609 lines
22 KiB
Go
609 lines
22 KiB
Go
package scheduler
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import (
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"math"
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"sort"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// maxParallelPenalty is a score penalty applied to allocations to mitigate against
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// too many allocations of the same job being preempted. This penalty is applied after the
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// number of allocations being preempted exceeds max_parallel value in the job's migrate stanza
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const maxParallelPenalty = 50.0
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type groupedAllocs struct {
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priority int
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allocs []*structs.Allocation
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}
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type allocInfo struct {
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maxParallel int
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resources *structs.ComparableResources
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}
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// PreemptionResource interface is implemented by different
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// types of resources.
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type PreemptionResource interface {
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// MeetsRequirements returns true if the available resources match needed resources
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MeetsRequirements() bool
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// Distance returns values in the range [0, MaxFloat], lower is better
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Distance() float64
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}
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// NetworkPreemptionResource implements PreemptionResource for network assignments
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// It only looks at MBits needed
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type NetworkPreemptionResource struct {
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availableResources *structs.NetworkResource
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resourceNeeded *structs.NetworkResource
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}
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func (n *NetworkPreemptionResource) MeetsRequirements() bool {
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mbitsAvailable := n.availableResources.MBits
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mbitsNeeded := n.resourceNeeded.MBits
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if mbitsAvailable == 0 || mbitsNeeded == 0 {
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return false
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}
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return mbitsAvailable >= mbitsNeeded
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}
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func (n *NetworkPreemptionResource) Distance() float64 {
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return networkResourceDistance(n.availableResources, n.resourceNeeded)
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}
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// BasePreemptionResource implements PreemptionResource for CPU/Memory/Disk
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type BasePreemptionResource struct {
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availableResources *structs.ComparableResources
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resourceNeeded *structs.ComparableResources
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}
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func (b *BasePreemptionResource) MeetsRequirements() bool {
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super, _ := b.availableResources.Superset(b.resourceNeeded)
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return super
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}
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func (b *BasePreemptionResource) Distance() float64 {
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return basicResourceDistance(b.resourceNeeded, b.availableResources)
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}
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// PreemptionResourceFactory returns a new PreemptionResource
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type PreemptionResourceFactory func(availableResources *structs.ComparableResources, resourceAsk *structs.ComparableResources) PreemptionResource
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// GetNetworkPreemptionResourceFactory returns a preemption resource factory for network assignments
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func GetNetworkPreemptionResourceFactory() PreemptionResourceFactory {
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return func(availableResources *structs.ComparableResources, resourceNeeded *structs.ComparableResources) PreemptionResource {
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available := availableResources.Flattened.Networks[0]
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return &NetworkPreemptionResource{
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availableResources: available,
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resourceNeeded: resourceNeeded.Flattened.Networks[0],
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}
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}
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}
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// GetBasePreemptionResourceFactory returns a preemption resource factory for CPU/Memory/Disk
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func GetBasePreemptionResourceFactory() PreemptionResourceFactory {
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return func(availableResources *structs.ComparableResources, resourceNeeded *structs.ComparableResources) PreemptionResource {
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return &BasePreemptionResource{
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availableResources: availableResources,
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resourceNeeded: resourceNeeded,
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}
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}
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}
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// Preemptor is used to track existing allocations
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// and find suitable allocations to preempt
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type Preemptor struct {
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// currentPreemptions is a map computed when SetPreemptions is called
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// it tracks the number of preempted allocations per job/taskgroup
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currentPreemptions map[structs.NamespacedID]map[string]int
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// allocDetails is a map computed when SetCandidates is called
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// it stores some precomputed details about the allocation needed
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// when scoring it for preemption
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allocDetails map[string]*allocInfo
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// jobPriority is the priority of the job being preempted
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jobPriority int
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// nodeRemainingResources tracks available resources on the node after
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// accounting for running allocations
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nodeRemainingResources *structs.ComparableResources
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// currentAllocs is the candidate set used to find preemptible allocations
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currentAllocs []*structs.Allocation
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}
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func NewPreemptor(jobPriority int) *Preemptor {
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return &Preemptor{
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currentPreemptions: make(map[structs.NamespacedID]map[string]int),
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jobPriority: jobPriority,
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allocDetails: make(map[string]*allocInfo),
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}
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}
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// SetNode sets the node
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func (p *Preemptor) SetNode(node *structs.Node) {
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nodeRemainingResources := node.ComparableResources()
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// Subtract the reserved resources of the node
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if c := node.ComparableReservedResources(); c != nil {
