open-nomad/scheduler/rank_test.go

395 lines
8.0 KiB
Go

package scheduler
import (
"testing"
"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
)
func TestFeasibleRankIterator(t *testing.T) {
_, ctx := testContext(t)
var nodes []*structs.Node
for i := 0; i < 10; i++ {
nodes = append(nodes, mock.Node())
}
static := NewStaticIterator(ctx, nodes)
feasible := NewFeasibleRankIterator(ctx, static)
out := collectRanked(feasible)
if len(out) != len(nodes) {
t.Fatalf("bad: %v", out)
}
}
func TestBinPackIterator_NoExistingAlloc(t *testing.T) {
_, ctx := testContext(t)
nodes := []*RankedNode{
&RankedNode{
Node: &structs.Node{
// Perfect fit
Resources: &structs.Resources{
CPU: 2048,
MemoryMB: 2048,
},
Reserved: &structs.Resources{
CPU: 1024,
MemoryMB: 1024,
},
},
},
&RankedNode{
Node: &structs.Node{
// Overloaded
Resources: &structs.Resources{
CPU: 1024,
MemoryMB: 1024,
},
Reserved: &structs.Resources{
CPU: 512,
MemoryMB: 512,
},
},
},
&RankedNode{
Node: &structs.Node{
// 50% fit
Resources: &structs.Resources{
CPU: 4096,
MemoryMB: 4096,
},
Reserved: &structs.Resources{
CPU: 1024,
MemoryMB: 1024,
},
},
},
}
static := NewStaticRankIterator(ctx, nodes)
task := &structs.Task{
Name: "web",
Resources: &structs.Resources{
CPU: 1024,
MemoryMB: 1024,
},
}
binp := NewBinPackIterator(ctx, static, false, 0)
binp.SetTasks([]*structs.Task{task})
out := collectRanked(binp)
if len(out) != 2 {
t.Fatalf("Bad: %v", out)
}
if out[0] != nodes[0] || out[1] != nodes[2] {
t.Fatalf("Bad: %v", out)
}
if out[0].Score != 18 {
t.Fatalf("Bad: %v", out[0])
}
if out[1].Score < 10 || out[1].Score > 16 {
t.Fatalf("Bad: %v", out[1])
}
}
func TestBinPackIterator_PlannedAlloc(t *testing.T) {
_, ctx := testContext(t)
nodes := []*RankedNode{
&RankedNode{
Node: &structs.Node{
// Perfect fit
ID: structs.GenerateUUID(),
Resources: &structs.Resources{
CPU: 2048,
MemoryMB: 2048,
},
},
},
&RankedNode{
Node: &structs.Node{
// Perfect fit
ID: structs.GenerateUUID(),
Resources: &structs.Resources{
CPU: 2048,
MemoryMB: 2048,
},
},
},
}
static := NewStaticRankIterator(ctx, nodes)
// Add a planned alloc to node1 that fills it
plan := ctx.Plan()
plan.NodeAllocation[nodes[0].Node.ID] = []*structs.Allocation{
&structs.Allocation{
Resources: &structs.Resources{
CPU: 2048,
MemoryMB: 2048,
},
},
}
// Add a planned alloc to node2 that half fills it
plan.NodeAllocation[nodes[1].Node.ID] = []*structs.Allocation{
&structs.Allocation{
Resources: &structs.Resources{
CPU: 1024,
MemoryMB: 1024,
},
},
}
task := &structs.Task{
Name: "web",
Resources: &structs.Resources{
CPU: 1024,
MemoryMB: 1024,
},
}
binp := NewBinPackIterator(ctx, static, false, 0)
binp.SetTasks([]*structs.Task{task})
out := collectRanked(binp)
if len(out) != 1 {
t.Fatalf("Bad: %#v", out)
}
if out[0] != nodes[1] {
t.Fatalf("Bad: %v", out)
}
if out[0].Score != 18 {
t.Fatalf("Bad: %v", out[0])
}
}
func TestBinPackIterator_ExistingAlloc(t *testing.T) {
state, ctx := testContext(t)
nodes := []*RankedNode{
&RankedNode{
Node: &structs.Node{
// Perfect fit
ID: structs.GenerateUUID(),
Resources: &structs.Resources{
CPU: 2048,
MemoryMB: 2048,
},
},
},
&RankedNode{
Node: &structs.Node{
// Perfect fit
ID: structs.GenerateUUID(),
Resources: &structs.Resources{
CPU: 2048,
MemoryMB: 2048,
},
},
},
}
static := NewStaticRankIterator(ctx, nodes)
// Add existing allocations
alloc1 := &structs.Allocation{
ID: structs.GenerateUUID(),
EvalID: structs.GenerateUUID(),
NodeID: nodes[0].Node.ID,
JobID: structs.GenerateUUID(),
Resources: &structs.Resources{
CPU: 2048,
MemoryMB: 2048,
},
DesiredStatus: structs.AllocDesiredStatusRun,
ClientStatus: structs.AllocClientStatusPending,
}
alloc2 := &structs.Allocation{
