a2bf851805
also updated comments
693 lines
19 KiB
Go
693 lines
19 KiB
Go
package taskrunner
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import (
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"bytes"
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"context"
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"fmt"
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"io"
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"sync"
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"time"
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metrics "github.com/armon/go-metrics"
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"github.com/boltdb/bolt"
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log "github.com/hashicorp/go-hclog"
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"github.com/hashicorp/nomad/client/allocdir"
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"github.com/hashicorp/nomad/client/allocrunner/taskrunner/restarts"
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"github.com/hashicorp/nomad/client/allocrunnerv2/interfaces"
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"github.com/hashicorp/nomad/client/allocrunnerv2/taskrunner/state"
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"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/client/driver"
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"github.com/hashicorp/nomad/client/driver/env"
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clientstate "github.com/hashicorp/nomad/client/state"
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"github.com/hashicorp/nomad/client/vaultclient"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/ugorji/go/codec"
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"golang.org/x/crypto/blake2b"
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)
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const (
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// killBackoffBaseline is the baseline time for exponential backoff while
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// killing a task.
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killBackoffBaseline = 5 * time.Second
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// killBackoffLimit is the limit of the exponential backoff for killing
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// the task.
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killBackoffLimit = 2 * time.Minute
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// killFailureLimit is how many times we will attempt to kill a task before
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// giving up and potentially leaking resources.
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killFailureLimit = 5
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)
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var (
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// taskRunnerStateAllKey holds all the task runners state. At the moment
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// there is no need to split it
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//XXX refactor out of clientstate and new state
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//XXX Old key - going to need to migrate
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//taskRunnerStateAllKey = []byte("simple-all")
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taskLocalStateKey = []byte("local_state")
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taskStateKey = []byte("task_state")
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)
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type TaskRunner struct {
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// allocID and taskName are immutable so these fields may be accessed
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// without locks
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allocID string
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taskName string
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alloc *structs.Allocation
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allocLock sync.Mutex
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clientConfig *config.Config
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// stateUpdater is used to emit updated task state
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stateUpdater interfaces.TaskStateHandler
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// state captures the state of the task for updating the allocation
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state *structs.TaskState
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stateLock sync.Mutex
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// localState captures the node-local state of the task for when the
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// Nomad agent restarts
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localState *state.LocalState
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localStateLock sync.RWMutex
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// stateDB is for persisting localState
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stateDB *bolt.DB
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// persistedHash is the hash of the last persisted state for skipping
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// unnecessary writes
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persistedHash []byte
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// ctx is the task runner's context and is done whe the task runner
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// should exit. Shutdown hooks are run.
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ctx context.Context
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// ctxCancel is used to exit the task runner's Run loop without
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// stopping the task. Shutdown hooks are run.
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ctxCancel context.CancelFunc
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// Logger is the logger for the task runner.
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logger log.Logger
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// updateCh receives Alloc updates
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updateCh chan *structs.Allocation
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// waitCh is closed when the task runner has transitioned to a terminal
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// state
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waitCh chan struct{}
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// driver is the driver for the task.
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driver driver.Driver
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// handle is the handle to the currently running driver
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handle driver.DriverHandle
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handleLock sync.Mutex
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// task is the task being run
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task *structs.Task
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taskLock sync.RWMutex
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// taskDir is the directory structure for this task.
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taskDir *allocdir.TaskDir
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// envBuilder is used to build the task's environment
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envBuilder *env.Builder
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// restartTracker is used to decide if the task should be restarted.
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restartTracker *restarts.RestartTracker
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// runnerHooks are task runner lifecycle hooks that should be run on state
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// transistions.
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runnerHooks []interfaces.TaskHook
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// vaultClient is the client to use to derive and renew Vault tokens
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vaultClient vaultclient.VaultClient
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// vaultToken is the current Vault token. It should be accessed with the
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// getter.
