open-nomad/client/alloc_runner.go
Michael Schurter 98f6e7f10f Don't fail if task dirs don't exist on creation
Task dir metadata is created in AllocRunner.Run which may not run before
an alloc is sync'd and Nomad exits. There's no reason not to just create
task dir metadata on restore if it doesn't exist.
2017-07-17 15:46:54 -07:00

964 lines
28 KiB
Go

package client
import (
"context"
"fmt"
"log"
"os"
"path/filepath"
"sync"
"time"
"github.com/boltdb/bolt"
"github.com/hashicorp/go-multierror"
"github.com/hashicorp/nomad/client/allocdir"
"github.com/hashicorp/nomad/client/config"
"github.com/hashicorp/nomad/client/vaultclient"
"github.com/hashicorp/nomad/helper"
"github.com/hashicorp/nomad/nomad/structs"
cstructs "github.com/hashicorp/nomad/client/structs"
)
const (
// taskReceivedSyncLimit is how long the client will wait before sending
// that a task was received to the server. The client does not immediately
// send that the task was received to the server because another transition
// to running or failed is likely to occur immediately after and a single
// update will transfer all past state information. If not other transition
// has occurred up to this limit, we will send to the server.
taskReceivedSyncLimit = 30 * time.Second
)
var (
// The following are the key paths written to the state database
allocRunnerStateAllocKey = []byte("alloc")
allocRunnerStateImmutableKey = []byte("immutable")
allocRunnerStateMutableKey = []byte("mutable")
allocRunnerStateAllocDirKey = []byte("alloc-dir")
)
// AllocStateUpdater is used to update the status of an allocation
type AllocStateUpdater func(alloc *structs.Allocation)
type AllocStatsReporter interface {
LatestAllocStats(taskFilter string) (*cstructs.AllocResourceUsage, error)
}
// AllocRunner is used to wrap an allocation and provide the execution context.
type AllocRunner struct {
config *config.Config
updater AllocStateUpdater
logger *log.Logger
alloc *structs.Allocation
allocClientStatus string // Explicit status of allocation. Set when there are failures
allocClientDescription string
allocHealth *bool // Whether the allocation is healthy
allocBroadcast *cstructs.AllocBroadcaster
allocLock sync.Mutex
dirtyCh chan struct{}
allocDir *allocdir.AllocDir
allocDirLock sync.Mutex
tasks map[string]*TaskRunner
taskStates map[string]*structs.TaskState
restored map[string]struct{}
taskLock sync.RWMutex
taskStatusLock sync.RWMutex
updateCh chan *structs.Allocation
vaultClient vaultclient.VaultClient
consulClient ConsulServiceAPI
otherAllocDir *allocdir.AllocDir
ctx context.Context
exitFn context.CancelFunc
waitCh chan struct{}
// State related fields
// stateDB is used to store the alloc runners state
stateDB *bolt.DB
// persistedEval is the last persisted evaluation ID. Since evaluation
// IDs change on every allocation update we only need to persist the
// allocation when its eval ID != the last persisted eval ID.
persistedEvalLock sync.Mutex
persistedEval string
// immutablePersisted and allocDirPersisted are used to track whether the
// immutable data and the alloc dir have been persisted. Once persisted we
// can lower write volume by not re-writing these values
immutablePersisted bool
allocDirPersisted bool
}
// COMPAT: Remove in 0.7.0
// allocRunnerState is used to snapshot the state of the alloc runner
type allocRunnerState struct {
Version string
Alloc *structs.Allocation
AllocDir *allocdir.AllocDir
AllocClientStatus string
AllocClientDescription string
// COMPAT: Remove in 0.7.0: removing will break upgrading directly from
// 0.5.2, so don't remove in the 0.6 series.
// Context is deprecated and only used to migrate from older releases.
// It will be removed in the future.