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nodeRemainingResources.Subtract(c)
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}
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p.nodeRemainingResources = nodeRemainingResources
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}
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// SetCandidates initializes the candidate set from which preemptions are chosen
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func (p *Preemptor) SetCandidates(allocs []*structs.Allocation) {
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p.currentAllocs = allocs
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for _, alloc := range allocs {
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maxParallel := 0
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tg := alloc.Job.LookupTaskGroup(alloc.TaskGroup)
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if tg != nil && tg.Migrate != nil {
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maxParallel = tg.Migrate.MaxParallel
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}
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p.allocDetails[alloc.ID] = &allocInfo{maxParallel: maxParallel, resources: alloc.ComparableResources()}
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}
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}
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// SetPreemptions initializes a map tracking existing counts of preempted allocations
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// per job/task group. This is used while scoring preemption options
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func (p *Preemptor) SetPreemptions(allocs []*structs.Allocation) {
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// Clear out existing values since this can be called more than once
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p.currentPreemptions = make(map[structs.NamespacedID]map[string]int)
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// Initialize counts
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for _, alloc := range allocs {
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id := structs.NamespacedID{alloc.JobID, alloc.Namespace}
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countMap, ok := p.currentPreemptions[id]
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if !ok {
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countMap = make(map[string]int)
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p.currentPreemptions[id] = countMap
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}
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countMap[alloc.TaskGroup]++
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}
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}
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// getNumPreemptions counts the number of other allocations being preempted that match the job and task group of
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// the alloc under consideration. This is used as a scoring factor to minimize too many allocs of the same job being preempted at once
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func (p *Preemptor) getNumPreemptions(alloc *structs.Allocation) int {
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c, ok := p.currentPreemptions[structs.NamespacedID{alloc.JobID, alloc.Namespace}][alloc.TaskGroup]
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if !ok {
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return 0
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}
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return c
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}
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// PreemptForTaskGroup computes a list of allocations to preempt to accommodate
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// the resources asked for. Only allocs with a job priority < 10 of jobPriority are considered
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// This method is meant only for finding preemptible allocations based on CPU/Memory/Disk
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func (p *Preemptor) PreemptForTaskGroup(resourceAsk *structs.AllocatedResources) []*structs.Allocation {
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resourcesNeeded := resourceAsk.Comparable()
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// Subtract current allocations
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for _, alloc := range p.currentAllocs {
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allocResources := p.allocDetails[alloc.ID].resources
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p.nodeRemainingResources.Subtract(allocResources)
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}
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// Group candidates by priority, filter out ineligible allocs
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allocsByPriority := filterAndGroupPreemptibleAllocs(p.jobPriority, p.currentAllocs)
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var bestAllocs []*structs.Allocation
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allRequirementsMet := false
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// Initialize variable to track resources as they become available from preemption
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availableResources := p.nodeRemainingResources.Copy()
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resourcesAsked := resourceAsk.Comparable()
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// Iterate over allocations grouped by priority to find preemptible allocations
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for _, allocGrp := range allocsByPriority {
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for len(allocGrp.allocs) > 0 && !allRequirementsMet {
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closestAllocIndex := -1
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bestDistance := math.MaxFloat64
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// Find the alloc with the closest distance
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for index, alloc := range allocGrp.allocs {
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currentPreemptionCount := p.getNumPreemptions(alloc)
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allocDetails := p.allocDetails[alloc.ID]
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maxParallel := allocDetails.maxParallel
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distance := scoreForTaskGroup(resourcesNeeded, allocDetails.resources, maxParallel, currentPreemptionCount)
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if distance < bestDistance {
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bestDistance = distance
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closestAllocIndex = index
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}
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}
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closestAlloc := allocGrp.allocs[closestAllocIndex]
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closestResources := p.allocDetails[closestAlloc.ID].resources
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availableResources.Add(closestResources)
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// This step needs the original resources asked for as the second arg, can't use the running total
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allRequirementsMet, _ = availableResources.Superset(resourcesAsked)
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bestAllocs = append(bestAllocs, closestAlloc)
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allocGrp.allocs[closestAllocIndex] = allocGrp.allocs[len(allocGrp.allocs)-1]
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allocGrp.allocs = allocGrp.allocs[:len(allocGrp.allocs)-1]
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// This is the remaining total of resources needed
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resourcesNeeded.Subtract(closestResources)
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}
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if allRequirementsMet {
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break
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}
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}
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// Early return if all allocs examined and requirements were not met
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if !allRequirementsMet {
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return nil
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}
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// We do another pass to eliminate unnecessary preemptions
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// This filters out allocs whose resources are already covered by another alloc
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basePreemptionResource := GetBasePreemptionResourceFactory()
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resourcesNeeded = resourceAsk.Comparable()
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filteredBestAllocs := p.filterSuperset(bestAllocs, p.nodeRemainingResources, resourcesNeeded, basePreemptionResource)
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return filteredBestAllocs
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}
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// PreemptForNetwork tries to find allocations to preempt to meet network resources.
