open-nomad/scheduler/util_test.go

160 lines
3.2 KiB
Go

package scheduler
import (
"fmt"
"testing"
"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
)
func TestMaterializeTaskGroups(t *testing.T) {
job := mock.Job()
index := materializeTaskGroups(job)
if len(index) != 10 {
t.Fatalf("Bad: %#v", index)
}
for i := 0; i < 10; i++ {
name := fmt.Sprintf("my-job.web[%d]", i)
tg, ok := index[name]
if !ok {
t.Fatalf("bad")
}
if tg != job.TaskGroups[0] {
t.Fatalf("bad")
}
}
}
func TestIndexAllocs(t *testing.T) {
allocs := []*structs.Allocation{
&structs.Allocation{Name: "foo"},
&structs.Allocation{Name: "foo"},
&structs.Allocation{Name: "bar"},
}
index := indexAllocs(allocs)
if len(index) != 2 {
t.Fatalf("bad: %#v", index)
}
if len(index["foo"]) != 2 {
t.Fatalf("bad: %#v", index)
}
if len(index["bar"]) != 1 {
t.Fatalf("bad: %#v", index)
}
}
func TestDiffAllocs(t *testing.T) {
job := mock.Job()
required := materializeTaskGroups(job)
// The "old" job has a previous modify index
oldJob := new(structs.Job)
*oldJob = *job
oldJob.ModifyIndex -= 1
tainted := map[string]bool{
"dead": true,
"zip": false,
}
allocs := []*structs.Allocation{
// Update the 1st
&structs.Allocation{
ID: mock.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[0]",
Job: oldJob,
},
// Ignore the 2rd
&structs.Allocation{
ID: mock.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[1]",
Job: job,
},
// Evict 11th
&structs.Allocation{
ID: mock.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[10]",
},
// Migrate the 3rd
&structs.Allocation{
ID: mock.GenerateUUID(),
NodeID: "dead",
Name: "my-job.web[2]",
},
}
existing := indexAllocs(allocs)
place, update, migrate, evict, ignore := diffAllocs(job, tainted, required, existing)
// We should update the first alloc
if len(update) != 1 || update[0].ID != allocs[0].ID {
t.Fatalf("bad: %#v", update)
}
// We should ignore the second alloc
if len(ignore) != 1 || ignore[0].ID != allocs[1].ID {
t.Fatalf("bad: %#v", ignore)
}
// We should evict the 3rd alloc
if len(evict) != 1 || evict[0].ID != allocs[2].ID {
t.Fatalf("bad: %#v", evict)
}
// We should migrate the 4rd alloc
if len(migrate) != 1 || migrate[0].ID != allocs[3].ID {
t.Fatalf("bad: %#v", migrate)
}
// We should place 7
if len(place) != 7 {
t.Fatalf("bad: %#v", place)
}
}
func TestAddEvictsToPlan(t *testing.T) {
allocs := []*structs.Allocation{
&structs.Allocation{
ID: mock.GenerateUUID(),
NodeID: "zip",
Name: "foo",
},
&structs.Allocation{
ID: mock.GenerateUUID(),
NodeID: "zip",
Name: "foo",
},
&structs.Allocation{
ID: mock.GenerateUUID(),
NodeID: "zip",
Name: "bar",
},
}
plan := &structs.Plan{
NodeEvict: make(map[string][]string),
}
index := indexAllocs(allocs)
evict := []allocNameID{
allocNameID{Name: "foo", ID: allocs[0].ID},
allocNameID{Name: "bar", ID: allocs[2].ID},
}
addEvictsToPlan(plan, evict, index)
nodeEvict := plan.NodeEvict["zip"]
if len(nodeEvict) != 2 {
t.Fatalf("bad: %#v %v", plan, nodeEvict)
}
if nodeEvict[0] != allocs[0].ID || nodeEvict[1] != allocs[2].ID {
t.Fatalf("bad: %v", nodeEvict)
}
}