457 lines
12 KiB
Go
457 lines
12 KiB
Go
package scheduler
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import (
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"fmt"
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"log"
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"math/rand"
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"reflect"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// allocTuple is a tuple of the allocation name and potential alloc ID
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type allocTuple struct {
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Name string
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TaskGroup *structs.TaskGroup
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Alloc *structs.Allocation
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}
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// materializeTaskGroups is used to materialize all the task groups
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// a job requires. This is used to do the count expansion.
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func materializeTaskGroups(job *structs.Job) map[string]*structs.TaskGroup {
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out := make(map[string]*structs.TaskGroup)
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if job == nil {
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return out
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}
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for _, tg := range job.TaskGroups {
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for i := 0; i < tg.Count; i++ {
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name := fmt.Sprintf("%s.%s[%d]", job.Name, tg.Name, i)
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out[name] = tg
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}
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}
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return out
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}
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// diffResult is used to return the sets that result from the diff
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type diffResult struct {
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place, update, migrate, stop, ignore []allocTuple
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}
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func (d *diffResult) GoString() string {
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return fmt.Sprintf("allocs: (place %d) (update %d) (migrate %d) (stop %d) (ignore %d)",
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len(d.place), len(d.update), len(d.migrate), len(d.stop), len(d.ignore))
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}
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func (d *diffResult) Append(other *diffResult) {
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d.place = append(d.place, other.place...)
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d.update = append(d.update, other.update...)
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d.migrate = append(d.migrate, other.migrate...)
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d.stop = append(d.stop, other.stop...)
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d.ignore = append(d.ignore, other.ignore...)
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}
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// diffAllocs is used to do a set difference between the target allocations
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// and the existing allocations. This returns 5 sets of results, the list of
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// named task groups that need to be placed (no existing allocation), the
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// allocations that need to be updated (job definition is newer), allocs that
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// need to be migrated (node is draining), the allocs that need to be evicted
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// (no longer required), and those that should be ignored.
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func diffAllocs(job *structs.Job, taintedNodes map[string]bool,
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required map[string]*structs.TaskGroup, allocs []*structs.Allocation) *diffResult {
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result := &diffResult{}
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// Scan the existing updates
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existing := make(map[string]struct{})
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for _, exist := range allocs {
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// Index the existing node
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name := exist.Name
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existing[name] = struct{}{}
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// Check for the definition in the required set
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tg, ok := required[name]
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// If not required, we stop the alloc
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if !ok {
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result.stop = append(result.stop, allocTuple{
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Name: name,
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TaskGroup: tg,
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Alloc: exist,
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})
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continue
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}
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// If we are on a tainted node, we must migrate
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if taintedNodes[exist.NodeID] {
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result.migrate = append(result.migrate, allocTuple{
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Name: name,
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TaskGroup: tg,
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Alloc: exist,
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})
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continue
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}
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// If the definition is updated we need to update
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// XXX: This is an extremely conservative approach. We can check
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// if the job definition has changed in a way that affects
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// this allocation and potentially ignore it.
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if job.ModifyIndex != exist.Job.ModifyIndex {
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result.update = append(result.update, allocTuple{
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Name: name,
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TaskGroup: tg,
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Alloc: exist,
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})
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continue
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}
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// Everything is up-to-date
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result.ignore = append(result.ignore, allocTuple{
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Name: name,
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TaskGroup: tg,
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Alloc: exist,
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})
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}
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// Scan the required groups
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for name, tg := range required {
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// Check for an existing allocation
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_, ok := existing[name]
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// Require a placement if no existing allocation. If there
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// is an existing allocation, we would have checked for a potential
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// update or ignore above.
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if !ok {
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result.place = append(result.place, allocTuple{
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Name: name,
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TaskGroup: tg,
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})
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}
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}
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return result
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}
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// diffSystemAllocs is like diffAllocs however, the allocations in the
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// diffResult contain the specific nodeID they should be allocated on.
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func diffSystemAllocs(job *structs.Job, nodes []*structs.Node, taintedNodes map[string]bool,
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allocs []*structs.Allocation) *diffResult {
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// Build a mapping of nodes to all their allocs.
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nodeAllocs := make(map[string][]*structs.Allocation, len(allocs))
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for _, alloc := range allocs {
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nallocs := append(nodeAllocs[alloc.NodeID], alloc)
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nodeAllocs[alloc.NodeID] = nallocs
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}
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for _, node := range nodes {
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if _, ok := nodeAllocs[node.ID]; !ok {
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nodeAllocs[node.ID] = nil
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}
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}
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// Create the required task groups.