Context *struct {
AllocID string // unused; included for completeness
AllocDir struct {
AllocDir string
SharedDir string // unused; included for completeness
TaskDirs map[string]string
}
} `json:"Context,omitempty"`
}
// allocRunnerAllocState is state that only has to be written when the alloc
// changes.
type allocRunnerAllocState struct {
Alloc *structs.Allocation
}
// allocRunnerImmutableState is state that only has to be written once.
type allocRunnerImmutableState struct {
Version string
}
// allocRunnerMutableState is state that has to be written on each save as it
// changes over the life-cycle of the alloc_runner.
type allocRunnerMutableState struct {
AllocClientStatus string
AllocClientDescription string
TaskStates map[string]*structs.TaskState
}
// NewAllocRunner is used to create a new allocation context
func NewAllocRunner(logger *log.Logger, config *config.Config, stateDB *bolt.DB, updater AllocStateUpdater,
alloc *structs.Allocation, vaultClient vaultclient.VaultClient,
consulClient ConsulServiceAPI) *AllocRunner {
ar := &AllocRunner{
config: config,
stateDB: stateDB,
updater: updater,
logger: logger,
alloc: alloc,
allocBroadcast: cstructs.NewAllocBroadcaster(0),
dirtyCh: make(chan struct{}, 1),
allocDir: allocdir.NewAllocDir(logger, filepath.Join(config.AllocDir, alloc.ID)),
tasks: make(map[string]*TaskRunner),
taskStates: copyTaskStates(alloc.TaskStates),
restored: make(map[string]struct{}),
updateCh: make(chan *structs.Allocation, 64),
waitCh: make(chan struct{}),
vaultClient: vaultClient,
consulClient: consulClient,
}
// TODO Should be passed a context
ar.ctx, ar.exitFn = context.WithCancel(context.TODO())
return ar
}
// pre060StateFilePath returns the path to our state file that would have been
// written pre v0.6.0
// COMPAT: Remove in 0.7.0
func (r *AllocRunner) pre060StateFilePath() string {
r.allocLock.Lock()
defer r.allocLock.Unlock()
path := filepath.Join(r.config.StateDir, "alloc", r.alloc.ID, "state.json")
return path
}
// RestoreState is used to restore the state of the alloc runner
func (r *AllocRunner) RestoreState() error {
// COMPAT: Remove in 0.7.0
// Check if the old snapshot is there
oldPath := r.pre060StateFilePath()
var snap allocRunnerState
var upgrading bool
if err := pre060RestoreState(oldPath, &snap); err == nil {
// Restore fields
r.logger.Printf("[INFO] client: restoring pre v0.6.0 alloc runner state for alloc %q", r.alloc.ID)
r.alloc = snap.Alloc
r.allocDir = snap.AllocDir
r.allocClientStatus = snap.AllocClientStatus
r.allocClientDescription = snap.AllocClientDescription
if r.alloc != nil {
r.taskStates = snap.Alloc.TaskStates
}
// COMPAT: Remove in 0.7.0
// #2132 Upgrade path: if snap.AllocDir is nil, try to convert old
// Context struct to new AllocDir struct
if snap.AllocDir == nil && snap.Context != nil {
r.logger.Printf("[DEBUG] client: migrating state snapshot for alloc %q", r.alloc.ID)
r.allocDir = allocdir.NewAllocDir(r.logger, snap.Context.AllocDir.AllocDir)
for taskName := range snap.Context.AllocDir.TaskDirs {
r.allocDir.NewTaskDir(taskName)
}
}
// Delete the old state
os.RemoveAll(oldPath)
upgrading = true
} else if !os.IsNotExist(err) {
// Something corrupt in the old state file
return err
} else {
// We are doing a normal restore
err := r.stateDB.View(func(tx *bolt.Tx) error {
bkt, err := getAllocationBucket(tx, r.alloc.ID)
if err != nil {
return fmt.Errorf("failed to get allocation bucket: %v", err)
}
// Get the state objects
var mutable allocRunnerMutableState
var immutable allocRunnerImmutableState
var allocState allocRunnerAllocState
var allocDir allocdir.AllocDir
if err := getObject(bkt, allocRunnerStateAllocKey, &allocState); err != nil {
return fmt.Errorf("failed to read alloc runner alloc state: %v", err)
