open-nomad/nomad/drainerv2/watch_nodes.go

234 lines
6.5 KiB
Go

package drainerv2
import (
"context"
"log"
"time"
memdb "github.com/hashicorp/go-memdb"
"github.com/hashicorp/nomad/nomad/state"
"github.com/hashicorp/nomad/nomad/structs"
"golang.org/x/time/rate"
)
// DrainingNodeWatcher is the interface for watching for draining nodes.
type DrainingNodeWatcher interface{}
// TrackedNodes returns the set of tracked nodes
func (n *NodeDrainer) TrackedNodes() map[string]*structs.Node {
n.l.RLock()
defer n.l.RUnlock()
t := make(map[string]*structs.Node, len(n.nodes))
for n, d := range n.nodes {
t[n] = d.GetNode()
}
return t
}
// Remove removes the given node from being tracked
func (n *NodeDrainer) Remove(nodeID string) {
n.l.Lock()
defer n.l.Unlock()
// TODO test the notifier is updated
// Remove it from being tracked and remove it from the dealiner
delete(n.nodes, nodeID)
n.deadlineNotifier.Remove(nodeID)
}
// Update updates the node, either updating the tracked version or starting to
// track the node.
func (n *NodeDrainer) Update(node *structs.Node) {
n.l.Lock()
defer n.l.Unlock()
if node == nil {
return
}
draining, ok := n.nodes[node.ID]
if !ok {
draining = NewDrainingNode(node, n.state)
n.nodes[node.ID] = draining
} else {
// Update it
draining.Update(node)
}
// TODO test the notifier is updated
if inf, deadline := node.DrainStrategy.DeadlineTime(); !inf {
n.deadlineNotifier.Watch(node.ID, deadline)
} else {
// There is an infinite deadline so it shouldn't be tracked for
// deadlining
n.deadlineNotifier.Remove(node.ID)
}
// TODO Test this
// Register interest in the draining jobs.
jobs, err := draining.RunningServices()
if err != nil {
n.logger.Printf("[ERR] nomad.drain: error retrieving services on node %q: %v", node.ID, err)
return
}
n.logger.Printf("[TRACE] nomad.drain: node %q has %d services on it", node.ID, len(jobs))
for _, job := range jobs {
n.jobWatcher.RegisterJob(job)
}
// TODO Test at this layer as well that a node drain on a node without
// allocs immediately gets unmarked as draining
// Check if the node is done such that if an operator drains a node with
// nothing on it we unset drain
done, err := draining.IsDone()
if err != nil {
n.logger.Printf("[ERR] nomad.drain: failed to check if node %q is done draining: %v", node.ID, err)
return
}
if done {
index, err := n.raft.NodeDrainComplete(node.ID)
if err != nil {
n.logger.Printf("[ERR] nomad.drain: failed to unset drain for node %q: %v", node.ID, err)
} else {
n.logger.Printf("[INFO] nomad.drain: node %q completed draining at index %d", node.ID, index)
}
}
}
// nodeDrainWatcher is used to watch nodes that are entering, leaving or
// changing their drain strategy.
type nodeDrainWatcher struct {
ctx context.Context
logger *log.Logger
// state is the state that is watched for state changes.
state *state.StateStore
// limiter is used to limit the rate of blocking queries
limiter *rate.Limiter
// tracker is the object that is tracking the nodes and provides us with the
// needed callbacks
tracker NodeTracker
}
// NewNodeDrainWatcher returns a new node drain watcher.
func NewNodeDrainWatcher(ctx context.Context, limiter *rate.Limiter, state *state.StateStore, logger *log.Logger, tracker NodeTracker) *nodeDrainWatcher {
w := &nodeDrainWatcher{
ctx: ctx,
limiter: limiter,
logger: logger,
tracker: tracker,
state: state,
}
go w.watch()
return w
}
// watch is the long lived watching routine that detects node changes.
func (w *nodeDrainWatcher) watch() {
nindex := uint64(1)
for {
w.logger.Printf("[TRACE] nomad.drain.node_watcher: getting nodes at index %d", nindex)
nodes, index, err := w.getNodes(nindex)
w.logger.Printf("[TRACE] nomad.drain.node_watcher: got nodes %d at index %d: %v", len(nodes), nindex, err)
if err != nil {
if err == context.Canceled {
w.logger.Printf("[TRACE] nomad.drain.node_watcher: shutting down")
return
}
w.logger.Printf("[ERR] nomad.drain.node_watcher: error watching node updates at index %d: %v", nindex, err)
select {
case <-w.ctx.Done():
w.logger.Printf("[TRACE] nomad.drain.node_watcher: shutting down")
return
case <-time.After(stateReadErrorDelay):
continue
}
}
// update index for next run
nindex = index
tracked := w.tracker.TrackedNodes()
for nodeID, node := range nodes {
newDraining := node.DrainStrategy != nil
currentNode, tracked := tracked[nodeID]
switch {
// If the node is tracked but not draining, untrack
case tracked && !newDraining:
w.logger.Printf("[TRACE] nomad.drain.node_watcher: tracked node %q is no longer draining", nodeID)
w.tracker.Remove(nodeID)
// If the node is not being tracked but is draining, track
case !tracked && newDraining:
w.logger.Printf("[TRACE] nomad.drain.node_watcher: untracked node %q is draining", nodeID)
w.tracker.Update(node)
// If the node is being tracked but has changed, update:
case tracked && newDraining && !currentNode.DrainStrategy.Equal(node.DrainStrategy):
w.logger.Printf("[TRACE] nomad.drain.node_watcher: tracked node %q has updated drain", nodeID)
w.tracker.Update(node)
default:
w.logger.Printf("[TRACE] nomad.drain.node_watcher: node %q at index %v: tracked %v, draining %v", nodeID, node.ModifyIndex, tracked, newDraining)
}
// TODO(schmichael) handle the case of a lost node
}
for nodeID := range tracked {
if _, ok := nodes[nodeID]; !ok {
w.logger.Printf("[TRACE] nomad.drain.node_watcher: tracked node %q is no longer exists", nodeID)
w.tracker.Remove(nodeID)
}
}
}
}
// getNodes returns all nodes blocking until the nodes are after the given index.
func (w *nodeDrainWatcher) getNodes(minIndex uint64) (map[string]*structs.Node, uint64, error) {
if err := w.limiter.Wait(w.ctx); err != nil {
return nil, 0, err
}
resp, index, err := w.state.BlockingQuery(w.getNodesImpl, minIndex, w.ctx)
if err != nil {
return nil, 0, err
}
return resp.(map[string]*structs.Node), index, nil
}
// getNodesImpl is used to get nodes from the state store, returning the set of
// nodes and the given index.
func (w *nodeDrainWatcher) getNodesImpl(ws memdb.WatchSet, state *state.StateStore) (interface{}, uint64, error) {
iter, err := state.Nodes(ws)
if err != nil {
return nil, 0, err
}
index, err := state.Index("nodes")
if err != nil {
return nil, 0, err
}
resp := make(map[string]*structs.Node, 64)
for {
raw := iter.Next()
if raw == nil {
break
}
node := raw.(*structs.Node)
resp[node.ID] = node
}
return resp, index, nil
}