open-nomad/nomad/fsm.go

1878 lines
53 KiB
Go

package nomad
import (
"fmt"
"io"
"reflect"
"sync"
"time"
metrics "github.com/armon/go-metrics"
log "github.com/hashicorp/go-hclog"
memdb "github.com/hashicorp/go-memdb"
"github.com/hashicorp/nomad/helper/uuid"
"github.com/hashicorp/nomad/nomad/state"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/scheduler"
"github.com/hashicorp/raft"
"github.com/ugorji/go/codec"
)
const (
// timeTableGranularity is the granularity of index to time tracking
timeTableGranularity = 5 * time.Minute
// timeTableLimit is the maximum limit of our tracking
timeTableLimit = 72 * time.Hour
)
// SnapshotType is prefixed to a record in the FSM snapshot
// so that we can determine the type for restore
type SnapshotType byte
const (
NodeSnapshot SnapshotType = iota
JobSnapshot
IndexSnapshot
EvalSnapshot
AllocSnapshot
TimeTableSnapshot
PeriodicLaunchSnapshot
JobSummarySnapshot
VaultAccessorSnapshot
JobVersionSnapshot
DeploymentSnapshot
ACLPolicySnapshot
ACLTokenSnapshot
SchedulerConfigSnapshot
)
// LogApplier is the definition of a function that can apply a Raft log
type LogApplier func(buf []byte, index uint64) interface{}
// LogAppliers is a mapping of the Raft MessageType to the appropriate log
// applier
type LogAppliers map[structs.MessageType]LogApplier
// SnapshotRestorer is the definition of a function that can apply a Raft log
type SnapshotRestorer func(restore *state.StateRestore, dec *codec.Decoder) error
// SnapshotRestorers is a mapping of the SnapshotType to the appropriate
// snapshot restorer.
type SnapshotRestorers map[SnapshotType]SnapshotRestorer
// nomadFSM implements a finite state machine that is used
// along with Raft to provide strong consistency. We implement
// this outside the Server to avoid exposing this outside the package.
type nomadFSM struct {
evalBroker *EvalBroker
blockedEvals *BlockedEvals
periodicDispatcher *PeriodicDispatch
logger log.Logger
state *state.StateStore
timetable *TimeTable
// config is the FSM config
config *FSMConfig
// enterpriseAppliers holds the set of enterprise only LogAppliers
enterpriseAppliers LogAppliers
// enterpriseRestorers holds the set of enterprise only snapshot restorers
enterpriseRestorers SnapshotRestorers
// stateLock is only used to protect outside callers to State() from
// racing with Restore(), which is called by Raft (it puts in a totally
// new state store). Everything internal here is synchronized by the
// Raft side, so doesn't need to lock this.
stateLock sync.RWMutex
}
// nomadSnapshot is used to provide a snapshot of the current
// state in a way that can be accessed concurrently with operations
// that may modify the live state.
type nomadSnapshot struct {
snap *state.StateSnapshot
timetable *TimeTable
}
// snapshotHeader is the first entry in our snapshot
type snapshotHeader struct {
}
// FSMConfig is used to configure the FSM
type FSMConfig struct {
// EvalBroker is the evaluation broker evaluations should be added to
EvalBroker *EvalBroker
// Periodic is the periodic job dispatcher that periodic jobs should be
// added/removed from
Periodic *PeriodicDispatch
// BlockedEvals is the blocked eval tracker that blocked evaluations should
// be added to.
Blocked *BlockedEvals
// Logger is the logger used by the FSM
Logger log.Logger
// Region is the region of the server embedding the FSM
Region string
}
// NewFSMPath is used to construct a new FSM with a blank state
func NewFSM(config *FSMConfig) (*nomadFSM, error) {
// Create a state store
sconfig := &state.StateStoreConfig{
Logger: config.Logger,
Region: config.Region,
}
state, err := state.NewStateStore(sconfig)
if err != nil {
return nil, err
}
fsm := &nomadFSM{
evalBroker: config.EvalBroker,
periodicDispatcher: config.Periodic,
blockedEvals: config.Blocked,
logger: config.Logger.Named("fsm"),
config: config,
state: state,
timetable: NewTimeTable(timeTableGranularity, timeTableLimit),
enterpriseAppliers: make(map[structs.MessageType]LogApplier, 8),
enterpriseRestorers: make(map[SnapshotType]SnapshotRestorer, 8),
}
// Register all the log applier functions
fsm.registerLogAppliers()
// Register all the snapshot restorer functions
fsm.registerSnapshotRestorers()
return fsm, nil
}
// Close is used to cleanup resources associated with the FSM
func (n *nomadFSM) Close() error {
return nil
}
// State is used to return a handle to the current state
func (n *nomadFSM) State() *state.StateStore {
n.stateLock.RLock()
defer n.stateLock.RUnlock()
return n.state
}
// TimeTable returns the time table of transactions
func (n *nomadFSM) TimeTable() *TimeTable {
return n.timetable
}
func (n *nomadFSM) Apply(log *raft.Log) interface{} {
buf := log.Data
msgType := structs.MessageType(buf[0])
// Witness this write
n.timetable.Witness(log.Index, time.Now().UTC())
// Check if this message type should be ignored when unknown. This is
// used so that new commands can be added with developer control if older
// versions can safely ignore the command, or if they should crash.