}
if err := getObject(bkt, allocRunnerStateImmutableKey, &immutable); err != nil {
return fmt.Errorf("failed to read alloc runner immutable state: %v", err)
}
if err := getObject(bkt, allocRunnerStateMutableKey, &mutable); err != nil {
return fmt.Errorf("failed to read alloc runner mutable state: %v", err)
}
if err := getObject(bkt, allocRunnerStateAllocDirKey, &allocDir); err != nil {
return fmt.Errorf("failed to read alloc runner alloc_dir state: %v", err)
}
// Populate the fields
r.alloc = allocState.Alloc
r.allocDir = &allocDir
r.allocClientStatus = mutable.AllocClientStatus
r.allocClientDescription = mutable.AllocClientDescription
r.taskStates = mutable.TaskStates
r.alloc.ClientStatus = getClientStatus(r.taskStates)
return nil
})
if err != nil {
return fmt.Errorf("failed to read allocation state: %v", err)
}
}
var snapshotErrors multierror.Error
if r.alloc == nil {
snapshotErrors.Errors = append(snapshotErrors.Errors, fmt.Errorf("alloc_runner snapshot includes a nil allocation"))
}
if r.allocDir == nil {
snapshotErrors.Errors = append(snapshotErrors.Errors, fmt.Errorf("alloc_runner snapshot includes a nil alloc dir"))
}
if e := snapshotErrors.ErrorOrNil(); e != nil {
return e
}
tg := r.alloc.Job.LookupTaskGroup(r.alloc.TaskGroup)
if tg == nil {
return fmt.Errorf("restored allocation doesn't contain task group %q", r.alloc.TaskGroup)
}
// Restore the task runners
var mErr multierror.Error
for _, task := range tg.Tasks {
name := task.Name
state := r.taskStates[name]
// Mark the task as restored.
r.restored[name] = struct{}{}
td, ok := r.allocDir.TaskDirs[name]
if !ok {
// Create the task dir metadata if it doesn't exist.
// Since task dirs are created during r.Run() the
// client may save state and exit before all task dirs
// are created
td = r.allocDir.NewTaskDir(name)
}
tr := NewTaskRunner(r.logger, r.config, r.stateDB, r.setTaskState, td, r.Alloc(), task, r.vaultClient, r.consulClient)
r.tasks[name] = tr
// Skip tasks in terminal states.
if state.State == structs.TaskStateDead {
continue
}
if restartReason, err := tr.RestoreState(); err != nil {
r.logger.Printf("[ERR] client: failed to restore state for alloc %s task %q: %v", r.alloc.ID, name, err)
mErr.Errors = append(mErr.Errors, err)
} else if !r.alloc.TerminalStatus() {
// Only start if the alloc isn't in a terminal status.
go tr.Run()
if upgrading {
if err := tr.SaveState(); err != nil {
r.logger.Printf("[WARN] client: initial save state for alloc %s task %s failed: %v", r.alloc.ID, name, err)
}
}
// Restart task runner if RestoreState gave a reason
if restartReason != "" {
r.logger.Printf("[INFO] client: restarting alloc %s task %s: %v", r.alloc.ID, name, restartReason)
tr.Restart("upgrade", restartReason)
}
}
}
return mErr.ErrorOrNil()
}
// SaveState is used to snapshot the state of the alloc runner
// if the fullSync is marked as false only the state of the Alloc Runner
// is snapshotted. If fullSync is marked as true, we snapshot
// all the Task Runners associated with the Alloc
func (r *AllocRunner) SaveState() error {
if err := r.saveAllocRunnerState(); err != nil {
return err
}
// Save state for each task
runners := r.getTaskRunners()
var mErr multierror.Error
for _, tr := range runners {
if err := r.saveTaskRunnerState(tr); err != nil {
mErr.Errors = append(mErr.Errors, err)
}
}
return mErr.ErrorOrNil()
}
func (r *AllocRunner) saveAllocRunnerState() error {
// Grab all the relevant data
alloc := r.Alloc()
r.allocLock.Lock()
allocClientStatus := r.allocClientStatus
allocClientDescription := r.allocClientDescription
r.allocLock.Unlock()
r.allocDirLock.Lock()
allocDir := r.allocDir.Copy()
r.allocDirLock.Unlock()
// Start the transaction.
