open-nomad/nomad/worker.go
Alex Dadgar 6911bd7676 Worker waits til max ModifyIndex across EvalsByJob
This PR fixes a scheduling race condition in which the plan results from
one invocation of the scheduler were not being considered by the next
since the Worker was not waiting for the correct index.

Fixes https://github.com/hashicorp/nomad/issues/3198
2017-09-14 14:28:43 -07:00

540 lines
15 KiB
Go

package nomad
import (
"fmt"
"log"
"strings"
"sync"
"time"
"github.com/armon/go-metrics"
memdb "github.com/hashicorp/go-memdb"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/scheduler"
)
const (
// backoffBaselineFast is the baseline time for exponential backoff
backoffBaselineFast = 20 * time.Millisecond
// backoffBaselineSlow is the baseline time for exponential backoff
// but that is much slower than backoffBaselineFast
backoffBaselineSlow = 500 * time.Millisecond
// backoffLimitFast is the limit of the exponential backoff
backoffLimitFast = time.Second
// backoffLimitSlow is the limit of the exponential backoff for
// the slower backoff
backoffLimitSlow = 10 * time.Second
// backoffSchedulerVersionMismatch is the backoff between retries when the
// scheduler version mismatches that of the leader.
backoffSchedulerVersionMismatch = 30 * time.Second
// dequeueTimeout is used to timeout an evaluation dequeue so that
// we can check if there is a shutdown event
dequeueTimeout = 500 * time.Millisecond
// raftSyncLimit is the limit of time we will wait for Raft replication
// to catch up to the evaluation. This is used to fast Nack and
// allow another scheduler to pick it up.
raftSyncLimit = 5 * time.Second
// dequeueErrGrace is the grace period where we don't log about
// dequeue errors after start. This is to improve the user experience
// in dev mode where the leader isn't elected for a few seconds.
dequeueErrGrace = 10 * time.Second
)
// Worker is a single threaded scheduling worker. There may be multiple
// running per server (leader or follower). They are responsible for dequeuing
// pending evaluations, invoking schedulers, plan submission and the
// lifecycle around making task allocations. They bridge the business logic
// of the scheduler with the plumbing required to make it all work.
type Worker struct {
srv *Server
logger *log.Logger
start time.Time
paused bool
pauseLock sync.Mutex
pauseCond *sync.Cond
failures uint
evalToken string
// snapshotIndex is the index of the snapshot in which the scheduler was
// first envoked. It is used to mark the SnapshotIndex of evaluations
// Created, Updated or Reblocked.
snapshotIndex uint64
}
// NewWorker starts a new worker associated with the given server
func NewWorker(srv *Server) (*Worker, error) {
w := &Worker{
srv: srv,
logger: srv.logger,
start: time.Now(),
}
w.pauseCond = sync.NewCond(&w.pauseLock)
go w.run()
return w, nil
}
// SetPause is used to pause or unpause a worker
func (w *Worker) SetPause(p bool) {
w.pauseLock.Lock()
w.paused = p
w.pauseLock.Unlock()
if !p {
w.pauseCond.Broadcast()
}
}
// checkPaused is used to park the worker when paused
func (w *Worker) checkPaused() {
w.pauseLock.Lock()
for w.paused {
w.pauseCond.Wait()
}
w.pauseLock.Unlock()
}
// run is the long-lived goroutine which is used to run the worker
func (w *Worker) run() {
for {
// Dequeue a pending evaluation
eval, token, waitIndex, shutdown := w.dequeueEvaluation(dequeueTimeout)
if shutdown {
return
}
// Check for a shutdown
if w.srv.IsShutdown() {
w.sendAck(eval.ID, token, false)
return
}
// Wait for the raft log to catchup to the evaluation
if err := w.waitForIndex(waitIndex, raftSyncLimit); err != nil {
w.sendAck(eval.ID, token, false)
continue
}
// Invoke the scheduler to determine placements
if err := w.invokeScheduler(eval, token); err != nil {
w.sendAck(eval.ID, token, false)
continue
}
// Complete the evaluation
w.sendAck(eval.ID, token, true)
}
}
// dequeueEvaluation is used to fetch the next ready evaluation.
