266 lines
7.7 KiB
Go
266 lines
7.7 KiB
Go
package scheduler
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import (
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"fmt"
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memdb "github.com/hashicorp/go-memdb"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// propertySet is used to track the values used for a particular property.
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type propertySet struct {
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// ctx is used to lookup the plan and state
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ctx Context
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// jobID is the job we are operating on
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jobID string
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// taskGroup is optionally set if the constraint is for a task group
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taskGroup string
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// constraint is the constraint this property set is checking
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constraint *structs.Constraint
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// errorBuilding marks whether there was an error when building the property
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// set
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errorBuilding error
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// existingValues is the set of values for the given property that have been
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// used by pre-existing allocations.
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existingValues map[string]struct{}
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// proposedValues is the set of values for the given property that are used
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// from proposed allocations.
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proposedValues map[string]struct{}
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// clearedValues is the set of values that are no longer being used by
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// existingValues because of proposed stops.
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clearedValues map[string]struct{}
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}
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// NewPropertySet returns a new property set used to guarantee unique property
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// values for new allocation placements.
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func NewPropertySet(ctx Context, job *structs.Job) *propertySet {
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p := &propertySet{
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ctx: ctx,
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jobID: job.ID,
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existingValues: make(map[string]struct{}),
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}
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return p
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}
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// SetJobConstraint is used to parameterize the property set for a
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// distinct_property constraint set at the job level.
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func (p *propertySet) SetJobConstraint(constraint *structs.Constraint) {
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// Store the constraint
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p.constraint = constraint
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p.populateExisting(constraint)
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}
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// SetTGConstraint is used to parameterize the property set for a
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// distinct_property constraint set at the task group level. The inputs are the
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// constraint and the task group name.
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func (p *propertySet) SetTGConstraint(constraint *structs.Constraint, taskGroup string) {
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// Store that this is for a task group
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p.taskGroup = taskGroup
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// Store the constraint
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p.constraint = constraint
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p.populateExisting(constraint)
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}
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// populateExisting is a helper shared when setting the constraint to populate
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// the existing values.
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func (p *propertySet) populateExisting(constraint *structs.Constraint) {
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// Retrieve all previously placed allocations
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ws := memdb.NewWatchSet()
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allocs, err := p.ctx.State().AllocsByJob(ws, p.jobID, false)
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if err != nil {
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p.errorBuilding = fmt.Errorf("failed to get job's allocations: %v", err)
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p.ctx.Logger().Printf("[ERR] scheduler.dynamic-constraint: %v", p.errorBuilding)
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return
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}
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// Filter to the correct set of allocs
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allocs = p.filterAllocs(allocs, true)
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// Get all the nodes that have been used by the allocs
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nodes, err := p.buildNodeMap(allocs)
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if err != nil {
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p.errorBuilding = err
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p.ctx.Logger().Printf("[ERR] scheduler.dynamic-constraint: %v", err)
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return
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}
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// Build existing properties map
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p.populateProperties(allocs, nodes, p.existingValues)
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}
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// PopulateProposed populates the proposed values and recomputes any cleared
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// value. It should be called whenever the plan is updated to ensure correct
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// results when checking an option.
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func (p *propertySet) PopulateProposed() {
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// Reset the proposed properties
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p.proposedValues = make(map[string]struct{})
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p.clearedValues = make(map[string]struct{})
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// Gather the set of proposed stops.
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var stopping []*structs.Allocation
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for _, updates := range p.ctx.Plan().NodeUpdate {
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stopping = append(stopping, updates...)
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}
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stopping = p.filterAllocs(stopping, false)
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// Gather the proposed allocations
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var proposed []*structs.Allocation
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for _, pallocs := range p.ctx.Plan().NodeAllocation {
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proposed = append(proposed, pallocs...)
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}
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proposed = p.filterAllocs(proposed, true)
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// Get the used nodes
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both := make([]*structs.Allocation, 0, len(stopping)+len(proposed))
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both = append(both, stopping...)
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both = append(both, proposed...)
