open-nomad/client/config/config.go
2016-02-10 17:54:43 -08:00

139 lines
3.6 KiB
Go

package config
import (
"fmt"
"io"
"strconv"
"strings"
"time"
"github.com/hashicorp/nomad/nomad/structs"
)
// RPCHandler can be provided to the Client if there is a local server
// to avoid going over the network. If not provided, the Client will
// maintain a connection pool to the servers
type RPCHandler interface {
RPC(method string, args interface{}, reply interface{}) error
}
// Config is used to parameterize and configure the behavior of the client
type Config struct {
// DevMode controls if we are in a development mode which
// avoids persistent storage.
DevMode bool
// StateDir is where we store our state
StateDir string
// AllocDir is where we store data for allocations
AllocDir string
// LogOutput is the destination for logs
LogOutput io.Writer
// Region is the clients region
Region string
// Network interface to be used in network fingerprinting
NetworkInterface string
// Network speed is the default speed of network interfaces if they can not
// be determined dynamically.
NetworkSpeed int
// MaxKillTimeout allows capping the user-specifiable KillTimeout. If the
// task's KillTimeout is greater than the MaxKillTimeout, MaxKillTimeout is
// used.
MaxKillTimeout time.Duration
// Servers is a list of known server addresses. These are as "host:port"
Servers []string
// RPCHandler can be provided to avoid network traffic if the
// server is running locally.
RPCHandler RPCHandler
// Node provides the base node
Node *structs.Node
// ClientMaxPort is the upper range of the ports that the client uses for
// communicating with plugin subsystems
ClientMaxPort uint
// ClientMinPort is the lower range of the ports that the client uses for
// communicating with plugin subsystems
ClientMinPort uint
// Options provides arbitrary key-value configuration for nomad internals,
// like fingerprinters and drivers. The format is:
//
// namespace.option = value
Options map[string]string
}
func (c *Config) Copy() *Config {
nc := new(Config)
*nc = *c
nc.Node = nc.Node.Copy()
nc.Servers = structs.CopySliceString(nc.Servers)
nc.Options = structs.CopyMapStringString(nc.Options)
return nc
}
// Read returns the specified configuration value or "".
func (c *Config) Read(id string) string {
val, ok := c.Options[id]
if !ok {
return ""
}
return val
}
// ReadDefault returns the specified configuration value, or the specified
// default value if none is set.
func (c *Config) ReadDefault(id string, defaultValue string) string {
val := c.Read(id)
if val != "" {
return val
}
return defaultValue
}
// ReadBool parses the specified option as a boolean.
func (c *Config) ReadBool(id string) (bool, error) {
val, ok := c.Options[id]
if !ok {
return false, fmt.Errorf("Specified config is missing from options")
}
bval, err := strconv.ParseBool(val)
if err != nil {
return false, fmt.Errorf("Failed to parse %s as bool: %s", val, err)
}
return bval, nil
}
// ReadBoolDefault tries to parse the specified option as a boolean. If there is
// an error in parsing, the default option is returned.
func (c *Config) ReadBoolDefault(id string, defaultValue bool) bool {
val, err := c.ReadBool(id)
if err != nil {
return defaultValue
}
return val
}
// ReadStringListToMap tries to parse the specified option as a comma seperated list.
// If there is an error in parsing, an empty list is returned.
func (c *Config) ReadStringListToMap(key string) map[string]struct{} {
s := strings.TrimSpace(c.Read(key))
list := make(map[string]struct{})
if s != "" {
for _, e := range strings.Split(s, ",") {
trimmed := strings.TrimSpace(e)
list[trimmed] = struct{}{}
}
}
return list
}