204 lines
6.1 KiB
Go
204 lines
6.1 KiB
Go
package client
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import (
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"sync"
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"time"
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log "github.com/hashicorp/go-hclog"
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"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/client/fingerprint"
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"github.com/hashicorp/nomad/helper/pluginutils/loader"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// FingerprintManager runs a client fingerprinters on a continuous basis, and
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// updates the client when the node has changed
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type FingerprintManager struct {
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singletonLoader loader.PluginCatalog
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getConfig func() *config.Config
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node *structs.Node
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nodeLock sync.Mutex
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shutdownCh chan struct{}
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// updateNodeAttributes is a callback to the client to update the state of its
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// associated node
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updateNodeAttributes func(*fingerprint.FingerprintResponse) *structs.Node
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reloadableFps map[string]fingerprint.ReloadableFingerprint
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logger log.Logger
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}
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// NewFingerprintManager is a constructor that creates and returns an instance
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// of FingerprintManager
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func NewFingerprintManager(
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singletonLoader loader.PluginCatalog,
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getConfig func() *config.Config,
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node *structs.Node,
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shutdownCh chan struct{},
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updateNodeAttributes func(*fingerprint.FingerprintResponse) *structs.Node,
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logger log.Logger) *FingerprintManager {
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return &FingerprintManager{
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singletonLoader: singletonLoader,
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getConfig: getConfig,
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updateNodeAttributes: updateNodeAttributes,
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node: node,
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shutdownCh: shutdownCh,
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logger: logger.Named("fingerprint_mgr"),
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reloadableFps: make(map[string]fingerprint.ReloadableFingerprint),
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}
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}
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// setNode updates the current client node
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func (fm *FingerprintManager) setNode(node *structs.Node) {
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fm.nodeLock.Lock()
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defer fm.nodeLock.Unlock()
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fm.node = node
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}
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// getNode returns the current client node
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func (fm *FingerprintManager) getNode() *structs.Node {
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fm.nodeLock.Lock()
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defer fm.nodeLock.Unlock()
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return fm.node
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}
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// Run starts the process of fingerprinting the node. It does an initial pass,
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// identifying allowlisted and denylisted fingerprints/drivers. Then, for
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// those which require periotic checking, it starts a periodic process for
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// each.
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func (fp *FingerprintManager) Run() error {
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// First, set up all fingerprints
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cfg := fp.getConfig()
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// COMPAT(0.13) using inclusive language, whitelist is kept for backward compatibility.
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allowlistFingerprints := cfg.ReadStringListToMap("fingerprint.allowlist", "fingerprint.whitelist")
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allowlistFingerprintsEnabled := len(allowlistFingerprints) > 0
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// COMPAT(0.13) using inclusive language, blacklist is kept for backward compatibility.
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denylistFingerprints := cfg.ReadStringListToMap("fingerprint.denylist", "fingerprint.blacklist")
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fp.logger.Debug("built-in fingerprints", "fingerprinters", fingerprint.BuiltinFingerprints())
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var availableFingerprints []string
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var skippedFingerprints []string
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for _, name := range fingerprint.BuiltinFingerprints() {
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// Skip modules that are not in the allowlist if it is enabled.
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if _, ok := allowlistFingerprints[name]; allowlistFingerprintsEnabled && !ok {
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skippedFingerprints = append(skippedFingerprints, name)
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continue
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}
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// Skip modules that are in the denylist
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if _, ok := denylistFingerprints[name]; ok {
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skippedFingerprints = append(skippedFingerprints, name)
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continue
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}
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availableFingerprints = append(availableFingerprints, name)
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}
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if err := fp.setupFingerprinters(availableFingerprints); err != nil {
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return err
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}
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if len(skippedFingerprints) != 0 {
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fp.logger.Debug("fingerprint modules skipped due to allow/denylist",
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"skipped_fingerprinters", skippedFingerprints)
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}
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return nil
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}
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// Reload will reload any registered ReloadableFingerprinters and immediately call Fingerprint
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func (fm *FingerprintManager) Reload() {
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for name, fp := range fm.reloadableFps {
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fm.logger.Info("reloading fingerprinter", "fingerprinter", name)
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fp.Reload()
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if _, err := fm.fingerprint(name, fp); err != nil {
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fm.logger.Warn("error fingerprinting after reload", "fingerprinter", name, "error", err)
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}
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}
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}
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// setupFingerprints is used to fingerprint the node to see if these attributes are
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// supported
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func (fm *FingerprintManager) setupFingerprinters(fingerprints []string) error {
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var appliedFingerprints []string
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for _, name := range fingerprints {
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f, err := fingerprint.NewFingerprint(name, fm.logger)
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if err != nil {
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fm.logger.Error("error fingerprinting", "error", err, "fingerprinter", name)
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return err
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}
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detected, err := fm.fingerprint(name, f)
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if err != nil {
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return err
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}
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// log the fingerprinters which have been applied
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if detected {
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appliedFingerprints = append(appliedFingerprints, name)
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}
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p, period := f.Periodic()
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if p {
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go fm.runFingerprint(f, period, name)
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}
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if rfp, ok := f.(fingerprint.ReloadableFingerprint); ok {
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fm.reloadableFps[name] = rfp
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}
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}
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fm.logger.Debug("detected fingerprints", "node_attrs", appliedFingerprints)
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return nil
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}
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// runFingerprint runs each fingerprinter individually on an ongoing basis
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func (fm *FingerprintManager) runFingerprint(f fingerprint.Fingerprint, period time.Duration, name string) {
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fm.logger.Debug("fingerprinting periodically", "fingerprinter", name, "period", period)
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timer := time.NewTimer(period)
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defer timer.Stop()
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for {
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select {
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case <-timer.C:
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timer.Reset(period)
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_, err := fm.fingerprint(name, f)
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if err != nil {
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fm.logger.Debug("error periodic fingerprinting", "error", err, "fingerprinter", name)
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continue
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}
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case <-fm.shutdownCh:
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return
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}
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}
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}
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// fingerprint does an initial fingerprint of the client. If the fingerprinter
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// is meant to be run continuously, a process is launched to perform this
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// fingerprint on an ongoing basis in the background.
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func (fm *FingerprintManager) fingerprint(name string, f fingerprint.Fingerprint) (bool, error) {
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var response fingerprint.FingerprintResponse
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fm.nodeLock.Lock()
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request := &fingerprint.FingerprintRequest{Config: fm.getConfig(), Node: fm.node}
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err := f.Fingerprint(request, &response)
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fm.nodeLock.Unlock()
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if err != nil {
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return false, err
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}
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if node := fm.updateNodeAttributes(&response); node != nil {
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fm.setNode(node)
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}
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return response.Detected, nil
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}
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