ignoreUnknown := false
if msgType&structs.IgnoreUnknownTypeFlag == structs.IgnoreUnknownTypeFlag {
msgType &= ^structs.IgnoreUnknownTypeFlag
ignoreUnknown = true
}
switch msgType {
case structs.NodeRegisterRequestType:
return n.applyUpsertNode(buf[1:], log.Index)
case structs.NodeDeregisterRequestType:
return n.applyDeregisterNode(buf[1:], log.Index)
case structs.NodeUpdateStatusRequestType:
return n.applyStatusUpdate(buf[1:], log.Index)
case structs.NodeUpdateDrainRequestType:
return n.applyDrainUpdate(buf[1:], log.Index)
case structs.JobRegisterRequestType:
return n.applyUpsertJob(buf[1:], log.Index)
case structs.JobDeregisterRequestType:
return n.applyDeregisterJob(buf[1:], log.Index)
case structs.EvalUpdateRequestType:
return n.applyUpdateEval(buf[1:], log.Index)
case structs.EvalDeleteRequestType:
return n.applyDeleteEval(buf[1:], log.Index)
case structs.AllocUpdateRequestType:
return n.applyAllocUpdate(buf[1:], log.Index)
case structs.AllocClientUpdateRequestType:
return n.applyAllocClientUpdate(buf[1:], log.Index)
case structs.ReconcileJobSummariesRequestType:
return n.applyReconcileSummaries(buf[1:], log.Index)
case structs.VaultAccessorRegisterRequestType:
return n.applyUpsertVaultAccessor(buf[1:], log.Index)
case structs.VaultAccessorDeregisterRequestType:
return n.applyDeregisterVaultAccessor(buf[1:], log.Index)
case structs.ApplyPlanResultsRequestType:
return n.applyPlanResults(buf[1:], log.Index)
case structs.DeploymentStatusUpdateRequestType:
return n.applyDeploymentStatusUpdate(buf[1:], log.Index)
case structs.DeploymentPromoteRequestType:
return n.applyDeploymentPromotion(buf[1:], log.Index)
case structs.DeploymentAllocHealthRequestType:
return n.applyDeploymentAllocHealth(buf[1:], log.Index)
case structs.DeploymentDeleteRequestType:
return n.applyDeploymentDelete(buf[1:], log.Index)
case structs.JobStabilityRequestType:
return n.applyJobStability(buf[1:], log.Index)
case structs.ACLPolicyUpsertRequestType:
return n.applyACLPolicyUpsert(buf[1:], log.Index)
case structs.ACLPolicyDeleteRequestType:
return n.applyACLPolicyDelete(buf[1:], log.Index)
case structs.ACLTokenUpsertRequestType:
return n.applyACLTokenUpsert(buf[1:], log.Index)
case structs.ACLTokenDeleteRequestType:
return n.applyACLTokenDelete(buf[1:], log.Index)
case structs.ACLTokenBootstrapRequestType:
return n.applyACLTokenBootstrap(buf[1:], log.Index)
case structs.AutopilotRequestType:
return n.applyAutopilotUpdate(buf[1:], log.Index)
case structs.UpsertNodeEventsType:
return n.applyUpsertNodeEvent(buf[1:], log.Index)
case structs.JobBatchDeregisterRequestType:
return n.applyBatchDeregisterJob(buf[1:], log.Index)
case structs.AllocUpdateDesiredTransitionRequestType:
return n.applyAllocUpdateDesiredTransition(buf[1:], log.Index)
case structs.NodeUpdateEligibilityRequestType:
return n.applyNodeEligibilityUpdate(buf[1:], log.Index)
case structs.BatchNodeUpdateDrainRequestType:
return n.applyBatchDrainUpdate(buf[1:], log.Index)
case structs.SchedulerConfigRequestType:
return n.applySchedulerConfigUpdate(buf[1:], log.Index)
case structs.NodeBatchDeregisterRequestType:
return n.applyDeregisterNodeBatch(buf[1:], log.Index)
}
// Check enterprise only message types.
if applier, ok := n.enterpriseAppliers[msgType]; ok {
return applier(buf[1:], log.Index)
}
// We didn't match anything, either panic or ignore
if ignoreUnknown {
n.logger.Warn("ignoring unknown message type, upgrade to newer version", "msg_type", msgType)
return nil
}
panic(fmt.Errorf("failed to apply request: %#v", buf))
}
func (n *nomadFSM) applyUpsertNode(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "register_node"}, time.Now())
var req structs.NodeRegisterRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
// Handle upgrade paths
req.Node.Canonicalize()
if err := n.state.UpsertNode(index, req.Node); err != nil {
n.logger.Error("UpsertNode failed", "error", err)
return err
}
// Unblock evals for the nodes computed node class if it is in a ready
// state.
if req.Node.Status == structs.NodeStatusReady {
n.blockedEvals.Unblock(req.Node.ComputedClass, index)
}
return nil
}
func (n *nomadFSM) applyDeregisterNode(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_node"}, time.Now())
var req structs.NodeDeregisterRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.DeleteNode(index, []string{req.NodeID}); err != nil {
n.logger.Error("DeleteNode failed", "error", err)
return err
}
return nil
}
func (n *nomadFSM) applyDeregisterNodeBatch(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "batch_deregister_node"}, time.Now())
var req structs.NodeBatchDeregisterRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.DeleteNode(index, req.NodeIDs); err != nil {
n.logger.Error("DeleteNode failed", "error", err)
return err
}
return nil
}
func (n *nomadFSM) applyStatusUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "node_status_update"}, time.Now())
var req structs.NodeUpdateStatusRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpdateNodeStatus(index, req.NodeID, req.Status, req.UpdatedAt, req.NodeEvent); err != nil {
n.logger.Error("UpdateNodeStatus failed", "error", err)
return err
}
// Unblock evals for the nodes computed node class if it is in a ready
// state.
if req.Status == structs.NodeStatusReady {
ws := memdb.NewWatchSet()
node, err := n.state.NodeByID(ws, req.NodeID)
if err != nil {
n.logger.Error("looking up node failed", "node_id", req.NodeID, "error", err)
return err
}
n.blockedEvals.Unblock(node.ComputedClass, index)
}
return nil
}
func (n *nomadFSM) applyDrainUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "node_drain_update"}, time.Now())
var req structs.NodeUpdateDrainRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
// COMPAT Remove in version 0.10
// As part of Nomad 0.8 we have deprecated the drain boolean in favor of a
// drain strategy but we need to handle the upgrade path where the Raft log
// contains drain updates with just the drain boolean being manipulated.
if req.Drain && req.DrainStrategy == nil {
// Mark the drain strategy as a force to imitate the old style drain
// functionality.
