245 lines
7.8 KiB
Go
245 lines
7.8 KiB
Go
package nomad
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import (
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"fmt"
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"time"
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"github.com/armon/go-metrics"
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"github.com/hashicorp/nomad/nomad/state"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/raft"
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)
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// planApply is a long lived goroutine that reads plan allocations from
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// the plan queue, determines if they can be applied safely and applies
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// them via Raft.
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//
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// Naively, we could simply dequeue a plan, verify, apply and then respond.
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// However, the plan application is bounded by the Raft apply time and
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// subject to some latency. This creates a stall condition, where we are
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// not evaluating, but simply waiting for a transaction to complete.
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//
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// To avoid this, we overlap verification with apply. This means once
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// we've verified plan N we attempt to apply it. However, while waiting
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// for apply, we begin to verify plan N+1 under the assumption that plan
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// N has succeeded.
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//
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// In this sense, we track two parallel versions of the world. One is
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// the pessimistic one driven by the Raft log which is replicated. The
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// other is optimistic and assumes our transactions will succeed. In the
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// happy path, this lets us do productive work during the latency of
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// apply.
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//
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// In the unhappy path (Raft transaction fails), effectively we only
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// wasted work during a time we would have been waiting anyways. However,
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// in anticipation of this case we cannot respond to the plan until
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// the Raft log is updated. This means our schedulers will stall,
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// but there are many of those and only a single plan verifier.
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//
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func (s *Server) planApply() {
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for {
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// Pull the next pending plan, exit if we are no longer leader
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pending, err := s.planQueue.Dequeue(0)
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if err != nil {
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return
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}
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// Verify the evaluation is outstanding, and that the tokens match.
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token, ok := s.evalBroker.Outstanding(pending.plan.EvalID)
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if !ok {
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s.logger.Printf("[ERR] nomad: plan received for non-outstanding evaluation %s",
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pending.plan.EvalID)
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pending.respond(nil, fmt.Errorf("evaluation is not outstanding"))
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continue
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}
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if pending.plan.EvalToken != token {
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s.logger.Printf("[ERR] nomad: plan received for evaluation %s with wrong token",
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pending.plan.EvalID)
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pending.respond(nil, fmt.Errorf("evaluation token does not match"))
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continue
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}
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// Snapshot the state so that we have a consistent view of the world
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snap, err := s.fsm.State().Snapshot()
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if err != nil {
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s.logger.Printf("[ERR] nomad: failed to snapshot state: %v", err)
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pending.respond(nil, err)
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continue
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}
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// Evaluate the plan
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result, err := evaluatePlan(snap, pending.plan)
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if err != nil {
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s.logger.Printf("[ERR] nomad: failed to evaluate plan: %v", err)
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pending.respond(nil, err)
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continue
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}
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// Fast-path the response if there is nothing to do
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if result.IsNoOp() {
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pending.respond(result, nil)
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continue
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}
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// Dispatch the Raft transaction for the plan
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future, err := s.applyPlan(result)
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if err != nil {
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s.logger.Printf("[ERR] nomad: failed to submit plan: %v", err)
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pending.respond(nil, err)
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continue
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}
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// Respond to the plan in async
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waitCh := make(chan struct{})
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go s.asyncPlanWait(waitCh, future, result, pending)
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<-waitCh
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}
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}
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// applyPlan is used to apply the plan result and to return the alloc index
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func (s *Server) applyPlan(result *structs.PlanResult) (raft.ApplyFuture, error) {
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req := structs.AllocUpdateRequest{}
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for _, updateList := range result.NodeUpdate {
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req.Alloc = append(req.Alloc, updateList...)
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}
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for _, allocList := range result.NodeAllocation {
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req.Alloc = append(req.Alloc, allocList...)
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}
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req.Alloc = append(req.Alloc, result.FailedAllocs...)
