open-nomad/nomad/client_rpc.go
Ian Fijolek 619f49afcf
hashicorp/go-msgpack v2 (#16810)
* Upgrade from hashicorp/go-msgpack v1.1.5 to v2.1.0

Fixes #16808

* Update hashicorp/net-rpc-msgpackrpc to v2 to match go-msgpack

* deps: use go-msgpack v2.0.0

go-msgpack v2.1.0 includes some code changes that we will need to
investigate furthere to assess its impact on Nomad, so keeping this
dependency on v2.0.0 for now since it's no-op.

---------

Co-authored-by: Luiz Aoqui <luiz@hashicorp.com>
2023-04-17 17:02:05 -04:00

336 lines
9.2 KiB
Go

// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
package nomad
import (
"errors"
"fmt"
"net"
"time"
"github.com/hashicorp/go-msgpack/v2/codec"
multierror "github.com/hashicorp/go-multierror"
msgpackrpc "github.com/hashicorp/net-rpc-msgpackrpc/v2"
"github.com/hashicorp/nomad/helper/pool"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/yamux"
)
// nodeConnState is used to track connection information about a Nomad Client.
type nodeConnState struct {
// Session holds the multiplexed yamux Session for dialing back.
Session *yamux.Session
// Established is when the connection was established.
Established time.Time
// Ctx is the full RPC context
Ctx *RPCContext
}
// getNodeConn returns the connection to the given node and whether it exists.
func (s *Server) getNodeConn(nodeID string) (*nodeConnState, bool) {
s.nodeConnsLock.RLock()
defer s.nodeConnsLock.RUnlock()
conns, ok := s.nodeConns[nodeID]
if !ok {
return nil, false
}
// Return the latest conn
var state *nodeConnState
for _, conn := range conns {
if state == nil || state.Established.Before(conn.Established) {
state = conn
}
}
// Shouldn't happen but rather be safe
if state == nil {
s.logger.Named("client_rpc").Warn("node exists in node connection map without any connection", "node_id", nodeID)
return nil, false
}
return state, ok
}
// connectedNodes returns the set of nodes we have a connection with.
func (s *Server) connectedNodes() map[string]time.Time {
s.nodeConnsLock.RLock()
defer s.nodeConnsLock.RUnlock()
nodes := make(map[string]time.Time, len(s.nodeConns))
for nodeID, conns := range s.nodeConns {
for _, conn := range conns {
if nodes[nodeID].Before(conn.Established) {
nodes[nodeID] = conn.Established
}
}
}
return nodes
}
// addNodeConn adds the mapping between a node and its session.
func (s *Server) addNodeConn(ctx *RPCContext) {
// Hotpath the no-op
if ctx == nil || ctx.NodeID == "" {
return
}
s.nodeConnsLock.Lock()
defer s.nodeConnsLock.Unlock()
// Capture the tracked connections so far
currentConns := s.nodeConns[ctx.NodeID]
// Check if we already have the connection. If we do, just update the
// establish time.
for _, c := range currentConns {
if c.Ctx.Conn.LocalAddr().String() == ctx.Conn.LocalAddr().String() &&
c.Ctx.Conn.RemoteAddr().String() == ctx.Conn.RemoteAddr().String() {
c.Established = time.Now()
return
}
}
// Add the new conn
s.nodeConns[ctx.NodeID] = append(s.nodeConns[ctx.NodeID], &nodeConnState{
Session: ctx.Session,
Established: time.Now(),
Ctx: ctx,
})
}
// removeNodeConn removes the mapping between a node and its session.
func (s *Server) removeNodeConn(ctx *RPCContext) {
// Hotpath the no-op
if ctx == nil || ctx.NodeID == "" {
return
}
s.nodeConnsLock.Lock()
defer s.nodeConnsLock.Unlock()
conns, ok := s.nodeConns[ctx.NodeID]
if !ok {
return
}
// It is important that we check that the connection being removed is the
// actual stored connection for the client. It is possible for the client to
// dial various addresses that all route to the same server. The most common
// case for this is the original address the client uses to connect to the
// server differs from the advertised address sent by the heartbeat.
for i, conn := range conns {
if conn.Ctx.Conn.LocalAddr().String() == ctx.Conn.LocalAddr().String() &&
conn.Ctx.Conn.RemoteAddr().String() == ctx.Conn.RemoteAddr().String() {
if len(conns) == 1 {
// We are deleting the last conn, remove it from the map
delete(s.nodeConns, ctx.NodeID)
} else {
// Slice out the connection we are deleting
s.nodeConns[ctx.NodeID] = append(s.nodeConns[ctx.NodeID][:i], s.nodeConns[ctx.NodeID][i+1:]...)
}
return
}
}
}
// serverWithNodeConn is used to determine which remote server has the most
// recent connection to the given node. The local server is not queried.
// ErrNoNodeConn is returned if all local peers could be queried but did not
// have a connection to the node. Otherwise if a connection could not be found
// and there were RPC errors, an error is returned.
func (s *Server) serverWithNodeConn(nodeID, region string) (*serverParts, error) {
// We skip ourselves.
selfAddr := s.LocalMember().Addr.String()
// Build the request
req := &structs.NodeSpecificRequest{
NodeID: nodeID,
QueryOptions: structs.QueryOptions{
