1044 lines
28 KiB
Go
1044 lines
28 KiB
Go
package structs
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import (
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"bytes"
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"fmt"
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"time"
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"github.com/hashicorp/go-msgpack/codec"
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)
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var (
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ErrNoLeader = fmt.Errorf("No cluster leader")
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ErrNoRegionPath = fmt.Errorf("No path to region")
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)
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type MessageType uint8
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const (
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NodeRegisterRequestType MessageType = iota
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NodeDeregisterRequestType
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NodeUpdateStatusRequestType
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JobRegisterRequestType
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JobDeregisterRequestType
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EvalUpdateRequestType
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EvalDeleteRequestType
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AllocUpdateRequestType
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AllocClientUpdateRequestType
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)
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const (
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// IgnoreUnknownTypeFlag is set along with a MessageType
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// to indicate that the message type can be safely ignored
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// if it is not recognized. This is for future proofing, so
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// that new commands can be added in a way that won't cause
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// old servers to crash when the FSM attempts to process them.
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IgnoreUnknownTypeFlag MessageType = 128
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)
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// RPCInfo is used to describe common information about query
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type RPCInfo interface {
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RequestRegion() string
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IsRead() bool
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AllowStaleRead() bool
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}
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// QueryOptions is used to specify various flags for read queries
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type QueryOptions struct {
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// The target region for this query
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Region string
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// If set, wait until query exceeds given index. Must be provided
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// with MaxQueryTime.
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MinQueryIndex uint64
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// Provided with MinQueryIndex to wait for change.
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MaxQueryTime time.Duration
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// If set, any follower can service the request. Results
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// may be arbitrarily stale.
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AllowStale bool
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}
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func (q QueryOptions) RequestRegion() string {
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return q.Region
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}
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// QueryOption only applies to reads, so always true
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func (q QueryOptions) IsRead() bool {
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return true
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}
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func (q QueryOptions) AllowStaleRead() bool {
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return q.AllowStale
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}
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type WriteRequest struct {
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// The target region for this write
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Region string
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}
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func (w WriteRequest) RequestRegion() string {
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// The target region for this request
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return w.Region
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}
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// WriteRequest only applies to writes, always false
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func (w WriteRequest) IsRead() bool {
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return false
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}
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func (w WriteRequest) AllowStaleRead() bool {
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return false
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}
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// QueryMeta allows a query response to include potentially
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// useful metadata about a query
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type QueryMeta struct {
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// This is the index associated with the read
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Index uint64
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// If AllowStale is used, this is time elapsed since
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// last contact between the follower and leader. This
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// can be used to gauge staleness.
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LastContact time.Duration
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// Used to indicate if there is a known leader node
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KnownLeader bool
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}
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// WriteMeta allows a write response to includ e potentially
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// useful metadata about the write
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type WriteMeta struct {
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// This is the index associated with the write
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Index uint64
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}
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// NodeRegisterRequest is used for Client.Register endpoint
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// to register a node as being a schedulable entity.
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type NodeRegisterRequest struct {
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Node *Node
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WriteRequest
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}
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// NodeDeregisterRequest is used for Client.Deregister endpoint
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// to deregister a node as being a schedulable entity.
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type NodeDeregisterRequest struct {
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NodeID string
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WriteRequest
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}
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// UpdateStatusRequest is used for Client.UpdateStatus endpoint
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// to update the status of a node.
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type NodeUpdateStatusRequest struct {
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NodeID string
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Status string
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WriteRequest
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}
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// NodeEvaluateRequest is used to re-evaluate the ndoe
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type NodeEvaluateRequest struct {
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NodeID string
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WriteRequest
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}
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// NodeSpecificRequest is used when we just need to specify a target node
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type NodeSpecificRequest struct {
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NodeID string
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QueryOptions
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}
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// JobRegisterRequest is used for Job.Register endpoint
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// to register a job as being a schedulable entity.
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type JobRegisterRequest struct {
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Job *Job
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WriteRequest
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}
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// JobDeregisterRequest is used for Job.Deregister endpoint
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// to deregister a job as being a schedulable entity.