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vaultToken string
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vaultTokenLock sync.Mutex
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// baseLabels are used when emitting tagged metrics. All task runner metrics
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// will have these tags, and optionally more.
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baseLabels []metrics.Label
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}
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type Config struct {
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Alloc *structs.Allocation
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ClientConfig *config.Config
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Task *structs.Task
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TaskDir *allocdir.TaskDir
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Logger log.Logger
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// VaultClient is the client to use to derive and renew Vault tokens
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VaultClient vaultclient.VaultClient
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// LocalState is optionally restored task state
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LocalState *state.LocalState
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// StateDB is used to store and restore state.
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StateDB *bolt.DB
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// StateUpdater is used to emit updated task state
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StateUpdater interfaces.TaskStateHandler
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}
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func NewTaskRunner(config *Config) (*TaskRunner, error) {
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// Create a context for the runner
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trCtx, trCancel := context.WithCancel(context.Background())
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// Initialize the environment builder
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envBuilder := env.NewBuilder(
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config.ClientConfig.Node,
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config.Alloc,
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config.Task,
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config.ClientConfig.Region,
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)
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tr := &TaskRunner{
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alloc: config.Alloc,
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allocID: config.Alloc.ID,
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clientConfig: config.ClientConfig,
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task: config.Task,
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taskDir: config.TaskDir,
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taskName: config.Task.Name,
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envBuilder: envBuilder,
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vaultClient: config.VaultClient,
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//XXX Make a Copy to avoid races?
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state: config.Alloc.TaskStates[config.Task.Name],
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localState: config.LocalState,
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stateDB: config.StateDB,
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stateUpdater: config.StateUpdater,
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ctx: trCtx,
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ctxCancel: trCancel,
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updateCh: make(chan *structs.Allocation),
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waitCh: make(chan struct{}),
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}
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// Create the logger based on the allocation ID
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tr.logger = config.Logger.Named("task_runner").With("task", config.Task.Name)
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// Build the restart tracker.
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tg := tr.alloc.Job.LookupTaskGroup(tr.alloc.TaskGroup)
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if tg == nil {
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tr.logger.Error("alloc missing task group")
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return nil, fmt.Errorf("alloc missing task group")
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}
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tr.restartTracker = restarts.NewRestartTracker(tg.RestartPolicy, tr.alloc.Job.Type)
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// Initialize the task state
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tr.initState()
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// Get the driver
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if err := tr.initDriver(); err != nil {
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tr.logger.Error("failed to create driver", "error", err)
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return nil, err
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}
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// Initialize the runners hooks.
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tr.initHooks()
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// Initialize base labels
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tr.initLabels()
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return tr, nil
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}
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func (tr *TaskRunner) initState() {
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if tr.state == nil {
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tr.state = &structs.TaskState{
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State: structs.TaskStatePending,
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}
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}
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if tr.localState == nil {
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tr.localState = state.NewLocalState()
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}
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}
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func (tr *TaskRunner) initLabels() {
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alloc := tr.Alloc()
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tr.baseLabels = []metrics.Label{
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{
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Name: "job",
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Value: alloc.Job.Name,
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},
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{
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Name: "task_group",
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Value: alloc.TaskGroup,
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},
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{
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Name: "alloc_id",
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Value: tr.allocID,
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},
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{
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Name: "task",
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Value: tr.taskName,
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},
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}
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}
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func (tr *TaskRunner) Run() {
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defer close(tr.waitCh)
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var handle driver.DriverHandle
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MAIN:
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for tr.ctx.Err() == nil {
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// Run the prestart hooks
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if err := tr.prestart(); err != nil {
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tr.logger.Error("prestart failed", "error", err)
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tr.restartTracker.SetStartError(err)