return r.stateDB.Batch(func(tx *bolt.Tx) error {
// Grab the allocation bucket
allocBkt, err := getAllocationBucket(tx, r.alloc.ID)
if err != nil {
return fmt.Errorf("failed to retrieve allocation bucket: %v", err)
}
// Write the allocation if the eval has changed
r.persistedEvalLock.Lock()
lastPersisted := r.persistedEval
r.persistedEvalLock.Unlock()
if alloc.EvalID != lastPersisted {
allocState := &allocRunnerAllocState{
Alloc: alloc,
}
if err := putObject(allocBkt, allocRunnerStateAllocKey, &allocState); err != nil {
return fmt.Errorf("failed to write alloc_runner alloc state: %v", err)
}
tx.OnCommit(func() {
r.persistedEvalLock.Lock()
r.persistedEval = alloc.EvalID
r.persistedEvalLock.Unlock()
})
}
// Write immutable data iff it hasn't been written yet
if !r.immutablePersisted {
immutable := &allocRunnerImmutableState{
Version: r.config.Version,
}
if err := putObject(allocBkt, allocRunnerStateImmutableKey, &immutable); err != nil {
return fmt.Errorf("failed to write alloc_runner immutable state: %v", err)
}
tx.OnCommit(func() {
r.immutablePersisted = true
})
}
// Write the alloc dir data if it hasn't been written before and it exists.
if !r.allocDirPersisted && allocDir != nil {
if err := putObject(allocBkt, allocRunnerStateAllocDirKey, allocDir); err != nil {
return fmt.Errorf("failed to write alloc_runner allocDir state: %v", err)
}
tx.OnCommit(func() {
r.allocDirPersisted = true
})
}
// Write the mutable state every time
mutable := &allocRunnerMutableState{
AllocClientStatus: allocClientStatus,
AllocClientDescription: allocClientDescription,
TaskStates: alloc.TaskStates,
}
if err := putObject(allocBkt, allocRunnerStateMutableKey, &mutable); err != nil {
return fmt.Errorf("failed to write alloc_runner mutable state: %v", err)
}
return nil
})
}
func (r *AllocRunner) saveTaskRunnerState(tr *TaskRunner) error {
if err := tr.SaveState(); err != nil {
return fmt.Errorf("failed to save state for alloc %s task '%s': %v",
r.alloc.ID, tr.task.Name, err)
}
return nil
}
// DestroyState is used to cleanup after ourselves
func (r *AllocRunner) DestroyState() error {
return r.stateDB.Update(func(tx *bolt.Tx) error {
if err := deleteAllocationBucket(tx, r.alloc.ID); err != nil {
return fmt.Errorf("failed to delete allocation bucket: %v", err)
}
return nil
})
}
// DestroyContext is used to destroy the context
func (r *AllocRunner) DestroyContext() error {
return r.allocDir.Destroy()
}
// GetAllocDir returns the alloc dir for the alloc runner
func (r *AllocRunner) GetAllocDir() *allocdir.AllocDir {
return r.allocDir
}
// copyTaskStates returns a copy of the passed task states.
