428 lines
12 KiB
Go
428 lines
12 KiB
Go
package nomad
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import (
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"sync"
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"time"
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"github.com/armon/go-metrics"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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const (
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// unblockBuffer is the buffer size for the unblock channel. The buffer
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// should be large to ensure that the FSM doesn't block when calling Unblock
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// as this would apply back-pressure on Raft.
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unblockBuffer = 8096
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)
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// BlockedEvals is used to track evaluations that shouldn't be queued until a
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// certain class of nodes becomes available. An evaluation is put into the
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// blocked state when it is run through the scheduler and produced failed
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// allocations. It is unblocked when the capacity of a node that could run the
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// failed allocation becomes available.
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type BlockedEvals struct {
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evalBroker *EvalBroker
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enabled bool
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stats *BlockedStats
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l sync.RWMutex
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// captured is the set of evaluations that are captured by computed node
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// classes.
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captured map[string]*structs.Evaluation
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// escaped is the set of evaluations that have escaped computed node
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// classes.
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escaped map[string]*structs.Evaluation
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// unblockCh is used to buffer unblocking of evaluations.
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capacityChangeCh chan *capacityUpdate
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// jobs is the map of blocked job and is used to ensure that only one
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// blocked eval exists for each job.
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jobs map[string]struct{}
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// unblockIndexes maps computed node classes to the index in which they were
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// unblocked. This is used to check if an evaluation could have been
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// unblocked between the time they were in the scheduler and the time they
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// are being blocked.
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unblockIndexes map[string]uint64
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// duplicates is the set of evaluations for jobs that had pre-existing
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// blocked evaluations. These should be marked as cancelled since only one
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// blocked eval is neeeded per job.
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duplicates []*structs.Evaluation
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// duplicateCh is used to signal that a duplicate eval was added to the
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// duplicate set. It can be used to unblock waiting callers looking for
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// duplicates.
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duplicateCh chan struct{}
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// stopCh is used to stop any created goroutines.
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stopCh chan struct{}
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}
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// capacityUpdate stores unblock data.
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type capacityUpdate struct {
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computedClass string
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index uint64
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}
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// BlockedStats returns all the stats about the blocked eval tracker.
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type BlockedStats struct {
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// TotalEscaped is the total number of blocked evaluations that have escaped
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// computed node classes.
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TotalEscaped int
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// TotalBlocked is the total number of blocked evaluations.
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TotalBlocked int
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}
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// NewBlockedEvals creates a new blocked eval tracker that will enqueue
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// unblocked evals into the passed broker.
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func NewBlockedEvals(evalBroker *EvalBroker) *BlockedEvals {
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return &BlockedEvals{
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evalBroker: evalBroker,
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captured: make(map[string]*structs.Evaluation),
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escaped: make(map[string]*structs.Evaluation),
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jobs: make(map[string]struct{}),
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unblockIndexes: make(map[string]uint64),
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capacityChangeCh: make(chan *capacityUpdate, unblockBuffer),
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duplicateCh: make(chan struct{}, 1),
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stopCh: make(chan struct{}),
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stats: new(BlockedStats),
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}
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}
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// Enabled is used to check if the broker is enabled.
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func (b *BlockedEvals) Enabled() bool {
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b.l.RLock()
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defer b.l.RUnlock()
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return b.enabled
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}
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// SetEnabled is used to control if the broker is enabled. The broker
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// should only be enabled on the active leader.
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func (b *BlockedEvals) SetEnabled(enabled bool) {
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b.l.Lock()
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if b.enabled == enabled {
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// No-op
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b.l.Unlock()
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return
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} else if enabled {
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go b.watchCapacity()
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} else {
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close(b.stopCh)
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}
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b.enabled = enabled
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b.l.Unlock()
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if !enabled {
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b.Flush()
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}
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}
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// Block tracks the passed evaluation and enqueues it into the eval broker when
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// a suitable node calls unblock.
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func (b *BlockedEvals) Block(eval *structs.Evaluation) {
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b.processBlock(eval, "")
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}
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// Reblock tracks the passed evaluation and enqueues it into the eval broker when
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// a suitable node calls unblock. Reblock should be used over Block when the
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// blocking is occurring by an outstanding evaluation. The token is the
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// evaluation's token.
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func (b *BlockedEvals) Reblock(eval *structs.Evaluation, token string) {
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b.processBlock(eval, token)
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}
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// processBlock is the implementation of blocking an evaluation. It supports
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// taking an optional evaluation token to use when reblocking an evaluation that
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// may be outstanding.