// This blocks until an evaluation is available or a timeout is reached.
func (w *Worker) dequeueEvaluation(timeout time.Duration) (
eval *structs.Evaluation, token string, waitIndex uint64, shutdown bool) {
// Setup the request
req := structs.EvalDequeueRequest{
Schedulers: w.srv.config.EnabledSchedulers,
Timeout: timeout,
SchedulerVersion: scheduler.SchedulerVersion,
WriteRequest: structs.WriteRequest{
Region: w.srv.config.Region,
},
}
var resp structs.EvalDequeueResponse
REQ:
// Check if we are paused
w.checkPaused()
// Make a blocking RPC
start := time.Now()
err := w.srv.RPC("Eval.Dequeue", &req, &resp)
metrics.MeasureSince([]string{"nomad", "worker", "dequeue_eval"}, start)
if err != nil {
if time.Since(w.start) > dequeueErrGrace && !w.srv.IsShutdown() {
w.logger.Printf("[ERR] worker: failed to dequeue evaluation: %v", err)
}
// Adjust the backoff based on the error. If it is a scheduler version
// mismatch we increase the baseline.
base, limit := backoffBaselineFast, backoffLimitSlow
if strings.Contains(err.Error(), "calling scheduler version") {
base = backoffSchedulerVersionMismatch
limit = backoffSchedulerVersionMismatch
}
if w.backoffErr(base, limit) {
return nil, "", 0, true
}
goto REQ
}
w.backoffReset()
// Check if we got a response
if resp.Eval != nil {
w.logger.Printf("[DEBUG] worker: dequeued evaluation %s", resp.Eval.ID)
return resp.Eval, resp.Token, resp.GetWaitIndex(), false
}
// Check for potential shutdown
if w.srv.IsShutdown() {
return nil, "", 0, true
}
goto REQ
}
// sendAck makes a best effort to ack or nack the evaluation.
// Any errors are logged but swallowed.
func (w *Worker) sendAck(evalID, token string, ack bool) {
defer metrics.MeasureSince([]string{"nomad", "worker", "send_ack"}, time.Now())
// Setup the request
req := structs.EvalAckRequest{
EvalID: evalID,
Token: token,
WriteRequest: structs.WriteRequest{
Region: w.srv.config.Region,
},
}
var resp structs.GenericResponse
// Determine if this is an Ack or Nack
verb := "ack"
endpoint := "Eval.Ack"
if !ack {
verb = "nack"
endpoint = "Eval.Nack"
}
// Make the RPC call
err := w.srv.RPC(endpoint, &req, &resp)
if err != nil {
w.logger.Printf("[ERR] worker: failed to %s evaluation '%s': %v",
verb, evalID, err)
} else {
w.logger.Printf("[DEBUG] worker: %s for evaluation %s", verb, evalID)
}
}
// waitForIndex ensures that the local state is at least as fresh
// as the given index. This is used before starting an evaluation,
// but also potentially mid-stream. If a Plan fails because of stale
// state (attempt to allocate to a failed/dead node), we may need
// to sync our state again and do the planning with more recent data.
func (w *Worker) waitForIndex(index uint64, timeout time.Duration) error {
// XXX: Potential optimization is to set up a watch on the state stores
// index table and only unblock via a trigger rather than timing out and
// checking.
start := time.Now()
defer metrics.MeasureSince([]string{"nomad", "worker", "wait_for_index"}, start)
CHECK:
// Get the states current index
snapshotIndex, err := w.srv.fsm.State().LatestIndex()
if err != nil {
return fmt.Errorf("failed to determine state store's index: %v", err)
}
// We only need the FSM state to be as recent as the given index
if index <= snapshotIndex {
w.backoffReset()
return nil
}
// Check if we've reached our limit
if time.Now().Sub(start) > timeout {
return fmt.Errorf("sync wait timeout reached")
}
// Exponential back off if we haven't yet reached it
if w.backoffErr(backoffBaselineFast, backoffLimitFast) {
return fmt.Errorf("shutdown while waiting for state sync")
}
goto CHECK
}
// invokeScheduler is used to invoke the business logic of the scheduler
func (w *Worker) invokeScheduler(eval *structs.Evaluation, token string) error {
defer metrics.MeasureSince([]string{"nomad", "worker", "invoke_scheduler", eval.Type}, time.Now())
// Store the evaluation token
w.evalToken = token
// Snapshot the current state
snap, err := w.srv.fsm.State().Snapshot()
if err != nil {
return fmt.Errorf("failed to snapshot state: %v", err)
}
// Store the snapshot's index
w.snapshotIndex, err = snap.LatestIndex()
if err != nil {
return fmt.Errorf("failed to determine snapshot's index: %v", err)
}
// Create the scheduler, or use the special system scheduler
var sched scheduler.Scheduler
if eval.Type == structs.JobTypeCore {
sched = NewCoreScheduler(w.srv, snap)
} else {
sched, err = scheduler.NewScheduler(eval.Type, w.logger, snap, w)
if err != nil {
return fmt.Errorf("failed to instantiate scheduler: %v", err)
}
}
// Process the evaluation
err = sched.Process(eval)
if err != nil {
return fmt.Errorf("failed to process evaluation: %v", err)
}
return nil
}
// SubmitPlan is used to submit a plan for consideration. This allows
// the worker to act as the planner for the scheduler.