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goto RESTART
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}
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if tr.ctx.Err() != nil {
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break MAIN
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}
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// Run the task
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if err := tr.runDriver(); err != nil {
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tr.logger.Error("running driver failed", "error", err)
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tr.restartTracker.SetStartError(err)
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goto RESTART
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}
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// Run the poststart hooks
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if err := tr.poststart(); err != nil {
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tr.logger.Error("poststart failed", "error", err)
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}
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// Grab the handle
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handle = tr.getDriverHandle()
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select {
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case waitRes := <-handle.WaitCh():
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// Clear the handle
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tr.setDriverHandle(nil)
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// Store the wait result on the restart tracker
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tr.restartTracker.SetWaitResult(waitRes)
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case <-tr.ctx.Done():
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tr.logger.Debug("task killed")
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}
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// TODO Need to run exited hooks
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RESTART:
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// Actually restart by sleeping and also watching for destroy events
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restart, restartWait := tr.shouldRestart()
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if !restart {
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break MAIN
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}
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deadline := time.Now().Add(restartWait)
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timer := time.NewTimer(restartWait)
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for time.Now().Before(deadline) {
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select {
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case <-timer.C:
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case <-tr.ctx.Done():
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tr.logger.Debug("task runner cancelled")
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break MAIN
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}
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}
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timer.Stop()
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}
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// Run the stop hooks
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if err := tr.stop(); err != nil {
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tr.logger.Error("stop failed", "error", err)
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}
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tr.logger.Debug("task run loop exiting")
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}
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func (tr *TaskRunner) shouldRestart() (bool, time.Duration) {
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// Determine if we should restart
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state, when := tr.restartTracker.GetState()
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reason := tr.restartTracker.GetReason()
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switch state {
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case structs.TaskKilled:
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// The task was killed. Nothing to do
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return false, 0
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case structs.TaskNotRestarting, structs.TaskTerminated:
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tr.logger.Info("not restarting task", "reason", reason)
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if state == structs.TaskNotRestarting {
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tr.SetState(structs.TaskStateDead, structs.NewTaskEvent(structs.TaskNotRestarting).SetRestartReason(reason).SetFailsTask())
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}
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return false, 0
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case structs.TaskRestarting:
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tr.logger.Info("restarting task", "reason", reason, "delay", when)
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tr.SetState(structs.TaskStatePending, structs.NewTaskEvent(structs.TaskRestarting).SetRestartDelay(when).SetRestartReason(reason))
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return true, 0
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default:
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tr.logger.Error("restart tracker returned unknown state", "state", state)
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return true, when
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}
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}
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// runDriver runs the driver and waits for it to exit
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func (tr *TaskRunner) runDriver() error {
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// Run prestart
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ctx := driver.NewExecContext(tr.taskDir, tr.envBuilder.Build())
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_, err := tr.driver.Prestart(ctx, tr.task)
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if err != nil {
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tr.logger.Error("driver pre-start failed", "error", err)
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return err
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}
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// Create a new context for Start since the environment may have been updated.
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ctx = driver.NewExecContext(tr.taskDir, tr.envBuilder.Build())
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// Start the job
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sresp, err := tr.driver.Start(ctx, tr.task)
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if err != nil {
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tr.logger.Warn("driver start failed", "error", err)
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return err
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}
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// Grab the handle
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tr.setDriverHandle(sresp.Handle)
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//XXX need to capture the driver network
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// Emit an event that we started
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tr.SetState(structs.TaskStateRunning, structs.NewTaskEvent(structs.TaskStarted))
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return nil
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}
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// initDriver creates the driver for the task
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func (tr *TaskRunner) initDriver() error {
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// Create a task-specific event emitter callback to expose minimal
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// state to drivers
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//XXX Replace with EmitEvent -- no need for a shim
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eventEmitter := func(m string, args ...interface{}) {
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msg := fmt.Sprintf(m, args...)