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// This is called once per task when assigning a network to the task. While finding allocations
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// to preempt, this only considers allocations that share the same network device
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func (p *Preemptor) PreemptForNetwork(networkResourceAsk *structs.NetworkResource, netIdx *structs.NetworkIndex) []*structs.Allocation {
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// Early return if there are no current allocs
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if len(p.currentAllocs) == 0 {
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return nil
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}
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deviceToAllocs := make(map[string][]*structs.Allocation)
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MbitsNeeded := networkResourceAsk.MBits
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reservedPortsNeeded := networkResourceAsk.ReservedPorts
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// Build map of reserved ports needed for fast access
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reservedPorts := make(map[int]struct{})
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for _, port := range reservedPortsNeeded {
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reservedPorts[port.Value] = struct{}{}
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}
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// filteredReservedPorts tracks reserved ports that are
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// currently used by higher priority allocations that can't
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// be preempted
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filteredReservedPorts := make(map[string]map[int]struct{})
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// Create a map from each device to allocs
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// We can only preempt within allocations that
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// are using the same device
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for _, alloc := range p.currentAllocs {
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if alloc.Job == nil {
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continue
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}
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// Filter out alloc that's ineligible due to priority
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if p.jobPriority-alloc.Job.Priority < 10 {
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// Populate any reserved ports used by
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// this allocation that cannot be preempted
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allocResources := p.allocDetails[alloc.ID].resources
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networks := allocResources.Flattened.Networks
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net := networks[0]
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for _, port := range net.ReservedPorts {
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portMap, ok := filteredReservedPorts[net.Device]
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if !ok {
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portMap = make(map[int]struct{})
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filteredReservedPorts[net.Device] = portMap
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}
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portMap[port.Value] = struct{}{}
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}
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continue
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}
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allocResources := p.allocDetails[alloc.ID].resources
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networks := allocResources.Flattened.Networks
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// Only include if the alloc has a network device
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if len(networks) > 0 {
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device := networks[0].Device
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allocsForDevice := deviceToAllocs[device]
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allocsForDevice = append(allocsForDevice, alloc)
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deviceToAllocs[device] = allocsForDevice
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}
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}
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// If no existing allocations use network resources, return early
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if len(deviceToAllocs) == 0 {
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return nil
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}
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var allocsToPreempt []*structs.Allocation
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met := false
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freeBandwidth := 0
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preemptedDevice := ""
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OUTER:
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for device, currentAllocs := range deviceToAllocs {
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preemptedDevice = device
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totalBandwidth := netIdx.AvailBandwidth[device]
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// If the device doesn't have enough total available bandwidth, skip
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if totalBandwidth < MbitsNeeded {
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continue
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}
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// Track how much existing free bandwidth we have before preemption
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freeBandwidth = totalBandwidth - netIdx.UsedBandwidth[device]
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preemptedBandwidth := 0
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// Reset allocsToPreempt since we don't want to preempt across devices for the same task
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allocsToPreempt = nil
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// usedPortToAlloc tracks used ports by allocs in this device
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usedPortToAlloc := make(map[int]*structs.Allocation)
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// First try to satisfy needed reserved ports