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type JobDeregisterRequest struct {
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JobID string
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WriteRequest
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}
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// JobEvaluateRequest is used when we just need to re-evaluate a target job
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type JobEvaluateRequest struct {
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JobID string
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WriteRequest
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}
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// JobSpecificRequest is used when we just need to specify a target job
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type JobSpecificRequest struct {
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JobID string
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QueryOptions
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}
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// EvalUpdateRequest is used for upserting evaluations.
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type EvalUpdateRequest struct {
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Evals []*Evaluation
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EvalToken string
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WriteRequest
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}
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// EvalDeleteRequest is used for deleting an evaluation.
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type EvalDeleteRequest struct {
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Evals []string
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Allocs []string
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WriteRequest
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}
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// EvalSpecificRequest is used when we just need to specify a target evaluation
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type EvalSpecificRequest struct {
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EvalID string
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QueryOptions
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}
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// EvalAckRequest is used to Ack/Nack a specific evaluation
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type EvalAckRequest struct {
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EvalID string
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Token string
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WriteRequest
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}
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// EvalDequeueRequest is used when we want to dequeue an evaluation
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type EvalDequeueRequest struct {
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Schedulers []string
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Timeout time.Duration
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WriteRequest
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}
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// PlanRequest is used to submit an allocation plan to the leader
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type PlanRequest struct {
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Plan *Plan
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WriteRequest
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}
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// AllocUpdateRequest is used to submit changes to allocations, either
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// to cause evictions or to assign new allocaitons. Both can be done
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// within a single transaction
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type AllocUpdateRequest struct {
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// Alloc is the list of new allocations to assign
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Alloc []*Allocation
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WriteRequest
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}
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// GenericRequest is used to request where no
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// specific information is needed.
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type GenericRequest struct {
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QueryOptions
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}
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// GenericResponse is used to respond to a request where no
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// specific response information is needed.
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type GenericResponse struct {
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WriteMeta
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}
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const (
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ProtocolVersion = "protocol"
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APIMajorVersion = "api.major"
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APIMinorVersion = "api.minor"
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)
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// VersionResponse is used for the Status.Version reseponse
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type VersionResponse struct {
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Build string
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Versions map[string]int
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QueryMeta
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}
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// JobRegisterResponse is used to respond to a job registration
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type JobRegisterResponse struct {
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EvalID string
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EvalCreateIndex uint64
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JobModifyIndex uint64
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QueryMeta
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}
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// JobDeregisterResponse is used to respond to a job deregistration
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type JobDeregisterResponse struct {
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EvalID string
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EvalCreateIndex uint64
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JobModifyIndex uint64
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QueryMeta
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}
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// NodeUpdateResponse is used to respond to a node update
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type NodeUpdateResponse struct {
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HeartbeatTTL time.Duration
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EvalIDs []string
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EvalCreateIndex uint64
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NodeModifyIndex uint64
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QueryMeta
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}
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// NodeAllocsResponse is used to return allocs for a single node
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type NodeAllocsResponse struct {
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Allocs []*Allocation
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QueryMeta
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}
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// SingleNodeResponse is used to return a single node
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type SingleNodeResponse struct {
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Node *Node
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QueryMeta
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}
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// SingleJobResponse is used to return a single job
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type SingleJobResponse struct {
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Job *Job
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QueryMeta
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}
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// SingleEvalResponse is used to return a single evaluation
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type SingleEvalResponse struct {
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Eval *Evaluation
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QueryMeta
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}
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// EvalDequeueResponse is used to return from a dequeue
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type EvalDequeueResponse struct {
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Eval *Evaluation
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Token string
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QueryMeta
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}
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// PlanResponse is used to return from a PlanRequest
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type PlanResponse struct {
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Result *PlanResult
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WriteMeta
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}
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const (
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NodeStatusInit = "initializing"
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NodeStatusReady = "ready"
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NodeStatusMaint = "maintenance"
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NodeStatusDrain = "drain"
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NodeStatusDown = "down"
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)
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// ShouldDrainNode checks if a given node status should trigger an
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// evaluation. Some states don't require any further action.
