395 lines
8.0 KiB
Go
395 lines
8.0 KiB
Go
package scheduler
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import (
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"testing"
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"github.com/hashicorp/nomad/nomad/mock"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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func TestFeasibleRankIterator(t *testing.T) {
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_, ctx := testContext(t)
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var nodes []*structs.Node
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for i := 0; i < 10; i++ {
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nodes = append(nodes, mock.Node())
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}
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static := NewStaticIterator(ctx, nodes)
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feasible := NewFeasibleRankIterator(ctx, static)
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out := collectRanked(feasible)
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if len(out) != len(nodes) {
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t.Fatalf("bad: %v", out)
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}
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}
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func TestBinPackIterator_NoExistingAlloc(t *testing.T) {
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_, ctx := testContext(t)
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nodes := []*RankedNode{
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&RankedNode{
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Node: &structs.Node{
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// Perfect fit
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Resources: &structs.Resources{
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CPU: 2048,
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MemoryMB: 2048,
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},
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Reserved: &structs.Resources{
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CPU: 1024,
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MemoryMB: 1024,
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},
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},
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},
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&RankedNode{
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Node: &structs.Node{
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// Overloaded
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Resources: &structs.Resources{
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CPU: 1024,
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MemoryMB: 1024,
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},
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Reserved: &structs.Resources{
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CPU: 512,
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MemoryMB: 512,
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},
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},
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},
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&RankedNode{
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Node: &structs.Node{
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// 50% fit
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Resources: &structs.Resources{
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CPU: 4096,
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MemoryMB: 4096,
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},
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Reserved: &structs.Resources{
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CPU: 1024,
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MemoryMB: 1024,
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},
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},
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},
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}
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static := NewStaticRankIterator(ctx, nodes)
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task := &structs.Task{
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Name: "web",
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Resources: &structs.Resources{
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CPU: 1024,
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MemoryMB: 1024,
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},
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}
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binp := NewBinPackIterator(ctx, static, false, 0)
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binp.SetTasks([]*structs.Task{task})
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out := collectRanked(binp)
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if len(out) != 2 {
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t.Fatalf("Bad: %v", out)
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}
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if out[0] != nodes[0] || out[1] != nodes[2] {
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t.Fatalf("Bad: %v", out)
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}
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if out[0].Score != 18 {
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t.Fatalf("Bad: %v", out[0])
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}
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if out[1].Score < 10 || out[1].Score > 16 {
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t.Fatalf("Bad: %v", out[1])
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}
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}
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func TestBinPackIterator_PlannedAlloc(t *testing.T) {
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_, ctx := testContext(t)
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nodes := []*RankedNode{
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&RankedNode{
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Node: &structs.Node{
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// Perfect fit
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ID: structs.GenerateUUID(),
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Resources: &structs.Resources{
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CPU: 2048,
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MemoryMB: 2048,
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},
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},
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},
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&RankedNode{
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Node: &structs.Node{
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// Perfect fit
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ID: structs.GenerateUUID(),
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Resources: &structs.Resources{
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CPU: 2048,
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MemoryMB: 2048,
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},
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},
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},
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}
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static := NewStaticRankIterator(ctx, nodes)
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// Add a planned alloc to node1 that fills it
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plan := ctx.Plan()
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plan.NodeAllocation[nodes[0].Node.ID] = []*structs.Allocation{
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&structs.Allocation{
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Resources: &structs.Resources{
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CPU: 2048,
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MemoryMB: 2048,
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},
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},
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}
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// Add a planned alloc to node2 that half fills it
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plan.NodeAllocation[nodes[1].Node.ID] = []*structs.Allocation{
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&structs.Allocation{
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Resources: &structs.Resources{
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CPU: 1024,
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MemoryMB: 1024,
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},
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},
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}
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task := &structs.Task{
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Name: "web",
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Resources: &structs.Resources{
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CPU: 1024,
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MemoryMB: 1024,
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},
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}
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binp := NewBinPackIterator(ctx, static, false, 0)
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binp.SetTasks([]*structs.Task{task})
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out := collectRanked(binp)
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if len(out) != 1 {
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t.Fatalf("Bad: %#v", out)
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}
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if out[0] != nodes[1] {
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t.Fatalf("Bad: %v", out)
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}
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if out[0].Score != 18 {
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t.Fatalf("Bad: %v", out[0])
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}
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}
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func TestBinPackIterator_ExistingAlloc(t *testing.T) {
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state, ctx := testContext(t)
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nodes := []*RankedNode{
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&RankedNode{
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Node: &structs.Node{
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// Perfect fit
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ID: structs.GenerateUUID(),
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Resources: &structs.Resources{
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CPU: 2048,
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MemoryMB: 2048,
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},
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},
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},
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&RankedNode{
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Node: &structs.Node{
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// Perfect fit
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ID: structs.GenerateUUID(),
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Resources: &structs.Resources{
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CPU: 2048,
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MemoryMB: 2048,
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},
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},
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},
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}
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static := NewStaticRankIterator(ctx, nodes)
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// Add existing allocations
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alloc1 := &structs.Allocation{
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ID: structs.GenerateUUID(),
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EvalID: structs.GenerateUUID(),
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NodeID: nodes[0].Node.ID,
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JobID: structs.GenerateUUID(),
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Resources: &structs.Resources{
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CPU: 2048,
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MemoryMB: 2048,