Region: s.config.Region,
},
}
// Select the list of servers to check based on what region we are querying
s.peerLock.RLock()
var rawTargets []*serverParts
if region == s.Region() {
rawTargets = make([]*serverParts, 0, len(s.localPeers))
for _, srv := range s.localPeers {
rawTargets = append(rawTargets, srv)
}
} else {
peers, ok := s.peers[region]
if !ok {
s.peerLock.RUnlock()
return nil, structs.ErrNoRegionPath
}
rawTargets = peers
}
targets := make([]*serverParts, 0, len(rawTargets))
for _, target := range rawTargets {
targets = append(targets, target.Copy())
}
s.peerLock.RUnlock()
// connections is used to store the servers that have connections to the
// requested node.
var mostRecentServer *serverParts
var mostRecent time.Time
var rpcErr multierror.Error
for _, server := range targets {
if server.Addr.String() == selfAddr {
continue
}
// Make the RPC
var resp structs.NodeConnQueryResponse
err := s.connPool.RPC(s.config.Region, server.Addr, "Status.HasNodeConn", &req, &resp)
if err != nil {
multierror.Append(&rpcErr, fmt.Errorf("failed querying server %q: %v", server.Addr.String(), err))
continue
}
if resp.Connected && resp.Established.After(mostRecent) {
mostRecentServer = server
mostRecent = resp.Established
}
}
// Return an error if there is no route to the node.
if mostRecentServer == nil {
if err := rpcErr.ErrorOrNil(); err != nil {
return nil, err
}
return nil, structs.ErrNoNodeConn
}
return mostRecentServer, nil
}
// forwardClientRPC forwards the RPC specified by method to the node specified
// by nodeID. Must be done after region forwarding, metrics, and permissions
// checks.
//
// This is a wrapper method for getNodeForRpc, getNodeConn, etc that Client
// RPCs which only need Servers to forward requests can use.
func (s *Server) forwardClientRPC(method, nodeID string, args, reply any) error {
if nodeID == "" {
return errors.New("missing NodeID")
}
// Check if the node even exists and is compatible with NodeRpc
snap, err := s.State().Snapshot()
if err != nil {
return err
}
// Make sure Node is new enough to support RPC
_, err = getNodeForRpc(snap, nodeID)
if err != nil {
return err
}
// Get the connection to the client
state, ok := s.getNodeConn(nodeID)
if !ok {
// Make the RPC via another server
return findNodeConnAndForward(s, nodeID, method, args, reply)
}
// Make the RPC
return NodeRpc(state.Session, method, args, reply)
}
// NodeRpc is used to make an RPC call to a node. The method takes the
// Yamux session for the node and the method to be called.
func NodeRpc(session *yamux.Session, method string, args, reply interface{}) error {
// Open a new session
stream, err := session.Open()
if err != nil {
return fmt.Errorf("session open: %v", err)
}
defer stream.Close()
// Write the RpcNomad byte to set the mode
if _, err := stream.Write([]byte{byte(pool.RpcNomad)}); err != nil {
stream.Close()
return fmt.Errorf("set mode: %v", err)
}
// Make the RPC
err = msgpackrpc.CallWithCodec(pool.NewClientCodec(stream), method, args, reply)
if err != nil {
return err
}
return nil
}
// NodeStreamingRpc is used to make a streaming RPC call to a node. The method
// takes the Yamux session for the node and the method to be called. It conducts
// the initial handshake and returns a connection to be used or an error. It is
// the callers responsibility to close the connection if there is no error.
func NodeStreamingRpc(session *yamux.Session, method string) (net.Conn, error) {
// Open a new session
stream, err := session.Open()
if err != nil {
return nil, err
}
// Write the RpcNomad byte to set the mode
if _, err := stream.Write([]byte{byte(pool.RpcStreaming)}); err != nil {
stream.Close()
return nil, err
}
// Send the header
encoder := codec.NewEncoder(stream, structs.MsgpackHandle)
decoder := codec.NewDecoder(stream, structs.MsgpackHandle)
header := structs.StreamingRpcHeader{
Method: method,
}
if err := encoder.Encode(header); err != nil {
stream.Close()
return nil, err
}
// Wait for the acknowledgement
var ack structs.StreamingRpcAck
if err := decoder.Decode(&ack); err != nil {
stream.Close()
return nil, err
}
if ack.Error != "" {
stream.Close()
return nil, errors.New(ack.Error)
}
return stream, nil
}
// findNodeConnAndForward is a helper for finding the server with a connection
// to the given node and forwarding the RPC to the correct server. This does not
// work for streaming RPCs.
func findNodeConnAndForward(srv *Server, nodeID, method string, args, reply interface{}) error {
// Determine the Server that has a connection to the node.
srvWithConn, err := srv.serverWithNodeConn(nodeID, srv.Region())
if err != nil {
return err
}
if srvWithConn == nil {
return structs.ErrNoNodeConn
}
return srv.forwardServer(srvWithConn, method, args, reply)
}