func copyTaskStates(states map[string]*structs.TaskState) map[string]*structs.TaskState {
copy := make(map[string]*structs.TaskState, len(states))
for task, state := range states {
copy[task] = state.Copy()
}
return copy
}
// Alloc returns the associated allocation
func (r *AllocRunner) Alloc() *structs.Allocation {
r.allocLock.Lock()
// Don't do a deep copy of the job
alloc := r.alloc.CopySkipJob()
// The status has explicitly been set.
if r.allocClientStatus != "" || r.allocClientDescription != "" {
alloc.ClientStatus = r.allocClientStatus
alloc.ClientDescription = r.allocClientDescription
// Copy over the task states so we don't lose them
r.taskStatusLock.RLock()
alloc.TaskStates = copyTaskStates(r.taskStates)
r.taskStatusLock.RUnlock()
r.allocLock.Unlock()
return alloc
}
// The health has been set
if r.allocHealth != nil {
if alloc.DeploymentStatus == nil {
alloc.DeploymentStatus = &structs.AllocDeploymentStatus{}
}
alloc.DeploymentStatus.Healthy = helper.BoolToPtr(*r.allocHealth)
}
r.allocLock.Unlock()
// Scan the task states to determine the status of the alloc
r.taskStatusLock.RLock()
alloc.TaskStates = copyTaskStates(r.taskStates)
alloc.ClientStatus = getClientStatus(r.taskStates)
r.taskStatusLock.RUnlock()
// If the client status is failed and we are part of a deployment, mark the
// alloc as unhealthy. This guards against the watcher not be started.
r.allocLock.Lock()
if alloc.ClientStatus == structs.AllocClientStatusFailed &&
alloc.DeploymentID != "" && !alloc.DeploymentStatus.IsUnhealthy() {
alloc.DeploymentStatus = &structs.AllocDeploymentStatus{
Healthy: helper.BoolToPtr(false),
}
}
r.allocLock.Unlock()
return alloc
}
// getClientStatus takes in the task states for a given allocation and computes
// the client status
func getClientStatus(taskStates map[string]*structs.TaskState) string {
var pending, running, dead, failed bool
for _, state := range taskStates {
switch state.State {
case structs.TaskStateRunning:
running = true
case structs.TaskStatePending:
pending = true
case structs.TaskStateDead:
if state.Failed {
failed = true
} else {
dead = true
}
}
}
// Determine the alloc status
if failed {
return structs.AllocClientStatusFailed
} else if running {
return structs.AllocClientStatusRunning
} else if pending {
return structs.AllocClientStatusPending
} else if dead {
return structs.AllocClientStatusComplete
}
return ""
}
// dirtySyncState is used to watch for state being marked dirty to sync
func (r *AllocRunner) dirtySyncState() {
for {
select {
case <-r.dirtyCh:
r.syncStatus()
case <-r.ctx.Done():
return
}
}
}
// syncStatus is used to run and sync the status when it changes
func (r *AllocRunner) syncStatus() error {
// Get a copy of our alloc, update status server side and sync to disk
alloc := r.Alloc()
r.updater(alloc)
r.allocBroadcast.Send(alloc)
return r.saveAllocRunnerState()
}
// setStatus is used to update the allocation status
func (r *AllocRunner) setStatus(status, desc string) {
r.allocLock.Lock()
r.allocClientStatus = status
r.allocClientDescription = desc
r.allocLock.Unlock()
select {
case r.dirtyCh <- struct{}{}:
default:
}
}
// setTaskState is used to set the status of a task. If state is empty then the
// event is appended but not synced with the server. The event may be omitted
func (r *AllocRunner) setTaskState(taskName, state string, event *structs.TaskEvent) {
r.taskStatusLock.Lock()
defer r.taskStatusLock.Unlock()
taskState, ok := r.taskStates[taskName]
if !ok {
taskState = &structs.TaskState{}
r.taskStates[taskName] = taskState
}
// Set the tasks state.