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func (b *BlockedEvals) processBlock(eval *structs.Evaluation, token string) {
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b.l.Lock()
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defer b.l.Unlock()
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// Do nothing if not enabled
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if !b.enabled {
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return
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}
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// Check if the job already has a blocked evaluation. If it does add it to
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// the list of duplicates. We omly ever want one blocked evaluation per job,
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// otherwise we would create unnecessary work for the scheduler as multiple
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// evals for the same job would be run, all producing the same outcome.
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if _, existing := b.jobs[eval.JobID]; existing {
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b.duplicates = append(b.duplicates, eval)
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// Unblock any waiter.
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select {
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case b.duplicateCh <- struct{}{}:
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default:
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}
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return
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}
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// Check if the eval missed an unblock while it was in the scheduler at an
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// older index. The scheduler could have been invoked with a snapshot of
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// state that was prior to additional capacity being added or allocations
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// becoming terminal.
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if b.missedUnblock(eval) {
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// Just re-enqueue the eval immediately. We pass the token so that the
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// eval_broker can properly handle the case in which the evaluation is
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// still outstanding.
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b.evalBroker.Requeue(eval, token)
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return
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}
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// Mark the job as tracked.
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b.stats.TotalBlocked++
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b.jobs[eval.JobID] = struct{}{}
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// If the eval has escaped, meaning computed node classes could not capture
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// the constraints of the job, we store the eval separately as we have to
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// unblock it whenever node capacity changes. This is because we don't know
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// what node class is feasible for the jobs constraints.
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if eval.EscapedComputedClass {
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b.escaped[eval.ID] = eval
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b.stats.TotalEscaped++
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return
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}
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// Add the eval to the set of blocked evals whose jobs constraints are
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// captured by computed node class.
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b.captured[eval.ID] = eval
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}
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// missedUnblock returns whether an evaluation missed an unblock while it was in
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// the scheduler. Since the scheduler can operate at an index in the past, the
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// evaluation may have been processed missing data that would allow it to
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// complete. This method returns if that is the case and should be called with
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// the lock held.
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func (b *BlockedEvals) missedUnblock(eval *structs.Evaluation) bool {
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var max uint64 = 0
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for class, index := range b.unblockIndexes {
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// Calculate the max unblock index
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if max < index {
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max = index
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}
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elig, ok := eval.ClassEligibility[class]
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if !ok && eval.SnapshotIndex < index {
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// The evaluation was processed and did not encounter this class
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// because it was added after it was processed. Thus for correctness
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// we need to unblock it.
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return true
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}
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// The evaluation could use the computed node class and the eval was
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// processed before the last unblock.
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if elig && eval.SnapshotIndex < index {
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return true
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}
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}
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// If the evaluation has escaped, and the map contains an index older than
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// the evaluations, it should be unblocked.
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if eval.EscapedComputedClass && eval.SnapshotIndex < max {
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return true
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}
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// The evaluation is ahead of all recent unblocks.
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return false
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}
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// Unblock causes any evaluation that could potentially make progress on a
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// capacity change on the passed computed node class to be enqueued into the
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// eval broker.
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func (b *BlockedEvals) Unblock(computedClass string, index uint64) {
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b.l.Lock()
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// Do nothing if not enabled
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if !b.enabled {
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b.l.Unlock()
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return
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}
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// Store the index in which the unblock happened. We use this on subsequent
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// block calls in case the evaluation was in the scheduler when a trigger
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// occurred.
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b.unblockIndexes[computedClass] = index
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b.l.Unlock()
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b.capacityChangeCh <- &capacityUpdate{
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computedClass: computedClass,
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index: index,
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}
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}
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// watchCapacity is a long lived function that watches for capacity changes in
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// nodes and unblocks the correct set of evals.
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func (b *BlockedEvals) watchCapacity() {
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for {
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select {
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case <-b.stopCh:
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return
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case update := <-b.capacityChangeCh:
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b.unblock(update.computedClass, update.index)
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}
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}
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}
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// unblock unblocks all blocked evals that could run on the passed computed node
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// class.
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func (b *BlockedEvals) unblock(computedClass string, index uint64) {
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b.l.Lock()
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defer b.l.Unlock()
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// Protect against the case of a flush.
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if !b.enabled {
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return
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}
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// Every eval that has escaped computed node class has to be unblocked
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// because any node could potentially be feasible.