req.DrainStrategy = &structs.DrainStrategy{
DrainSpec: structs.DrainSpec{
Deadline: -1 * time.Second,
},
}
}
if err := n.state.UpdateNodeDrain(index, req.NodeID, req.DrainStrategy, req.MarkEligible, req.UpdatedAt, req.NodeEvent); err != nil {
n.logger.Error("UpdateNodeDrain failed", "error", err)
return err
}
return nil
}
func (n *nomadFSM) applyBatchDrainUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "batch_node_drain_update"}, time.Now())
var req structs.BatchNodeUpdateDrainRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.BatchUpdateNodeDrain(index, req.UpdatedAt, req.Updates, req.NodeEvents); err != nil {
n.logger.Error("BatchUpdateNodeDrain failed", "error", err)
return err
}
return nil
}
func (n *nomadFSM) applyNodeEligibilityUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "node_eligibility_update"}, time.Now())
var req structs.NodeUpdateEligibilityRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
// Lookup the existing node
node, err := n.state.NodeByID(nil, req.NodeID)
if err != nil {
n.logger.Error("UpdateNodeEligibility failed to lookup node", "node_id", req.NodeID, "error", err)
return err
}
if err := n.state.UpdateNodeEligibility(index, req.NodeID, req.Eligibility, req.UpdatedAt, req.NodeEvent); err != nil {
n.logger.Error("UpdateNodeEligibility failed", "error", err)
return err
}
// Unblock evals for the nodes computed node class if it is in a ready
// state.
if node != nil && node.SchedulingEligibility == structs.NodeSchedulingIneligible &&
req.Eligibility == structs.NodeSchedulingEligible {
n.blockedEvals.Unblock(node.ComputedClass, index)
}
return nil
}
func (n *nomadFSM) applyUpsertJob(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "register_job"}, time.Now())
var req structs.JobRegisterRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
/* Handle upgrade paths:
* - Empty maps and slices should be treated as nil to avoid
* un-intended destructive updates in scheduler since we use
* reflect.DeepEqual. Starting Nomad 0.4.1, job submission sanitizes
* the incoming job.
* - Migrate from old style upgrade stanza that used only a stagger.
*/
req.Job.Canonicalize()
if err := n.state.UpsertJob(index, req.Job); err != nil {
n.logger.Error("UpsertJob failed", "error", err)
return err
}
// We always add the job to the periodic dispatcher because there is the
// possibility that the periodic spec was removed and then we should stop
// tracking it.
if err := n.periodicDispatcher.Add(req.Job); err != nil {
n.logger.Error("periodicDispatcher.Add failed", "error", err)
return fmt.Errorf("failed adding job to periodic dispatcher: %v", err)
}
// Create a watch set
ws := memdb.NewWatchSet()
// If it is an active periodic job, record the time it was inserted. This is
// necessary for recovering during leader election. It is possible that from
// the time it is added to when it was suppose to launch, leader election
// occurs and the job was not launched. In this case, we use the insertion
// time to determine if a launch was missed.
if req.Job.IsPeriodicActive() {
prevLaunch, err := n.state.PeriodicLaunchByID(ws, req.Namespace, req.Job.ID)
if err != nil {
n.logger.Error("PeriodicLaunchByID failed", "error", err)
return err
}
// Record the insertion time as a launch. We overload the launch table
// such that the first entry is the insertion time.
if prevLaunch == nil {
launch := &structs.PeriodicLaunch{
ID: req.Job.ID,
Namespace: req.Namespace,
Launch: time.Now(),
}
if err := n.state.UpsertPeriodicLaunch(index, launch); err != nil {
n.logger.Error("UpsertPeriodicLaunch failed", "error", err)
return err
}
}
}
// Check if the parent job is periodic and mark the launch time.
parentID := req.Job.ParentID
if parentID != "" {
parent, err := n.state.JobByID(ws, req.Namespace, parentID)
if err != nil {
n.logger.Error("JobByID lookup for parent failed", "parent_id", parentID, "namespace", req.Namespace, "error", err)
return err
} else if parent == nil {
// The parent has been deregistered.
return nil
}
if parent.IsPeriodic() && !parent.IsParameterized() {
t, err := n.periodicDispatcher.LaunchTime(req.Job.ID)
if err != nil {
n.logger.Error("LaunchTime failed", "job", req.Job.NamespacedID(), "error", err)
return err
}
launch := &structs.PeriodicLaunch{
ID: parentID,
Namespace: req.Namespace,
Launch: t,
}
if err := n.state.UpsertPeriodicLaunch(index, launch); err != nil {
n.logger.Error("UpsertPeriodicLaunch failed", "error", err)
return err
}
}
}
return nil
}
func (n *nomadFSM) applyDeregisterJob(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_job"}, time.Now())
var req structs.JobDeregisterRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
return n.state.WithWriteTransaction(func(tx state.Txn) error {
if err := n.handleJobDeregister(index, req.JobID, req.Namespace, req.Purge, tx); err != nil {
n.logger.Error("deregistering job failed", "error", err)
return err
}
return nil
})
}
func (n *nomadFSM) applyBatchDeregisterJob(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "batch_deregister_job"}, time.Now())
var req structs.JobBatchDeregisterRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
// Perform all store updates atomically to ensure a consistent view for store readers.
