open-nomad/command/client_config.go

110 lines
2.5 KiB
Go

package command
import (
"fmt"
"strings"
)
type ClientConfigCommand struct {
Meta
}
func (c *ClientConfigCommand) Help() string {
helpText := `
Usage: nomad client-config [options]
View or modify client configuration details. This command only
works on client nodes, and can be used to update the running
client configurations it supports.
The arguments behave differently depending on the flags given.
See each flag's description for its specific requirements.
General Options:
` + generalOptionsUsage() + `
Client Config Options:
-servers
List the known server addresses of the client node. Client
nodes do not participate in the gossip pool, and instead
register with these servers periodically over the network.
-update-servers
Updates the client's server list using the provided
arguments. Multiple server addresses may be passed using
multiple arguments. IMPORTANT: When updating the servers
list, you must specify ALL of the server nodes you wish
to configure. The set is updated atomically.
Example:
$ nomad client-config -update-servers foo:4647 bar:4647
`
return strings.TrimSpace(helpText)
}
func (c *ClientConfigCommand) Synopsis() string {
return "View or modify client configuration details"
}
func (c *ClientConfigCommand) Run(args []string) int {
var listServers, updateServers bool
flags := c.Meta.FlagSet("client-servers", FlagSetClient)
flags.Usage = func() { c.Ui.Output(c.Help()) }
flags.BoolVar(&listServers, "servers", false, "")
flags.BoolVar(&updateServers, "update-servers", false, "")
if err := flags.Parse(args); err != nil {
return 1
}
args = flags.Args()
// Check the flags for misuse
if !listServers && !updateServers {
c.Ui.Error(c.Help())
return 1
}
// Get the HTTP client
client, err := c.Meta.Client()
if err != nil {
c.Ui.Error(fmt.Sprintf("Error initializing client: %s", err))
return 1
}
if updateServers {
// Get the server addresses
if len(args) == 0 {
c.Ui.Error(c.Help())
return 1
}
// Set the servers list
if err := client.Agent().SetServers(args); err != nil {
c.Ui.Error(fmt.Sprintf("Error updating server list: %s", err))
return 1
}
return 0
}
if listServers {
// Query the current server list
servers, err := client.Agent().Servers()
if err != nil {
c.Ui.Error(fmt.Sprintf("Error querying server list: %s", err))
return 1
}
// Print the results
for _, server := range servers {
c.Ui.Output(server)
}
return 0
}
// Should not make it this far
return 1
}