149 lines
3.9 KiB
Go
149 lines
3.9 KiB
Go
package nomad
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import (
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"time"
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"github.com/armon/go-metrics"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// initializeHeartbeatTimers is used when a leader is newly elected to create
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// a new map to track heartbeat expiration and to reset all the timers from
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// the previously known set of timers.
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func (s *Server) initializeHeartbeatTimers() error {
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// Scan all nodes and reset their timer
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snap, err := s.fsm.State().Snapshot()
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if err != nil {
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return err
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}
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// Get an iterator over nodes
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iter, err := snap.Nodes()
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if err != nil {
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return err
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}
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s.heartbeatTimersLock.Lock()
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defer s.heartbeatTimersLock.Unlock()
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// Handle each node
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for {
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raw := iter.Next()
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if raw == nil {
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break
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}
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node := raw.(*structs.Node)
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if node.TerminalStatus() {
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continue
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}
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s.resetHeartbeatTimerLocked(node.ID, s.config.FailoverHeartbeatTTL)
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}
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return nil
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}
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// resetHeartbeatTimer is used to reset the TTL of a heartbeat.
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// This can be used for new heartbeats and existing ones.
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func (s *Server) resetHeartbeatTimer(id string) (time.Duration, error) {
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s.heartbeatTimersLock.Lock()
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defer s.heartbeatTimersLock.Unlock()
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// Compute the target TTL value
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n := len(s.heartbeatTimers)
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ttl := rateScaledInterval(s.config.MaxHeartbeatsPerSecond,
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s.config.MinHeartbeatTTL, n)
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ttl += randomStagger(ttl)
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// Reset the TTL
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s.resetHeartbeatTimerLocked(id, ttl+s.config.HeartbeatGrace)
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return ttl, nil
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}
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// resetHeartbeatTimerLocked is used to reset a heartbeat timer
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// assuming the heartbeatTimerLock is already held
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func (s *Server) resetHeartbeatTimerLocked(id string, ttl time.Duration) {
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// Ensure a timer map exists
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if s.heartbeatTimers == nil {
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s.heartbeatTimers = make(map[string]*time.Timer)
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}
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// Renew the heartbeat timer if it exists
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if timer, ok := s.heartbeatTimers[id]; ok {
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timer.Reset(ttl)
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return
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}
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// Create a new timer to track expiration of thi sheartbeat
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timer := time.AfterFunc(ttl, func() {
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s.invalidateHeartbeat(id)
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})
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s.heartbeatTimers[id] = timer
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}
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// invalidateHeartbeat is invoked when a heartbeat TTL is reached and we
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// need to invalidate the heartbeat.
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func (s *Server) invalidateHeartbeat(id string) {
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defer metrics.MeasureSince([]string{"nomad", "heartbeat", "invalidate"}, time.Now())
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// Clear the heartbeat timer
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s.heartbeatTimersLock.Lock()
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delete(s.heartbeatTimers, id)
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s.heartbeatTimersLock.Unlock()
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s.logger.Printf("[WARN] nomad.heartbeat: node '%s' TTL expired", id)
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// Make a request to update the node status
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req := structs.NodeUpdateStatusRequest{
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NodeID: id,
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Status: structs.NodeStatusDown,
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WriteRequest: structs.WriteRequest{
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Region: s.config.Region,
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},
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}
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var resp structs.NodeUpdateResponse
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if err := s.endpoints.Node.UpdateStatus(&req, &resp); err != nil {
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s.logger.Printf("[ERR] nomad.heartbeat: update status failed: %v", err)
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}
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}
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// clearHeartbeatTimer is used to clear the heartbeat time for
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// a single heartbeat. This is used when a heartbeat is destroyed
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// explicitly and no longer needed.
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func (s *Server) clearHeartbeatTimer(id string) error {
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s.heartbeatTimersLock.Lock()
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defer s.heartbeatTimersLock.Unlock()
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if timer, ok := s.heartbeatTimers[id]; ok {
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timer.Stop()
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delete(s.heartbeatTimers, id)
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}
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return nil
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}
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// clearAllHeartbeatTimers is used when a leader is stepping
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// down and we no longer need to track any heartbeat timers.
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func (s *Server) clearAllHeartbeatTimers() error {
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s.heartbeatTimersLock.Lock()
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defer s.heartbeatTimersLock.Unlock()
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for _, t := range s.heartbeatTimers {
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t.Stop()
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}
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s.heartbeatTimers = nil
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return nil
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}
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// heartbeatStats is a long running routine used to capture
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// the number of active heartbeats being tracked
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func (s *Server) heartbeatStats() {
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for {
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select {
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case <-time.After(5 * time.Second):
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s.heartbeatTimersLock.Lock()
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num := len(s.heartbeatTimers)
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s.heartbeatTimersLock.Unlock()
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metrics.SetGauge([]string{"nomad", "heartbeat", "active"}, float32(num))
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case <-s.shutdownCh:
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return
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}
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}
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}
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