// A partial update may increment the snapshot index, allowing eval brokers to process
// evals for jobs whose deregistering didn't get committed yet.
err := n.state.WithWriteTransaction(func(tx state.Txn) error {
for jobNS, options := range req.Jobs {
if err := n.handleJobDeregister(index, jobNS.ID, jobNS.Namespace, options.Purge, tx); err != nil {
n.logger.Error("deregistering job failed", "job", jobNS, "error", err)
return err
}
}
if err := n.state.UpsertEvalsTxn(index, req.Evals, tx); err != nil {
n.logger.Error("UpsertEvals failed", "error", err)
return err
}
return nil
})
if err != nil {
return err
}
// perform the side effects outside the transactions
n.handleUpsertedEvals(req.Evals)
return nil
}
// handleJobDeregister is used to deregister a job.
func (n *nomadFSM) handleJobDeregister(index uint64, jobID, namespace string, purge bool, tx state.Txn) error {
// If it is periodic remove it from the dispatcher
if err := n.periodicDispatcher.Remove(namespace, jobID); err != nil {
n.logger.Error("periodicDispatcher.Remove failed", "error", err)
return err
}
if purge {
if err := n.state.DeleteJobTxn(index, namespace, jobID, tx); err != nil {
n.logger.Error("DeleteJob failed", "error", err)
return err
}
// We always delete from the periodic launch table because it is possible that
// the job was updated to be non-periodic, thus checking if it is periodic
// doesn't ensure we clean it up properly.
n.state.DeletePeriodicLaunchTxn(index, namespace, jobID, tx)
} else {
// Get the current job and mark it as stopped and re-insert it.
ws := memdb.NewWatchSet()
current, err := n.state.JobByIDTxn(ws, namespace, jobID, tx)
if err != nil {
n.logger.Error("JobByID lookup failed", "error", err)
return err
}
if current == nil {
return fmt.Errorf("job %q in namespace %q doesn't exist to be deregistered", jobID, namespace)
}
stopped := current.Copy()
stopped.Stop = true
if err := n.state.UpsertJobTxn(index, stopped, tx); err != nil {
n.logger.Error("UpsertJob failed", "error", err)
return err
}
}
return nil
}
func (n *nomadFSM) applyUpdateEval(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "update_eval"}, time.Now())
var req structs.EvalUpdateRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
return n.upsertEvals(index, req.Evals)
}
func (n *nomadFSM) upsertEvals(index uint64, evals []*structs.Evaluation) error {
if err := n.state.UpsertEvals(index, evals); err != nil {
n.logger.Error("UpsertEvals failed", "error", err)
return err
}
n.handleUpsertedEvals(evals)
return nil
}
// handleUpsertingEval is a helper for taking action after upserting
// evaluations.
func (n *nomadFSM) handleUpsertedEvals(evals []*structs.Evaluation) {
for _, eval := range evals {
n.handleUpsertedEval(eval)
}
}
// handleUpsertingEval is a helper for taking action after upserting an eval.
func (n *nomadFSM) handleUpsertedEval(eval *structs.Evaluation) {
if eval == nil {
return
}
if eval.ShouldEnqueue() {
n.evalBroker.Enqueue(eval)
} else if eval.ShouldBlock() {
n.blockedEvals.Block(eval)
} else if eval.Status == structs.EvalStatusComplete &&
len(eval.FailedTGAllocs) == 0 {
// If we have a successful evaluation for a node, untrack any
// blocked evaluation
n.blockedEvals.Untrack(eval.JobID, eval.Namespace)
}
}
func (n *nomadFSM) applyDeleteEval(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "delete_eval"}, time.Now())
var req structs.EvalDeleteRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.DeleteEval(index, req.Evals, req.Allocs); err != nil {
n.logger.Error("DeleteEval failed", "error", err)
return err
}
return nil
}
func (n *nomadFSM) applyAllocUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "alloc_update"}, time.Now())
var req structs.AllocUpdateRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
// Attach the job to all the allocations. It is pulled out in the
// payload to avoid the redundancy of encoding, but should be denormalized
// prior to being inserted into MemDB.
structs.DenormalizeAllocationJobs(req.Job, req.Alloc)
// COMPAT(0.11): Remove in 0.11
// Calculate the total resources of allocations. It is pulled out in the
// payload to avoid encoding something that can be computed, but should be
// denormalized prior to being inserted into MemDB.
for _, alloc := range req.Alloc {
if alloc.Resources != nil {
continue
}
alloc.Resources = new(structs.Resources)
for _, task := range alloc.TaskResources {
alloc.Resources.Add(task)
}
// Add the shared resources
alloc.Resources.Add(alloc.SharedResources)
}
if err := n.state.UpsertAllocs(index, req.Alloc); err != nil {
n.logger.Error("UpsertAllocs failed", "error", err)
return err
}
return nil
}
func (n *nomadFSM) applyAllocClientUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "alloc_client_update"}, time.Now())
var req structs.AllocUpdateRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if len(req.Alloc) == 0 {
return nil
}
// Create a watch set
ws := memdb.NewWatchSet()
// Updating the allocs with the job id and task group name
for _, alloc := range req.Alloc {
if existing, _ := n.state.AllocByID(ws, alloc.ID); existing != nil {
alloc.JobID = existing.JobID
alloc.TaskGroup = existing.TaskGroup
}
}
// Update all the client allocations
if err := n.state.UpdateAllocsFromClient(index, req.Alloc); err != nil {
n.logger.Error("UpdateAllocFromClient failed", "error", err)
return err
}
// Update any evals
if len(req.Evals) > 0 {
if err := n.upsertEvals(index, req.Evals); err != nil {
n.logger.Error("applyAllocClientUpdate failed to update evaluations", "error", err)
return err
}
}
// Unblock evals for the nodes computed node class if the client has
// finished running an allocation.
for _, alloc := range req.Alloc {
if alloc.ClientStatus == structs.AllocClientStatusComplete ||
alloc.ClientStatus == structs.AllocClientStatusFailed {
nodeID := alloc.NodeID
node, err := n.state.NodeByID(ws, nodeID)
if err != nil || node == nil {
n.logger.Error("looking up node failed", "node_id", nodeID, "error", err)
return err
}
// Unblock any associated quota
quota, err := n.allocQuota(alloc.ID)
if err != nil {
n.logger.Error("looking up quota associated with alloc failed", "alloc_id", alloc.ID, "error", err)
return err
}
n.blockedEvals.UnblockClassAndQuota(node.ComputedClass, quota, index)
}
}
return nil
}
// applyAllocUpdateDesiredTransition is used to update the desired transitions
// of a set of allocations.