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var unblocked []*structs.Evaluation
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if l := len(b.escaped); l != 0 {
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unblocked = make([]*structs.Evaluation, 0, l)
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for id, eval := range b.escaped {
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unblocked = append(unblocked, eval)
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delete(b.escaped, id)
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delete(b.jobs, eval.JobID)
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}
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}
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// We unblock any eval that is explicitly eligible for the computed class
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// and also any eval that is not eligible or uneligible. This signifies that
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// when the evaluation was originally run through the scheduler, that it
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// never saw a node with the given computed class and thus needs to be
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// unblocked for correctness.
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for id, eval := range b.captured {
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if elig, ok := eval.ClassEligibility[computedClass]; ok && !elig {
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// Can skip because the eval has explicitly marked the node class
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// as ineligible.
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continue
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}
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// The computed node class has never been seen by the eval so we unblock
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// it.
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unblocked = append(unblocked, eval)
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delete(b.jobs, eval.JobID)
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delete(b.captured, id)
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}
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if l := len(unblocked); l != 0 {
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// Update the counters
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b.stats.TotalEscaped = 0
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b.stats.TotalBlocked -= l
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// Enqueue all the unblocked evals into the broker.
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b.evalBroker.EnqueueAll(unblocked)
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}
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}
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// UnblockFailed unblocks all blocked evaluation that were due to scheduler
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// failure.
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func (b *BlockedEvals) UnblockFailed() {
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b.l.Lock()
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defer b.l.Unlock()
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// Do nothing if not enabled
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if !b.enabled {
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return
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}
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var unblock []*structs.Evaluation
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for id, eval := range b.captured {
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if eval.TriggeredBy == structs.EvalTriggerMaxPlans {
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unblock = append(unblock, eval)
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delete(b.captured, id)
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}
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}
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for id, eval := range b.escaped {
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if eval.TriggeredBy == structs.EvalTriggerMaxPlans {
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unblock = append(unblock, eval)
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delete(b.escaped, id)
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}
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}
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b.evalBroker.EnqueueAll(unblock)
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}
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// GetDuplicates returns all the duplicate evaluations and blocks until the
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// passed timeout.
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func (b *BlockedEvals) GetDuplicates(timeout time.Duration) []*structs.Evaluation {
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var timeoutTimer *time.Timer
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var timeoutCh <-chan time.Time
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SCAN:
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b.l.Lock()
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if len(b.duplicates) != 0 {
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dups := b.duplicates
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b.duplicates = nil
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b.l.Unlock()
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return dups
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}
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b.l.Unlock()
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// Create the timer
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if timeoutTimer == nil && timeout != 0 {
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timeoutTimer = time.NewTimer(timeout)
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timeoutCh = timeoutTimer.C
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defer timeoutTimer.Stop()
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}
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select {
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case <-b.stopCh:
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return nil
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case <-timeoutCh:
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return nil
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case <-b.duplicateCh:
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goto SCAN
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}
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}
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// Flush is used to clear the state of blocked evaluations.
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func (b *BlockedEvals) Flush() {
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b.l.Lock()
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defer b.l.Unlock()
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// Reset the blocked eval tracker.
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b.stats.TotalEscaped = 0
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b.stats.TotalBlocked = 0
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b.captured = make(map[string]*structs.Evaluation)
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b.escaped = make(map[string]*structs.Evaluation)
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b.jobs = make(map[string]struct{})
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b.duplicates = nil
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b.capacityChangeCh = make(chan *capacityUpdate, unblockBuffer)
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b.stopCh = make(chan struct{})
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b.duplicateCh = make(chan struct{}, 1)
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}
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// Stats is used to query the state of the blocked eval tracker.
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func (b *BlockedEvals) Stats() *BlockedStats {
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// Allocate a new stats struct
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stats := new(BlockedStats)
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b.l.RLock()
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defer b.l.RUnlock()
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// Copy all the stats
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stats.TotalEscaped = b.stats.TotalEscaped
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stats.TotalBlocked = b.stats.TotalBlocked
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return stats
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}
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// EmitStats is used to export metrics about the blocked eval tracker while enabled
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func (b *BlockedEvals) EmitStats(period time.Duration, stopCh chan struct{}) {
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for {
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select {
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case <-time.After(period):
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stats := b.Stats()
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metrics.SetGauge([]string{"nomad", "blocked_evals", "total_blocked"}, float32(stats.TotalBlocked))
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metrics.SetGauge([]string{"nomad", "blocked_evals", "total_escaped"}, float32(stats.TotalEscaped))
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case <-stopCh:
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return
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}
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}
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}
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