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func ShouldDrainNode(status string) bool {
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switch status {
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case NodeStatusInit, NodeStatusReady, NodeStatusMaint:
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return false
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case NodeStatusDrain, NodeStatusDown:
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return true
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default:
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panic(fmt.Sprintf("unhandled node status %s", status))
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}
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}
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// ValidNodeStatus is used to check if a node status is valid
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func ValidNodeStatus(status string) bool {
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switch status {
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case NodeStatusInit, NodeStatusReady,
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NodeStatusMaint, NodeStatusDrain, NodeStatusDown:
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return true
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default:
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return false
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}
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}
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// Node is a representation of a schedulable client node
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type Node struct {
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// ID is a unique identifier for the node. It can be constructed
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// by doing a concatenation of the Name and Datacenter as a simple
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// approach. Alternatively a UUID may be used.
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ID string
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// Datacenter for this node
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Datacenter string
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// Node name
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Name string
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// Attributes is an arbitrary set of key/value
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// data that can be used for constraints. Examples
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// include "kernel.name=linux", "arch=386", "driver.docker=1",
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// "docker.runtime=1.8.3"
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Attributes map[string]string
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// Resources is the available resources on the client.
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// For example 'cpu=2' 'memory=2048'
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Resources *Resources
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// Reserved is the set of resources that are reserved,
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// and should be subtracted from the total resources for
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// the purposes of scheduling. This may be provide certain
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// high-watermark tolerances or because of external schedulers
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// consuming resources.
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Reserved *Resources
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// Links are used to 'link' this client to external
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// systems. For example 'consul=foo.dc1' 'aws=i-83212'
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// 'ami=ami-123'
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Links map[string]string
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// Meta is used to associate arbitrary metadata with this
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// client. This is opaque to Nomad.
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Meta map[string]string
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// NodeClass is an opaque identifier used to group nodes
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// together for the purpose of determining scheduling pressure.
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NodeClass string
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// Status of this node
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Status string
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// StatusDescription is meant to provide more human useful information
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StatusDescription string
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// Raft Indexes
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CreateIndex uint64
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ModifyIndex uint64
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}
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// TerminalStatus returns if the current status is terminal and
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// will no longer transition.
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func (n *Node) TerminalStatus() bool {
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switch n.Status {
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case NodeStatusDown:
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return true
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default:
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return false
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}
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}
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// Resources is used to define the resources available
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// on a client
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type Resources struct {
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CPU float64
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MemoryMB int
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DiskMB int
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IOPS int
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Networks []*NetworkResource
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}
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// NetIndexByCIDR scans the list of networks for a matching
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// CIDR, returning the index. This currently ONLY handles
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// an exact match and not a subset CIDR.
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func (r *Resources) NetIndexByCIDR(cidr string) int {
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for idx, net := range r.Networks {
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if net.CIDR == cidr {
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return idx
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}
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}
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return -1
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}
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// Superset checks if one set of resources is a superset
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// of another.
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func (r *Resources) Superset(other *Resources) bool {
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if r.CPU < other.CPU {
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return false
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}
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if r.MemoryMB < other.MemoryMB {
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return false
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}
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if r.DiskMB < other.DiskMB {
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return false
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}
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if r.IOPS < other.IOPS {
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return false
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}
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for _, net := range r.Networks {
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idx := other.NetIndexByCIDR(net.CIDR)
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if idx >= 0 {
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if net.MBits < other.Networks[idx].MBits {
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return false
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}
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}
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}
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// Check that other does not have a network we are missing
|
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for _, net := range other.Networks {
|
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idx := r.NetIndexByCIDR(net.CIDR)
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if idx == -1 {
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return false
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}
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}
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return true
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}
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|
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// Add adds the resources of the delta to this, potentially
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// returning an error if not possible.
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func (r *Resources) Add(delta *Resources) error {
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if delta == nil {
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return nil
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}
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r.CPU += delta.CPU
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r.MemoryMB += delta.MemoryMB
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r.DiskMB += delta.DiskMB
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r.IOPS += delta.IOPS
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for _, net := range delta.Networks {
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idx := r.NetIndexByCIDR(net.CIDR)
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if idx == -1 {
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return fmt.Errorf("missing network for CIDR %s", net.CIDR)
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}
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r.Networks[idx].Add(net)
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}
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return nil
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}
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|
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// NetworkResource is used to represesent available network
|
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// resources
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type NetworkResource struct {
|
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Public bool // Is this a public address?