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required := materializeTaskGroups(job)
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result := &diffResult{}
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for nodeID, allocs := range nodeAllocs {
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diff := diffAllocs(job, taintedNodes, required, allocs)
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// Mark the alloc as being for a specific node.
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for i := range diff.place {
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alloc := &diff.place[i]
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alloc.Alloc = &structs.Allocation{NodeID: nodeID}
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}
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// Migrate does not apply to system jobs and instead should be marked as
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// stop because if a node is tainted, the job is invalid on that node.
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diff.stop = append(diff.stop, diff.migrate...)
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diff.migrate = nil
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result.Append(diff)
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}
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return result
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}
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// readyNodesInDCs returns all the ready nodes in the given datacenters
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func readyNodesInDCs(state State, dcs []string) ([]*structs.Node, error) {
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// Index the DCs
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dcMap := make(map[string]struct{}, len(dcs))
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for _, dc := range dcs {
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dcMap[dc] = struct{}{}
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}
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// Scan the nodes
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var out []*structs.Node
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iter, err := state.Nodes()
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if err != nil {
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return nil, err
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}
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for {
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raw := iter.Next()
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if raw == nil {
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break
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}
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// Filter on datacenter and status
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node := raw.(*structs.Node)
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if node.Status != structs.NodeStatusReady {
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continue
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}
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if node.Drain {
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continue
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}
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if _, ok := dcMap[node.Datacenter]; !ok {
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continue
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}
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out = append(out, node)
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}
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return out, nil
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}
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// retryMax is used to retry a callback until it returns success or
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// a maximum number of attempts is reached
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func retryMax(max int, cb func() (bool, error)) error {
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attempts := 0
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for attempts < max {
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done, err := cb()
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if err != nil {
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return err
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}
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if done {
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return nil
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}
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attempts += 1
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}
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return &SetStatusError{
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Err: fmt.Errorf("maximum attempts reached (%d)", max),
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EvalStatus: structs.EvalStatusFailed,
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}
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}
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// taintedNodes is used to scan the allocations and then check if the
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// underlying nodes are tainted, and should force a migration of the allocation.
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func taintedNodes(state State, allocs []*structs.Allocation) (map[string]bool, error) {
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out := make(map[string]bool)
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for _, alloc := range allocs {
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if _, ok := out[alloc.NodeID]; ok {
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continue
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}
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node, err := state.NodeByID(alloc.NodeID)
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if err != nil {
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return nil, err
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}
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// If the node does not exist, we should migrate
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if node == nil {
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out[alloc.NodeID] = true
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continue
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}
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out[alloc.NodeID] = structs.ShouldDrainNode(node.Status) || node.Drain
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}
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return out, nil
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}
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// shuffleNodes randomizes the slice order with the Fisher-Yates algorithm
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func shuffleNodes(nodes []*structs.Node) {
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n := len(nodes)
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for i := n - 1; i > 0; i-- {
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j := rand.Intn(i + 1)
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nodes[i], nodes[j] = nodes[j], nodes[i]
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}
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}
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// tasksUpdated does a diff between task groups to see if the
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// tasks, their drivers, environment variables or config have updated.
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func tasksUpdated(a, b *structs.TaskGroup) bool {
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// If the number of tasks do not match, clearly there is an update
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if len(a.Tasks) != len(b.Tasks) {
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return true
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}
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// Check each task
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for _, at := range a.Tasks {
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bt := b.LookupTask(at.Name)
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if bt == nil {
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return true
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}
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if at.Driver != bt.Driver {
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return true
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}
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if !reflect.DeepEqual(at.Config, bt.Config) {
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return true
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}
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if !reflect.DeepEqual(at.Env, bt.Env) {
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return true
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}
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// Inspect the network to see if the dynamic ports are different
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if len(at.Resources.Networks) != len(bt.Resources.Networks) {
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return true
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}
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for idx := range at.Resources.Networks {
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an := at.Resources.Networks[idx]
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bn := bt.Resources.Networks[idx]
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if len(an.DynamicPorts) != len(bn.DynamicPorts) {
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return true
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}
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}
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}
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return false
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}
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// setStatus is used to update the status of the evaluation
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func setStatus(logger *log.Logger, planner Planner, eval, nextEval *structs.Evaluation, status, desc string) error {
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logger.Printf("[DEBUG] sched: %#v: setting status to %s", eval, status)
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newEval := eval.Copy()
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newEval.Status = status
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newEval.StatusDescription = desc
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if nextEval != nil {
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newEval.NextEval = nextEval.ID
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}
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return planner.UpdateEval(newEval)
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}
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// inplaceUpdate attempts to update allocations in-place where possible.