func (n *nomadFSM) applyAllocUpdateDesiredTransition(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "alloc_update_desired_transition"}, time.Now())
var req structs.AllocUpdateDesiredTransitionRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpdateAllocsDesiredTransitions(index, req.Allocs, req.Evals); err != nil {
n.logger.Error("UpdateAllocsDesiredTransitions failed", "error", err)
return err
}
n.handleUpsertedEvals(req.Evals)
return nil
}
// applyReconcileSummaries reconciles summaries for all the jobs
func (n *nomadFSM) applyReconcileSummaries(buf []byte, index uint64) interface{} {
if err := n.state.ReconcileJobSummaries(index); err != nil {
return err
}
return n.reconcileQueuedAllocations(index)
}
// applyUpsertNodeEvent tracks the given node events.
func (n *nomadFSM) applyUpsertNodeEvent(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "upsert_node_events"}, time.Now())
var req structs.EmitNodeEventsRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode EmitNodeEventsRequest: %v", err))
}
if err := n.state.UpsertNodeEvents(index, req.NodeEvents); err != nil {
n.logger.Error("failed to add node events", "error", err)
return err
}
return nil
}
// applyUpsertVaultAccessor stores the Vault accessors for a given allocation
// and task
func (n *nomadFSM) applyUpsertVaultAccessor(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "upsert_vault_accessor"}, time.Now())
var req structs.VaultAccessorsRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpsertVaultAccessor(index, req.Accessors); err != nil {
n.logger.Error("UpsertVaultAccessor failed", "error", err)
return err
}
return nil
}
// applyDeregisterVaultAccessor deregisters a set of Vault accessors
func (n *nomadFSM) applyDeregisterVaultAccessor(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_vault_accessor"}, time.Now())
var req structs.VaultAccessorsRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.DeleteVaultAccessors(index, req.Accessors); err != nil {
n.logger.Error("DeregisterVaultAccessor failed", "error", err)
return err
}
return nil
}
// applyPlanApply applies the results of a plan application
func (n *nomadFSM) applyPlanResults(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_plan_results"}, time.Now())
var req structs.ApplyPlanResultsRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpsertPlanResults(index, &req); err != nil {
n.logger.Error("ApplyPlan failed", "error", err)
return err
}
// Add evals for jobs that were preempted
n.handleUpsertedEvals(req.PreemptionEvals)
return nil
}
// applyDeploymentStatusUpdate is used to update the status of an existing
// deployment
func (n *nomadFSM) applyDeploymentStatusUpdate(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_deployment_status_update"}, time.Now())
var req structs.DeploymentStatusUpdateRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpdateDeploymentStatus(index, &req); err != nil {
n.logger.Error("UpsertDeploymentStatusUpdate failed", "error", err)
return err
}
n.handleUpsertedEval(req.Eval)
return nil
}
// applyDeploymentPromotion is used to promote canaries in a deployment
func (n *nomadFSM) applyDeploymentPromotion(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_deployment_promotion"}, time.Now())
var req structs.ApplyDeploymentPromoteRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpdateDeploymentPromotion(index, &req); err != nil {
n.logger.Error("UpsertDeploymentPromotion failed", "error", err)
return err
}
n.handleUpsertedEval(req.Eval)
return nil
}
// applyDeploymentAllocHealth is used to set the health of allocations as part
// of a deployment
func (n *nomadFSM) applyDeploymentAllocHealth(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_deployment_alloc_health"}, time.Now())
var req structs.ApplyDeploymentAllocHealthRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpdateDeploymentAllocHealth(index, &req); err != nil {
n.logger.Error("UpsertDeploymentAllocHealth failed", "error", err)
return err
}
n.handleUpsertedEval(req.Eval)
return nil
}
// applyDeploymentDelete is used to delete a set of deployments
func (n *nomadFSM) applyDeploymentDelete(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_deployment_delete"}, time.Now())
var req structs.DeploymentDeleteRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.DeleteDeployment(index, req.Deployments); err != nil {
n.logger.Error("DeleteDeployment failed", "error", err)
return err
}
return nil
}
// applyJobStability is used to set the stability of a job
func (n *nomadFSM) applyJobStability(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_job_stability"}, time.Now())
var req structs.JobStabilityRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpdateJobStability(index, req.Namespace, req.JobID, req.JobVersion, req.Stable); err != nil {
n.logger.Error("UpdateJobStability failed", "error", err)
return err
}
return nil
}
// applyACLPolicyUpsert is used to upsert a set of policies
func (n *nomadFSM) applyACLPolicyUpsert(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_acl_policy_upsert"}, time.Now())
var req structs.ACLPolicyUpsertRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpsertACLPolicies(index, req.Policies); err != nil {
n.logger.Error("UpsertACLPolicies failed", "error", err)
return err
}
return nil
}
// applyACLPolicyDelete is used to delete a set of policies
func (n *nomadFSM) applyACLPolicyDelete(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_acl_policy_delete"}, time.Now())
var req structs.ACLPolicyDeleteRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.DeleteACLPolicies(index, req.Names); err != nil {
n.logger.Error("DeleteACLPolicies failed", "error", err)
return err
}
return nil
}
// applyACLTokenUpsert is used to upsert a set of policies
func (n *nomadFSM) applyACLTokenUpsert(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_acl_token_upsert"}, time.Now())
var req structs.ACLTokenUpsertRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.UpsertACLTokens(index, req.Tokens); err != nil {
n.logger.Error("UpsertACLTokens failed", "error", err)
return err
}
return nil
}
// applyACLTokenDelete is used to delete a set of policies
func (n *nomadFSM) applyACLTokenDelete(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_acl_token_delete"}, time.Now())
var req structs.ACLTokenDeleteRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.DeleteACLTokens(index, req.AccessorIDs); err != nil {