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CIDR string // CIDR block of addresses
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ReservedPorts []int // Reserved ports
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MBits int // Throughput
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}
|
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|
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// Add adds the resources of the delta to this, potentially
|
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// returning an error if not possible.
|
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func (n *NetworkResource) Add(delta *NetworkResource) {
|
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if len(delta.ReservedPorts) > 0 {
|
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n.ReservedPorts = append(n.ReservedPorts, delta.ReservedPorts...)
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}
|
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n.MBits += delta.MBits
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}
|
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|
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const (
|
|
// JobTypeNomad is reserved for internal system tasks and is
|
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// always handled by the CoreScheduler.
|
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JobTypeCore = "_core"
|
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JobTypeSystem = "system"
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JobTypeService = "service"
|
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JobTypeBatch = "batch"
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)
|
|
|
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const (
|
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JobStatusPending = "pending" // Pending means the job is waiting on scheduling
|
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JobStatusRunning = "running" // Running means the entire job is running
|
|
JobStatusComplete = "complete" // Complete means there was a clean termination
|
|
JobStatusDead = "dead" // Dead means there was abnormal termination
|
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)
|
|
|
|
const (
|
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// JobMinPriority is the minimum allowed priority
|
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JobMinPriority = 1
|
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|
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// JobDefaultPriority is the default priority if not
|
|
// not specified.
|
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JobDefaultPriority = 50
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|
|
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// JobMaxPriority is the maximum allowed priority
|
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JobMaxPriority = 100
|
|
|
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// Ensure CoreJobPriority is higher than any user
|
|
// specified job so that it gets priority. This is important
|
|
// for the system to remain healthy.
|
|
CoreJobPriority = JobMaxPriority * 2
|
|
)
|
|
|
|
// Job is the scope of a scheduling request to Nomad. It is the largest
|
|
// scoped object, and is a named collection of task groups. Each task group
|
|
// is further composed of tasks. A task group (TG) is the unit of scheduling
|
|
// however.
|
|
type Job struct {
|
|
// ID is a unique identifier for the job. It can be the same as
|
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// the job name, or alternatively a UUID may be used.
|
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ID string
|
|
|
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// Name is the logical name of the job used to refer to it. This is unique
|
|
// per region, but not unique globally.
|
|
Name string
|
|
|
|
// Type is used to control various behaviors about the job. Most jobs
|
|
// are service jobs, meaning they are expected to be long lived.
|
|
// Some jobs are batch oriented meaning they run and then terminate.
|
|
// This can be extended in the future to support custom schedulers.
|
|
Type string
|
|
|
|
// Priority is used to control scheduling importance and if this job
|
|
// can preempt other jobs.
|
|
Priority int
|
|
|
|
// AllAtOnce is used to control if incremental scheduling of task groups
|
|
// is allowed or if we must do a gang scheduling of the entire job. This
|
|
// can slow down larger jobs if resources are not available.
|
|
AllAtOnce bool
|
|
|
|
// Datacenters contains all the datacenters this job is allowed to span
|
|
Datacenters []string
|
|
|
|
// Constraints can be specified at a job level and apply to
|
|
// all the task groups and tasks.
|
|
Constraints []*Constraint
|
|
|
|
// TaskGroups are the collections of task groups that this job needs
|
|
// to run. Each task group is an atomic unit of scheduling and placement.
|
|
TaskGroups []*TaskGroup
|
|
|
|
// Meta is used to associate arbitrary metadata with this
|
|
// job. This is opaque to Nomad.
|
|
Meta map[string]string
|
|
|
|
// Job status
|
|
Status string
|
|
|
|
// StatusDescription is meant to provide more human useful information
|
|
StatusDescription string
|
|
|
|
// Raft Indexes
|
|
CreateIndex uint64
|
|
ModifyIndex uint64
|
|
}
|
|
|
|
// LookupTaskGroup finds a task group by name
|
|
func (j *Job) LookupTaskGroup(name string) *TaskGroup {
|
|
for _, tg := range j.TaskGroups {
|
|
if tg.Name == name {
|
|
return tg
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// TaskGroup is an atomic unit of placement. Each task group belongs to
|
|
// a job and may contain any number of tasks. A task group support running
|
|
// in many replicas using the same configuration..
|
|
type TaskGroup struct {
|
|
// Name of the task group
|
|
Name string
|
|
|
|
// Count is the number of replicas of this task group that should
|
|
// be scheduled.
