171 lines
4.6 KiB
Go
171 lines
4.6 KiB
Go
package driver
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import (
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"fmt"
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"log"
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"path/filepath"
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"sync"
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"github.com/hashicorp/nomad/client/allocdir"
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"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/client/driver/env"
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"github.com/hashicorp/nomad/client/fingerprint"
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"github.com/hashicorp/nomad/nomad/structs"
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cstructs "github.com/hashicorp/nomad/client/driver/structs"
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)
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// BuiltinDrivers contains the built in registered drivers
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// which are available for allocation handling
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var BuiltinDrivers = map[string]Factory{
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"docker": NewDockerDriver,
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"exec": NewExecDriver,
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"raw_exec": NewRawExecDriver,
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"java": NewJavaDriver,
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"qemu": NewQemuDriver,
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"rkt": NewRktDriver,
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}
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// NewDriver is used to instantiate and return a new driver
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// given the name and a logger
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func NewDriver(name string, ctx *DriverContext) (Driver, error) {
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// Lookup the factory function
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factory, ok := BuiltinDrivers[name]
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if !ok {
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return nil, fmt.Errorf("unknown driver '%s'", name)
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}
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// Instantiate the driver
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f := factory(ctx)
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return f, nil
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}
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// Factory is used to instantiate a new Driver
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type Factory func(*DriverContext) Driver
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// Driver is used for execution of tasks. This allows Nomad
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// to support many pluggable implementations of task drivers.
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// Examples could include LXC, Docker, Qemu, etc.
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type Driver interface {
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// Drivers must support the fingerprint interface for detection
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fingerprint.Fingerprint
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// Start is used to being task execution
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Start(ctx *ExecContext, task *structs.Task) (DriverHandle, error)
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// Open is used to re-open a handle to a task
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Open(ctx *ExecContext, handleID string) (DriverHandle, error)
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}
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// DriverContext is a means to inject dependencies such as loggers, configs, and
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// node attributes into a Driver without having to change the Driver interface
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// each time we do it. Used in conjection with Factory, above.
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type DriverContext struct {
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taskName string
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config *config.Config
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logger *log.Logger
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node *structs.Node
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taskEnv *env.TaskEnvironment
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}
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// NewDriverContext initializes a new DriverContext with the specified fields.
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// This enables other packages to create DriverContexts but keeps the fields
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// private to the driver. If we want to change this later we can gorename all of
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// the fields in DriverContext.
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func NewDriverContext(taskName string, config *config.Config, node *structs.Node,
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logger *log.Logger, taskEnv *env.TaskEnvironment) *DriverContext {
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return &DriverContext{
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taskName: taskName,
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config: config,
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node: node,
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logger: logger,
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taskEnv: taskEnv,
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}
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}
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// DriverHandle is an opaque handle into a driver used for task
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// manipulation
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type DriverHandle interface {
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// Returns an opaque handle that can be used to re-open the handle
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ID() string
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// WaitCh is used to return a channel used wait for task completion
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WaitCh() chan *cstructs.WaitResult
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// Update is used to update the task if possible and update task related
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// configurations.
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Update(task *structs.Task) error
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// Kill is used to stop the task
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Kill() error
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}
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// ExecContext is shared between drivers within an allocation
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type ExecContext struct {
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sync.Mutex
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// AllocDir contains information about the alloc directory structure.
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AllocDir *allocdir.AllocDir
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// Alloc ID
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AllocID string
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}
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// NewExecContext is used to create a new execution context
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func NewExecContext(alloc *allocdir.AllocDir, allocID string) *ExecContext {
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return &ExecContext{AllocDir: alloc, AllocID: allocID}
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}
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// GetTaskEnv converts the alloc dir, the node, task and alloc into a
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// TaskEnvironment.
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func GetTaskEnv(allocDir *allocdir.AllocDir, node *structs.Node,
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task *structs.Task, alloc *structs.Allocation) (*env.TaskEnvironment, error) {
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env := env.NewTaskEnvironment(node).
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SetMeta(task.Meta).
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SetEnvvars(task.Env).
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SetTaskName(task.Name)
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if allocDir != nil {
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env.SetAllocDir(allocDir.SharedDir)
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taskdir, ok := allocDir.TaskDirs[task.Name]
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if !ok {
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return nil, fmt.Errorf("failed to get task directory for task %q", task.Name)
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}
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env.SetTaskLocalDir(filepath.Join(taskdir, allocdir.TaskLocal))
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}
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if task.Resources != nil {
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env.SetMemLimit(task.Resources.MemoryMB).
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SetCpuLimit(task.Resources.CPU).
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SetNetworks(task.Resources.Networks)
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}
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if alloc != nil {
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env.SetAlloc(alloc)
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}
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return env.Build(), nil
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}
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func mapMergeStrInt(maps ...map[string]int) map[string]int {
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out := map[string]int{}
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for _, in := range maps {
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for key, val := range in {
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out[key] = val
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}
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}
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return out
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}
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func mapMergeStrStr(maps ...map[string]string) map[string]string {
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out := map[string]string{}
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for _, in := range maps {
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for key, val := range in {
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out[key] = val
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}
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}
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return out
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}
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