8650429e38
Adds a network stanza and additional options to the task group level in prep for allowing shared networking between tasks of an alloc.
233 lines
5.6 KiB
Go
233 lines
5.6 KiB
Go
package api
|
|
|
|
import (
|
|
"strconv"
|
|
)
|
|
|
|
// Resources encapsulates the required resources of
|
|
// a given task or task group.
|
|
type Resources struct {
|
|
CPU *int
|
|
MemoryMB *int `mapstructure:"memory"`
|
|
DiskMB *int `mapstructure:"disk"`
|
|
Networks []*NetworkResource
|
|
Devices []*RequestedDevice
|
|
|
|
// COMPAT(0.10)
|
|
// XXX Deprecated. Please do not use. The field will be removed in Nomad
|
|
// 0.10 and is only being kept to allow any references to be removed before
|
|
// then.
|
|
IOPS *int
|
|
}
|
|
|
|
// Canonicalize will supply missing values in the cases
|
|
// where they are not provided.
|
|
func (r *Resources) Canonicalize() {
|
|
defaultResources := DefaultResources()
|
|
if r.CPU == nil {
|
|
r.CPU = defaultResources.CPU
|
|
}
|
|
if r.MemoryMB == nil {
|
|
r.MemoryMB = defaultResources.MemoryMB
|
|
}
|
|
for _, n := range r.Networks {
|
|
n.Canonicalize()
|
|
}
|
|
for _, d := range r.Devices {
|
|
d.Canonicalize()
|
|
}
|
|
}
|
|
|
|
// DefaultResources is a small resources object that contains the
|
|
// default resources requests that we will provide to an object.
|
|
// --- THIS FUNCTION IS REPLICATED IN nomad/structs/structs.go
|
|
// and should be kept in sync.
|
|
func DefaultResources() *Resources {
|
|
return &Resources{
|
|
CPU: intToPtr(100),
|
|
MemoryMB: intToPtr(300),
|
|
}
|
|
}
|
|
|
|
// MinResources is a small resources object that contains the
|
|
// absolute minimum resources that we will provide to an object.
|
|
// This should not be confused with the defaults which are
|
|
// provided in DefaultResources() --- THIS LOGIC IS REPLICATED
|
|
// IN nomad/structs/structs.go and should be kept in sync.
|
|
func MinResources() *Resources {
|
|
return &Resources{
|
|
CPU: intToPtr(20),
|
|
MemoryMB: intToPtr(10),
|
|
}
|
|
}
|
|
|
|
// Merge merges this resource with another resource.
|
|
func (r *Resources) Merge(other *Resources) {
|
|
if other == nil {
|
|
return
|
|
}
|
|
if other.CPU != nil {
|
|
r.CPU = other.CPU
|
|
}
|
|
if other.MemoryMB != nil {
|
|
r.MemoryMB = other.MemoryMB
|
|
}
|
|
if other.DiskMB != nil {
|
|
r.DiskMB = other.DiskMB
|
|
}
|
|
if len(other.Networks) != 0 {
|
|
r.Networks = other.Networks
|
|
}
|
|
if len(other.Devices) != 0 {
|
|
r.Devices = other.Devices
|
|
}
|
|
}
|
|
|
|
type Port struct {
|
|
Label string
|
|
Value int `mapstructure:"static"`
|
|
To int `mapstructure:"to"`
|
|
}
|
|
|
|
// NetworkResource is used to describe required network
|
|
// resources of a given task.
|
|
type NetworkResource struct {
|
|
Mode string
|
|
Device string
|
|
CIDR string
|
|
IP string
|
|
MBits *int
|
|
ReservedPorts []Port
|
|
DynamicPorts []Port
|
|
}
|
|
|
|
func (n *NetworkResource) Canonicalize() {
|
|
if n.MBits == nil {
|
|
n.MBits = intToPtr(10)
|
|
}
|
|
}
|
|
|
|
// NodeDeviceResource captures a set of devices sharing a common
|
|
// vendor/type/device_name tuple.