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if len(reservedPortsNeeded) > 0 {
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// Populate usedPort map
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for _, alloc := range currentAllocs {
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allocResources := p.allocDetails[alloc.ID].resources
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for _, n := range allocResources.Flattened.Networks {
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reservedPorts := n.ReservedPorts
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for _, p := range reservedPorts {
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usedPortToAlloc[p.Value] = alloc
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}
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}
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}
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// Look for allocs that are using reserved ports needed
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for _, port := range reservedPortsNeeded {
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alloc, ok := usedPortToAlloc[port.Value]
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if ok {
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allocResources := p.allocDetails[alloc.ID].resources
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preemptedBandwidth += allocResources.Flattened.Networks[0].MBits
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allocsToPreempt = append(allocsToPreempt, alloc)
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} else {
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// Check if a higher priority allocation is using this port
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// It cant be preempted so we skip to the next device
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_, ok := filteredReservedPorts[device][port.Value]
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if ok {
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continue OUTER
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}
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}
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}
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// Remove allocs that were preempted to satisfy reserved ports
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currentAllocs = structs.RemoveAllocs(currentAllocs, allocsToPreempt)
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}
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// If bandwidth requirements have been met, stop
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if preemptedBandwidth+freeBandwidth >= MbitsNeeded {
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met = true
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break OUTER
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}
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// Split by priority
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allocsByPriority := filterAndGroupPreemptibleAllocs(p.jobPriority, currentAllocs)
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for _, allocsGrp := range allocsByPriority {
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allocs := allocsGrp.allocs
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// Sort by distance function
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sort.Slice(allocs, func(i, j int) bool {
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return p.distanceComparatorForNetwork(allocs, networkResourceAsk, i, j)
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})
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// Iterate over allocs until end of if requirements have been met
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for _, alloc := range allocs {
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allocResources := p.allocDetails[alloc.ID].resources
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preemptedBandwidth += allocResources.Flattened.Networks[0].MBits
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allocsToPreempt = append(allocsToPreempt, alloc)
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if preemptedBandwidth+freeBandwidth >= MbitsNeeded {
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met = true
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break OUTER
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}
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}
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}
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}
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// Early return if we could not meet resource needs after examining allocs
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if !met {
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return nil
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}
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// Build a resource object with just the network Mbits filled in
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nodeRemainingResources := &structs.ComparableResources{
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Flattened: structs.AllocatedTaskResources{
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Networks: []*structs.NetworkResource{
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{
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Device: preemptedDevice,
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MBits: freeBandwidth,
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},
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},
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},
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}
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// Do a final pass to eliminate any superset allocations
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preemptionResourceFactory := GetNetworkPreemptionResourceFactory()
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resourcesNeeded := &structs.ComparableResources{
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Flattened: structs.AllocatedTaskResources{
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Networks: []*structs.NetworkResource{networkResourceAsk},
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},
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}
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filteredBestAllocs := p.filterSuperset(allocsToPreempt, nodeRemainingResources, resourcesNeeded, preemptionResourceFactory)
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return filteredBestAllocs
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}
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// basicResourceDistance computes a distance using a coordinate system. It compares resource fields like CPU/Memory and Disk.
