open-nomad/scheduler/generic_sched_test.go

957 lines
22 KiB
Go

package scheduler
import (
"fmt"
"testing"
"time"
"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
)
func TestServiceSched_JobRegister(t *testing.T) {
h := NewHarness(t)
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Create a job
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
// Ensure different ports were used.
used := make(map[int]struct{})
for _, alloc := range out {
for _, resource := range alloc.TaskResources {
for _, port := range resource.Networks[0].DynamicPorts {
if _, ok := used[port.Value]; ok {
t.Fatalf("Port collision %v", port.Value)
}
used[port.Value] = struct{}{}
}
}
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_JobRegister_AllocFail(t *testing.T) {
h := NewHarness(t)
// Create NO nodes
// Create a job
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan has created a follow up eval.
if len(h.CreateEvals) != 1 || h.CreateEvals[0].Status != structs.EvalStatusBlocked {
t.Fatalf("bad: %#v", h.CreateEvals)
}
// Ensure the plan failed to alloc
if len(plan.FailedAllocs) != 1 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
if len(out) != 1 {
t.Fatalf("bad: %#v", out)
}
// Check the coalesced failures
if out[0].Metrics.CoalescedFailures != 9 {
t.Fatalf("bad: %#v", out[0].Metrics)
}
// Check the available nodes
if count, ok := out[0].Metrics.NodesAvailable["dc1"]; !ok || count != 0 {
t.Fatalf("bad: %#v", out[0].Metrics)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_JobRegister_BlockedEval(t *testing.T) {
h := NewHarness(t)
// Create a full node
node := mock.Node()
node.Reserved = node.Resources
node.ComputeClass()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create an ineligible node
node2 := mock.Node()
node2.Attributes["kernel.name"] = "windows"
node2.ComputeClass()
noErr(t, h.State.UpsertNode(h.NextIndex(), node2))
// Create a jobs
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan has created a follow up eval.
if len(h.CreateEvals) != 1 {
t.Fatalf("bad: %#v", h.CreateEvals)
}
created := h.CreateEvals[0]
if created.Status != structs.EvalStatusBlocked {
t.Fatalf("bad: %#v", created)
}
classes := created.ClassEligibility
if len(classes) != 2 || !classes[node.ComputedClass] || classes[node2.ComputedClass] {
t.Fatalf("bad: %#v", classes)
}
if created.EscapedComputedClass {
t.Fatalf("bad: %#v", created)
}
// Ensure the plan failed to alloc
if len(plan.FailedAllocs) != 1 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
if len(out) != 1 {
for _, a := range out {
t.Logf("%#v", a)
}
t.Fatalf("bad: %#v", out)
}
// Check the coalesced failures
if out[0].Metrics.CoalescedFailures != 9 {
t.Fatalf("bad: %#v", out[0].Metrics)
}
// Check the available nodes
if count, ok := out[0].Metrics.NodesAvailable["dc1"]; !ok || count != 2 {
t.Fatalf("bad: %#v", out[0].Metrics)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_JobRegister_FeasibleAndInfeasibleTG(t *testing.T) {
h := NewHarness(t)
// Create one node
node := mock.Node()
node.NodeClass = "class_0"
noErr(t, node.ComputeClass())
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create a job that constrains on a node class
job := mock.Job()
job.TaskGroups[0].Count = 2
job.TaskGroups[0].Constraints = append(job.Constraints,
&structs.Constraint{
LTarget: "${node.class}",
RTarget: "class_0",
Operand: "=",
},
)
tg2 := job.TaskGroups[0].Copy()
tg2.Name = "web2"
tg2.Constraints[1].RTarget = "class_1"
job.TaskGroups = append(job.TaskGroups, tg2)
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 2 {
t.Fatalf("bad: %#v", plan)
}
if len(plan.FailedAllocs) != 1 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
if len(out) != 3 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_JobModify(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Add a few terminal status allocations, these should be ignored
var terminal []*structs.Allocation
for i := 0; i < 5; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
alloc.DesiredStatus = structs.AllocDesiredStatusFailed
terminal = append(terminal, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), terminal))
// Update the job
job2 := mock.Job()
job2.ID = job.ID
// Update the task, such that it cannot be done in-place
job2.TaskGroups[0].Tasks[0].Config["command"] = "/bin/other"
noErr(t, h.State.UpsertJob(h.NextIndex(), job2))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all allocs
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
out = structs.FilterTerminalAllocs(out)
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_JobModify_Rolling(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Update the job
job2 := mock.Job()
job2.ID = job.ID
job2.Update = structs.UpdateStrategy{
Stagger: 30 * time.Second,
MaxParallel: 5,
}
// Update the task, such that it cannot be done in-place
job2.TaskGroups[0].Tasks[0].Config["command"] = "/bin/other"
noErr(t, h.State.UpsertJob(h.NextIndex(), job2))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted only MaxParallel
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != job2.Update.MaxParallel {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != job2.Update.MaxParallel {
t.Fatalf("bad: %#v", plan)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
// Ensure a follow up eval was created
eval = h.Evals[0]
if eval.NextEval == "" {
t.Fatalf("missing next eval")
}
// Check for create
if len(h.CreateEvals) == 0 {
t.Fatalf("missing created eval")