n.logger.Error("DeleteACLTokens failed", "error", err)
return err
}
return nil
}
// applyACLTokenBootstrap is used to bootstrap an ACL token
func (n *nomadFSM) applyACLTokenBootstrap(buf []byte, index uint64) interface{} {
defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_acl_token_bootstrap"}, time.Now())
var req structs.ACLTokenBootstrapRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
if err := n.state.BootstrapACLTokens(index, req.ResetIndex, req.Token); err != nil {
n.logger.Error("BootstrapACLToken failed", "error", err)
return err
}
return nil
}
func (n *nomadFSM) applyAutopilotUpdate(buf []byte, index uint64) interface{} {
var req structs.AutopilotSetConfigRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
defer metrics.MeasureSince([]string{"nomad", "fsm", "autopilot"}, time.Now())
if req.CAS {
act, err := n.state.AutopilotCASConfig(index, req.Config.ModifyIndex, &req.Config)
if err != nil {
return err
}
return act
}
return n.state.AutopilotSetConfig(index, &req.Config)
}
func (n *nomadFSM) applySchedulerConfigUpdate(buf []byte, index uint64) interface{} {
var req structs.SchedulerSetConfigRequest
if err := structs.Decode(buf, &req); err != nil {
panic(fmt.Errorf("failed to decode request: %v", err))
}
defer metrics.MeasureSince([]string{"nomad", "fsm", "apply_scheduler_config"}, time.Now())
if req.CAS {
applied, err := n.state.SchedulerCASConfig(index, req.Config.ModifyIndex, &req.Config)
if err != nil {
return err
}
return applied
}
return n.state.SchedulerSetConfig(index, &req.Config)
}
func (n *nomadFSM) Snapshot() (raft.FSMSnapshot, error) {
// Create a new snapshot
snap, err := n.state.Snapshot()
if err != nil {
return nil, err
}
ns := &nomadSnapshot{
snap: snap,
timetable: n.timetable,
}
return ns, nil
}
func (n *nomadFSM) Restore(old io.ReadCloser) error {
defer old.Close()
// Create a new state store
config := &state.StateStoreConfig{
Logger: n.config.Logger,
Region: n.config.Region,
}
newState, err := state.NewStateStore(config)
if err != nil {
return err
}
// Start the state restore
restore, err := newState.Restore()
if err != nil {
return err
}
defer restore.Abort()
// Create a decoder
dec := codec.NewDecoder(old, structs.MsgpackHandle)
// Read in the header
var header snapshotHeader
if err := dec.Decode(&header); err != nil {
return err
}
// Populate the new state
msgType := make([]byte, 1)
for {
// Read the message type
_, err := old.Read(msgType)
if err == io.EOF {
break
} else if err != nil {
return err
}
// Decode
snapType := SnapshotType(msgType[0])
switch snapType {
case TimeTableSnapshot:
if err := n.timetable.Deserialize(dec); err != nil {
return fmt.Errorf("time table deserialize failed: %v", err)
}
case NodeSnapshot:
node := new(structs.Node)
if err := dec.Decode(node); err != nil {
return err
}
// Handle upgrade paths
node.Canonicalize()
if err := restore.NodeRestore(node); err != nil {
return err
}
case JobSnapshot:
job := new(structs.Job)
if err := dec.Decode(job); err != nil {
return err
}
/* Handle upgrade paths:
* - Empty maps and slices should be treated as nil to avoid
* un-intended destructive updates in scheduler since we use
* reflect.DeepEqual. Starting Nomad 0.4.1, job submission sanitizes
* the incoming job.
* - Migrate from old style upgrade stanza that used only a stagger.
*/
job.Canonicalize()
if err := restore.JobRestore(job); err != nil {
return err
}
case EvalSnapshot:
eval := new(structs.Evaluation)
if err := dec.Decode(eval); err != nil {
return err
}
if err := restore.EvalRestore(eval); err != nil {
return err
}
case AllocSnapshot:
alloc := new(structs.Allocation)
if err := dec.Decode(alloc); err != nil {
return err
}
if err := restore.AllocRestore(alloc); err != nil {
return err
}
case IndexSnapshot:
idx := new(state.IndexEntry)
if err := dec.Decode(idx); err != nil {
return err
}
if err := restore.IndexRestore(idx); err != nil {
return err
}
case PeriodicLaunchSnapshot:
launch := new(structs.PeriodicLaunch)
if err := dec.Decode(launch); err != nil {
return err
}
if err := restore.PeriodicLaunchRestore(launch); err != nil {
return err
}
case JobSummarySnapshot:
summary := new(structs.JobSummary)
if err := dec.Decode(summary); err != nil {
return err
}
if err := restore.JobSummaryRestore(summary); err != nil {
return err
}
case VaultAccessorSnapshot:
accessor := new(structs.VaultAccessor)
if err := dec.Decode(accessor); err != nil {
return err
}
if err := restore.VaultAccessorRestore(accessor); err != nil {
return err
}
case JobVersionSnapshot:
version := new(structs.Job)
if err := dec.Decode(version); err != nil {
return err
}
if err := restore.JobVersionRestore(version); err != nil {
return err
}
case DeploymentSnapshot:
deployment := new(structs.Deployment)
if err := dec.Decode(deployment); err != nil {
return err
}
if err := restore.DeploymentRestore(deployment); err != nil {
return err
}
case ACLPolicySnapshot:
policy := new(structs.ACLPolicy)
if err := dec.Decode(policy); err != nil {
return err
}
if err := restore.ACLPolicyRestore(policy); err != nil {
return err
}
case ACLTokenSnapshot:
token := new(structs.ACLToken)
if err := dec.Decode(token); err != nil {
return err
}
if err := restore.ACLTokenRestore(token); err != nil {
return err
}
case SchedulerConfigSnapshot:
schedConfig := new(structs.SchedulerConfiguration)
if err := dec.Decode(schedConfig); err != nil {
return err
}
if err := restore.SchedulerConfigRestore(schedConfig); err != nil {
return err
}
default:
// Check if this is an enterprise only object being restored
restorer, ok := n.enterpriseRestorers[snapType]
if !ok {
return fmt.Errorf("Unrecognized snapshot type: %v", msgType)
}
// Restore the enterprise only object
if err := restorer(restore, dec); err != nil {
return err
}
}
}
restore.Commit()
// COMPAT Remove in 0.10
// Clean up active deployments that do not have a job
if err := n.failLeakedDeployments(newState); err != nil {
return err
}
// External code might be calling State(), so we need to synchronize
// here to make sure we swap in the new state store atomically.
n.stateLock.Lock()
stateOld := n.state
n.state = newState
n.stateLock.Unlock()
// Signal that the old state store has been abandoned. This is required
// because we don't operate on it any more, we just throw it away, so
// blocking queries won't see any changes and need to be woken up.
stateOld.Abandon()
return nil
}
// failLeakedDeployments is used to fail deployments that do not have a job.