func (w *Worker) SubmitPlan(plan *structs.Plan) (*structs.PlanResult, scheduler.State, error) {
// Check for a shutdown before plan submission
if w.srv.IsShutdown() {
return nil, nil, fmt.Errorf("shutdown while planning")
}
defer metrics.MeasureSince([]string{"nomad", "worker", "submit_plan"}, time.Now())
// Add the evaluation token to the plan
plan.EvalToken = w.evalToken
// Setup the request
req := structs.PlanRequest{
Plan: plan,
WriteRequest: structs.WriteRequest{
Region: w.srv.config.Region,
},
}
var resp structs.PlanResponse
SUBMIT:
// Make the RPC call
if err := w.srv.RPC("Plan.Submit", &req, &resp); err != nil {
w.logger.Printf("[ERR] worker: failed to submit plan for evaluation %s: %v",
plan.EvalID, err)
if w.shouldResubmit(err) && !w.backoffErr(backoffBaselineSlow, backoffLimitSlow) {
goto SUBMIT
}
return nil, nil, err
} else {
w.logger.Printf("[DEBUG] worker: submitted plan for evaluation %s", plan.EvalID)
w.backoffReset()
}
// Look for a result
result := resp.Result
if result == nil {
return nil, nil, fmt.Errorf("missing result")
}
// Check if a state update is required. This could be required if we
// planning based on stale data, which is causing issues. For example, a
// node failure since the time we've started planning or conflicting task
// allocations.
var state scheduler.State
if result.RefreshIndex != 0 {
// Wait for the raft log to catchup to the evaluation
w.logger.Printf("[DEBUG] worker: refreshing state to index %d for %q", result.RefreshIndex, plan.EvalID)
if err := w.waitForIndex(result.RefreshIndex, raftSyncLimit); err != nil {
return nil, nil, err
}
// Snapshot the current state
snap, err := w.srv.fsm.State().Snapshot()
if err != nil {
return nil, nil, fmt.Errorf("failed to snapshot state: %v", err)
}
state = snap
}
// Return the result and potential state update
return result, state, nil
}
// UpdateEval is used to submit an updated evaluation. This allows
// the worker to act as the planner for the scheduler.
func (w *Worker) UpdateEval(eval *structs.Evaluation) error {
// Check for a shutdown before plan submission
if w.srv.IsShutdown() {
return fmt.Errorf("shutdown while planning")
}
defer metrics.MeasureSince([]string{"nomad", "worker", "update_eval"}, time.Now())
// Store the snapshot index in the eval
eval.SnapshotIndex = w.snapshotIndex
// Setup the request
req := structs.EvalUpdateRequest{
Evals: []*structs.Evaluation{eval},
EvalToken: w.evalToken,
WriteRequest: structs.WriteRequest{
Region: w.srv.config.Region,
},
}
var resp structs.GenericResponse
SUBMIT:
// Make the RPC call
if err := w.srv.RPC("Eval.Update", &req, &resp); err != nil {
w.logger.Printf("[ERR] worker: failed to update evaluation %#v: %v",
eval, err)
if w.shouldResubmit(err) && !w.backoffErr(backoffBaselineSlow, backoffLimitSlow) {
goto SUBMIT
}
return err
} else {
w.logger.Printf("[DEBUG] worker: updated evaluation %#v", eval)
w.backoffReset()
}
return nil
}
// CreateEval is used to create a new evaluation. This allows
// the worker to act as the planner for the scheduler.