|
|
Count int
|
|
|
|
// Constraints can be specified at a task group level and apply to
|
|
// all the tasks contained.
|
|
Constraints []*Constraint
|
|
|
|
// Tasks are the collection of tasks that this task group needs to run
|
|
Tasks []*Task
|
|
|
|
// Meta is used to associate arbitrary metadata with this
|
|
// task group. This is opaque to Nomad.
|
|
Meta map[string]string
|
|
}
|
|
|
|
// Task is a single process typically that is executed as part of a task group.
|
|
type Task struct {
|
|
// Name of the task
|
|
Name string
|
|
|
|
// Driver is used to control which driver is used
|
|
Driver string
|
|
|
|
// Config is provided to the driver to initialize
|
|
Config map[string]string
|
|
|
|
// Constraints can be specified at a task level and apply only to
|
|
// the particular task.
|
|
Constraints []*Constraint
|
|
|
|
// Resources is the resources needed by this task
|
|
Resources *Resources
|
|
|
|
// Meta is used to associate arbitrary metadata with this
|
|
// task. This is opaque to Nomad.
|
|
Meta map[string]string
|
|
}
|
|
|
|
// Constraints are used to restrict placement options in the case of
|
|
// a hard constraint, and used to prefer a placement in the case of
|
|
// a soft constraint.
|
|
type Constraint struct {
|
|
Hard bool // Hard or soft constraint
|
|
LTarget string // Left-hand target
|
|
RTarget string // Right-hand target
|
|
Operand string // Constraint operand (<=, <, =, !=, >, >=), contains, near
|
|
Weight int // Soft constraints can vary the weight
|
|
}
|
|
|
|
func (c *Constraint) String() string {
|
|
return fmt.Sprintf("%s %s %s", c.LTarget, c.Operand, c.RTarget)
|
|
}
|
|
|
|
const (
|
|
AllocDesiredStatusRun = "run" // Allocation should run
|
|
AllocDesiredStatusStop = "stop" // Allocation should stop
|
|
AllocDesiredStatusEvict = "evict" // Allocation should stop, and was evicted
|
|
AllocDesiredStatusFailed = "failed" // Allocation failed to be done
|
|
)
|
|
|
|
const (
|
|
AllocClientStatusPending = "pending"
|
|
AllocClientStatusRunning = "running"
|
|
AllocClientStatusDead = "dead"
|
|
AllocClientStatusFailed = "failed"
|
|
)
|
|
|
|
// Allocation is used to allocate the placement of a task group to a node.
|
|
type Allocation struct {
|
|
// ID of the allocation (UUID)
|
|
ID string
|
|
|
|
// ID of the evaluation that generated this allocation
|
|
EvalID string
|
|
|
|
// Name is a logical name of the allocation.
|
|
Name string
|
|
|
|
// NodeID is the node this is being placed on
|
|
NodeID string
|
|
|
|
// Job is the parent job of the task group being allocated.
|
|
// This is copied at allocation time to avoid issues if the job
|
|
// definition is updated.
|
|
JobID string
|
|
Job *Job
|
|
|
|
// TaskGroup is the name of the task group that should be run
|
|
TaskGroup string
|
|
|
|
// Resources is the set of resources allocated as part
|
|
// of this allocation of the task group.
|
|
Resources *Resources
|
|
|
|
// Metrics associated with this allocation
|
|
Metrics *AllocMetric
|
|
|
|
// Desired Status of the allocation on the client
|
|
DesiredStatus string
|
|
|
|
// DesiredStatusDescription is meant to provide more human useful information
|
|
DesiredDescription string
|
|
|
|
// Status of the allocation on the client
|
|
ClientStatus string
|
|
|
|
// ClientStatusDescription is meant to provide more human useful information
|
|
ClientDescription string
|
|
|
|
// Raft Indexes
|
|
CreateIndex uint64
|
|
ModifyIndex uint64
|
|
}
|
|
|
|
// TerminalStatus returns if the desired status is terminal and
|
|
// will no longer transition. This is not based on the current client status.