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tr.logger.Debug("driver event", "event", msg)
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tr.EmitEvent(structs.NewTaskEvent(structs.TaskDriverMessage).SetDriverMessage(msg))
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}
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alloc := tr.Alloc()
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driverCtx := driver.NewDriverContext(
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alloc.Job.Name,
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alloc.TaskGroup,
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tr.taskName,
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tr.allocID,
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tr.clientConfig, // XXX Why does it need this
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tr.clientConfig.Node, // XXX THIS I NEED TO FIX
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tr.logger.StandardLogger(nil), // XXX Should pass this through
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eventEmitter)
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driver, err := driver.NewDriver(tr.task.Driver, driverCtx)
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if err != nil {
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return err
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}
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tr.driver = driver
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return nil
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}
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// handleDestroy kills the task handle. In the case that killing fails,
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// handleDestroy will retry with an exponential backoff and will give up at a
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// given limit. It returns whether the task was destroyed and the error
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// associated with the last kill attempt.
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func (tr *TaskRunner) handleDestroy(handle driver.DriverHandle) (destroyed bool, err error) {
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// Cap the number of times we attempt to kill the task.
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for i := 0; i < killFailureLimit; i++ {
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if err = handle.Kill(); err != nil {
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// Calculate the new backoff
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backoff := (1 << (2 * uint64(i))) * killBackoffBaseline
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if backoff > killBackoffLimit {
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backoff = killBackoffLimit
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}
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tr.logger.Error("failed to kill task", "backoff", backoff, "error", err)
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time.Sleep(backoff)
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} else {
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// Kill was successful
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return true, nil
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}
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}
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return
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}
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// persistLocalState persists local state to disk synchronously.
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func (tr *TaskRunner) persistLocalState() error {
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// buffer for writing to boltdb
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var buf bytes.Buffer
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// Hash for skipping unnecessary writes
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h, err := blake2b.New256(nil)
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if err != nil {
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// Programming error that should never happen!
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return err
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}
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// Multiplex writes to both
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w := io.MultiWriter(h, &buf)
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// Encode as msgpack value
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tr.localStateLock.Lock()
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err = codec.NewEncoder(w, structs.MsgpackHandle).Encode(&tr.localState)
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tr.localStateLock.Unlock()
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if err != nil {
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return fmt.Errorf("failed to serialize snapshot: %v", err)
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}
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// If the hashes are equal, skip the write
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hashVal := h.Sum(nil)
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if bytes.Equal(hashVal, tr.persistedHash) {
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return nil
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}
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return tr.stateDB.Update(func(tx *bolt.Tx) error {
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// Grab the task bucket
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//XXX move into new state pkg
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taskBkt, err := clientstate.GetTaskBucket(tx, tr.allocID, tr.taskName)
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if err != nil {
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return fmt.Errorf("failed to retrieve allocation bucket: %v", err)
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}
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if err := clientstate.PutData(taskBkt, taskLocalStateKey, buf.Bytes()); err != nil {
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return fmt.Errorf("failed to write task_runner state: %v", err)
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}
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// Store the hash that was persisted
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tx.OnCommit(func() {
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tr.persistedHash = hashVal
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})
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return nil
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})
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}
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// XXX If the objects don't exists since the client shutdown before the task
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// runner ever saved state, then we should treat it as a new task runner and not
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// return an error
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//
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// Restore task runner state. Called by AllocRunner.Restore after NewTaskRunner
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// but before Run so no locks need to be acquired.
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func (tr *TaskRunner) Restore(tx *bolt.Tx) error {
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bkt, err := clientstate.GetTaskBucket(tx, tr.allocID, tr.taskName)
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if err != nil {
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return fmt.Errorf("failed to get task %q bucket: %v", tr.taskName, err)
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}
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// Restore Local State
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//XXX set persisted hash to avoid immediate write on first use?