// This state is a broken invariant that should not occur since 0.8.X.
func (n *nomadFSM) failLeakedDeployments(state *state.StateStore) error {
// Scan for deployments that are referencing a job that no longer exists.
// This could happen if multiple deployments were created for a given job
// and thus the older deployment leaks and then the job is removed.
iter, err := state.Deployments(nil)
if err != nil {
return fmt.Errorf("failed to query deployments: %v", err)
}
dindex, err := state.Index("deployment")
if err != nil {
return fmt.Errorf("couldn't fetch index of deployments table: %v", err)
}
for {
raw := iter.Next()
if raw == nil {
break
}
d := raw.(*structs.Deployment)
// We are only looking for active deployments where the job no longer
// exists
if !d.Active() {
continue
}
// Find the job
job, err := state.JobByID(nil, d.Namespace, d.JobID)
if err != nil {
return fmt.Errorf("failed to lookup job %s from deployment %q: %v", d.JobID, d.ID, err)
}
// Job exists.
if job != nil {
continue
}
// Update the deployment to be terminal
failed := d.Copy()
failed.Status = structs.DeploymentStatusCancelled
failed.StatusDescription = structs.DeploymentStatusDescriptionStoppedJob
if err := state.UpsertDeployment(dindex, failed); err != nil {
return fmt.Errorf("failed to mark leaked deployment %q as failed: %v", failed.ID, err)
}
}
return nil
}
// reconcileQueuedAllocations re-calculates the queued allocations for every job that we
// created a Job Summary during the snap shot restore
func (n *nomadFSM) reconcileQueuedAllocations(index uint64) error {
// Get all the jobs
ws := memdb.NewWatchSet()
iter, err := n.state.Jobs(ws)
if err != nil {
return err
}
snap, err := n.state.Snapshot()
if err != nil {
return fmt.Errorf("unable to create snapshot: %v", err)
}
// Invoking the scheduler for every job so that we can populate the number
// of queued allocations for every job
for {
rawJob := iter.Next()
if rawJob == nil {
break
}
job := rawJob.(*structs.Job)
// Nothing to do for queued allocations if the job is a parent periodic/parameterized job
if job.IsParameterized() || job.IsPeriodic() {
continue
}
planner := &scheduler.Harness{
State: &snap.StateStore,
}
// Create an eval and mark it as requiring annotations and insert that as well
eval := &structs.Evaluation{
ID: uuid.Generate(),
Namespace: job.Namespace,
Priority: job.Priority,
Type: job.Type,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
JobModifyIndex: job.JobModifyIndex + 1,
Status: structs.EvalStatusPending,
AnnotatePlan: true,
}
snap.UpsertEvals(100, []*structs.Evaluation{eval})
// Create the scheduler and run it
sched, err := scheduler.NewScheduler(eval.Type, n.logger, snap, planner)
if err != nil {
return err
}
if err := sched.Process(eval); err != nil {
return err
}
// Get the job summary from the fsm state store
originalSummary, err := n.state.JobSummaryByID(ws, job.Namespace, job.ID)
if err != nil {
return err
}
summary := originalSummary.Copy()
// Add the allocations scheduler has made to queued since these
// allocations are never getting placed until the scheduler is invoked
// with a real planner
if l := len(planner.Plans); l != 1 {
return fmt.Errorf("unexpected number of plans during restore %d. Please file an issue including the logs", l)
}
for _, allocations := range planner.Plans[0].NodeAllocation {
for _, allocation := range allocations {
tgSummary, ok := summary.Summary[allocation.TaskGroup]
if !ok {
return fmt.Errorf("task group %q not found while updating queued count", allocation.TaskGroup)
}
tgSummary.Queued += 1
summary.Summary[allocation.TaskGroup] = tgSummary
}
}
// Add the queued allocations attached to the evaluation to the queued
// counter of the job summary
if l := len(planner.Evals); l != 1 {
return fmt.Errorf("unexpected number of evals during restore %d. Please file an issue including the logs", l)
}
for tg, queued := range planner.Evals[0].QueuedAllocations {
tgSummary, ok := summary.Summary[tg]
if !ok {
return fmt.Errorf("task group %q not found while updating queued count", tg)
}
// We add instead of setting here because we want to take into
// consideration what the scheduler with a mock planner thinks it
// placed. Those should be counted as queued as well
tgSummary.Queued += queued
summary.Summary[tg] = tgSummary
}
if !reflect.DeepEqual(summary, originalSummary) {
summary.ModifyIndex = index
if err := n.state.UpsertJobSummary(index, summary); err != nil {
return err
}
}
}
return nil
}
func (s *nomadSnapshot) Persist(sink raft.SnapshotSink) error {
defer metrics.MeasureSince([]string{"nomad", "fsm", "persist"}, time.Now())
// Register the nodes
encoder := codec.NewEncoder(sink, structs.MsgpackHandle)
// Write the header
header := snapshotHeader{}
if err := encoder.Encode(&header); err != nil {
sink.Cancel()
return err
}
// Write the time table
sink.Write([]byte{byte(TimeTableSnapshot)})
if err := s.timetable.Serialize(encoder); err != nil {
sink.Cancel()
return err
}
// Write all the data out
if err := s.persistIndexes(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistNodes(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistJobs(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistEvals(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistAllocs(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistPeriodicLaunches(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistJobSummaries(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistVaultAccessors(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistJobVersions(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistDeployments(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistACLPolicies(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistACLTokens(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistEnterpriseTables(sink, encoder); err != nil {
sink.Cancel()
return err
}
if err := s.persistSchedulerConfig(sink, encoder); err != nil {
sink.Cancel()
return err
}
