d994990ef0
* nomad/structs/csi: split CanWrite into health, in use * scheduler/scheduler: expose AllocByID in the state interface * nomad/state/state_store_test * scheduler/stack: SetJobID on the matcher * scheduler/feasible: when a volume writer is in use, check if it's us * scheduler/feasible: remove SetJob * nomad/state/state_store: denormalize allocs before Claim * nomad/structs/csi: return errors on claim, with context * nomad/csi_endpoint_test: new alloc doesn't look like an update * nomad/state/state_store_test: change test reference to CanWrite
297 lines
9.4 KiB
Go
297 lines
9.4 KiB
Go
package scheduler
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import (
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"math"
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"time"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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const (
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// skipScoreThreshold is a threshold used in the limit iterator to skip nodes
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// that have a score lower than this. -1 is the lowest possible score for a
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// node with penalties (based on job anti affinity and node rescheduling penalties
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skipScoreThreshold = 0.0
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// maxSkip limits the number of nodes that can be skipped in the limit iterator
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maxSkip = 3
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)
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// Stack is a chained collection of iterators. The stack is used to
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// make placement decisions. Different schedulers may customize the
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// stack they use to vary the way placements are made.
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type Stack interface {
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// SetNodes is used to set the base set of potential nodes
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SetNodes([]*structs.Node)
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// SetTaskGroup is used to set the job for selection
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SetJob(job *structs.Job)
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// Select is used to select a node for the task group
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Select(tg *structs.TaskGroup, options *SelectOptions) *RankedNode
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}
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type SelectOptions struct {
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PenaltyNodeIDs map[string]struct{}
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PreferredNodes []*structs.Node
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Preempt bool
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}
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// GenericStack is the Stack used for the Generic scheduler. It is
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// designed to make better placement decisions at the cost of performance.
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type GenericStack struct {
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batch bool
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ctx Context
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source *StaticIterator
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wrappedChecks *FeasibilityWrapper
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quota FeasibleIterator
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jobConstraint *ConstraintChecker
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taskGroupDrivers *DriverChecker
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taskGroupConstraint *ConstraintChecker
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taskGroupDevices *DeviceChecker
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taskGroupHostVolumes *HostVolumeChecker
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taskGroupCSIVolumes *CSIVolumeChecker
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distinctHostsConstraint *DistinctHostsIterator
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distinctPropertyConstraint *DistinctPropertyIterator
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binPack *BinPackIterator
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jobAntiAff *JobAntiAffinityIterator
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nodeReschedulingPenalty *NodeReschedulingPenaltyIterator
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limit *LimitIterator
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maxScore *MaxScoreIterator
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nodeAffinity *NodeAffinityIterator
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spread *SpreadIterator
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scoreNorm *ScoreNormalizationIterator
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}
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func (s *GenericStack) SetNodes(baseNodes []*structs.Node) {
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// Shuffle base nodes
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shuffleNodes(baseNodes)
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// Update the set of base nodes
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s.source.SetNodes(baseNodes)
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// Apply a limit function. This is to avoid scanning *every* possible node.
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// For batch jobs we only need to evaluate 2 options and depend on the
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// power of two choices. For services jobs we need to visit "enough".