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var ls state.LocalState
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if err := clientstate.GetObject(bkt, taskLocalStateKey, &ls); err != nil {
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return fmt.Errorf("failed to read local task runner state: %v", err)
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}
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tr.localState = &ls
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// Restore Task State
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var ts structs.TaskState
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if err := clientstate.GetObject(bkt, taskStateKey, &ts); err != nil {
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return fmt.Errorf("failed to read task state: %v", err)
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}
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tr.state = &ts
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// XXX if driver has task {
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// tr.restoreDriver()
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// }
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return nil
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}
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// SetState sets the task runners allocation state.
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func (tr *TaskRunner) SetState(state string, event *structs.TaskEvent) {
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// Update the local state
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stateCopy := tr.setStateLocal(state, event)
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// Notify the alloc runner of the transition
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tr.stateUpdater.TaskStateUpdated(tr.taskName, stateCopy)
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}
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// setStateLocal updates the local in-memory state, persists a copy to disk and returns a
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// copy of the task's state.
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func (tr *TaskRunner) setStateLocal(state string, event *structs.TaskEvent) *structs.TaskState {
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tr.stateLock.Lock()
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defer tr.stateLock.Unlock()
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//XXX REMOVE ME AFTER TESTING
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if state == "" {
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panic("SetState must not be called with an empty state")
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}
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// Update the task state
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taskState := tr.state
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taskState.State = state
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// Append the event
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tr.emitEventImpl(event)
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// Handle the state transition.
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switch state {
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case structs.TaskStateRunning:
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// Capture the start time if it is just starting
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if taskState.State != structs.TaskStateRunning {
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taskState.StartedAt = time.Now().UTC()
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if !tr.clientConfig.DisableTaggedMetrics {
|
|
metrics.IncrCounterWithLabels([]string{"client", "allocs", "running"}, 1, tr.baseLabels)
|
|
}
|
|
//if r.config.BackwardsCompatibleMetrics {
|
|
//metrics.IncrCounter([]string{"client", "allocs", r.alloc.Job.Name, r.alloc.TaskGroup, taskName, "running"}, 1)
|
|
//}
|
|
}
|
|
case structs.TaskStateDead:
|
|
// Capture the finished time if not already set
|
|
if taskState.FinishedAt.IsZero() {
|
|
taskState.FinishedAt = time.Now().UTC()
|
|
}
|
|
|
|
// Emitting metrics to indicate task complete and failures
|
|
if taskState.Failed {
|
|
if !tr.clientConfig.DisableTaggedMetrics {
|
|
metrics.IncrCounterWithLabels([]string{"client", "allocs", "failed"}, 1, tr.baseLabels)
|
|
}
|
|
//if r.config.BackwardsCompatibleMetrics {
|
|
//metrics.IncrCounter([]string{"client", "allocs", r.alloc.Job.Name, r.alloc.TaskGroup, taskName, "failed"}, 1)
|
|
//}
|
|
} else {
|
|
if !tr.clientConfig.DisableTaggedMetrics {
|
|
metrics.IncrCounterWithLabels([]string{"client", "allocs", "complete"}, 1, tr.baseLabels)
|
|
}
|
|
//if r.config.BackwardsCompatibleMetrics {
|
|
//metrics.IncrCounter([]string{"client", "allocs", r.alloc.Job.Name, r.alloc.TaskGroup, taskName, "complete"}, 1)
|
|
//}
|
|
}
|
|
}
|
|
|
|
// Persist the state and event
|
|
if err := tr.stateDB.Update(func(tx *bolt.Tx) error {
|
|
bkt, err := clientstate.GetTaskBucket(tx, tr.allocID, tr.taskName)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
return clientstate.PutObject(bkt, taskStateKey, tr.state)
|
|
}); err != nil {
|
|
// Only a warning because the next event/state-transition will
|
|
// try to persist it again.
|
|
tr.logger.Error("error persisting task state", "error", err, "event", event, "state", state)
|
|
}
|
|
|
|
return tr.state.Copy()
|
|
}
|
|
|
|
// EmitEvent appends a new TaskEvent to this task's TaskState. The actual
|
|
// TaskState.State (pending, running, dead) is *not* updated. Use SetState to
|
|
// transition states.