ID: structs.GenerateUUID(),
EvalID: structs.GenerateUUID(),
NodeID: nodes[1].Node.ID,
JobID: structs.GenerateUUID(),
Resources: &structs.Resources{
CPU: 1024,
MemoryMB: 1024,
},
DesiredStatus: structs.AllocDesiredStatusRun,
ClientStatus: structs.AllocClientStatusPending,
}
noErr(t, state.UpsertAllocs(1000, []*structs.Allocation{alloc1, alloc2}))
task := &structs.Task{
Name: "web",
Resources: &structs.Resources{
CPU: 1024,
MemoryMB: 1024,
},
}
binp := NewBinPackIterator(ctx, static, false, 0)
binp.SetTasks([]*structs.Task{task})
out := collectRanked(binp)
if len(out) != 1 {
t.Fatalf("Bad: %#v", out)
}
if out[0] != nodes[1] {
t.Fatalf("Bad: %v", out)
}
if out[0].Score != 18 {
t.Fatalf("Bad: %v", out[0])
}
}
func TestBinPackIterator_ExistingAlloc_PlannedEvict(t *testing.T) {
state, ctx := testContext(t)
nodes := []*RankedNode{
&RankedNode{
Node: &structs.Node{
// Perfect fit
ID: structs.GenerateUUID(),
Resources: &structs.Resources{
CPU: 2048,
MemoryMB: 2048,
},
},
},
&RankedNode{
Node: &structs.Node{
// Perfect fit
ID: structs.GenerateUUID(),
Resources: &structs.Resources{
CPU: 2048,
MemoryMB: 2048,
},
},
},
}
static := NewStaticRankIterator(ctx, nodes)
// Add existing allocations
alloc1 := &structs.Allocation{
ID: structs.GenerateUUID(),
EvalID: structs.GenerateUUID(),
NodeID: nodes[0].Node.ID,
JobID: structs.GenerateUUID(),
Resources: &structs.Resources{
CPU: 2048,
MemoryMB: 2048,
},
DesiredStatus: structs.AllocDesiredStatusRun,
ClientStatus: structs.AllocClientStatusPending,
}
alloc2 := &structs.Allocation{
ID: structs.GenerateUUID(),
EvalID: structs.GenerateUUID(),
NodeID: nodes[1].Node.ID,
JobID: structs.GenerateUUID(),
Resources: &structs.Resources{
CPU: 1024,
MemoryMB: 1024,
},
DesiredStatus: structs.AllocDesiredStatusRun,
ClientStatus: structs.AllocClientStatusPending,
}
noErr(t, state.UpsertAllocs(1000, []*structs.Allocation{alloc1, alloc2}))
// Add a planned eviction to alloc1
plan := ctx.Plan()
plan.NodeUpdate[nodes[0].Node.ID] = []*structs.Allocation{alloc1}
task := &structs.Task{
Name: "web",
Resources: &structs.Resources{
CPU: 1024,
MemoryMB: 1024,
},
}
binp := NewBinPackIterator(ctx, static, false, 0)
binp.SetTasks([]*structs.Task{task})
out := collectRanked(binp)
if len(out) != 2 {
t.Fatalf("Bad: %#v", out)
}
if out[0] != nodes[0] || out[1] != nodes[1] {
t.Fatalf("Bad: %v", out)
}
if out[0].Score < 10 || out[0].Score > 16 {
t.Fatalf("Bad: %v", out[0])
}
if out[1].Score != 18 {
t.Fatalf("Bad: %v", out[1])
}
}
func TestJobAntiAffinity_PlannedAlloc(t *testing.T) {
_, ctx := testContext(t)
nodes := []*RankedNode{
&RankedNode{
Node: &structs.Node{
ID: structs.GenerateUUID(),
},
},
&RankedNode{
Node: &structs.Node{
ID: structs.GenerateUUID(),
},
},
}
static := NewStaticRankIterator(ctx, nodes)
// Add a planned alloc to node1 that fills it
plan := ctx.Plan()
plan.NodeAllocation[nodes[0].Node.ID] = []*structs.Allocation{
&structs.Allocation{
ID: structs.GenerateUUID(),
JobID: "foo",
},
&structs.Allocation{
ID: structs.GenerateUUID(),
JobID: "foo",
},
}
// Add a planned alloc to node2 that half fills it
plan.NodeAllocation[nodes[1].Node.ID] = []*structs.Allocation{
&structs.Allocation{
JobID: "bar",
},
}
binp := NewJobAntiAffinityIterator(ctx, static, 5.0, "foo")
out := collectRanked(binp)
if len(out) != 2 {
t.Fatalf("Bad: %#v", out)
}
if out[0] != nodes[0] {
t.Fatalf("Bad: %v", out)
}
if out[0].Score != -10.0 {
t.Fatalf("Bad: %#v", out[0])
}
if out[1] != nodes[1] {
t.Fatalf("Bad: %v", out)
}
if out[1].Score != 0.0 {
t.Fatalf("Bad: %v", out[1])
}
}
func collectRanked(iter RankIterator) (out []*RankedNode) {
for {
next := iter.Next()
if next == nil {
break
}
out = append(out, next)
}
return
}