return nil
}
func (s *nomadSnapshot) persistIndexes(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the indexes
iter, err := s.snap.Indexes()
if err != nil {
return err
}
for {
// Get the next item
raw := iter.Next()
if raw == nil {
break
}
// Prepare the request struct
idx := raw.(*state.IndexEntry)
// Write out a node registration
sink.Write([]byte{byte(IndexSnapshot)})
if err := encoder.Encode(idx); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistNodes(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the nodes
ws := memdb.NewWatchSet()
nodes, err := s.snap.Nodes(ws)
if err != nil {
return err
}
for {
// Get the next item
raw := nodes.Next()
if raw == nil {
break
}
// Prepare the request struct
node := raw.(*structs.Node)
// Write out a node registration
sink.Write([]byte{byte(NodeSnapshot)})
if err := encoder.Encode(node); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistJobs(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the jobs
ws := memdb.NewWatchSet()
jobs, err := s.snap.Jobs(ws)
if err != nil {
return err
}
for {
// Get the next item
raw := jobs.Next()
if raw == nil {
break
}
// Prepare the request struct
job := raw.(*structs.Job)
// Write out a job registration
sink.Write([]byte{byte(JobSnapshot)})
if err := encoder.Encode(job); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistEvals(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the evaluations
ws := memdb.NewWatchSet()
evals, err := s.snap.Evals(ws)
if err != nil {
return err
}
for {
// Get the next item
raw := evals.Next()
if raw == nil {
break
}
// Prepare the request struct
eval := raw.(*structs.Evaluation)
// Write out the evaluation
sink.Write([]byte{byte(EvalSnapshot)})
if err := encoder.Encode(eval); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistAllocs(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the allocations
ws := memdb.NewWatchSet()
allocs, err := s.snap.Allocs(ws)
if err != nil {
return err
}
for {
// Get the next item
raw := allocs.Next()
if raw == nil {
break
}
// Prepare the request struct
alloc := raw.(*structs.Allocation)
// Write out the evaluation
sink.Write([]byte{byte(AllocSnapshot)})
if err := encoder.Encode(alloc); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistPeriodicLaunches(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the jobs
ws := memdb.NewWatchSet()
launches, err := s.snap.PeriodicLaunches(ws)
if err != nil {
return err
}
for {
// Get the next item
raw := launches.Next()
if raw == nil {
break
}
// Prepare the request struct
launch := raw.(*structs.PeriodicLaunch)
// Write out a job registration
sink.Write([]byte{byte(PeriodicLaunchSnapshot)})
if err := encoder.Encode(launch); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistJobSummaries(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
ws := memdb.NewWatchSet()
summaries, err := s.snap.JobSummaries(ws)
if err != nil {
return err
}
for {
raw := summaries.Next()
if raw == nil {
break
}
jobSummary := raw.(*structs.JobSummary)
sink.Write([]byte{byte(JobSummarySnapshot)})
if err := encoder.Encode(jobSummary); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistVaultAccessors(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
ws := memdb.NewWatchSet()
accessors, err := s.snap.VaultAccessors(ws)
if err != nil {
return err
}
for {
raw := accessors.Next()
if raw == nil {
break
}
accessor := raw.(*structs.VaultAccessor)
sink.Write([]byte{byte(VaultAccessorSnapshot)})
if err := encoder.Encode(accessor); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistJobVersions(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the jobs
ws := memdb.NewWatchSet()
versions, err := s.snap.JobVersions(ws)
if err != nil {
return err
}
for {
// Get the next item
raw := versions.Next()
if raw == nil {
break
}
// Prepare the request struct
job := raw.(*structs.Job)
// Write out a job registration
sink.Write([]byte{byte(JobVersionSnapshot)})
if err := encoder.Encode(job); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistDeployments(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the jobs
ws := memdb.NewWatchSet()
deployments, err := s.snap.Deployments(ws)
if err != nil {
return err
}
for {
// Get the next item
raw := deployments.Next()
if raw == nil {
break
}
// Prepare the request struct
deployment := raw.(*structs.Deployment)
// Write out a job registration
sink.Write([]byte{byte(DeploymentSnapshot)})
if err := encoder.Encode(deployment); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistACLPolicies(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the policies
ws := memdb.NewWatchSet()
policies, err := s.snap.ACLPolicies(ws)
if err != nil {
return err
}
for {
// Get the next item
raw := policies.Next()
if raw == nil {
break
}
// Prepare the request struct
policy := raw.(*structs.ACLPolicy)
// Write out a policy registration
sink.Write([]byte{byte(ACLPolicySnapshot)})
if err := encoder.Encode(policy); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistACLTokens(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get all the policies
ws := memdb.NewWatchSet()
tokens, err := s.snap.ACLTokens(ws)
if err != nil {
return err
}
for {
// Get the next item
raw := tokens.Next()
if raw == nil {
break
}
// Prepare the request struct
token := raw.(*structs.ACLToken)
// Write out a token registration
sink.Write([]byte{byte(ACLTokenSnapshot)})
if err := encoder.Encode(token); err != nil {
return err
}
}
return nil
}
func (s *nomadSnapshot) persistSchedulerConfig(sink raft.SnapshotSink,
encoder *codec.Encoder) error {
// Get scheduler config
_, schedConfig, err := s.snap.SchedulerConfig()
if err != nil {
return err
}
// Write out scheduler config
sink.Write([]byte{byte(SchedulerConfigSnapshot)})
if err := encoder.Encode(schedConfig); err != nil {
return err
}
return nil
}
// Release is a no-op, as we just need to GC the pointer
// to the state store snapshot. There is nothing to explicitly
// cleanup.
func (s *nomadSnapshot) Release() {}