|
|
// Events are persisted locally but errors are simply logged.
|
|
func (tr *TaskRunner) EmitEvent(event *structs.TaskEvent) {
|
|
tr.stateLock.Lock()
|
|
defer tr.stateLock.Unlock()
|
|
|
|
tr.emitEventImpl(event)
|
|
|
|
// Events that do *not* change task state can be batched.
|
|
//XXX Seems like this clamps the maximum transaction latency to 10ms.
|
|
err := tr.stateDB.Batch(func(tx *bolt.Tx) error {
|
|
bkt, err := clientstate.GetTaskBucket(tx, tr.allocID, tr.taskName)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
return clientstate.PutObject(bkt, taskStateKey, tr.state)
|
|
})
|
|
|
|
if err != nil {
|
|
// Only a warning because the next event/state-transition will
|
|
// try to persist it again.
|
|
tr.logger.Warn("error persisting event", "error", err, "event", event)
|
|
}
|
|
}
|
|
|
|
// emitEventImpl is the implementation of EmitEvent without the locking so it
|
|
// can be used from SetState.
|
|
func (tr *TaskRunner) emitEventImpl(event *structs.TaskEvent) error {
|
|
// Ensure the event is populated with human readable strings
|
|
event.PopulateEventDisplayMessage()
|
|
|
|
// Propogate failure from event to task state
|
|
if event.FailsTask {
|
|
tr.state.Failed = true
|
|
}
|
|
|
|
// XXX This seems like a super awkward spot for this? Why not shouldRestart?
|
|
// Update restart metrics
|
|
if event.Type == structs.TaskRestarting {
|
|
if !tr.clientConfig.DisableTaggedMetrics {
|
|
metrics.IncrCounterWithLabels([]string{"client", "allocs", "restart"}, 1, tr.baseLabels)
|
|
}
|
|
//if r.config.BackwardsCompatibleMetrics {
|
|
//metrics.IncrCounter([]string{"client", "allocs", r.alloc.Job.Name, r.alloc.TaskGroup, taskName, "restart"}, 1)
|
|
//}
|
|
tr.state.Restarts++
|
|
tr.state.LastRestart = time.Unix(0, event.Time)
|
|
}
|
|
|
|
// Append event to slice
|
|
appendTaskEvent(tr.state, event)
|
|
|
|
return nil
|
|
}
|
|
|
|
// WaitCh is closed when TaskRunner.Run exits.
|
|
func (tr *TaskRunner) WaitCh() <-chan struct{} {
|
|
return tr.waitCh
|
|
}
|
|
|
|
// Update the running allocation with a new version received from the server.
|
|
//
|
|
// This method is safe for calling concurrently with Run() and does not modify
|
|
// the passed in allocation.
|
|
func (tr *TaskRunner) Update(update *structs.Allocation) {
|
|
select {
|
|
case tr.updateCh <- update:
|
|
case <-tr.WaitCh():
|
|
//XXX Do we log here like we used to? If we're just
|
|
//shutting down it's not an error to drop the update as
|
|
//it will be applied on startup
|
|
}
|
|
}
|
|
|
|
// appendTaskEvent updates the task status by appending the new event.
|
|
func appendTaskEvent(state *structs.TaskState, event *structs.TaskEvent) {
|
|
const capacity = 10
|
|
if state.Events == nil {
|
|
state.Events = make([]*structs.TaskEvent, 1, capacity)
|
|
state.Events[0] = event
|
|
return
|
|
}
|
|
|
|
// If we hit capacity, then shift it.
|
|
if len(state.Events) == capacity {
|
|
old := state.Events
|
|
state.Events = make([]*structs.TaskEvent, 0, capacity)
|
|
state.Events = append(state.Events, old[1:]...)
|
|
}
|
|
|
|
state.Events = append(state.Events, event)
|
|
}
|