|
|
func (a *Allocation) TerminalStatus() bool {
|
|
switch a.DesiredStatus {
|
|
case AllocDesiredStatusStop, AllocDesiredStatusEvict, AllocDesiredStatusFailed:
|
|
return true
|
|
default:
|
|
return false
|
|
}
|
|
}
|
|
|
|
// AllocMetric is used to track various metrics while attempting
|
|
// to make an allocation. These are used to debug a job, or to better
|
|
// understand the pressure within the system.
|
|
type AllocMetric struct {
|
|
// NodesEvaluated is the number of nodes that were evaluated
|
|
NodesEvaluated int
|
|
|
|
// NodesFiltered is the number of nodes filtered due to
|
|
// a hard constraint
|
|
NodesFiltered int
|
|
|
|
// ClassFiltered is the number of nodes filtered by class
|
|
ClassFiltered map[string]int
|
|
|
|
// ConstraintFiltered is the number of failures caused by constraint
|
|
ConstraintFiltered map[string]int
|
|
|
|
// NodesExhausted is the nubmer of nodes skipped due to being
|
|
// exhausted of at least one resource
|
|
NodesExhausted int
|
|
|
|
// ClassExhausted is the number of nodes exhausted by class
|
|
ClassExhausted map[string]int
|
|
|
|
// Scores is the scores of the final few nodes remaining
|
|
// for placement. The top score is typically selected.
|
|
Scores map[string]float64
|
|
|
|
// AllocationTime is a measure of how long the allocation
|
|
// attempt took. This can affect performance and SLAs.
|
|
AllocationTime time.Duration
|
|
|
|
// CoalescedFailures indicates the number of other
|
|
// allocations that were coalesced into this failed allocation.
|
|
// This is to prevent creating many failed allocations for a
|
|
// single task group.
|
|
CoalescedFailures int
|
|
}
|
|
|
|
func (a *AllocMetric) EvaluateNode() {
|
|
a.NodesEvaluated += 1
|
|
}
|
|
|
|
func (a *AllocMetric) FilterNode(node *Node, constraint string) {
|
|
a.NodesFiltered += 1
|
|
if node != nil && node.NodeClass != "" {
|
|
if a.ClassFiltered == nil {
|
|
a.ClassFiltered = make(map[string]int)
|
|
}
|
|
a.ClassFiltered[node.NodeClass] += 1
|
|
}
|
|
if constraint != "" {
|
|
if a.ConstraintFiltered == nil {
|
|
a.ConstraintFiltered = make(map[string]int)
|
|
}
|
|
a.ConstraintFiltered[constraint] += 1
|
|
}
|
|
}
|
|
|
|
func (a *AllocMetric) ExhaustedNode(node *Node) {
|
|
a.NodesExhausted += 1
|
|
if node != nil && node.NodeClass != "" {
|
|
if a.ClassExhausted == nil {
|
|
a.ClassExhausted = make(map[string]int)
|
|
}
|
|
a.ClassExhausted[node.NodeClass] += 1
|
|
}
|
|
}
|
|
|
|
func (a *AllocMetric) ScoreNode(node *Node, name string, score float64) {
|
|
if a.Scores == nil {
|
|
a.Scores = make(map[string]float64)
|
|
}
|
|
key := fmt.Sprintf("%s.%s", node.ID, name)
|
|
a.Scores[key] = score
|
|
}
|
|
|
|
const (
|
|
EvalStatusPending = "pending"
|
|
EvalStatusComplete = "complete"
|
|
EvalStatusFailed = "failed"
|
|
)
|
|
|
|
const (
|
|
EvalTriggerJobRegister = "job-register"
|
|
EvalTriggerJobDeregister = "job-deregister"
|
|
EvalTriggerNodeUpdate = "node-update"
|
|
EvalTriggerScheduled = "scheduled"
|
|
)
|
|
|
|
const (
|
|
CoreJobEvalGC = "eval-gc"
|
|
)
|
|
|
|
// Evaluation is used anytime we need to apply business logic as a result
|
|
// of a change to our desired state (job specification) or the emergent state
|
|
// (registered nodes). When the inputs change, we need to "evaluate" them,
|
|
// potentially taking action (allocation of work) or doing nothing if the state
|
|
// of the world does not require it.
|
|
type Evaluation struct {
|
|
// ID is a randonly generated UUID used for this evaluation. This
|
|
// is assigned upon the creation of the evaluation.