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nodes, err := p.buildNodeMap(both)
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if err != nil {
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p.errorBuilding = err
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p.ctx.Logger().Printf("[ERR] scheduler.dynamic-constraint: %v", err)
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return
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}
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// Populate the cleared values
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p.populateProperties(stopping, nodes, p.clearedValues)
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// Populate the proposed values
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p.populateProperties(proposed, nodes, p.proposedValues)
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// Remove any cleared value that is now being used by the proposed allocs
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for value := range p.proposedValues {
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delete(p.clearedValues, value)
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}
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}
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// SatisfiesDistinctProperties checks if the option satisfies the
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// distinct_property constraints given the existing placements and proposed
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// placements. If the option does not satisfy the constraints an explanation is
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// given.
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func (p *propertySet) SatisfiesDistinctProperties(option *structs.Node, tg string) (bool, string) {
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// Check if there was an error building
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if p.errorBuilding != nil {
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return false, p.errorBuilding.Error()
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}
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// Get the nodes property value
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nValue, ok := getProperty(option, p.constraint.LTarget)
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if !ok {
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return false, fmt.Sprintf("missing property %q", p.constraint.LTarget)
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}
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// both is used to iterate over both the proposed and existing used
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// properties
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bothAll := []map[string]struct{}{p.existingValues, p.proposedValues}
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// Check if the nodes value has already been used.
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for _, usedProperties := range bothAll {
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// Check if the nodes value has been used
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_, used := usedProperties[nValue]
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if !used {
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continue
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}
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// Check if the value has been cleared from a proposed stop
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if _, cleared := p.clearedValues[nValue]; cleared {
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continue
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}
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return false, fmt.Sprintf("distinct_property: %s=%s already used", p.constraint.LTarget, nValue)
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}
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return true, ""
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}
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// filterAllocs filters a set of allocations to just be those that are running
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// and if the property set is operation at a task group level, for allocations
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// for that task group
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func (p *propertySet) filterAllocs(allocs []*structs.Allocation, filterTerminal bool) []*structs.Allocation {
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n := len(allocs)
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for i := 0; i < n; i++ {
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remove := false
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if filterTerminal {
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remove = allocs[i].TerminalStatus()
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}
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// If the constraint is on the task group filter the allocations to just
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// those on the task group
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if p.taskGroup != "" {
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remove = remove || allocs[i].TaskGroup != p.taskGroup
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}
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if remove {
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allocs[i], allocs[n-1] = allocs[n-1], nil
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i--
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n--
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}
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}
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return allocs[:n]
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}
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// buildNodeMap takes a list of allocations and returns a map of the nodes used
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// by those allocations
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func (p *propertySet) buildNodeMap(allocs []*structs.Allocation) (map[string]*structs.Node, error) {
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// Get all the nodes that have been used by the allocs
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nodes := make(map[string]*structs.Node)
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ws := memdb.NewWatchSet()
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for _, alloc := range allocs {
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if _, ok := nodes[alloc.NodeID]; ok {
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continue
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}
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node, err := p.ctx.State().NodeByID(ws, alloc.NodeID)
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if err != nil {
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return nil, fmt.Errorf("failed to lookup node ID %q: %v", alloc.NodeID, err)
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}
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nodes[alloc.NodeID] = node
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}
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return nodes, nil
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}
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// populateProperties goes through all allocations and builds up the used
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// properties from the nodes storing the results in the passed properties map.
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func (p *propertySet) populateProperties(allocs []*structs.Allocation, nodes map[string]*structs.Node,
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properties map[string]struct{}) {
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for _, alloc := range allocs {
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nProperty, ok := getProperty(nodes[alloc.NodeID], p.constraint.LTarget)
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if !ok {
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continue
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}
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properties[nProperty] = struct{}{}
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}
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}
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// getProperty is used to lookup the property value on the node
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func getProperty(n *structs.Node, property string) (string, bool) {
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if n == nil || property == "" {
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return "", false
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}
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val, ok := resolveConstraintTarget(property, n)
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if !ok {
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return "", false
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}
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nodeValue, ok := val.(string)
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if !ok {
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return "", false
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}
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return nodeValue, true
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}
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