|
|
cleaned := strings.TrimSpace(in)
|
|
lookup[cleaned] = struct{}{}
|
|
}
|
|
|
|
for _, r := range strings.Split(rStr, ",") {
|
|
cleaned := strings.TrimSpace(r)
|
|
if _, ok := lookup[cleaned]; ok {
|
|
return true
|
|
}
|
|
}
|
|
|
|
return false
|
|
}
|
|
|
|
// FeasibilityWrapper is a FeasibleIterator which wraps both job and task group
|
|
// FeasibilityCheckers in which feasibility checking can be skipped if the
|
|
// computed node class has previously been marked as eligible or ineligible.
|
|
type FeasibilityWrapper struct {
|
|
ctx Context
|
|
source FeasibleIterator
|
|
jobCheckers []FeasibilityChecker
|
|
tgCheckers []FeasibilityChecker
|
|
tg string
|
|
}
|
|
|
|
// NewFeasibilityWrapper returns a FeasibleIterator based on the passed source
|
|
// and FeasibilityCheckers.
|
|
func NewFeasibilityWrapper(ctx Context, source FeasibleIterator,
|
|
jobCheckers, tgCheckers []FeasibilityChecker) *FeasibilityWrapper {
|
|
return &FeasibilityWrapper{
|
|
ctx: ctx,
|
|
source: source,
|
|
jobCheckers: jobCheckers,
|
|
tgCheckers: tgCheckers,
|
|
}
|
|
}
|
|
|
|
func (w *FeasibilityWrapper) SetTaskGroup(tg string) {
|
|
w.tg = tg
|
|
}
|
|
|
|
func (w *FeasibilityWrapper) Reset() {
|
|
w.source.Reset()
|
|
}
|
|
|
|
// Next returns an eligible node, only running the FeasibilityCheckers as needed
|
|
// based on the sources computed node class.
|
|
func (w *FeasibilityWrapper) Next() *structs.Node {
|
|
evalElig := w.ctx.Eligibility()
|
|
metrics := w.ctx.Metrics()
|
|
|
|
OUTER:
|
|
for {
|
|
// Get the next option from the source
|
|
option := w.source.Next()
|
|
if option == nil {
|
|
return nil
|
|
}
|
|
|
|
// Check if the job has been marked as eligible or ineligible.
|
|
jobEscaped, jobUnknown := false, false
|
|
switch evalElig.JobStatus(option.ComputedClass) {
|
|
case EvalComputedClassIneligible:
|
|
// Fast path the ineligible case
|
|
metrics.FilterNode(option, "computed class ineligible")
|
|
continue
|
|
case EvalComputedClassEscaped:
|
|
jobEscaped = true
|
|
case EvalComputedClassUnknown:
|
|
jobUnknown = true
|
|
}
|
|
|
|
// Run the job feasibility checks.
|
|
for _, check := range w.jobCheckers {
|
|
feasible := check.Feasible(option)
|
|
if !feasible {
|
|
// If the job hasn't escaped, set it to be ineligible since it
|
|
// failed a job check.
|
|
if !jobEscaped {
|
|
evalElig.SetJobEligibility(false, option.ComputedClass)
|
|
}
|
|
continue OUTER
|
|
}
|
|
}
|
|
|
|
// Set the job eligibility if the constraints weren't escaped and it
|
|
// hasn't been set before.
|
|
if !jobEscaped && jobUnknown {
|
|
evalElig.SetJobEligibility(true, option.ComputedClass)
|
|
}
|
|
|
|
// Check if the task group has been marked as eligible or ineligible.
|
|
tgEscaped, tgUnknown := false, false
|
|
switch evalElig.TaskGroupStatus(w.tg, option.ComputedClass) {
|
|
case EvalComputedClassIneligible:
|
|
// Fast path the ineligible case
|
|
metrics.FilterNode(option, "computed class ineligible")
|
|
continue
|
|
case EvalComputedClassEligible:
|
|
// Fast path the eligible case
|
|
return option
|
|
case EvalComputedClassEscaped:
|
|
tgEscaped = true
|
|
case EvalComputedClassUnknown:
|
|
tgUnknown = true
|
|
}
|
|
|
|
// Run the task group feasibility checks.
|
|
for _, check := range w.tgCheckers {
|
|
feasible := check.Feasible(option)
|
|
if !feasible {
|
|
// If the task group hasn't escaped, set it to be ineligible
|
|
// since it failed a check.
|
|
if !tgEscaped {
|
|
evalElig.SetTaskGroupEligibility(false, w.tg, option.ComputedClass)
|
|
}
|
|
continue OUTER
|
|
}
|
|
}
|
|
|
|
// Set the task group eligibility if the constraints weren't escaped and
|
|
// it hasn't been set before.
|
|
if !tgEscaped && tgUnknown {
|
|
evalElig.SetTaskGroupEligibility(true, w.tg, option.ComputedClass)
|
|
}
|
|
|
|
return option
|
|
}
|
|
}
|