|
|
ID string
|
|
|
|
// Priority is used to control scheduling importance and if this job
|
|
// can preempt other jobs.
|
|
Priority int
|
|
|
|
// Type is used to control which schedulers are available to handle
|
|
// this evaluation.
|
|
Type string
|
|
|
|
// TriggeredBy is used to give some insight into why this Eval
|
|
// was created. (Job change, node failure, alloc failure, etc).
|
|
TriggeredBy string
|
|
|
|
// JobID is the job this evaluation is scoped to. Evalutions cannot
|
|
// be run in parallel for a given JobID, so we serialize on this.
|
|
JobID string
|
|
|
|
// JobModifyIndex is the modify index of the job at the time
|
|
// the evaluation was created
|
|
JobModifyIndex uint64
|
|
|
|
// NodeID is the node that was affected triggering the evaluation.
|
|
NodeID string
|
|
|
|
// NodeModifyIndex is the modify index of the node at the time
|
|
// the evaluation was created
|
|
NodeModifyIndex uint64
|
|
|
|
// Status of the evaluation
|
|
Status string
|
|
|
|
// StatusDescription is meant to provide more human useful information
|
|
StatusDescription string
|
|
|
|
// Raft Indexes
|
|
CreateIndex uint64
|
|
ModifyIndex uint64
|
|
}
|
|
|
|
// TerminalStatus returns if the current status is terminal and
|
|
// will no longer transition.
|
|
func (e *Evaluation) TerminalStatus() bool {
|
|
switch e.Status {
|
|
case EvalStatusComplete, EvalStatusFailed:
|
|
return true
|
|
default:
|
|
return false
|
|
}
|
|
}
|
|
|
|
func (e *Evaluation) GoString() string {
|
|
return fmt.Sprintf("<Eval '%s' JobID: '%s'>", e.ID, e.JobID)
|
|
}
|
|
|
|
func (e *Evaluation) Copy() *Evaluation {
|
|
ne := new(Evaluation)
|
|
*ne = *e
|
|
return ne
|
|
}
|
|
|
|
// ShouldEnqueue checks if a given evaluation should be enqueued
|
|
func (e *Evaluation) ShouldEnqueue() bool {
|
|
switch e.Status {
|
|
case EvalStatusPending:
|
|
return true
|
|
case EvalStatusComplete, EvalStatusFailed:
|
|
return false
|
|
default:
|
|
panic(fmt.Sprintf("unhandled evaluation (%s) status %s", e.ID, e.Status))
|
|
}
|
|
}
|
|
|
|
// MakePlan is used to make a plan from the given evaluation
|
|
// for a given Job
|
|
func (e *Evaluation) MakePlan(j *Job) *Plan {
|
|
p := &Plan{
|
|
EvalID: e.ID,
|
|
Priority: e.Priority,
|
|
NodeUpdate: make(map[string][]*Allocation),
|
|
NodeAllocation: make(map[string][]*Allocation),
|
|
}
|
|
if j != nil {
|
|
p.AllAtOnce = j.AllAtOnce
|
|
}
|
|
return p
|
|
}
|
|
|
|
// Plan is used to submit a commit plan for task allocations. These
|
|
// are submitted to the leader which verifies that resources have
|
|
// not been overcommitted before admiting the plan.
|
|
type Plan struct {
|
|
// EvalID is the evaluation ID this plan is associated with
|
|
EvalID string
|
|
|
|
// EvalToken is used to prevent a split-brain processing of
|
|
// an evaluation. There should only be a single scheduler running
|
|
// an Eval at a time, but this could be violated after a leadership
|
|
// transition. This unique token is used to reject plans that are
|
|
// being submitted from a different leader.
|
|
EvalToken string
|
|
|
|
// Priority is the priority of the upstream job
|
|
Priority int
|
|
|
|
// AllAtOnce is used to control if incremental scheduling of task groups
|
|
// is allowed or if we must do a gang scheduling of the entire job.
|
|
// If this is false, a plan may be partially applied. Otherwise, the
|
|
// entire plan must be able to make progress.
|
|
AllAtOnce bool
|
|
|
|
// NodeUpdate contains all the allocations for each node. For each node,
|
|
// this is a list of the allocations to update to either stop or evict.
|
|
NodeUpdate map[string][]*Allocation
|
|
|
|
// NodeAllocation contains all the allocations for each node.