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// Values emitted are in the range [0, maxFloat]
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func basicResourceDistance(resourceAsk *structs.ComparableResources, resourceUsed *structs.ComparableResources) float64 {
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memoryCoord, cpuCoord, diskMBCoord := 0.0, 0.0, 0.0
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if resourceAsk.Flattened.Memory.MemoryMB > 0 {
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memoryCoord = (float64(resourceAsk.Flattened.Memory.MemoryMB) - float64(resourceUsed.Flattened.Memory.MemoryMB)) / float64(resourceAsk.Flattened.Memory.MemoryMB)
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}
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if resourceAsk.Flattened.Cpu.CpuShares > 0 {
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cpuCoord = (float64(resourceAsk.Flattened.Cpu.CpuShares) - float64(resourceUsed.Flattened.Cpu.CpuShares)) / float64(resourceAsk.Flattened.Cpu.CpuShares)
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}
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if resourceAsk.Shared.DiskMB > 0 {
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diskMBCoord = (float64(resourceAsk.Shared.DiskMB) - float64(resourceUsed.Shared.DiskMB)) / float64(resourceAsk.Shared.DiskMB)
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}
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originDist := math.Sqrt(
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math.Pow(memoryCoord, 2) +
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math.Pow(cpuCoord, 2) +
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math.Pow(diskMBCoord, 2))
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return originDist
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}
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// networkResourceDistance returns a distance based only on network megabits
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func networkResourceDistance(resourceUsed *structs.NetworkResource, resourceNeeded *structs.NetworkResource) float64 {
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networkCoord := math.MaxFloat64
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if resourceUsed != nil && resourceNeeded != nil {
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networkCoord = float64(resourceNeeded.MBits-resourceUsed.MBits) / float64(resourceNeeded.MBits)
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}
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originDist := math.Abs(networkCoord)
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return originDist
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}
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// scoreForTaskGroup is used to calculate a score (lower is better) based on the distance between
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// the needed resource and requirements. A penalty is added when the choice already has some existing
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// allocations in the plan that are being preempted.
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func scoreForTaskGroup(resourceAsk *structs.ComparableResources, resourceUsed *structs.ComparableResources, maxParallel int, numPreemptedAllocs int) float64 {
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maxParallelScorePenalty := 0.0
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if maxParallel > 0 && numPreemptedAllocs >= maxParallel {
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maxParallelScorePenalty = float64((numPreemptedAllocs+1)-maxParallel) * maxParallelPenalty
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}
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return basicResourceDistance(resourceAsk, resourceUsed) + maxParallelScorePenalty
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}
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// scoreForNetwork is similar to scoreForTaskGroup
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// but only uses network Mbits to calculate a preemption score
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func scoreForNetwork(resourceUsed *structs.NetworkResource, resourceNeeded *structs.NetworkResource, maxParallel int, numPreemptedAllocs int) float64 {
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if resourceUsed == nil || resourceNeeded == nil {
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return math.MaxFloat64
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}
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maxParallelScorePenalty := 0.0
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if maxParallel > 0 && numPreemptedAllocs >= maxParallel {
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maxParallelScorePenalty = float64((numPreemptedAllocs+1)-maxParallel) * maxParallelPenalty
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}
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return networkResourceDistance(resourceUsed, resourceNeeded) + maxParallelScorePenalty