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func inplaceUpdate(ctx Context, eval *structs.Evaluation, job *structs.Job,
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stack Stack, updates []allocTuple) []allocTuple {
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n := len(updates)
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inplace := 0
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for i := 0; i < n; i++ {
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// Get the update
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update := updates[i]
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// Check if the task drivers or config has changed, requires
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// a rolling upgrade since that cannot be done in-place.
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existing := update.Alloc.Job.LookupTaskGroup(update.TaskGroup.Name)
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if tasksUpdated(update.TaskGroup, existing) {
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continue
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}
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// Get the existing node
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node, err := ctx.State().NodeByID(update.Alloc.NodeID)
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if err != nil {
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ctx.Logger().Printf("[ERR] sched: %#v failed to get node '%s': %v",
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eval, update.Alloc.NodeID, err)
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continue
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}
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if node == nil {
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continue
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}
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// Set the existing node as the base set
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stack.SetNodes([]*structs.Node{node})
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// Stage an eviction of the current allocation. This is done so that
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// the current allocation is discounted when checking for feasability.
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// Otherwise we would be trying to fit the tasks current resources and
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// updated resources. After select is called we can remove the evict.
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ctx.Plan().AppendUpdate(update.Alloc, structs.AllocDesiredStatusStop,
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allocInPlace)
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// Attempt to match the task group
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option, size := stack.Select(update.TaskGroup)
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// Pop the allocation
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ctx.Plan().PopUpdate(update.Alloc)
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// Skip if we could not do an in-place update
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if option == nil {
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continue
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}
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// Restore the network offers from the existing allocation.
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// We do not allow network resources (reserved/dynamic ports)
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// to be updated. This is guarded in taskUpdated, so we can
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// safely restore those here.
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for task, resources := range option.TaskResources {
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existing := update.Alloc.TaskResources[task]
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resources.Networks = existing.Networks
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}
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// Create a shallow copy
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newAlloc := new(structs.Allocation)
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*newAlloc = *update.Alloc
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// Update the allocation
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newAlloc.EvalID = eval.ID
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newAlloc.Job = job
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newAlloc.Resources = size
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newAlloc.TaskResources = option.TaskResources
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newAlloc.Metrics = ctx.Metrics()
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newAlloc.DesiredStatus = structs.AllocDesiredStatusRun
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newAlloc.ClientStatus = structs.AllocClientStatusPending
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newAlloc.PopulateServiceIDs()
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ctx.Plan().AppendAlloc(newAlloc)
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// Remove this allocation from the slice
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updates[i] = updates[n-1]
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i--
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n--
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inplace++
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}
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if len(updates) > 0 {
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ctx.Logger().Printf("[DEBUG] sched: %#v: %d in-place updates of %d", eval, inplace, len(updates))
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}
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return updates[:n]
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}
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// evictAndPlace is used to mark allocations for evicts and add them to the
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// placement queue. evictAndPlace modifies both the the diffResult and the
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// limit. It returns true if the limit has been reached.
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func evictAndPlace(ctx Context, diff *diffResult, allocs []allocTuple, desc string, limit *int) bool {
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n := len(allocs)
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for i := 0; i < n && i < *limit; i++ {
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a := allocs[i]
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ctx.Plan().AppendUpdate(a.Alloc, structs.AllocDesiredStatusStop, desc)
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diff.place = append(diff.place, a)
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}
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if n <= *limit {
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*limit -= n
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return false
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}
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*limit = 0
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return true
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}
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// tgConstrainTuple is used to store the total constraints of a task group.
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type tgConstrainTuple struct {
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// Holds the combined constraints of the task group and all it's sub-tasks.
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constraints []*structs.Constraint
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// The set of required drivers within the task group.
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drivers map[string]struct{}
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// The combined resources of all tasks within the task group.
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size *structs.Resources
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}
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// taskGroupConstraints collects the constraints, drivers and resources required by each
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// sub-task to aggregate the TaskGroup totals
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func taskGroupConstraints(tg *structs.TaskGroup) tgConstrainTuple {
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c := tgConstrainTuple{
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constraints: make([]*structs.Constraint, 0, len(tg.Constraints)),
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drivers: make(map[string]struct{}),
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size: new(structs.Resources),
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}
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c.constraints = append(c.constraints, tg.Constraints...)
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for _, task := range tg.Tasks {
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c.drivers[task.Driver] = struct{}{}
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c.constraints = append(c.constraints, task.Constraints...)
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c.size.Add(task.Resources)
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}
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return c
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}
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func initTaskState(tg *structs.TaskGroup, state string) map[string]*structs.TaskState {
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states := make(map[string]*structs.TaskState, len(tg.Tasks))
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for _, task := range tg.Tasks {
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states[task.Name] = &structs.TaskState{State: state}
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}
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return states
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}
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