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},
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DesiredStatus: structs.AllocDesiredStatusRun,
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ClientStatus: structs.AllocClientStatusPending,
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}
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alloc2 := &structs.Allocation{
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ID: structs.GenerateUUID(),
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EvalID: structs.GenerateUUID(),
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NodeID: nodes[1].Node.ID,
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JobID: structs.GenerateUUID(),
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Resources: &structs.Resources{
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CPU: 1024,
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MemoryMB: 1024,
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},
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DesiredStatus: structs.AllocDesiredStatusRun,
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ClientStatus: structs.AllocClientStatusPending,
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}
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noErr(t, state.UpsertAllocs(1000, []*structs.Allocation{alloc1, alloc2}))
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task := &structs.Task{
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Name: "web",
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Resources: &structs.Resources{
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CPU: 1024,
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MemoryMB: 1024,
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},
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}
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binp := NewBinPackIterator(ctx, static, false, 0)
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binp.SetTasks([]*structs.Task{task})
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out := collectRanked(binp)
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if len(out) != 1 {
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t.Fatalf("Bad: %#v", out)
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}
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if out[0] != nodes[1] {
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t.Fatalf("Bad: %v", out)
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}
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if out[0].Score != 18 {
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t.Fatalf("Bad: %v", out[0])
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}
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}
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func TestBinPackIterator_ExistingAlloc_PlannedEvict(t *testing.T) {
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state, ctx := testContext(t)
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nodes := []*RankedNode{
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&RankedNode{
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Node: &structs.Node{
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// Perfect fit
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ID: structs.GenerateUUID(),
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Resources: &structs.Resources{
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CPU: 2048,
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MemoryMB: 2048,
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},
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},
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},
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&RankedNode{
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Node: &structs.Node{
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// Perfect fit
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ID: structs.GenerateUUID(),
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Resources: &structs.Resources{
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CPU: 2048,
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MemoryMB: 2048,
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},
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},
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},
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}
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static := NewStaticRankIterator(ctx, nodes)
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// Add existing allocations
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alloc1 := &structs.Allocation{
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ID: structs.GenerateUUID(),
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EvalID: structs.GenerateUUID(),
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NodeID: nodes[0].Node.ID,
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JobID: structs.GenerateUUID(),
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Resources: &structs.Resources{
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CPU: 2048,
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MemoryMB: 2048,
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},
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DesiredStatus: structs.AllocDesiredStatusRun,
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ClientStatus: structs.AllocClientStatusPending,
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}
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alloc2 := &structs.Allocation{
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ID: structs.GenerateUUID(),
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EvalID: structs.GenerateUUID(),
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NodeID: nodes[1].Node.ID,
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JobID: structs.GenerateUUID(),
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Resources: &structs.Resources{
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CPU: 1024,
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MemoryMB: 1024,
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},
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DesiredStatus: structs.AllocDesiredStatusRun,
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ClientStatus: structs.AllocClientStatusPending,
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}
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noErr(t, state.UpsertAllocs(1000, []*structs.Allocation{alloc1, alloc2}))
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// Add a planned eviction to alloc1
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plan := ctx.Plan()
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plan.NodeUpdate[nodes[0].Node.ID] = []*structs.Allocation{alloc1}
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task := &structs.Task{
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Name: "web",
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Resources: &structs.Resources{
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CPU: 1024,
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MemoryMB: 1024,
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},
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}
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binp := NewBinPackIterator(ctx, static, false, 0)
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binp.SetTasks([]*structs.Task{task})
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out := collectRanked(binp)
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if len(out) != 2 {
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t.Fatalf("Bad: %#v", out)
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}
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if out[0] != nodes[0] || out[1] != nodes[1] {
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t.Fatalf("Bad: %v", out)
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}
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if out[0].Score < 10 || out[0].Score > 16 {
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t.Fatalf("Bad: %v", out[0])
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}
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if out[1].Score != 18 {
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t.Fatalf("Bad: %v", out[1])
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}
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}
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func TestJobAntiAffinity_PlannedAlloc(t *testing.T) {
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_, ctx := testContext(t)
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nodes := []*RankedNode{
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&RankedNode{
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Node: &structs.Node{
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ID: structs.GenerateUUID(),
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},
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},
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&RankedNode{
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Node: &structs.Node{
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ID: structs.GenerateUUID(),
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},
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},
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}
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static := NewStaticRankIterator(ctx, nodes)
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// Add a planned alloc to node1 that fills it
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plan := ctx.Plan()
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plan.NodeAllocation[nodes[0].Node.ID] = []*structs.Allocation{
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&structs.Allocation{
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ID: structs.GenerateUUID(),
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JobID: "foo",
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},
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&structs.Allocation{
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ID: structs.GenerateUUID(),
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JobID: "foo",
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},
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}
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// Add a planned alloc to node2 that half fills it
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plan.NodeAllocation[nodes[1].Node.ID] = []*structs.Allocation{
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&structs.Allocation{
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JobID: "bar",
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},
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}
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binp := NewJobAntiAffinityIterator(ctx, static, 5.0, "foo")
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out := collectRanked(binp)
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if len(out) != 2 {
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t.Fatalf("Bad: %#v", out)
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}
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if out[0] != nodes[0] {
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t.Fatalf("Bad: %v", out)
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}
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if out[0].Score != -10.0 {
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t.Fatalf("Bad: %#v", out[0])
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}
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if out[1] != nodes[1] {
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t.Fatalf("Bad: %v", out)
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}
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if out[1].Score != 0.0 {
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t.Fatalf("Bad: %v", out[1])
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}
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}
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func collectRanked(iter RankIterator) (out []*RankedNode) {
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for {
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next := iter.Next()
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if next == nil {
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break
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}
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out = append(out, next)
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}
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return
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}
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