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return s.raftApplyFuture(structs.AllocUpdateRequestType, &req)
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}
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// asyncPlanWait is used to apply and respond to a plan async
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func (s *Server) asyncPlanWait(waitCh chan struct{}, future raft.ApplyFuture,
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result *structs.PlanResult, pending *pendingPlan) {
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defer metrics.MeasureSince([]string{"nomad", "plan", "apply"}, time.Now())
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defer close(waitCh)
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// Wait for the plan to apply
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if err := future.Error(); err != nil {
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s.logger.Printf("[ERR] nomad: failed to apply plan: %v", err)
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pending.respond(nil, err)
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return
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}
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// Respond to the plan
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result.AllocIndex = future.Index()
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pending.respond(result, nil)
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}
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// evaluatePlan is used to determine what portions of a plan
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// can be applied if any. Returns if there should be a plan application
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// which may be partial or if there was an error
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func evaluatePlan(snap *state.StateSnapshot, plan *structs.Plan) (*structs.PlanResult, error) {
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defer metrics.MeasureSince([]string{"nomad", "plan", "evaluate"}, time.Now())
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// Create a result holder for the plan
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result := &structs.PlanResult{
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NodeUpdate: make(map[string][]*structs.Allocation),
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NodeAllocation: make(map[string][]*structs.Allocation),
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FailedAllocs: plan.FailedAllocs,
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}
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// Collect all the nodeIDs
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nodeIDs := make(map[string]struct{})
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for nodeID := range plan.NodeUpdate {
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nodeIDs[nodeID] = struct{}{}
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}
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for nodeID := range plan.NodeAllocation {
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nodeIDs[nodeID] = struct{}{}
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}
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// Check each allocation to see if it should be allowed
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for nodeID := range nodeIDs {
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// Evaluate the plan for this node
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fit, err := evaluateNodePlan(snap, plan, nodeID)
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if err != nil {
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return nil, err
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}
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if !fit {
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// Scheduler must have stale data, RefreshIndex should force
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// the latest view of allocations and nodes
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allocIndex, err := snap.Index("allocs")
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if err != nil {
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return nil, err
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}
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nodeIndex, err := snap.Index("nodes")
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if err != nil {
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return nil, err
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}
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result.RefreshIndex = maxUint64(nodeIndex, allocIndex)
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// If we require all-at-once scheduling, there is no point
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// to continue the evaluation, as we've already failed.
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if plan.AllAtOnce {
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result.NodeUpdate = nil
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result.NodeAllocation = nil
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return result, nil
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}
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// Skip this node, since it cannot be used.
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continue
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}
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// Add this to the plan result
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if nodeUpdate := plan.NodeUpdate[nodeID]; len(nodeUpdate) > 0 {
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result.NodeUpdate[nodeID] = nodeUpdate
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}
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if nodeAlloc := plan.NodeAllocation[nodeID]; len(nodeAlloc) > 0 {
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result.NodeAllocation[nodeID] = nodeAlloc
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}
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}
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return result, nil
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}
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// evaluateNodePlan is used to evalute the plan for a single node,
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// returning if the plan is valid or if an error is encountered
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func evaluateNodePlan(snap *state.StateSnapshot, plan *structs.Plan, nodeID string) (bool, error) {
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// If this is an evict-only plan, it always 'fits' since we are removing things.
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if len(plan.NodeAllocation[nodeID]) == 0 {
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return true, nil
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}
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// Get the node itself
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node, err := snap.NodeByID(nodeID)
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if err != nil {
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return false, fmt.Errorf("failed to get node '%s': %v", nodeID, err)
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}
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// If the node does not exist or is not ready for schduling it is not fit
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// XXX: There is a potential race between when we do this check and when
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// the Raft commit happens.
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if node == nil || node.Status != structs.NodeStatusReady || node.Drain {
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return false, nil
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}
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// Get the existing allocations
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existingAlloc, err := snap.AllocsByNode(nodeID)
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if err != nil {
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return false, fmt.Errorf("failed to get existing allocations for '%s': %v", nodeID, err)
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}
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// Filter on alloc state
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existingAlloc = structs.FilterTerminalAllocs(existingAlloc)
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// Determine the proposed allocation by first removing allocations
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// that are planned evictions and adding the new allocations.
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proposed := existingAlloc
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var remove []*structs.Allocation
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if update := plan.NodeUpdate[nodeID]; len(update) > 0 {
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remove = append(remove, update...)
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}
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if updated := plan.NodeAllocation[nodeID]; len(updated) > 0 {
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for _, alloc := range updated {
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remove = append(remove, alloc)
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}
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}
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proposed = structs.RemoveAllocs(existingAlloc, remove)
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proposed = append(proposed, plan.NodeAllocation[nodeID]...)
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// Check if these allocations fit
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fit, _, _, err := structs.AllocsFit(node, proposed, nil)
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return fit, err
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}
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