257 lines
5.2 KiB
Go
257 lines
5.2 KiB
Go
package scheduler
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import (
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"fmt"
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"os"
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"testing"
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"github.com/hashicorp/nomad/nomad/mock"
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"github.com/hashicorp/nomad/nomad/state"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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func TestMaterializeTaskGroups(t *testing.T) {
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job := mock.Job()
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index := materializeTaskGroups(job)
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if len(index) != 10 {
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t.Fatalf("Bad: %#v", index)
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}
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for i := 0; i < 10; i++ {
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name := fmt.Sprintf("my-job.web[%d]", i)
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tg, ok := index[name]
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if !ok {
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t.Fatalf("bad")
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}
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if tg != job.TaskGroups[0] {
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t.Fatalf("bad")
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}
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}
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}
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func TestIndexAllocs(t *testing.T) {
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allocs := []*structs.Allocation{
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&structs.Allocation{Name: "foo"},
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&structs.Allocation{Name: "foo"},
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&structs.Allocation{Name: "bar"},
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}
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index := indexAllocs(allocs)
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if len(index) != 2 {
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t.Fatalf("bad: %#v", index)
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}
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if len(index["foo"]) != 2 {
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t.Fatalf("bad: %#v", index)
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}
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if len(index["bar"]) != 1 {
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t.Fatalf("bad: %#v", index)
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}
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}
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func TestDiffAllocs(t *testing.T) {
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job := mock.Job()
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required := materializeTaskGroups(job)
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// The "old" job has a previous modify index
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oldJob := new(structs.Job)
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*oldJob = *job
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oldJob.ModifyIndex -= 1
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tainted := map[string]bool{
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"dead": true,
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"zip": false,
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}
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allocs := []*structs.Allocation{
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// Update the 1st
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&structs.Allocation{
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ID: mock.GenerateUUID(),
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NodeID: "zip",
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Name: "my-job.web[0]",
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Job: oldJob,
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},
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// Ignore the 2rd
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&structs.Allocation{
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ID: mock.GenerateUUID(),
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NodeID: "zip",
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Name: "my-job.web[1]",
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Job: job,
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},
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// Evict 11th
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&structs.Allocation{
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ID: mock.GenerateUUID(),
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NodeID: "zip",
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Name: "my-job.web[10]",
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},
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// Migrate the 3rd
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&structs.Allocation{
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ID: mock.GenerateUUID(),
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NodeID: "dead",
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Name: "my-job.web[2]",
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},
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}
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existing := indexAllocs(allocs)
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place, update, migrate, evict, ignore := diffAllocs(job, tainted, required, existing)
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// We should update the first alloc
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if len(update) != 1 || update[0].ID != allocs[0].ID {
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t.Fatalf("bad: %#v", update)
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}
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// We should ignore the second alloc
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if len(ignore) != 1 || ignore[0].ID != allocs[1].ID {
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t.Fatalf("bad: %#v", ignore)
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}
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// We should evict the 3rd alloc
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if len(evict) != 1 || evict[0].ID != allocs[2].ID {
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t.Fatalf("bad: %#v", evict)
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}
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// We should migrate the 4rd alloc
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if len(migrate) != 1 || migrate[0].ID != allocs[3].ID {
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t.Fatalf("bad: %#v", migrate)
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}
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// We should place 7
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if len(place) != 7 {
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t.Fatalf("bad: %#v", place)
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}
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}
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func TestAddEvictsToPlan(t *testing.T) {
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allocs := []*structs.Allocation{
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&structs.Allocation{
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ID: mock.GenerateUUID(),
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NodeID: "zip",
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Name: "foo",
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},
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&structs.Allocation{
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ID: mock.GenerateUUID(),
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NodeID: "zip",
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Name: "foo",
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},
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&structs.Allocation{
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ID: mock.GenerateUUID(),
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NodeID: "zip",
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Name: "bar",
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},
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}
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plan := &structs.Plan{
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NodeEvict: make(map[string][]string),
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}
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index := indexAllocs(allocs)
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evict := []allocNameID{
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allocNameID{Name: "foo", ID: allocs[0].ID},
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allocNameID{Name: "bar", ID: allocs[2].ID},
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}
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addEvictsToPlan(plan, evict, index)
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nodeEvict := plan.NodeEvict["zip"]
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if len(nodeEvict) != 2 {
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t.Fatalf("bad: %#v %v", plan, nodeEvict)
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}
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if nodeEvict[0] != allocs[0].ID || nodeEvict[1] != allocs[2].ID {
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t.Fatalf("bad: %v", nodeEvict)
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}
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}
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func TestReadyNodesInDCs(t *testing.T) {
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state, err := state.NewStateStore(os.Stderr)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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node1 := mock.Node()
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node2 := mock.Node()
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node2.Datacenter = "dc2"
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node3 := mock.Node()
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node3.Datacenter = "dc2"
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node3.Status = structs.NodeStatusDown
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noErr(t, state.RegisterNode(1000, node1))
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noErr(t, state.RegisterNode(1001, node2))
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noErr(t, state.RegisterNode(1002, node3))
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nodes, err := readyNodesInDCs(state, []string{"dc1", "dc2"})
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if len(nodes) != 2 {
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t.Fatalf("err: %v")
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}
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if nodes[0].ID == node3.ID || nodes[1].ID == node3.ID {
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t.Fatalf("Bad: %#v", nodes)
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}
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}
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func TestRetryMax(t *testing.T) {
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calls := 0
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bad := func() (bool, error) {
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calls += 1
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return false, nil
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}
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err := retryMax(3, bad)
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if err == nil {
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t.Fatalf("should fail")
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}
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if calls != 3 {
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t.Fatalf("mis match")
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}
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calls = 0
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good := func() (bool, error) {
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calls += 1
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return true, nil
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}
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err = retryMax(3, good)
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if err != nil {
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t.Fatalf("err: %v")
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}
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if calls != 1 {
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t.Fatalf("mis match")
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}
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}
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func TestTaintedNodes(t *testing.T) {
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state, err := state.NewStateStore(os.Stderr)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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node1 := mock.Node()
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node2 := mock.Node()
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node2.Datacenter = "dc2"
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node3 := mock.Node()
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node3.Datacenter = "dc2"
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node3.Status = structs.NodeStatusDown
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noErr(t, state.RegisterNode(1000, node1))
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noErr(t, state.RegisterNode(1001, node2))
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noErr(t, state.RegisterNode(1002, node3))
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allocs := []*structs.Allocation{
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&structs.Allocation{NodeID: node1.ID},
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&structs.Allocation{NodeID: node2.ID},
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&structs.Allocation{NodeID: node3.ID},
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}
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tainted, err := taintedNodes(state, allocs)
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if err != nil {
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t.Fatalf("err: %v", err)
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}
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if len(tainted) != 3 {
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t.Fatalf("err: %v")
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}
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if tainted[node1.ID] || tainted[node2.ID] {
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t.Fatalf("Bad: %v", tainted)
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}
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if !tainted[node3.ID] {
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t.Fatalf("Bad: %v", tainted)
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}
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}
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