175 lines
4.5 KiB
Go
175 lines
4.5 KiB
Go
package scheduler
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import (
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"fmt"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// allocTuple is a tuple of the allocation name and potential alloc ID
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type allocTuple struct {
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Name string
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TaskGroup *structs.TaskGroup
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Alloc *structs.Allocation
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}
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// materializeTaskGroups is used to materialize all the task groups
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// a job requires. This is used to do the count expansion.
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func materializeTaskGroups(job *structs.Job) map[string]*structs.TaskGroup {
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out := make(map[string]*structs.TaskGroup)
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for _, tg := range job.TaskGroups {
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for i := 0; i < tg.Count; i++ {
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name := fmt.Sprintf("%s.%s[%d]", job.Name, tg.Name, i)
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out[name] = tg
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}
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}
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return out
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}
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// indexAllocs is used to index a list of allocations by name
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func indexAllocs(allocs []*structs.Allocation) map[string][]*structs.Allocation {
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out := make(map[string][]*structs.Allocation)
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for _, alloc := range allocs {
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name := alloc.Name
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out[name] = append(out[name], alloc)
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}
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return out
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}
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// diffAllocs is used to do a set difference between the target allocations
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// and the existing allocations. This returns 5 sets of results, the list of
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// named task groups that need to be placed (no existing allocation), the
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// allocations that need to be updated (job definition is newer), allocs that
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// need to be migrated (node is draining), the allocs that need to be evicted
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// (no longer required), and those that should be ignored.
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func diffAllocs(job *structs.Job,
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taintedNodes map[string]bool,
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required map[string]*structs.TaskGroup,
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existing map[string][]*structs.Allocation) (place, update, migrate, evict, ignore []allocTuple) {
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// Scan the existing updates
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for name, existList := range existing {
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for _, exist := range existList {
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// Check for the definition in the required set
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tg, ok := required[name]
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// If not required, we evict
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if !ok {
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evict = append(evict, allocTuple{
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Name: name,
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TaskGroup: tg,
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Alloc: exist,
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})
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continue
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}
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// If we are on a tainted node, we must migrate
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if taintedNodes[exist.NodeID] {
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migrate = append(migrate, allocTuple{
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Name: name,
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TaskGroup: tg,
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Alloc: exist,
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})
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continue
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}
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// If the definition is updated we need to update
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// XXX: This is an extremely conservative approach. We can check
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// if the job definition has changed in a way that affects
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// this allocation and potentially ignore it.
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if job.ModifyIndex != exist.Job.ModifyIndex {
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update = append(update, allocTuple{
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Name: name,
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TaskGroup: tg,
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Alloc: exist,
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})
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continue
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}
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// Everything is up-to-date
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ignore = append(ignore, allocTuple{
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Name: name,
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TaskGroup: tg,
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Alloc: exist,
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})
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}
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}
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// Scan the required groups
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for name, tg := range required {
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// Check for an existing allocation
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_, ok := existing[name]
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// Require a placement if no existing allocation. If there
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// is an existing allocation, we would have checked for a potential
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// update or ignore above.
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if !ok {
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place = append(place, allocTuple{
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Name: name,
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TaskGroup: tg,
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})
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}
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}
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return
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}
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// readyNodesInDCs returns all the ready nodes in the given datacenters
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func readyNodesInDCs(state State, dcs []string) ([]*structs.Node, error) {
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var out []*structs.Node
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for _, dc := range dcs {
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iter, err := state.NodesByDatacenterStatus(dc, structs.NodeStatusReady)
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if err != nil {
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return nil, err
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}
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for {
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raw := iter.Next()
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if raw == nil {
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break
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}
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out = append(out, raw.(*structs.Node))
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}
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}
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return out, nil
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}
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// retryMax is used to retry a callback until it returns success or
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// a maximum number of attempts is reached
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func retryMax(max int, cb func() (bool, error)) error {
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attempts := 0
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for attempts < max {
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done, err := cb()
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if err != nil {
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return err
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}
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if done {
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return nil
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}
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attempts += 1
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}
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return fmt.Errorf("maximum attempts reached (%d)", max)
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}
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// taintedNodes is used to scan the allocations and then check if the
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// underlying nodes are tainted, and should force a migration of the allocation.
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func taintedNodes(state State, allocs []*structs.Allocation) (map[string]bool, error) {
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out := make(map[string]bool)
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for _, alloc := range allocs {
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if _, ok := out[alloc.NodeID]; ok {
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continue
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}
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node, err := state.GetNodeByID(alloc.NodeID)
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if err != nil {
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return nil, err
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}
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// If the node does not exist, we should migrate
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if node == nil {
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out[alloc.NodeID] = true
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continue
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}
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out[alloc.NodeID] = structs.ShouldDrainNode(node.Status)
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}
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return out, nil
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}
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