if event != nil {
if event.FailsTask {
taskState.Failed = true
}
if event.Type == structs.TaskRestarting {
taskState.Restarts++
taskState.LastRestart = time.Unix(0, event.Time)
}
r.appendTaskEvent(taskState, event)
}
if state == "" {
return
}
switch state {
case structs.TaskStateRunning:
// Capture the start time if it is just starting
if taskState.State != structs.TaskStateRunning {
taskState.StartedAt = time.Now().UTC()
}
case structs.TaskStateDead:
// Capture the finished time. If it has never started there is no finish
// time
if !taskState.StartedAt.IsZero() {
taskState.FinishedAt = time.Now().UTC()
}
// Find all tasks that are not the one that is dead and check if the one
// that is dead is a leader
var otherTaskRunners []*TaskRunner
var otherTaskNames []string
leader := false
for task, tr := range r.tasks {
if task != taskName {
otherTaskRunners = append(otherTaskRunners, tr)
otherTaskNames = append(otherTaskNames, task)
} else if tr.task.Leader {
leader = true
}
}
// If the task failed, we should kill all the other tasks in the task group.
if taskState.Failed {
for _, tr := range otherTaskRunners {
tr.Destroy(structs.NewTaskEvent(structs.TaskSiblingFailed).SetFailedSibling(taskName))
}
if len(otherTaskRunners) > 0 {
r.logger.Printf("[DEBUG] client: task %q failed, destroying other tasks in task group: %v", taskName, otherTaskNames)
}
} else if leader {
// If the task was a leader task we should kill all the other tasks.
for _, tr := range otherTaskRunners {
tr.Destroy(structs.NewTaskEvent(structs.TaskLeaderDead))
}
if len(otherTaskRunners) > 0 {
r.logger.Printf("[DEBUG] client: leader task %q is dead, destroying other tasks in task group: %v", taskName, otherTaskNames)
}
}
}
// Store the new state
taskState.State = state
select {
case r.dirtyCh <- struct{}{}:
default:
}
}
// appendTaskEvent updates the task status by appending the new event.
func (r *AllocRunner) appendTaskEvent(state *structs.TaskState, event *structs.TaskEvent) {
capacity := 10
if state.Events == nil {
state.Events = make([]*structs.TaskEvent, 0, capacity)
}
// If we hit capacity, then shift it.
if len(state.Events) == capacity {
old := state.Events
state.Events = make([]*structs.TaskEvent, 0, capacity)
state.Events = append(state.Events, old[1:]...)
}
state.Events = append(state.Events, event)
}
// Run is a long running goroutine used to manage an allocation
func (r *AllocRunner) Run() {
defer close(r.waitCh)
go r.dirtySyncState()
// Find the task group to run in the allocation
alloc := r.Alloc()
tg := alloc.Job.LookupTaskGroup(alloc.TaskGroup)
if tg == nil {
r.logger.Printf("[ERR] client: alloc '%s' for missing task group '%s'", alloc.ID, alloc.TaskGroup)
r.setStatus(structs.AllocClientStatusFailed, fmt.Sprintf("missing task group '%s'", alloc.TaskGroup))
return
}
// Create the execution context
r.allocDirLock.Lock()
// Build allocation directory (idempotent)
if err := r.allocDir.Build(); err != nil {
r.logger.Printf("[WARN] client: failed to build task directories: %v", err)
r.setStatus(structs.AllocClientStatusFailed, fmt.Sprintf("failed to build task dirs for '%s'", alloc.TaskGroup))
r.allocDirLock.Unlock()
return
}
if r.otherAllocDir != nil {
if err := r.allocDir.Move(r.otherAllocDir, tg.Tasks); err != nil {
r.logger.Printf("[ERROR] client: failed to move alloc dir into alloc %q: %v", r.alloc.ID, err)
}
if err := r.otherAllocDir.Destroy(); err != nil {
r.logger.Printf("[ERROR] client: error destroying allocdir %v: %v", r.otherAllocDir.AllocDir, err)
}
}
r.allocDirLock.Unlock()
// Check if the allocation is in a terminal status. In this case, we don't
// start any of the task runners and directly wait for the destroy signal to
// clean up the allocation.