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// Using a log of the total number of nodes is a good restriction, with
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// at least 2 as the floor
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limit := 2
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if n := len(baseNodes); !s.batch && n > 0 {
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logLimit := int(math.Ceil(math.Log2(float64(n))))
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if logLimit > limit {
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limit = logLimit
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}
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}
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s.limit.SetLimit(limit)
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}
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func (s *GenericStack) SetJob(job *structs.Job) {
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s.jobConstraint.SetConstraints(job.Constraints)
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s.distinctHostsConstraint.SetJob(job)
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s.distinctPropertyConstraint.SetJob(job)
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s.binPack.SetJob(job)
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s.jobAntiAff.SetJob(job)
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s.nodeAffinity.SetJob(job)
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s.spread.SetJob(job)
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s.ctx.Eligibility().SetJob(job)
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s.taskGroupCSIVolumes.SetNamespace(job.Namespace)
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s.taskGroupCSIVolumes.SetJobID(job.ID)
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if contextual, ok := s.quota.(ContextualIterator); ok {
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contextual.SetJob(job)
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}
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}
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func (s *GenericStack) Select(tg *structs.TaskGroup, options *SelectOptions) *RankedNode {
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// This block handles trying to select from preferred nodes if options specify them
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// It also sets back the set of nodes to the original nodes
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if options != nil && len(options.PreferredNodes) > 0 {
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originalNodes := s.source.nodes
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s.source.SetNodes(options.PreferredNodes)
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optionsNew := *options
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optionsNew.PreferredNodes = nil
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if option := s.Select(tg, &optionsNew); option != nil {
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s.source.SetNodes(originalNodes)
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return option
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}
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s.source.SetNodes(originalNodes)
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return s.Select(tg, &optionsNew)
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}
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// Reset the max selector and context
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s.maxScore.Reset()
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s.ctx.Reset()
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start := time.Now()
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// Get the task groups constraints.
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tgConstr := taskGroupConstraints(tg)
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// Update the parameters of iterators
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s.taskGroupDrivers.SetDrivers(tgConstr.drivers)
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s.taskGroupConstraint.SetConstraints(tgConstr.constraints)
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s.taskGroupDevices.SetTaskGroup(tg)
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s.taskGroupHostVolumes.SetVolumes(tg.Volumes)
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s.taskGroupCSIVolumes.SetVolumes(tg.Volumes)
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s.distinctHostsConstraint.SetTaskGroup(tg)
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s.distinctPropertyConstraint.SetTaskGroup(tg)
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s.wrappedChecks.SetTaskGroup(tg.Name)
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s.binPack.SetTaskGroup(tg)
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if options != nil {
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s.binPack.evict = options.Preempt
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}
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s.jobAntiAff.SetTaskGroup(tg)
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if options != nil {
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s.nodeReschedulingPenalty.SetPenaltyNodes(options.PenaltyNodeIDs)
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}
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s.nodeAffinity.SetTaskGroup(tg)
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s.spread.SetTaskGroup(tg)
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if s.nodeAffinity.hasAffinities() || s.spread.hasSpreads() {
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s.limit.SetLimit(math.MaxInt32)
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}
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if contextual, ok := s.quota.(ContextualIterator); ok {
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contextual.SetTaskGroup(tg)
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}
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// Find the node with the max score
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option := s.maxScore.Next()
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// Store the compute time
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s.ctx.Metrics().AllocationTime = time.Since(start)
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return option
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}
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// SystemStack is the Stack used for the System scheduler. It is designed to
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// attempt to make placements on all nodes.
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type SystemStack struct {
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ctx Context
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source *StaticIterator
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wrappedChecks *FeasibilityWrapper
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quota FeasibleIterator
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jobConstraint *ConstraintChecker
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taskGroupDrivers *DriverChecker
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taskGroupConstraint *ConstraintChecker
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taskGroupDevices *DeviceChecker
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taskGroupHostVolumes *HostVolumeChecker
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taskGroupCSIVolumes *CSIVolumeChecker
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distinctPropertyConstraint *DistinctPropertyIterator
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binPack *BinPackIterator
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scoreNorm *ScoreNormalizationIterator
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}
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// NewSystemStack constructs a stack used for selecting service placements
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func NewSystemStack(ctx Context) *SystemStack {
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// Create a new stack
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s := &SystemStack{ctx: ctx}
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// Create the source iterator. We visit nodes in a linear order because we
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// have to evaluate on all nodes.
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s.source = NewStaticIterator(ctx, nil)
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// Create the quota iterator to determine if placements would result in the
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// quota attached to the namespace of the job to go over.
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s.quota = NewQuotaIterator(ctx, s.source)
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// Attach the job constraints. The job is filled in later.