|
|
// The evicts must be considered prior to the allocations.
|
|
NodeAllocation map[string][]*Allocation
|
|
|
|
// FailedAllocs are allocations that could not be made,
|
|
// but are persisted so that the user can use the feedback
|
|
// to determine the cause.
|
|
FailedAllocs []*Allocation
|
|
}
|
|
|
|
func (p *Plan) AppendUpdate(alloc *Allocation, status, desc string) {
|
|
newAlloc := new(Allocation)
|
|
*newAlloc = *alloc
|
|
newAlloc.DesiredStatus = status
|
|
newAlloc.DesiredDescription = desc
|
|
node := alloc.NodeID
|
|
existing := p.NodeUpdate[node]
|
|
p.NodeUpdate[node] = append(existing, newAlloc)
|
|
}
|
|
|
|
func (p *Plan) AppendAlloc(alloc *Allocation) {
|
|
node := alloc.NodeID
|
|
existing := p.NodeAllocation[node]
|
|
p.NodeAllocation[node] = append(existing, alloc)
|
|
}
|
|
|
|
func (p *Plan) AppendFailed(alloc *Allocation) {
|
|
p.FailedAllocs = append(p.FailedAllocs, alloc)
|
|
}
|
|
|
|
// IsNoOp checks if this plan would do nothing
|
|
func (p *Plan) IsNoOp() bool {
|
|
return len(p.NodeUpdate) == 0 && len(p.NodeAllocation) == 0 && len(p.FailedAllocs) == 0
|
|
}
|
|
|
|
// PlanResult is the result of a plan submitted to the leader.
|
|
type PlanResult struct {
|
|
// NodeUpdate contains all the updates that were committed.
|
|
NodeUpdate map[string][]*Allocation
|
|
|
|
// NodeAllocation contains all the allocations that were committed.
|
|
NodeAllocation map[string][]*Allocation
|
|
|
|
// FailedAllocs are allocations that could not be made,
|
|
// but are persisted so that the user can use the feedback
|
|
// to determine the cause.
|
|
FailedAllocs []*Allocation
|
|
|
|
// RefreshIndex is the index the worker should refresh state up to.
|
|
// This allows all evictions and allocations to be materialized.
|
|
// If any allocations were rejected due to stale data (node state,
|
|
// over committed) this can be used to force a worker refresh.
|
|
RefreshIndex uint64
|
|
|
|
// AllocIndex is the Raft index in which the evictions and
|
|
// allocations took place. This is used for the write index.
|
|
AllocIndex uint64
|
|
}
|
|
|
|
// IsNoOp checks if this plan result would do nothing
|
|
func (p *PlanResult) IsNoOp() bool {
|
|
return len(p.NodeUpdate) == 0 && len(p.NodeAllocation) == 0 && len(p.FailedAllocs) == 0
|
|
}
|
|
|
|
// FullCommit is used to check if all the allocations in a plan
|
|
// were committed as part of the result. Returns if there was
|
|
// a match, and the number of expected and actual allocations.
|
|
func (p *PlanResult) FullCommit(plan *Plan) (bool, int, int) {
|
|
expected := 0
|
|
actual := 0
|
|
for name, allocList := range plan.NodeAllocation {
|
|
didAlloc, _ := p.NodeAllocation[name]
|
|
expected += len(allocList)
|
|
actual += len(didAlloc)
|
|
}
|
|
return actual == expected, expected, actual
|
|
}
|
|
|
|
// msgpackHandle is a shared handle for encoding/decoding of structs
|
|
var msgpackHandle = &codec.MsgpackHandle{}
|
|
|
|
// Decode is used to decode a MsgPack encoded object
|
|
func Decode(buf []byte, out interface{}) error {
|
|
return codec.NewDecoder(bytes.NewReader(buf), msgpackHandle).Decode(out)
|
|
}
|
|
|
|
// Encode is used to encode a MsgPack object with type prefix
|
|
func Encode(t MessageType, msg interface{}) ([]byte, error) {
|
|
var buf bytes.Buffer
|
|
buf.WriteByte(uint8(t))
|
|
err := codec.NewEncoder(&buf, msgpackHandle).Encode(msg)
|
|
return buf.Bytes(), err
|
|
}
|