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}
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// filterAndGroupPreemptibleAllocs groups allocations by priority after filtering allocs
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// that are not preemptible based on the jobPriority arg
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func filterAndGroupPreemptibleAllocs(jobPriority int, current []*structs.Allocation) []*groupedAllocs {
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allocsByPriority := make(map[int][]*structs.Allocation)
|
|
for _, alloc := range current {
|
|
if alloc.Job == nil {
|
|
continue
|
|
}
|
|
|
|
// Skip allocs whose priority is within a delta of 10
|
|
// This also skips any allocs of the current job
|
|
// for which we are attempting preemption
|
|
if jobPriority-alloc.Job.Priority < 10 {
|
|
continue
|
|
}
|
|
grpAllocs, ok := allocsByPriority[alloc.Job.Priority]
|
|
if !ok {
|
|
grpAllocs = make([]*structs.Allocation, 0)
|
|
}
|
|
grpAllocs = append(grpAllocs, alloc)
|
|
allocsByPriority[alloc.Job.Priority] = grpAllocs
|
|
}
|
|
|
|
var groupedSortedAllocs []*groupedAllocs
|
|
for priority, allocs := range allocsByPriority {
|
|
groupedSortedAllocs = append(groupedSortedAllocs, &groupedAllocs{
|
|
priority: priority,
|
|
allocs: allocs})
|
|
}
|
|
|
|
// Sort by priority
|
|
sort.Slice(groupedSortedAllocs, func(i, j int) bool {
|
|
return groupedSortedAllocs[i].priority < groupedSortedAllocs[j].priority
|
|
})
|
|
|
|
return groupedSortedAllocs
|
|
}
|
|
|
|
// filterSuperset is used as a final step to remove
|
|
// any allocations that meet a superset of requirements from
|
|
// the set of allocations to preempt
|
|
func (p *Preemptor) filterSuperset(bestAllocs []*structs.Allocation,
|
|
nodeRemainingResources *structs.ComparableResources,
|
|
resourceAsk *structs.ComparableResources,
|
|
preemptionResourceFactory PreemptionResourceFactory) []*structs.Allocation {
|
|
|
|
// Sort bestAllocs by distance descending (without penalty)
|
|
sort.Slice(bestAllocs, func(i, j int) bool {
|
|
a1Resources := p.allocDetails[bestAllocs[i].ID].resources
|
|
a2Resources := p.allocDetails[bestAllocs[j].ID].resources
|
|
distance1 := preemptionResourceFactory(a1Resources, resourceAsk).Distance()
|
|
distance2 := preemptionResourceFactory(a2Resources, resourceAsk).Distance()
|
|
return distance1 > distance2
|
|
})
|
|
|
|
availableResources := nodeRemainingResources.Copy()
|
|
var filteredBestAllocs []*structs.Allocation
|
|
|
|
// Do another pass to eliminate allocations that are a superset of other allocations
|
|
// in the preemption set
|
|
for _, alloc := range bestAllocs {
|
|
filteredBestAllocs = append(filteredBestAllocs, alloc)
|
|
allocResources := p.allocDetails[alloc.ID].resources
|
|
availableResources.Add(allocResources)
|
|
|
|
premptionResource := preemptionResourceFactory(availableResources, resourceAsk)
|
|
requirementsMet := premptionResource.MeetsRequirements()
|
|
if requirementsMet {
|
|
break
|
|
}
|
|
}
|
|
return filteredBestAllocs
|
|
}
|
|
|
|
// distanceComparatorForNetwork is used as the sorting function when finding allocations to preempt. It uses
|
|
// both a coordinate distance function based on Mbits needed, and a penalty if the allocation under consideration
|
|
// belongs to a job that already has more preempted allocations
|
|
func (p *Preemptor) distanceComparatorForNetwork(allocs []*structs.Allocation, networkResourceAsk *structs.NetworkResource, i int, j int) bool {
|
|
firstAlloc := allocs[i]
|
|
currentPreemptionCount1 := p.getNumPreemptions(firstAlloc)
|
|
|
|
// Look up configured maxParallel value for these allocation's task groups
|
|
var maxParallel1, maxParallel2 int
|
|
tg1 := allocs[i].Job.LookupTaskGroup(firstAlloc.TaskGroup)
|
|
if tg1 != nil && tg1.Migrate != nil {
|
|
maxParallel1 = tg1.Migrate.MaxParallel
|
|
}
|
|
|
|
// Dereference network usage on first alloc if its there
|
|
firstAllocResources := p.allocDetails[firstAlloc.ID].resources
|
|
firstAllocNetworks := firstAllocResources.Flattened.Networks
|
|
var firstAllocNetResourceUsed *structs.NetworkResource
|
|
if len(firstAllocNetworks) > 0 {
|
|
firstAllocNetResourceUsed = firstAllocNetworks[0]
|
|
}
|
|
|
|
distance1 := scoreForNetwork(firstAllocNetResourceUsed, networkResourceAsk, maxParallel1, currentPreemptionCount1)
|
|
|
|
secondAlloc := allocs[j]
|
|
currentPreemptionCount2 := p.getNumPreemptions(secondAlloc)
|
|
tg2 := secondAlloc.Job.LookupTaskGroup(secondAlloc.TaskGroup)
|
|
if tg2 != nil && tg2.Migrate != nil {
|
|
maxParallel2 = tg2.Migrate.MaxParallel
|
|
}
|
|
|
|
// Dereference network usage on second alloc if its there
|
|
secondAllocResources := p.allocDetails[secondAlloc.ID].resources
|
|
secondAllocNetworks := secondAllocResources.Flattened.Networks
|
|
var secondAllocNetResourceUsed *structs.NetworkResource
|
|
if len(secondAllocNetworks) > 0 {
|
|
secondAllocNetResourceUsed = secondAllocNetworks[0]
|
|
}
|
|
|
|
distance2 := scoreForNetwork(secondAllocNetResourceUsed, networkResourceAsk, maxParallel2, currentPreemptionCount2)
|
|
return distance1 < distance2
|
|
}
|