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s.jobConstraint = NewConstraintChecker(ctx, nil)
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// Filter on task group drivers first as they are faster
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s.taskGroupDrivers = NewDriverChecker(ctx, nil)
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// Filter on task group constraints second
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s.taskGroupConstraint = NewConstraintChecker(ctx, nil)
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// Filter on task group host volumes
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s.taskGroupHostVolumes = NewHostVolumeChecker(ctx)
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// Filter on available, healthy CSI plugins
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s.taskGroupCSIVolumes = NewCSIVolumeChecker(ctx)
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// Filter on task group devices
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s.taskGroupDevices = NewDeviceChecker(ctx)
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// Create the feasibility wrapper which wraps all feasibility checks in
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// which feasibility checking can be skipped if the computed node class has
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// previously been marked as eligible or ineligible. Generally this will be
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// checks that only needs to examine the single node to determine feasibility.
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jobs := []FeasibilityChecker{s.jobConstraint}
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tgs := []FeasibilityChecker{s.taskGroupDrivers, s.taskGroupConstraint,
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s.taskGroupHostVolumes,
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s.taskGroupDevices}
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avail := []FeasibilityChecker{s.taskGroupCSIVolumes}
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s.wrappedChecks = NewFeasibilityWrapper(ctx, s.quota, jobs, tgs, avail)
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// Filter on distinct property constraints.
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s.distinctPropertyConstraint = NewDistinctPropertyIterator(ctx, s.wrappedChecks)
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// Upgrade from feasible to rank iterator
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rankSource := NewFeasibleRankIterator(ctx, s.distinctPropertyConstraint)
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// Apply the bin packing, this depends on the resources needed
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// by a particular task group. Enable eviction as system jobs are high
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// priority.
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_, schedConfig, _ := s.ctx.State().SchedulerConfig()
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enablePreemption := true
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if schedConfig != nil {
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enablePreemption = schedConfig.PreemptionConfig.SystemSchedulerEnabled
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}
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s.binPack = NewBinPackIterator(ctx, rankSource, enablePreemption, 0)
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// Apply score normalization
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s.scoreNorm = NewScoreNormalizationIterator(ctx, s.binPack)
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return s
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}
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func (s *SystemStack) SetNodes(baseNodes []*structs.Node) {
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// Update the set of base nodes
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s.source.SetNodes(baseNodes)
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}
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func (s *SystemStack) SetJob(job *structs.Job) {
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s.jobConstraint.SetConstraints(job.Constraints)
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s.distinctPropertyConstraint.SetJob(job)
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s.binPack.SetJob(job)
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s.ctx.Eligibility().SetJob(job)
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if contextual, ok := s.quota.(ContextualIterator); ok {
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contextual.SetJob(job)
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}
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}
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func (s *SystemStack) Select(tg *structs.TaskGroup, options *SelectOptions) *RankedNode {
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// Reset the binpack selector and context
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s.scoreNorm.Reset()
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s.ctx.Reset()
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start := time.Now()
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// Get the task groups constraints.
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tgConstr := taskGroupConstraints(tg)
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// Update the parameters of iterators
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s.taskGroupDrivers.SetDrivers(tgConstr.drivers)
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s.taskGroupConstraint.SetConstraints(tgConstr.constraints)
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s.taskGroupDevices.SetTaskGroup(tg)
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s.taskGroupHostVolumes.SetVolumes(tg.Volumes)
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s.taskGroupCSIVolumes.SetVolumes(tg.Volumes)
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s.wrappedChecks.SetTaskGroup(tg.Name)
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s.distinctPropertyConstraint.SetTaskGroup(tg)
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s.binPack.SetTaskGroup(tg)
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if contextual, ok := s.quota.(ContextualIterator); ok {
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contextual.SetTaskGroup(tg)
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}
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// Get the next option that satisfies the constraints.
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option := s.scoreNorm.Next()
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// Store the compute time
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s.ctx.Metrics().AllocationTime = time.Since(start)
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return option
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}
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