}
create := h.CreateEvals[0]
if eval.NextEval != create.ID {
t.Fatalf("ID mismatch")
}
if create.PreviousEval != eval.ID {
t.Fatalf("missing previous eval")
}
if create.TriggeredBy != structs.EvalTriggerRollingUpdate {
t.Fatalf("bad: %#v", create)
}
}
func TestServiceSched_JobModify_InPlace(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Update the job
job2 := mock.Job()
job2.ID = job.ID
noErr(t, h.State.UpsertJob(h.NextIndex(), job2))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan did not evict any allocs
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != 0 {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan updated the existing allocs
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
for _, p := range planned {
if p.Job != job2 {
t.Fatalf("should update job")
}
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
if len(out) != 10 {
for _, alloc := range out {
t.Logf("%#v", alloc)
}
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
// Verify the network did not change
rp := structs.Port{Label: "main", Value: 5000}
for _, alloc := range out {
for _, resources := range alloc.TaskResources {
if resources.Networks[0].ReservedPorts[0] != rp {
t.Fatalf("bad: %#v", alloc)
}
}
}
}
func TestServiceSched_JobDeregister(t *testing.T) {
h := NewHarness(t)
// Generate a fake job with allocations
job := mock.Job()
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Create a mock evaluation to deregister the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobDeregister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all nodes
if len(plan.NodeUpdate["12345678-abcd-efab-cdef-123456789abc"]) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure that the job field on the allocation is still populated
for _, alloc := range out {
if alloc.Job == nil {
t.Fatalf("bad: %#v", alloc)
}
}
// Ensure no remaining allocations
out = structs.FilterTerminalAllocs(out)
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_NodeDrain(t *testing.T) {
h := NewHarness(t)
// Register a draining node
node := mock.Node()
node.Drain = true
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations and an update policy.
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
NodeID: node.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all allocs
if len(plan.NodeUpdate[node.ID]) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
out = structs.FilterTerminalAllocs(out)
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_NodeDrain_UpdateStrategy(t *testing.T) {
h := NewHarness(t)
// Register a draining node
node := mock.Node()
node.Drain = true
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations and an update policy.
job := mock.Job()
mp := 5
job.Update = structs.UpdateStrategy{
Stagger: time.Second,
MaxParallel: mp,
}
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
NodeID: node.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all allocs
if len(plan.NodeUpdate[node.ID]) != mp {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != mp {
t.Fatalf("bad: %#v", plan)
}
// Ensure there is a followup eval.
if len(h.CreateEvals) != 1 ||
h.CreateEvals[0].TriggeredBy != structs.EvalTriggerRollingUpdate {
t.Fatalf("bad: %#v", h.CreateEvals)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestServiceSched_RetryLimit(t *testing.T) {
h := NewHarness(t)
h.Planner = &RejectPlan{h}
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Create a job
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure multiple plans
if len(h.Plans) == 0 {
t.Fatalf("bad: %#v", h.Plans)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure no allocations placed
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}
// Should hit the retry limit
h.AssertEvalStatus(t, structs.EvalStatusFailed)
}
func TestBatchSched_Run_DeadAlloc(t *testing.T) {
h := NewHarness(t)
// Create a node
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create a job
job := mock.Job()
job.TaskGroups[0].Count = 1
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a failed alloc
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
alloc.ClientStatus = structs.AllocClientStatusDead
noErr(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc}))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewBatchScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure no plan as it should be a no-op
if len(h.Plans) != 0 {
t.Fatalf("bad: %#v", h.Plans)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure no allocations placed
if len(out) != 1 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
func TestBatchSched_Run_FailedAlloc(t *testing.T) {
h := NewHarness(t)
// Create a node
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create a job
job := mock.Job()
job.TaskGroups[0].Count = 1
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
// Create a failed alloc
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
alloc.ClientStatus = structs.AllocClientStatusFailed
noErr(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc}))
// Create a mock evaluation to register the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: job.Priority,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewBatchScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure no plan as it should be a no-op
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure a replacement alloc was placed.
if len(out) != 2 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}