|
|
type NodeDeviceResource struct {
|
|
|
|
// Vendor specifies the vendor of device
|
|
Vendor string
|
|
|
|
// Type specifies the type of the device
|
|
Type string
|
|
|
|
// Name specifies the specific model of the device
|
|
Name string
|
|
|
|
// Instances are list of the devices matching the vendor/type/name
|
|
Instances []*NodeDevice
|
|
|
|
Attributes map[string]*Attribute
|
|
}
|
|
|
|
func (r NodeDeviceResource) ID() string {
|
|
return r.Vendor + "/" + r.Type + "/" + r.Name
|
|
}
|
|
|
|
// NodeDevice is an instance of a particular device.
|
|
type NodeDevice struct {
|
|
// ID is the ID of the device.
|
|
ID string
|
|
|
|
// Healthy captures whether the device is healthy.
|
|
Healthy bool
|
|
|
|
// HealthDescription is used to provide a human readable description of why
|
|
// the device may be unhealthy.
|
|
HealthDescription string
|
|
|
|
// Locality stores HW locality information for the node to optionally be
|
|
// used when making placement decisions.
|
|
Locality *NodeDeviceLocality
|
|
}
|
|
|
|
// Attribute is used to describe the value of an attribute, optionally
|
|
// specifying units
|
|
type Attribute struct {
|
|
// Float is the float value for the attribute
|
|
FloatVal *float64 `json:"Float,omitempty"`
|
|
|
|
// Int is the int value for the attribute
|
|
IntVal *int64 `json:"Int,omitempty"`
|
|
|
|
// String is the string value for the attribute
|
|
StringVal *string `json:"String,omitempty"`
|
|
|
|
// Bool is the bool value for the attribute
|
|
BoolVal *bool `json:"Bool,omitempty"`
|
|
|
|
// Unit is the optional unit for the set int or float value
|
|
Unit string
|
|
}
|
|
|
|
func (a Attribute) String() string {
|
|
switch {
|
|
case a.FloatVal != nil:
|
|
str := formatFloat(*a.FloatVal, 3)
|
|
if a.Unit != "" {
|
|
str += " " + a.Unit
|
|
}
|
|
return str
|
|
case a.IntVal != nil:
|
|
str := strconv.FormatInt(*a.IntVal, 10)
|
|
if a.Unit != "" {
|
|
str += " " + a.Unit
|
|
}
|
|
return str
|
|
case a.StringVal != nil:
|
|
return *a.StringVal
|
|
case a.BoolVal != nil:
|
|
return strconv.FormatBool(*a.BoolVal)
|
|
default:
|
|
return "<unknown>"
|
|
}
|
|
}
|
|
|
|
// NodeDeviceLocality stores information about the devices hardware locality on
|
|
// the node.
|
|
type NodeDeviceLocality struct {
|
|
// PciBusID is the PCI Bus ID for the device.
|
|
PciBusID string
|
|
}
|
|
|
|
// RequestedDevice is used to request a device for a task.
|
|
type RequestedDevice struct {
|
|
// Name is the request name. The possible values are as follows:
|
|
// * <type>: A single value only specifies the type of request.
|
|
// * <vendor>/<type>: A single slash delimiter assumes the vendor and type of device is specified.
|
|
// * <vendor>/<type>/<name>: Two slash delimiters assume vendor, type and specific model are specified.
|
|
//
|
|
// Examples are as follows:
|
|
// * "gpu"
|
|
// * "nvidia/gpu"
|
|
// * "nvidia/gpu/GTX2080Ti"
|
|
Name string
|
|
|
|
// Count is the number of requested devices
|
|
Count *uint64
|
|
|
|
// Constraints are a set of constraints to apply when selecting the device
|
|
// to use.
|
|
Constraints []*Constraint
|
|
|
|
// Affinities are a set of affinites to apply when selecting the device
|
|
// to use.
|
|
Affinities []*Affinity
|
|
}
|
|
|
|
func (d *RequestedDevice) Canonicalize() {
|
|
if d.Count == nil {
|
|
d.Count = uint64ToPtr(1)
|
|
}
|
|
|
|
for _, a := range d.Affinities {
|
|
a.Canonicalize()
|
|
}
|
|
}
|