func (w *Worker) CreateEval(eval *structs.Evaluation) error {
// Check for a shutdown before plan submission
if w.srv.IsShutdown() {
return fmt.Errorf("shutdown while planning")
}
defer metrics.MeasureSince([]string{"nomad", "worker", "create_eval"}, time.Now())
// Store the snapshot index in the eval
eval.SnapshotIndex = w.snapshotIndex
// Setup the request
req := structs.EvalUpdateRequest{
Evals: []*structs.Evaluation{eval},
EvalToken: w.evalToken,
WriteRequest: structs.WriteRequest{
Region: w.srv.config.Region,
},
}
var resp structs.GenericResponse
SUBMIT:
// Make the RPC call
if err := w.srv.RPC("Eval.Create", &req, &resp); err != nil {
w.logger.Printf("[ERR] worker: failed to create evaluation %#v: %v",
eval, err)
if w.shouldResubmit(err) && !w.backoffErr(backoffBaselineSlow, backoffLimitSlow) {
goto SUBMIT
}
return err
} else {
w.logger.Printf("[DEBUG] worker: created evaluation %#v", eval)
w.backoffReset()
}
return nil
}
// ReblockEval is used to reinsert a blocked evaluation into the blocked eval
// tracker. This allows the worker to act as the planner for the scheduler.
func (w *Worker) ReblockEval(eval *structs.Evaluation) error {
// Check for a shutdown before plan submission
if w.srv.IsShutdown() {
return fmt.Errorf("shutdown while planning")
}
defer metrics.MeasureSince([]string{"nomad", "worker", "reblock_eval"}, time.Now())
// Update the evaluation if the queued jobs is not same as what is
// recorded in the job summary
ws := memdb.NewWatchSet()
summary, err := w.srv.fsm.state.JobSummaryByID(ws, eval.Namespace, eval.JobID)
if err != nil {
return fmt.Errorf("couldn't retrieve job summary: %v", err)
}
if summary != nil {
var hasChanged bool
for tg, summary := range summary.Summary {
if queued, ok := eval.QueuedAllocations[tg]; ok {
if queued != summary.Queued {
hasChanged = true
break
}
}
}
if hasChanged {
if err := w.UpdateEval(eval); err != nil {
return err
}
}
}
// Store the snapshot index in the eval
eval.SnapshotIndex = w.snapshotIndex
// Setup the request
req := structs.EvalUpdateRequest{
Evals: []*structs.Evaluation{eval},
EvalToken: w.evalToken,
WriteRequest: structs.WriteRequest{
Region: w.srv.config.Region,
},
}
var resp structs.GenericResponse
SUBMIT:
// Make the RPC call
if err := w.srv.RPC("Eval.Reblock", &req, &resp); err != nil {
w.logger.Printf("[ERR] worker: failed to reblock evaluation %#v: %v",
eval, err)
if w.shouldResubmit(err) && !w.backoffErr(backoffBaselineSlow, backoffLimitSlow) {
goto SUBMIT
}
return err
} else {
w.logger.Printf("[DEBUG] worker: reblocked evaluation %#v", eval)
w.backoffReset()
}
return nil
}
// shouldResubmit checks if a given error should be swallowed and the plan
// resubmitted after a backoff. Usually these are transient errors that
// the cluster should heal from quickly.
func (w *Worker) shouldResubmit(err error) bool {
s := err.Error()
switch {
case strings.Contains(s, "No cluster leader"):
return true
case strings.Contains(s, "plan queue is disabled"):
return true
default:
return false
}
}
// backoffErr is used to do an exponential back off on error. This is
// maintained statefully for the worker. Returns if attempts should be
// abandoneded due to shutdown.
func (w *Worker) backoffErr(base, limit time.Duration) bool {
backoff := (1 << (2 * w.failures)) * base
if backoff > limit {
backoff = limit
} else {
w.failures++
}
select {
case <-time.After(backoff):
return false
case <-w.srv.shutdownCh:
return true
}
}
// backoffReset is used to reset the failure count for
// exponential backoff
func (w *Worker) backoffReset() {
w.failures = 0
}