if alloc.TerminalStatus() {
r.logger.Printf("[DEBUG] client: alloc %q in terminal status, waiting for destroy", r.alloc.ID)
r.handleDestroy()
r.logger.Printf("[DEBUG] client: terminating runner for alloc '%s'", r.alloc.ID)
return
}
// Start the watcher
wCtx, watcherCancel := context.WithCancel(r.ctx)
go r.watchHealth(wCtx)
// Start the task runners
r.logger.Printf("[DEBUG] client: starting task runners for alloc '%s'", r.alloc.ID)
r.taskLock.Lock()
for _, task := range tg.Tasks {
if _, ok := r.restored[task.Name]; ok {
continue
}
r.allocDirLock.Lock()
taskdir := r.allocDir.NewTaskDir(task.Name)
r.allocDirLock.Unlock()
tr := NewTaskRunner(r.logger, r.config, r.stateDB, r.setTaskState, taskdir, r.Alloc(), task.Copy(), r.vaultClient, r.consulClient)
r.tasks[task.Name] = tr
tr.MarkReceived()
go tr.Run()
}
r.taskLock.Unlock()
// taskDestroyEvent contains an event that caused the destroyment of a task
// in the allocation.
var taskDestroyEvent *structs.TaskEvent
OUTER:
// Wait for updates
for {
select {
case update := <-r.updateCh:
// Store the updated allocation.
r.allocLock.Lock()
// If the deployment ids have changed clear the health
if r.alloc.DeploymentID != update.DeploymentID {
r.allocHealth = nil
}
r.alloc = update
r.allocLock.Unlock()
// Create a new watcher
watcherCancel()
wCtx, watcherCancel = context.WithCancel(r.ctx)
go r.watchHealth(wCtx)
// Check if we're in a terminal status
if update.TerminalStatus() {
taskDestroyEvent = structs.NewTaskEvent(structs.TaskKilled)
break OUTER
}
// Update the task groups
runners := r.getTaskRunners()
for _, tr := range runners {
tr.Update(update)
}
if err := r.syncStatus(); err != nil {
r.logger.Printf("[WARN] client: failed to sync status upon receiving alloc update: %v", err)
}
case <-r.ctx.Done():
taskDestroyEvent = structs.NewTaskEvent(structs.TaskKilled)
break OUTER
}
}
// Kill the task runners
r.destroyTaskRunners(taskDestroyEvent)
// Block until we should destroy the state of the alloc
r.handleDestroy()
// Free up the context. It has likely exited already
watcherCancel()
r.logger.Printf("[DEBUG] client: terminating runner for alloc '%s'", r.alloc.ID)
}
// SetPreviousAllocDir sets the previous allocation directory of the current
// allocation
func (r *AllocRunner) SetPreviousAllocDir(allocDir *allocdir.AllocDir) {
r.otherAllocDir = allocDir
}
// destroyTaskRunners destroys the task runners, waits for them to terminate and
// then saves state.
func (r *AllocRunner) destroyTaskRunners(destroyEvent *structs.TaskEvent) {
runners := r.getTaskRunners()
// First destroy the leader
for _, tr := range runners {
if tr.task.Leader {
r.logger.Printf("[DEBUG] client: destroying leader task %q of task group %q first", tr.task.Name, tr.alloc.TaskGroup)
tr.Destroy(destroyEvent)
<-tr.WaitCh()
}
}
// Then destroy non-leader tasks concurrently
for _, tr := range runners {
if !tr.task.Leader {
tr.Destroy(destroyEvent)
}
}
// Wait for termination of the task runners
for _, tr := range runners {
<-tr.WaitCh()
}
}
// handleDestroy blocks till the AllocRunner should be destroyed and does the
// necessary cleanup.
func (r *AllocRunner) handleDestroy() {
// Final state sync. We do this to ensure that the server has the correct
// state as we wait for a destroy.
r.syncStatus()
for {
select {
case <-r.ctx.Done():
if err := r.DestroyContext(); err != nil {
r.logger.Printf("[ERR] client: failed to destroy context for alloc '%s': %v",
r.alloc.ID, err)
}
if err := r.DestroyState(); err != nil {
r.logger.Printf("[ERR] client: failed to destroy state for alloc '%s': %v",
r.alloc.ID, err)
}
return
case <-r.updateCh:
r.logger.Printf("[DEBUG] client: dropping update to terminal alloc '%s'", r.alloc.ID)
}
}
}
// Update is used to update the allocation of the context
func (r *AllocRunner) Update(update *structs.Allocation) {
select {
case r.updateCh <- update:
default:
r.logger.Printf("[ERR] client: dropping update to alloc '%s'", update.ID)
}
}
// StatsReporter returns an interface to query resource usage statistics of an
// allocation
func (r *AllocRunner) StatsReporter() AllocStatsReporter {
return r
}
// getTaskRunners is a helper that returns a copy of the task runners list using
// the taskLock.
func (r *AllocRunner) getTaskRunners() []*TaskRunner {
// Get the task runners
r.taskLock.RLock()
defer r.taskLock.RUnlock()
runners := make([]*TaskRunner, 0, len(r.tasks))
for _, tr := range r.tasks {
runners = append(runners, tr)
}
return runners
}
// LatestAllocStats returns the latest allocation stats. If the optional taskFilter is set
// the allocation stats will only include the given task.
func (r *AllocRunner) LatestAllocStats(taskFilter string) (*cstructs.AllocResourceUsage, error) {
astat := &cstructs.AllocResourceUsage{
Tasks: make(map[string]*cstructs.TaskResourceUsage),
}
var flat []*cstructs.TaskResourceUsage
if taskFilter != "" {
r.taskLock.RLock()
tr, ok := r.tasks[taskFilter]
r.taskLock.RUnlock()
if !ok {
return nil, fmt.Errorf("allocation %q has no task %q", r.alloc.ID, taskFilter)
}
l := tr.LatestResourceUsage()
if l != nil {
astat.Tasks[taskFilter] = l
flat = []*cstructs.TaskResourceUsage{l}
astat.Timestamp = l.Timestamp
}
} else {
// Get the task runners
runners := r.getTaskRunners()
for _, tr := range runners {
l := tr.LatestResourceUsage()
if l != nil {
astat.Tasks[tr.task.Name] = l
flat = append(flat, l)
if l.Timestamp > astat.Timestamp {
astat.Timestamp = l.Timestamp
}
}
}
}
astat.ResourceUsage = sumTaskResourceUsage(flat)
return astat, nil
}
// sumTaskResourceUsage takes a set of task resources and sums their resources
func sumTaskResourceUsage(usages []*cstructs.TaskResourceUsage) *cstructs.ResourceUsage {
summed := &cstructs.ResourceUsage{
MemoryStats: &cstructs.MemoryStats{},
CpuStats: &cstructs.CpuStats{},
}
for _, usage := range usages {
summed.Add(usage.ResourceUsage)
}
return summed
}
// shouldUpdate takes the AllocModifyIndex of an allocation sent from the server and
// checks if the current running allocation is behind and should be updated.
func (r *AllocRunner) shouldUpdate(serverIndex uint64) bool {
r.allocLock.Lock()
defer r.allocLock.Unlock()
return r.alloc.AllocModifyIndex < serverIndex
}
// Destroy is used to indicate that the allocation context should be destroyed
func (r *AllocRunner) Destroy() {
r.exitFn()
r.allocBroadcast.Close()
}
// WaitCh returns a channel to wait for termination
func (r *AllocRunner) WaitCh() <-chan struct{} {
return r.waitCh
}